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- Italy
Already called the 911 in order to help you stop the fire ahgahhahahahGreat job on this one.
Unfortunately, I've just noticed that Vegemite balloon. I now have to uninstall AC, format my hard drive and burn my house down š
Already called the 911 in order to help you stop the fire ahgahhahahahGreat job on this one.
Unfortunately, I've just noticed that Vegemite balloon. I now have to uninstall AC, format my hard drive and burn my house down š
Lamborghini countach 25th anniversary V2.0
-Fixed a lot of AO issues
-Fixed 3D mesh issues
-Fixed refraction
-Fixed non working gauges
-Added ambient light both outside and inside
-Rim screw issue fixed
-Redone lods
-Added odometers
If there are any issues with the car please inform me.
Credits:
Dragster666: conversion to ac
Polyphony Digital : 3D mesh
EA(NFS Heat):Rims
Ama FMOD: sounds
View attachment 1147881
I'm pretty sure its how the 3D mesh came out even with smoothing.This car is low poly?
Thanks for your help. I already have that one. I was looking for a different one out there. Someone was kind enough to send it to me67sach is a conversion 'made' by Gilles75 (before he started asking money for his quick&dirty conversions).
It's available on RD: https://www.racedepartment.com/threads/sachsenring-1967-1-0.167369/#post-2962483
Thank youAsk the member that did publish this dead link to reopen the link or check out @Breathe excellent database. Because @TaistoTurri seems not active on this AC forum anymore.
I just installed it and it looks don't right. And what is wrong with backplate?I'm pretty sure its how the 3D mesh came out even with smoothing.
It may flicker. IDK what's causing that. Apart from that the car should be good to go.I just installed it and it looks don't right. And what is wrong with backplate?
Finally! is this scratch made?View attachment 1147886
Giving the Porsche 911 Carrera some love.
Really sorry to learn about your dual virtual deaths! šI do that as a matter of course these days but its still there. definately where those walls were moved. Creates some nasty pileups down that straight. I "virtually" died twice yesterday in that section...
Looking amazing though.
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To be honest i did not noticed any artefact on the trees (Check your DM mate)Really sorry to learn about your dual virtual deaths! š
I am working on a two-whitelines sidelines version with even more closer walls and so a new AI will be created for next update.
For those having issues with too fast laptimes, the track is too short indeed (5100 meters instead of 5400 meters). I will try to correct that too (need advice if scaling up almost everything to 105% is a good idea?)
Can someone give some feedback about trees artifacts in update 2.1? (I didnāt notice them before so difficult to know if it is really corrected)
Where can we find the mod so? Thank youYesssssss, I thought the "add-on" mention gave that away.![]()
The internal glass has a thick even layer of dust that goes a semi-opaque beige when facing low sun and casts weird shadows from the wipers. Try this one instead, just swap it in using CM showroom (after removing the .txt extension)I just updated the Ferrari 612 wiper config to v0.2, the wiper on the driver side now reaches a bit more to the side with some extra rotation. Same link as before: https://www.mediafire.com/file/qsnx3q5str2v2q9/ferrari_612_scaglietti.ini/file
An updated version (edit by ATS) of the mod with internal windows and the wiper config included should be released in the next few days on Facebook.
View attachment 1146321
Update: new download with updated kn5 to include internal windows: https://www.mediafire.com/file/lf5hweb606am7jd/ferrari_612_scaglietti.7z/file
View attachment 1146384
Download link for the complete mod with updated model and wipers: https://www.mediafire.com/file/lahvul389vsh21p/ferrari_612_scaglietti.7z/file
I still get the marks above the trees. not sure what is causing it.Can someone give some feedback about trees artifacts in update 2.1? (I didnāt notice them before so difficult to know if it is really corrected)
So it wasn't just my impression that the track was shorterReally sorry to learn about your dual virtual deaths! š
I am working on a two-whitelines sidelines version with even more closer walls and so a new AI will be created for next update.
For those having issues with too fast laptimes, the track is too short indeed (5100 meters instead of 5400 meters). I will try to correct that too (need advice if scaling up almost everything to 105% is a good idea?)
Can someone give some feedback about trees artifacts in update 2.1? (I didnāt notice them before so difficult to know if it is really corrected)
Almost all of the trees seem fixed to me, there's just extremely faint artefacts above some of the palm trees now, whereas in the previous build every tree had quite vivid artefacts. One more line of transparent pixels at the bottom of the palm tree DDSes should do it.Can someone give some feedback about trees artifacts in update 2.1? (I didnāt notice them before so difficult to know if it is really corrected)
v1.0 shows more of the area surrounding the track.Really sorry to learn about your dual virtual deaths! š
I am working on a two-whitelines sidelines version with even more closer walls and so a new AI will be created for next update.
For those having issues with too fast laptimes, the track is too short indeed (5100 meters instead of 5400 meters). I will try to correct that too (need advice if scaling up almost everything to 105% is a good idea?)
Can someone give some feedback about trees artifacts in update 2.1? (I didnāt notice them before so difficult to know if it is really corrected)
interesting as they are still all over the place for me.Almost all of the trees seem fixed to me, there's just extremely faint artefacts above some of the palm trees now, whereas in the previous build every tree had quite vivid artefacts. One more line of transparent pixels at the bottom of the palm tree DDSes should do it.
This one is not in the database so could you (or someone else) please share a link ?Thanks for your help. I already have that one. I was looking for a different one out there. Someone was kind enough to send it to me
Thank you
Oh, sorry about that, unfortunately I have no idea how CM calcs distance drivenAnd I still do.
But the last update (3.2) caused some weird numbers in CM (I already reinstalled fresh - no change).
- I seem to have driven 217827690.9 km (which seems 'a bit' too much, even for me)
- Max speed achieved field is gone
View attachment 1147333
Any ideas ? Someone ?
Last line of my post, in bold.Where can we find the mod so? Thank you
Latest version of the Renault 5 Turbo Europacup Add-on pack (1.3)
4 or 5 more things could be done to bring this car to lo-fi carfection, but it would require a 3D app which I do not have.
- Fixed floating/flying front wheels eternal wheelies
- New LODs
Bonus:
- Renault 5 Turbo Europacup based AI for Bugatti Circuit (the "bugatti" named folder one)
Links in the video description.
Car not included, but you'll find a link to it in the .rar archive.
As an user of only the (free) pre1971 tracks would be great if you could share this track as @Gilles75 is the āking of the hillā in publishing very interesting conversions like Beez but also always being in unfinished state.Thanks for your help. I already have that one. I was looking for a different one out there. Someone was kind enough to send it to me
Thank you
does anyone still have these skins pleaseSome skins for the Celica Turbo IMSA GTO :
- All American Racers
- Portland 300 Kilometres
- Watkins Glen 500 Kilometres
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https://we.tl/t-wMKo2Hl8HL
In my defense, I just wanna make stupid offline races, where i'd run things like RSS X evo's (or RSS/VRC indycars) with me driving an '89 MX-5 just to watch them fly by at 220+ MPH or see how bad a WEC style race would go over there. Essentially i'd just be using it as a toy, or god forbid I learn how to mod tracks, do the whole infield version of special stage x thingy. But yeah, it would certainly not be something for online use per sayLOL, the track is so boring so it was only natural to assume that you are after the BMW - plus I was confusing it with the "Special Route AX" on RaceDepartment. My kids used to drive this track in GTS to unlock the daily reward car.
Thanks for reporting this issue, I updated the model to use the mod's glass.dds texture for the internal windows. I don't see any weird shadows on the windscreen but there is some flickering on the wiper texture depending on the position of the sun (e.g. at the barbagallo hotlap start in the morning) which was also present in the original mod so at least my update didn't introduce any new issues. DL link for the complete mod is in the original post:The internal glass has a thick even layer of dust that goes a semi-opaque beige when facing low sun and casts weird shadows from the wipers. Try this one instead, just swap it in using CM showroom (after removing the .txt extension)
That's totally fine and now that you brought up the topic I will definitely be watching out for the track release because I do see myself using the track for testing purposes and the kids will surely like it as well.In my defense, I just wanna make stupid offline races, where i'd run things like RSS X evo's (or RSS/VRC indycars) with me driving an '89 MX-5 just to watch them fly by at 220+ MPH or see how bad a WEC style race would go over there. Essentially i'd just be using it as a toy, or god forbid I learn how to mod tracks, do the whole infield version of special stage x thingy. But yeah, it would certainly not be something for online use per say
Thank you, it feels much better than "where mod? gib mod" posts I usually have. But yeah, if nothing else it'll be fun, plus Nascar races!Thanks for reporting this issue, I updated the model to use the mod's glass.dds texture for the internal windows. I don't see any weird shadows on the windscreen but there is some flickering on the wiper texture depending on the position of the sun (e.g. at the barbagallo hotlap start in the morning) which was also present in the original mod so at least my update didn't introduce any new issues. DL link for the complete mod is in the original post:
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Assetto Corsa PC Mods General Discussion
dude... that track is hard the layout might fool ya but there's a turn that i missed every try. too tight. btw. @Pyyer does the tracksides should be look like that? and the kerbs on some corners are too narrow i think (it's ok to be like that)... when i check jeddah, there are more surface on...www.gtplanet.net
That's totally fine and now that you brought up the topic I will definitely be watching out for the track release because I do see myself using the track for testing purposes and the kids will surely like it as well.![]()
As itās core, track is OK but it definitely needs a skin work for sure.bravo bravo bravo, hope it's a good one, starting to run some hotlaps immediately! teÅekkürler.
I don't but I have the #96 that looks the same...does anyone still have these skins please
I tried this car, it drives well and overall looks great. The issue I am having is that the interior, in cockpit view, in Vr, is having color shift while driving around the track.2021 Alfa Romeo Giulia Quadrifoglio GTAm updated by Adriaan Suy
ORIGINAL CAR BY JAVIER GARCĆA JIMĆNEZ
UPDATED BY ADRIAAN SUY
Changelog by Adriaan:
-AO in/out
-Improved textures/symbols
-Windshield reflection texture
-PBR materials
-Rainfx
-Blinkers
-Animations
-Android auto
-Physics update by VRDRIVING
View attachment 1147707
free download at https://www.patreon.com/posts/66151291