I think I get that you're talking about adjusting lap times, not adapting driving style.
Yep, that's it. The lap times of the AI
drivers would be adjusted to be similar to your own. Then they would get assigned cars according to the PP of the event, then you could further fine tune their speed up or down slightly with a slider option. This way, the races would be
competitive yet still winnable. It's all in the OP. 👍
Maybe if they didn't make them go so slow, that would sort of self-correct. From that aspect, I see your way over the PP diff rule would be better overall.
Not really. If they
"didn't make them go so slow" it wouldn't correct anything, because they would still need to be tailored to the individual speed of the player, which is the core of my idea. Again, this isn't better than the PP idea at all, as it's not meant to replace it, but to
work in tandem with it.
But there's simply an unknown wall there waiting to be run into if you take that all the way to "competitive". This is PD's risk: would the game be more attractive if the races were actually competitive?
The AI drivers wouldn't be
"too competitive" as they would be adjusted to a similar pace as the player, who could then further adjust the AI drivers speed to suit themselves. The game would then be as competitive as you personally wanted it to be according to your own preference.
I think most would say yes. But how many of us play well enough consistently enough to not get overwhelmed or frustrated? And does that answer lead to turning any substantial number of players off?
The beauty of not being able to consistently win will give the game replay value, a reason to play the event several times without feeling like you're grinding it. And if you really wanted to win, you could always
turn on rubber banding. I've already explained all of this in the OP, have a very careful read through it again & see if it's becoming clearer now.
👍