Battle Field: Bad Company

Here's some screenies, no info as to them being target, CG, or real time. Just screens, so take it with a grain of salt.

bfbc3.jpg


bfbc1.jpg


bfbc2.jpg


No info, as far as I know, about the game itself yet.
 
Found some info about this. Looks like it's another game in the Battlefield series for the next-gen consoles.

Pro-G
Battlefield: Bad Company revealed for PS3 and Xbox 360
By Tom Orry - 18/08/2006 - 4:54pm GMT
Cover of Game Informer Magazine reveals the next console game in the Battlefield series.

Info is understandably a little scarce, seeing as all we have to go on is a magazine cover and a small piece of text on the magazine's official website, but the news is still pretty exciting. What is revealed is that the game will be the on the Xbox 360 and PlayStation 3, and DICE plan to make the best single-player game in the series - there will of course also be multiplayer modes.

That's pretty much all that's known at the moment, but expect EA to make an announcement and release some game information in the near future.

http://www.pro-g.co.uk/news/18-08-2006-3438.html
 
Other than no anti-aliasing applied yet, it looks darn good to me. Now... for mouse and keyboard suport... ;)
 
Looks like another FPS. Meh. I hope it's not. We've got to many of those for launch or soon after launch already.
 
Found this on IGN.
IGN
EA Invites Battlefield: Bad Company
The shoot-'em-all series is getting another game.
by Kathleen Sanders
August 21, 2006 - Since the series began on the PC years ago, the Battlefield franchise has become a popular cash cow for developer Digital Illusions and publisher Electronic Arts. Keeping up the assault, Electronic Arts today announced the development of Battlefield: Bad Company for Xbox 360 and PlayStation 3.


Bad Company is a new, stand-alone title built from the ground up on Digital Illusion's Frostbite game engine. According to EA, the game will drop players behind enemy lines with a squad of renegade mercenaries seeking both gold and revenge -- in no particular order. In addition to multiplayer combat, the new title offers a "cinematic" and darkly humorous single-player campaign and destructible environments.

"In a world that's 90 percent destructible, the gameplay possibilities are infinite -- the battlefield is always changing, forcing players, teammates, and enemies to react accordingly. Gamers will have total freedom to adapt to and tackle challenges in creative Battlefield-style ways," said a senior producer at Digital Illusions.

EA is holding back on further details -- such as what time period the latest Battlefield covers -- though we expect to hear more soon. Battlefield: Bad Company is scheduled to ship for X360 and PS3 in 2007.
 
the prople look great visually but the car doesnt look as good especially the front bars
I reckon it will take at least another 4-5 months, before the graphics engine is half way through its finished process.
 
New Interview.

DICE Talks Up Battlefield: Bad Company
Digital Illusions' senior producer Karl Magnus Troedsson answers questions on EA's next-gen Battlefield title.
by Matt Wales
UK, September 8, 2006 - As EA finally spills first details on its next-gen Battlefield game, Battlefield: Bad Company, we've had the opportunity to probe developer Digital Illusions' senior producer Karl Magnus Troedsson on what we can expect when the title hits Xbox 360 and PS3 in 2007. Read on to discover more about the game's brand new single-player mode and humourous approach to the horrors of war, what's new to the series and what DICE has done to ensure Bad Company retains the same trademark gameplay the franchise is famed for.



IGN: What was your objective when you started working on Battlefield: Bad Company?

Karl Magnus Troedsson: Firstly, to create a really compelling offline component, a story driven experience with some fresh twists that would compel more players to the world of Battlefield. Secondly we wanted to improve and evolve the online gameplay, take the sandbox gameplay to the next level by making the levels fully interactive with the addition of destruction.

IGN: How does Bad Company take the Battlefield franchise in a new direction?

Karl Magnus Troedsson: One of the biggest additions is the new singleplayer part of the game. By adding a full story and character-driven experience we add a lot of new value to the franchise. At the same time we continue to develop the already strong multiplayer heritage that Battlefield has.

IGN: Conversely, how does it fit into the Battlefield legacy?

Karl Magnus Troedsson: The strong focus on the single player won't equal less focus on the multiplayer part of Battlefield: Bad Company, this portion of the game will still be a natural evolvement of the foundations this franchise is built upon. Also, adding destructible environments to both single- and multiplayer will give the players so many new ways of waging war on the battlefield, giving new meaning to true sandbox gameplay.

IGN: Can you explain how Bad Company's single-player mode is structured and divulge the sorts of objectives players can expect to tackle?

Karl Magnus Troedsson: It's been key to integrate the freedom of the sandbox experience otherwise seen in the multiplayer game into the offline component. At the same time we want to tell a story and these two elements somewhat contradict each other, complete freedom for the player makes it harder to tell a story. We've solved it by making sure that the player has the freedom to take on any challenge as they see fit, to solve any objective however they choose to while keeping more control over the actual objectives and how they are paced. This is one of the keys from the emergent play styles we see online and is something we really strive to keep.

IGN: Traditionally Battlefield games favour gritty realism, whereas Bad Company touts a dark sense of humour. How is this manifested in the game and what sort of experience can we expect as a result?

Karl Magnus Troedsson: Early when we were working on the story, we put a stake in the ground and said that we really want to stay away from cheesy, cliché-like hero themes and over the top characters. We wanted to create something modern, a story about a bunch of maverick soldiers that disobey orders and go AWOL, all in favour of their own personal, and very human, ambitions. It's this humour and irony becomes very important, something that will manifest especially from the characters in the squad, their dialogue in both cutscenes in-game chatter.

IGN: Battlefield means all kinds of vehicles and weapons to play with in a true Sandbox experience. How do you manage to include that it in a single player experience?

Karl Magnus Troedsson: Building a single player game and having such a massive arsenal of weapons and vehicles makes for great diversity of gameplay. It actually becomes more a question of pacing, making sure we give the player enough time to learn and use each toy, then picking their favourites which they then can continue to go online and wreak havoc with.

IGN: Can you tell us more about Bad Company's near-future setting and how this affects the types of weapons and vehicles players can get their hands on?

Karl Magnus Troedsson: The game takes place just a few years into the future so we're bringing a full arsenal of modern day weapons and vehicles. At the same time we're not afraid of adding a gadget here and there that only might be on a blueprint stage today. We always reason that fun comes before realism.

IGN: How does squad-based play function in Bad Company?

Karl Magnus Troedsson: It's not a "giving orders"-like game, in singleplayer it's about you being in a squad that sometimes follow you around, sometimes helps you in the right direction. However, in multiplayer we really want to bring squad play to the console. After seeing how popular this features was in BF2 it would be a shame not to do this. However, we don't believe in straight porting so the feature will be revamped in a manner fitting the console gamers.

IGN: Can you give some examples of how Bad Company's massively destructible scenery and 'sandbox' environments will influence gameplay in single and multiplayer modes?

Karl Magnus Troedsson: It's going to change how people play in the sandbox since it's so much more than just eye candy. Earlier, the environments have been open but still static, meaning that there's only been so many ways to attack a CP or so many good sniper positions overlooking a target. This will all change now since you can create your own vantage points by taking down a wall or blowing your own way, force yourself forward to a CP through your own alley of destruction. This will also be closer tied into the actual game mode in multiplayer but I don't want to reveal any details on this just yet.

IGN: What makes this game different from other shooter games?

Karl Magnus Troedsson: On a high level it will differ a lot when it comes to the atmosphere and style. We don't want to create another so called "epic game" with verbally challenged, one-man armies saving the world from super villains or hordes of evil aliens. We'd rather tell a humorous and modern war story about ordinary guys up to no good in the army, waging a war for their own personal ambitions instead of following the orders of their superiors. On a finer level I strongly believe that the game will differ due to the attention we put into all the fine details, our credo is that the sum of all the small parts makes up the whole, and important, perceived value.

IGN: How does Bad Company take advantage of the power offered by next-gen consoles?

Karl Magnus Troedsson: Our new Frostbite engine, developed by our in-house core team here in Stockholm, is really giving us a lot of power to do what we need in order to deliver a true next-gen game with high def visuals etc. The complexity of the interactive environment and the destruction takes oh so much power which of course is why we haven't really seen this done on older platforms. As for the visual eye candy, take my word for it, you won't be disappointed.
 
I like Dice. It is the only EA company not completely ruined by suckage besides what is left of EA Canada. But they too are prone to overstating things, I see:
IGN: How does squad-based play function in Bad Company?

Karl Magnus Troedsson: It's not a "giving orders"-like game, in singleplayer it's about you being in a squad that sometimes follow you around, sometimes helps you in the right direction. However, in multiplayer we really want to bring squad play to the console. After seeing how popular this features was in BF2 it would be a shame not to do this. However, we don't believe in straight porting so the feature will be revamped in a manner fitting the console gamers.
So, it's going to be renamed right?
IGN: Conversely, how does it fit into the Battlefield legacy?

Karl Magnus Troedsson: The strong focus on the single player won't equal less focus on the multiplayer part of Battlefield: Bad Company, this portion of the game will still be a natural evolvement of the foundations this franchise is built upon. Also, adding destructible environments to both single- and multiplayer will give the players so many new ways of waging war on the battlefield, giving new meaning to true sandbox gameplay.
So the single player will still more or less blow then, right?
IGN: Traditionally Battlefield games favour gritty realism, whereas Bad Company touts a dark sense of humour. How is this manifested in the game and what sort of experience can we expect as a result?

Karl Magnus Troedsson: Early when we were working on the story, we put a stake in the ground and said that we really want to stay away from cheesy, cliché-like hero themes and over the top characters. We wanted to create something modern, a story about a bunch of maverick soldiers that disobey orders and go AWOL, all in favour of their own personal, and very human, ambitions. It's this humour and irony becomes very important, something that will manifest especially from the characters in the squad, their dialogue in both cutscenes in-game chatter.
A-Team: The Game. I wonder who will pity fools...
IGN: Battlefield means all kinds of vehicles and weapons to play with in a true Sandbox experience. How do you manage to include that it in a single player experience?

Karl Magnus Troedsson: Building a single player game and having such a massive arsenal of weapons and vehicles makes for great diversity of gameplay. It actually becomes more a question of pacing, making sure we give the player enough time to learn and use each toy, then picking their favourites which they then can continue to go online and wreak havoc with.
What a stupid question. Even the original Battlefield 1942 had vehicles and weapons in single player.
IGN: What makes this game different from other shooter games?

Karl Magnus Troedsson: On a high level it will differ a lot when it comes to the atmosphere and style. We don't want to create another so called "epic game" with verbally challenged, one-man armies saving the world from super villains or hordes of evil aliens. We'd rather tell a humorous and modern war story about ordinary guys up to no good in the army, waging a war for their own personal ambitions instead of following the orders of their superiors. On a finer level I strongly believe that the game will differ due to the attention we put into all the fine details, our credo is that the sum of all the small parts makes up the whole, and important, perceived value.
A-Team meets M*A*S*H: The Sequel to A-Team: The Game.
IGN: How does Bad Company take advantage of the power offered by next-gen consoles?

Karl Magnus Troedsson: Our new Frostbite engine, developed by our in-house core team here in Stockholm, is really giving us a lot of power to do what we need in order to deliver a true next-gen game with high def visuals etc. The complexity of the interactive environment and the destruction takes oh so much power which of course is why we haven't really seen this done on older platforms. As for the visual eye candy, take my word for it, you won't be disappointed.
O'RLY? Well, we can't blame DICE for being bought by EA, can we?
 
Oh, I'm sorry. You seem to have mistaken me for a Nintendo fanboy. I have bought but two Nintendo systems when they were new: The Gamecube and GBA. If anything, I am a Sony fan. But I really dislike EA, and are far more cynical of what they do and say, than say, SEGA.
 
What is up with you and negativity anytime there is something *not* created by Nintendo?

Well, I have to agree with all of Toronado's points, EA/DICE is hyping up the Single Player up too much. It'll probably be Achievement fodder. But we'll see.
 
"Do we look like brothers to you?" :lol: Nice... 👍

Excuse the noobness, but what exactly does 'In Engine' mean?
 

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