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I'm assuming the 3 people who voted no are trolls.
Not sure about that but it would seem they don't want to explain their reasoning. With such one-sided results I can see why someone who disagrees may fear all the yes voters jumping on them if they explain why. Personally I'd like to hear why they think no, I'm genuinely intrigued.I'm assuming the 3 people who voted no are trolls.
I voted no, because I either want an extremely well-designed career mode that's better than reality, or I want the AI to be gone altogether. The former is impossible, and the latter is far too easy, so...
Here's my 2 cents... I like the OP, voted yes, but I think it is optimistic to think PD might make the AI as sophisticated as we are suggesting. They can't even get the detection zones right (they "expanded" them because people complained the AI don't even know you're there, but that meant now they would park in corners when you were not near a position to attempt a pass, yet would still ignore you when you were clearly on the inside line next to them).
My feeling about the AI comes from playing Quake and Unreal Tournament - what's wrong with having a few set AI levels that work for all skills of players? Most people would play on the "I can win" or "bring it on" levels, some could take "hardcore", but there's always that "nightmare" level if you're feeling like getting your 🤬 kicked by bots that are not only good, but "cheat" (seeing you through walls, etc). You never get bored with the game because there's always another challenge that's far beyond your abilities, and you can always dismiss the highest difficulty if it's unwinnable, because you know they have to cheat, but keep playing at the next level down because it will always at least be somewhat of a challenge.
Amen to capturing true pace of the cars - the AI never drive at remotely the full capability at the moment... which is why many players who are reasonably good have to race in the next class down or drop tire grades... which is not the same experience as being able to race a car that meets the regs and be chased down by AI that can keep up. I'm fine with small tweaks to level the competition (weight penalties, slightly less power) but you shouldn't have to handicap yourself with completely different classes of cars or tires.
I read the op, not a real fan of it. I'm not saying I'm oppose to making the game harder it's just I don't like the idea of adjustable A.I, this is one of those games where (in my opinion of course) where you need a static difficulty.
This is driving - how in real life can you pick your opponents like that? You race who you're up against could be crappy or pro. In my driving game, I want the A.I (like many others have said) to mimic real life lap times, maybe adaptive, so as I go I will learn how to get faster rather than me just "turn the slider down".
To clear things up here, I am oppose to an adjustable slider, but not oppose to making the game harder. Maybe use laptimes of other drivers (uploaded from online)?
Edit: You know me so well.
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I read the op, not a real fan of it. I'm not saying I'm oppose to making the game harder it's just I don't like the idea of adjustable A.I, this is one of those games where (in my opinion of course) where you need a static difficulty.
The slider in Prologue was just a PP adjuster and nothing to do with the AI. It went up to 101, as that was for the Ferrari F1 car. This option was in the secret menu of GT5 and possibly still in GT6.
I'm happy about a certain amount of variance in AI skills and lap times within a race, but I don't want them all to be promoted to some unspecified skill level based on an assessment of my skills. I'd feel strange if suddenly the AI which I had learned to beat suddenly took a jump in skills and consistently trounced me.
Give us full control over setting up arcade races including the options to set grid type opponents & AI levels & save them for that specific race.
I don't want the game to simply adapt to my skill level. It's been done before, and didn't work very well then either...this game...has to allow the AI to perform at or within a pretty small margin of what the cars used are really capable of.
...you say allow the game to set AI according to some number of qualifying laps, but only the fastest ones; you sure about that? Do you really want an entire field running at your best speeds?
If I were presented a game with what you proposed, I would have simply one strategy: drive my qualifying laps with stock suspension settings and crap tires then get to tuning once the field had been set.
That said, pointing out potential problems with my idea is very useful as it helps me think up possible solutions, so thanks
I get that and I think online racing has been THE reason GT is still going...But question: Do the rooms you race in have boost turned off? If so, if they weren't your friends, would you stick it out after landing in the backfield after a bad corner? And don't you depend once in a while on your friends screwing up? Would your AI break off from your average laps to plant themselves into a wall once in a while? once a race? They'd have to really bump the payout for me to accept all the less-than-first finishes I'd rack up. It's a very sticky consideration, I grant you.
...they already know how to implement the PP differential system. It boosts payout, allows you to lower your cars' ability to the AI without lowering your own driving involvement, and you the player decide just how close you want it to be.
How would anything progress if they just kept doing what they're doing? Change for the sake of change is stupid but it has become time for the AI to be developed. It's been virtually the same for way too long.I simply vote for what they already know how to do.
I just mean a solution for those who don't want to play that way. I vote they make the AI more capable of racing and harder to beat but I don't think that should be the only way to play GT. If someone is new to driving/racing games why should they have to put up with the difficulty level someone who has lots of driving/racing game experience wants? Or if they want a quicker fix due to time constraints on playing they should be able to have that instead of the longer process of practice and qualifying.
I don't think VBR is saying this is the only way the AI should be. Simply how it could be for those who want the full race experience.
If you ask me ... I want challenge, hard challenges ... and win after several attempts ... money is of no importance to meSlightly off topic here but in response to several posts.
Is it important for you to win because you want to win?
or
Do you want to win because the money is poor when you finish mid field?
If its more the second option the solution is easy, make the rewards better for finishing mid pack.
Lots of ways to do it.
They could & probably should revamp the whole way career mode works but most companies nowadays are scared to try a different formula in case it doesn't work.
I think, due to these problems and shortcomings, that that's exactly what they should do, make time, lest the series stagnate.to think PD could EVER have time for a whole new concept given the existing problems and shortcomings of the current game is asking a heck of a lot though.
I disagree. I think the value is in catering to multiple types of players thereby increasing the amount of people who want to buy it and also in concentrating on areas that are getting negative criticisms. If it's getting positive feedback then leave that bit be, we're happy with that. It(the AI) is indeed such a huge aspect of the game, which is why I think it needs looking at. The way the AI behaves currently is almost archaic as far as racing games go.I think it'd be more valuable to agitate for something they know how to do and that (as far as I know) had positive feedback than to have them completely rethink such a huge aspect of the game.
I don't think 2014 is going to be when GT7 is released (maybe a prologue at the end of the year but I doubt it) so I think they'll have plenty of time to rework it should they choose to. Perfecting it may be another thing and a longer process but teething issues are to be expected when introducing something new.I doubt they would even have time to rework and perfect such a system for GT7 (based on the supposed release date of 2014) if they haven't already predeveloped that way of thinking about AI.
Probably the latter, but even more important is the challenge. Beating the AI at the moment is a hollow feeling for me. If I was actually being challenged then it would be about the win, about rising to that challenge and over coming it. If the money was poor for a lower position it wouldn't matter because If I don't win I'm going to go back and keep trying until I do.Slightly off topic here but in response to several posts.
Is it important for you to win because you want to win?
or
Do you want to win because the money is poor when you finish mid field?