- 301
- unknown
For the 961 LM some problems with the wiper again ...
I'll redo totally. Have you done other changing? Can I work on latest?
Last edited:
For the 961 LM some problems with the wiper again ...
Ibarra... It needs a LOT of texture work done, is anyone still in contact with Terra to ask permission for an update or ask for an update? Seems like the trees are dofferent and for sure its missing the sattelite terrain textures or mapped wrong, colours wrong, something, not sure what? Looks very plain when run in AC again the RF2 and AMS2 versions. Also would be good to add in the travelling vehicles in the background as can be seen in the other two versions.
This might be th3e best track I have ever raced! (@Jimlloyd ?) @VheEth ?
(give the clips a bit to upload from the post)
RF2
AMS2
AC (the Terra21 version)
thanks! the problem was the "tick", but why no overwrite the original?That seems right. The skin is named as "default" in the list of CM-skins. You must tick it to make it active. Confusing, I should name them different.
View attachment 967440
I "think" the terra version is AMS1, and I "think" the rf2/AMS2 versions have updated geometry/textures etc, probably needs a totally new rip?i worked on it for some hours... needs more optimizing, i will get back to it soon.
Believe it or not, I prefer to listen in Italian, because I love your language sound.
I understand italian - not as much as english tho - and I would like to see (hear) your videos in italian.
CM was made as a paradise for users, I hope it will not become an hell.
Legendary ad man Howard Gossage used it in an ad to mean "the everything" (the only time I've seen it in an ad, rightly or wrongly).A googol is the large number 10100. In decimal notation, it is written as the digit 1 followed by one hundred zeroes: 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000.
i liked terra's version very much.. so i don't know if a new rip has to be hereI "think" the terra version is AMS1, and I "think" the rf2/AMS2 versions have updated geometry/textures etc, probably needs a totally new rip?
thanks! the problem was the "tick", but why no overwrite the original?
:|Not one reader in a million would know that a word beginning in 'h' takes (most often) an 'an'. Gold Star for you!
I don't really care for encryption, as long as the mod is complete as most of the GT converts and the ability to generate the preview via cm feature. Its fine, I don't even want to bother messing with it if it's done great.
But those that encrypt **** mods deserve to be roasted.
Imagine my disappointment when I discovered that, despite an object having collision enabled, as soon as it's animated, the collision box doesn't move with it
![]()
Imagine my disappointment when I discovered that, despite an object having collision enabled, as soon as it's animated, the collision box doesn't move with it
![]()
1WALL_hammertimeImagine my disappointment when I discovered that, despite an object having collision enabled, as soon as it's animated, the collision box doesn't move with it
![]()
I "think" the terra version is AMS1, and I "think" the rf2/AMS2 versions have updated geometry/textures etc, probably needs a totally new rip?
1WALL_hammertime
Try as: 1ROAD? 1THING? 1KERB POBJECT? (you never know)
what if you created a trigger object that would pop a 1WALL on that space? Could be done with CSP??I've tried the WALL idea, however any object with 1WALL 2WALL etc in the name, just wont move, any other object name will move, but won't collide.
I'll try the others, though I fear POBJECT will just make the hammer fly away when a car hits it!
what if you created a trigger object that would pop a 1WALL on that space? Could be done with CSP??
@Opperslang how is your work with cali?I shared this on Facebook yesterday and people seemed to think it was interesting to see so I'm sharing it here as well.
Below I will show you a 2015 AC mod which I worked on for about 30(!!) minutes. Changing shader values, some textures and adding Ambient Occlusion (AO) to the body and rims. I'm showing this because it makes a HUGE difference. Like night and day!
Before
View attachment 967417
After
View attachment 967418
And the only tools I used were Content Manager and paint.net!
I found a way to combine AO maps in paint.net so if anyone is interested I'll share it here.
Of course, it is more respectful, but your work is good, and you could always leave the original in a backup folder...Yea, that's a relevant question. Honestly don't know what I was thinking.Maybe I thought it would be good to keep the original skin also if someone finds it better after all.
I shouldn't even worry about this, but the creator of Mosport on Racedepartment striked me as a real jerk.
Just read his opinions about the people that ranked his work (which is great, no doubt about it) 4 stars...
Where do you download it?
More arguing in the forum, it seem to be occuring at a greater frequency each month. I think we need to all remember that we're part of a community of people who want to play a game and nothing more. Private mods and ridiculous download requirements don't help anybody.
Anyways, something more positive here for you all to chew on.
Introducing Version 1.2 of the Hyundai Genesis GT4
*This version requires a fresh install, delete your old install before using this version!*
View attachment 967283
...
Thanks for the update. I saw some mapping errors in the interiors like the logo on the steering wheel and some textures a bit low res. I was also wondering why the metal is green on the interior, it looks a bit odd to me.
If you are interested I can make a pbr config for the whole car and with your permission maybe change some of the textures. The car will still lack interior mapping and AO but that takes some time to do.
Beware, any shader changes done to the main car will need to be reflected in each of the LOD's, there is a noticeable colour change on the grille in the switch from LODA > LODB now. Here are fixed LOD's with correct shader values to match the main car. Also I've included the vibrating exhausts which I think was missed in the update?
http://www.mediafire.com/file/hb7kgndugcfdj45/gt4_hyundai_genesis_lods.7z/file
@UolterUait Yeah some textures, especially interior are pretty poor on this car. The steering wheel logo is part of the hood_cap.dds and is mapped upside down. A lot of the skins don't seem to take this into account though but could easily be fixed without needing to remap that part of the car.
View attachment 967487
I also included PSD templates for the main skin and hood + steering badge skin in the templates folder. It looks like the green metal is possibly a mistake and it is only using the ksCarPaintSimple shader. It would be great to see you give the inside a bit of a polish![]()
Time to remake the skins for this one then yeah? I'm sure the skin file I used originally wasn't the right one so I'll take a look at your template and use that