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- Brooklyn, NY
- KR_Viper
- I Renown I
We have the News and General Discussion thread, Tips and Tricks, we even have a thread dedicated to the console builds when they're available next month, but the one thing we don't have is a comprehensive thread informing console players what they can expect from the game.
That's what this thread is going to focus on, first and foremost. Some (most?) of us PC players have been enjoying the game since the original Technology Preview back in February of 2013, and the game has undergone drastic changes since then and will improve even further when it releases onto the PS4 and Xbox One next month.
What should you expect from Assetto Corsa? Let's run down the list:
* To not play anything like Forza Motorsport or Gran Turismo. That is absolutely key to both enjoying the game and seeing it for what it really is. Even if your tastes differ significantly from the direction the game goes in, do not expect AC to play like GT or FM; there will be a learning curve.
* There are no night time and dynamic weather systems in place, and likely won't be until (and if) there's an Assetto Corsa 2.
* There is a 10-hour Time of Day system in place that can be adjusted from 8:00 (AM) to 18:00 (6PM) in 30 minute intervals, and be sped up from 1-360x.
* While weather isn't dynamic, it can be fixed to one of seven options: Heavy Fog; Light Fog; Clear; Mid Clear; Light Clouds; Mid Clouds, and Heavy Clouds.
* Ambient (track) temperature can be adjusted from 10-36 degrees Celsius (50-97 degrees Fahrenheit).
* There are 6 track surface options and their descriptions are as follows:
Dusty - A very slippery track, improves fast with more laps.
Old - Old tarmac. Bad grip won't get better soon.
Slow - A slow track that doesn't improve much.
Green - A clean track, gets better with more laps.
Fast - Very grippy track right from the start.
Optimum - Perfect track for hotlapping.
* There are 4 'realism' presets that toggle various options (which will follow directly after this), and those presets are: Gamer, Racer, Pro, and Custom.
* The options any one of the four toggle (or you yourself) are the following:
Automatic Gearbox, Throttle Blip, Clutch, and Ideal Racing Line
Traction Control: Off, Factory, On
Stability Control: Off, 5-100%
Mechanical Damage: Off, 10-100%
Tyre Blankets: Off, On
ABS: Off, Factory, On
Fuel Consumption: Off, On
Tyre Wear: Off, 1-3x
Slipstream Effect: 1-5x
* Penalties can be toggled on or off by checking a box, which is likely to be a 'hard' toggle on the console release. There is a disclaimer and while I'm sure it will apply, just in case the disclaimer isn't present you can read it here: Achievements and online leaderboard times will not be recorded if penalties are disabled.
Q: Is there a Photo Mode?
A: Yes. Yes there is.
Q: Can I save replays?
A: Yes. Yes you can.
Q: Can I drift?
A: Yes. There's even a dedicated track, aptly named 'Drift Track' where you can just run wild.
Q: Is it (drifting) any good?
A: You're asking the wrong person. I'm sure someone will chime in on this.
Q: You said not to compare AC to GT or FM, why?
A: This isn't a case of me going "LOL, what? Gran Turismo? Forza Motorsport? Hah! Children's toys!" No, the reason I say you can't or shouldn't compare the three is simple: Assetto Corsa is different. Not in a threatening way (okay, so there's the SF15-T) and not in a way that endears itself to you by being too easy. Without crossing over into bias, in a world where every new racing sim follows the textbook examples set by Forza and GT, AC dances to its own tune and that's a great thing for the genre.
Q: Is there a career?
A: You bet there is.
Q: I've seen the UI for the original game, is that same UI coming to consoles?
A: See for yourself below. Short answer: no.
Q: Will there be a livery editor?
A: Unless Kunos decides to build one at a later date, no.
I'll be adding to this over the next couple of days, and for those of you on the PC feel free to point out something that I've forgotten.
That's what this thread is going to focus on, first and foremost. Some (most?) of us PC players have been enjoying the game since the original Technology Preview back in February of 2013, and the game has undergone drastic changes since then and will improve even further when it releases onto the PS4 and Xbox One next month.
What should you expect from Assetto Corsa? Let's run down the list:
* To not play anything like Forza Motorsport or Gran Turismo. That is absolutely key to both enjoying the game and seeing it for what it really is. Even if your tastes differ significantly from the direction the game goes in, do not expect AC to play like GT or FM; there will be a learning curve.
* There are no night time and dynamic weather systems in place, and likely won't be until (and if) there's an Assetto Corsa 2.
* There is a 10-hour Time of Day system in place that can be adjusted from 8:00 (AM) to 18:00 (6PM) in 30 minute intervals, and be sped up from 1-360x.
* While weather isn't dynamic, it can be fixed to one of seven options: Heavy Fog; Light Fog; Clear; Mid Clear; Light Clouds; Mid Clouds, and Heavy Clouds.
* Ambient (track) temperature can be adjusted from 10-36 degrees Celsius (50-97 degrees Fahrenheit).
* There are 6 track surface options and their descriptions are as follows:
Dusty - A very slippery track, improves fast with more laps.
Old - Old tarmac. Bad grip won't get better soon.
Slow - A slow track that doesn't improve much.
Green - A clean track, gets better with more laps.
Fast - Very grippy track right from the start.
Optimum - Perfect track for hotlapping.
* There are 4 'realism' presets that toggle various options (which will follow directly after this), and those presets are: Gamer, Racer, Pro, and Custom.
* The options any one of the four toggle (or you yourself) are the following:
Automatic Gearbox, Throttle Blip, Clutch, and Ideal Racing Line
Traction Control: Off, Factory, On
Stability Control: Off, 5-100%
Mechanical Damage: Off, 10-100%
Tyre Blankets: Off, On
ABS: Off, Factory, On
Fuel Consumption: Off, On
Tyre Wear: Off, 1-3x
Slipstream Effect: 1-5x
* Penalties can be toggled on or off by checking a box, which is likely to be a 'hard' toggle on the console release. There is a disclaimer and while I'm sure it will apply, just in case the disclaimer isn't present you can read it here: Achievements and online leaderboard times will not be recorded if penalties are disabled.
Q: Is there a Photo Mode?
A: Yes. Yes there is.
Q: Can I save replays?
A: Yes. Yes you can.
Q: Can I drift?
A: Yes. There's even a dedicated track, aptly named 'Drift Track' where you can just run wild.
Q: Is it (drifting) any good?
A: You're asking the wrong person. I'm sure someone will chime in on this.
Q: You said not to compare AC to GT or FM, why?
A: This isn't a case of me going "LOL, what? Gran Turismo? Forza Motorsport? Hah! Children's toys!" No, the reason I say you can't or shouldn't compare the three is simple: Assetto Corsa is different. Not in a threatening way (okay, so there's the SF15-T) and not in a way that endears itself to you by being too easy. Without crossing over into bias, in a world where every new racing sim follows the textbook examples set by Forza and GT, AC dances to its own tune and that's a great thing for the genre.
Q: Is there a career?
A: You bet there is.
Q: I've seen the UI for the original game, is that same UI coming to consoles?
A: See for yourself below. Short answer: no.
Q: Will there be a livery editor?
A: Unless Kunos decides to build one at a later date, no.
I'll be adding to this over the next couple of days, and for those of you on the PC feel free to point out something that I've forgotten.
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