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Y2K Australian super tourer skin Ford Mondeo (ACME)
to install: drag and drop or install manually 4k only with AO only

Ha, that’s my car! IncredibleY2K Australian super tourer skin Ford Mondeo (ACME)
to install: drag and drop or install manually 4k only with AO onlywww.gtplanet.net
View attachment 1464492
LOOOOOOOL! thats funny, did you smack the front splitter/bumper off or was it taken of to load it onto the flatbed?Ha, that’s my car! Incredible![]()
I'm going back a long long time here - but thought I'd update the list again of what's 'precisely' missing if we want to be completely accurate.So, just going to share with you all the list of tracks/layouts that I haven't been able to exactly find (and outlining what they are in relation to currently existing tracks). Please keep in mind as well, that I'm not considering layouts such as Spa, Barcelona and Montreal 1994 as different layouts.
- Ain-Diab/Casablanca 1958
- Barcelona 2004-2006 (Layout with the shorter T10, and no chicane)
- Buenos Aires 1953, 1955-1960 (Exists as Circuit No. 9 Alternative GT, but with the shorter final hairpin, and the newer final chicane)
- Buenos Aires 1954 (Same layout as above, but run in reverse)
- Buenos Aires 1995-1998 (Exists as Formula Argentina Circuit No. 6, but uses the older chicane before the final corner)
- Caesar's Palace 1981-1982
- Dallas 1984
- Detroit 1982 (Same layout as Detroit 1988, but with extra hairpin section at Turn 5)
- Estoril 1994-1996 (Mix between Old Estoril, and Current Estoril. It's basically current Estoril, but before the Turn 1 reprofiling)
- Hockenheim 1970-1981 (Hockenheim 1988 but before the chicane at Ostkurve was put in)
- Le Mans Bugatti 1967 (Current version of this circuit exists)
- Long Beach all four versions (1976, 1978, 1982, 1983)
- Magny-Cours 1991 (Has a chicane after the first hairpin)
- Marina Bay 2008-2012 (With Singapore Sling)
- Monsanto 1959
- Montreal 1978-1986 (Pit straight after hairpin, and extra chicane before what is currently Turn 1)
- Montreal 1996-2001 (Almost tempted to just count this as current Montreal, as the only thing that has changed is the pit exit, not the actual track layout
- Monza 1972-1973 (first iteration of chicanes)
- Monza 1974-1975 (same as above, but reprofiled Ascari chicane)
- Monza 1994-1999 (Current Monza, but with the old Rettifilo chicane. Curva Grande through to Lesmos had all been reprofiled from 1993)
- Nurburgring 1984-1985 (Final chicane isn't really a chicane in comparison to 1995-2001 layout)
- Pedralbes 1951-1954
- Pescara 1957
- Phoenix 1989-1990 (1st sector completely different to 1991 layout)
- Reims-Gueux 1950-1951 (old circuit that actually goes through Gueux)
- Reims Gueux 1953 (Tempted to just say it exists as current Reims layout. Has tighter hairpins at Muizon and Thillois)
- Sebring 1959 (I think a 1970s version exists somewhere? Even then, the chicane down the back straight is earlier on the straight in 1959)
- Silverstone 1994-1995 (Differences to current 1991 layout are: Reprofiled Copse, reprofiled Stowe, introduction of Abbey chicane, Priory/Brooklands brought forward)
- Silverstone 1996 (Differences to current 1999 layout are: Reprofiled Copse [same layout as above], Priory/Brooklands brought forward [same layout as above])
- Silverstone 2010 (same as current, but pit-straight in the old spot before Copse)
- Spa 2004-2005 (Before they straightened the pit-straight, but had reprofiled the Bus-Stop chicane)
- Yas Marina 2021 (new layout for this season)
- Zandvoort 1980-1985 (Chicane added at Hondenvlak)
- Zeltweg 1964
- Zolder 1973 (Close to Zolder 1967 that exists, but with Klein chicane added in)
- Zolder 1975-1984 (Introduction of Jackie Ickxbocht chicane)
What about using the Squalls weather?While you're here @Peter Boese, is there any way to make the thunderstorm clouds darker and moodier? The clouds don't really look like they're heavy with rain and electrical energy to me, they look a little too much like a normal overcast sky with my settings (Pure/Natural_Mod filter, but the Pure PPF looks the same). You can always tell when a thunderstorm is on the way by the build-up of dark angry clouds and the oppressive atmosphere, but I don't get that sense at all from the Pure skybox. It's too light, too uniform. Too friendly.
Pic for attention:
View attachment 1464465
Mmmm... my thunderstorm weather (or squalls) doesn't look anything like that for some reason. Your image is exactly what I was after.What about using the Squalls weather?
View attachment 1464531View attachment 1464530
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and actually this is Thunderstorm on my side:
View attachment 1464533
You can also reduce Humidity to get a clearer look and therefore darker clouds!
Also, if you want to have thunder/lightning in other weather types, there is a hack you can customize this:
in this file, you can define the thunder parameter for every weather:
View attachment 1464534
which rolling start app did you use?New 2025 DTM Norisring Video
https://www.gtplanet.net/forum/threads/assetto-corsa-video-thread.290887/post-14479281
free version 1.8 because i use an older CSP-versionwhich rolling start app did you use?
Try the pure ppfilter with all default settings in Pure Config and Pure PP app. Would be interesting if it looks ok then.Mmmm... my thunderstorm weather (or squalls) doesn't look anything like that for some reason. Your image is exactly what I was after.
You nailed it. The crowd is at 0,0,0.I think I know whats going on (without actually testing)
TrackDeco places objects relative to 0,0,0 and the position you see is based on that 0,0,0 as a pivot. An eample of this is that if you place a wall in TD it will only be colideable at 0,0,0 and not where you see it. This is true if using models.ini or the raw .kn5 that is produced in TD.
To check if this is the case, press F7 and fly to 0,0,0 and see if your camface are there floating in space... (if yes, this is the issue)
To fix this, be sure to save as .kn5 in TD then extract that new .kn5 to fbx with CM or kn52fbx, then load that fbx into ksEditor and save as a new .kn5. This should restore the object pivot properly.
I also had problems in some other seasons in this regard (trying to remove the other problems, etc.).What "alleviated" it a bit was trying to better adjust the "AI" file within the "DATA" folder itself... but I think that perhaps part of this problem (would be someone making a new AI Line)...How can you force AI cars to choose S tyres for the race instead of M?
Is there some kind of trick? I'd love to make the AI cars even more competitive.
Yeah I know... removing all other tyremodels. But is there any other way?
In some F1 mods the cars choose even wets for the free practice.. in dry Monaco.. Like in this Raceproject 2003 mod. How can I prevent this from happening?
This would be a great season to make but these cars in Monaco 2017 and Monaco 1998 like crazy. It's a total mayhem. It might be the steering ratio issue or simply the tyre issue as M's won't offer enough traction. I can test if I know how to adjust these (I absolutely hate car tweaking but whenever SimDream has even something to do with the cars it's always mandatory hehe). These cars have so many nice things like sounds and graphical details but you can't actually race them on Monaco at this state.
It was already too easy to create a seasson with the good old F2002. That car works like a dream on every track with zero issues.
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This is Monaco with these cars. After 1st lap 18 out of 20 cars are already retired.
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Actually the Safety car still has some problems even in the latest version, it doesn't work properly at least for mefree version 1.8 because i use an older CSP-version
https://www.overtake.gg/downloads/safety-car-rolling-start-–-yellow-flags-–-full-course-yellow-app-–-offline-races.76662/
Safety car dont work for me but rolling start is OK
Try the pure ppfilter with all default settings in Pure Config and Pure PP app. Would be interesting if it looks ok then.
Also this is Pure LCS 2.60.
There was a big change with Pure LCS 2.35 and the skydomes.
Monza 1994 v1.01
View attachment 1463940
Monza with 1994 layout.
Conversion from F1 Challenge.
-CSP recommended
-54 pit/start
-AI, cam
Credits & Thanks;
F1 Challenge Track by dmarques
(Based on the default F1C circuit with major upgrades to buildings and surroundings)
Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file
AC converted by @shi (shin956)
AI line, sidelines and ai_hints.ini by @IMEAN
logo.png and sections file by @Fanapryde
.lua base and font by @gunnar333
Crowds texture by @Kniker97
pit tents from F1-S-R track pack (rF1)
some textures by kunos
Test and Feedback by @Breathe
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Lancia adboard was “8”, corrected to “δ” (delta). (Thank you Antonio Losapio for the report.)
Fine-tuned the tree textures.
I just realised i can use AMD FSR3 frame generation on older Nvidia cards like my 2060. improves frame rates a lot... but only if game supports fsr3, so not appolicable to AC. Smooth motion wont do much to AC, as you need a 40-50 series card and they are already powerful enough for perfect AC frame rates.This looks promising: NVIDIA Introduces "Smooth Motion" Frame Generation for RTX 40 Series GPUs in Latest Preview Driver, Proven to Double In-Game FPS https://wccftech.com/nvidia-introduces-smooth-motion-frame-generation-for-rtx-40-series-gpu/
Travelling at the moment, so won't get a chance to test it this week.
Right. I have this issue sometimes also. Try starting with only one or two (grrandstand) objects first, this might help.You nailed it. The crowd is at 0,0,0.
As you suggested, I made the KN5 in TD and extracted with CM. But ksEditor get stuck on loading the FBX.
I've tried opening and saving the FBX with Blender, but ksEditor still get stuck on loading.
It is not installed properly then! Please be sure you install Pure exactly like shown in the install video!When i download pure from patroen it doesn't give me the skyboxes, so i reckon I'm using really old sky boxes as it mostly looks like gash, hence why i don't use it, how do i get the latest skyboxes?
Wait, how does that work on Nvidia cards?I just realised i can use AMD FSR3 frame generation on older Nvidia cards like my 2060. improves frame rates a lot... but only if game supports fsr3, so not appolicable to AC. Smooth motion wont do much to AC, as you need a 40-50 series card and they are already powerful enough for perfect AC frame rates.
Because AMD are a little less scummy about sharing proprietary tech.Wait, how does that work on Nvidia cards?
Try the pure ppfilter with all default settings in Pure Config and Pure PP app. Would be interesting if it looks ok then.
Also this is Pure LCS 2.60.
There was a big change with Pure LCS 2.35 and the skydomes.
Sure it always said use old skyboxes. I dont sub forever, just when i want to try new ones.
I’ll have a dig through the archive for any other photos that may be of use. I may also have some of the logos in PSD/AI format. I’ll bundle it up and send it when I can get to the relevant hard drive.LOOOOOOOL! thats funny, did you smack the front splitter/bumper off or was it taken of to load it onto the flatbed?
I had to make up some of the stickers on this and do pure guess work if you can correct me on anything then please do
maybe you have some more pictures of this car?
the 2 below are the only 2 i can find personally
i tried way back machine and just get blank pages or nothing usefull
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In the Pure Patreon community chat, there is a hotfixes channel. There you get it.How do you get 2.60. Patron is 2.57. Many thanks.