Battlefield 3

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Finally had some good rounds morning, after a lot of admin deaths/ admin rebalances/ difficulty in finding good servers...

The two highlights:

Firestorm: I'm running Assault for a change as I am bored of carbines and we're in the ascendency. I'm up the refinery above A (playing US) and we hold all the flags....a jihad jeep comes tearing over the hill from RU and I'm licking my chops with the M320 at the ready. He starts doing donuts around the flag, I line up, fire, miss by a foot and get 6 destroy equipment bonuses, a vehicle disable and destroy and a double kill :lol:. Jihad jeeps have their dangers to drivers too!

Caspian: I'm running and gunning with the AEK and one squad are camping on the rock overlooking B, with one guy using the 870C as a sniper rifle with Slugs and 6x scope. I sneak up there and knife a sniper, then in the animation all hell breaks loose (I think a tank opening fire on the rocks) - I think I've been made so get out the G18S and knock off a support guy, but the sniper has been revived now. And I still haven't been made (!) thanks to the suppressed gun and the general mayhem, so I knife the sniper again, knife the support guy and then we're joined up on the rock by some of my team and some more of their team and I ended up dead along with all the enemy.

The guy sniping with the 870 was pissing me off. Made sure I teabagged him twice.
 
I don't like gun master at all. I played on a GM/DOM/TDM rotation for the past several hours. I can't get any kills with the M320 and the MK3 shotgun is terrible.

Otherwise I found a new love for the PP19. Not sure why I hadn't used it before.

Gun Master is incredibly frustrating if you join halfway through a game. Trying to kill people with your handgun is impossible when they have shotguns, carbines and assault rifles...

The new CQ maps do remind me strongly of CoD, just with more teamwork and less noobs. Fed up of people running round using rocket launchers though. Some guy shot me in the face at point blank range with an RPG. By the time the rocket had hit me though, his face was full of lead from my SPAS-12! :lol:
 
Easy way to get C4 kills: Play Domination capture flag wait someone to try to get it detonate.

[Edit]: Unlocked AUG: HOLY CRAP! Its so accurat and easy way to kill enemies.

Put it around the the flag run away wait till capture then hit the trigger bam 5 kills lol
 
E28
Trying to kill people with your handgun is impossible when they have shotguns, carbines and assault rifles...
I think you're doing something wrong because pistols, especially at close range, are more deadly than any of those. And they even get you more kills per mag than most of the rifles.

Train your trigger finger more?
TDM with pistol run and gunning is best way to train; give it a go 👍
 
TP1
I think you're doing something wrong because pistols, especially at close range, are more deadly than any of those. And they even get you more kills per mag than most of the rifles.

Train your trigger finger more?
TDM with pistol run and gunning is best way to train; give it a go 👍

It's pretty tricky when everyone is shooting you before you even get close enough to do any damage.
 
E28
The new CQ maps do remind me strongly of CoD, just with more teamwork and less noobs. Fed up of people running round using rocket launchers though. Some guy shot me in the face at point blank range with an RPG. By the time the rocket had hit me though, his face was full of lead from my SPAS-12! :lol:

That's all down to the assignments I feel, some people RPG spam and such but there's more doing it for the assignment now then ever before. I know I played like a total moron to get that particular assignment done.

TP1
I think you're doing something wrong because pistols, especially at close range, are more deadly than any of those. And they even get you more kills per mag than most of the rifles.

Train your trigger finger more?
TDM with pistol run and gunning is best way to train; give it a go 👍

How is a pistol more deadly at close range? That's an insane notion particular when he mentions shotguns. Take the G18 which is one of the most deadly up close bar perhaps the 93R, the 900RPM G18 kills slower then the jack of all trades 800RPM M16 at minimum range if all bullets the torso hit plain and simple. The 93R may be an exception as it retains a 25 damage per bullet compared to 20 of the G18, it depends on the time between bursts, but something like an M9 has nothing on an automatic. The revolvers have a one shot kill ability but slow reloads, small clip size and slow fire rate which makes only better if you hit the head most times and we haven't even mentioned the power of the shotgun up close. In hardcore, the pistols do work better and then the G18 beats the M16 and shotguns become unfriendly fire at times but then again in Hardcore it doesn't much matter because whoever gets shot first is almost certainly dead.
 
I'm not playing to get assignments. They will come naturally through normal gameplay. ( except maybe the eod kill.)
I haven't finished karklands assignments yet. (Sqdm and underslung grenades are both still at zero) . I also just got the 10 kills in Russian bmp finished the other day. I do have a cq assignment or 2 finished and progress on most. Gun game help with pistols and shotguns as I hardly ever bust out the pistol and never equip shotguns.
The RPG and smaw are both among my top 5 weapons so those kills will come naturally when I get back on vehicle maps.
 
I'm too impatient to ignore the assignments, I wanted to try new weapons asap and I hate the fact you don't even get 1 (excluding the knife) is kind of annoying given the fact you've paid for it. I'm at a point now where remaining assignments will definitely come over time and I've got all the guns I really wanted to try already so I'm happy.
 
Dragonistic
I'm too impatient to ignore the assignments, I wanted to try new weapons asap and I hate the fact you don't even get 1 (excluding the knife) is kind of annoying given the fact you've paid for it. I'm at a point now where remaining assignments will definitely come over time and I've got all the guns I really wanted to try already so I'm happy.

Totally understand. Under slung grenade mat come easily for me now. Might come in handy on ziba and donya. I don't even know what guns use them tho lol.

And gun game, I suck at it. Might have to set that one up ;)several times I've come around the corner, scored a double kill only to have a new weapon in hand and get blasted.
 
Caz
And gun game, I suck at it. Might have to set that one up ;)several times I've come around the corner, scored a double kill only to have a new weapon in hand and get blasted.

Yeah, there have been times when I've been in intense firefights, kill someone, go to kill someone else and no bullets come out of my gun. By the time I'm able to fire my new gun I'm dead...
 
I make the effort to complete assignments because I want more guns to play with, it's really as simple as that. I like starring them and unlocking the 10 kill attachments for all of them before using them again; the only reason I have over 200 kills for the F2000 is because there was an assignment that required me to use it, otherwise I would've left it until I'd starred the L85, AUG and SCAR-L. I guess that's somewhat OCDish of me but it's just a game so whatever, I'm not like it in real life. I think.

But yeah, those 20 RPG kills (save for a double kill from killing an attack chopper) were the noobiest kills of my life, the rest were actually quite tough but apart from the EOD bot kill they would happen eventually. At my current rate I think the SCAR-L would have taken 30 hours, the ACW-R would've been about 20 had I not aimed for them.
 
Has anyone tried the Attack heli, is it really as bad as people are making it out to be? I will be playing online again once i can get my internet back.
 
The Attack Helicopters seemed fine to me.

Ditto, they can easily dominate a map if ignored and with a skill pilot but if a few of your team make it their mission to take that thing out it will be stopped eventually or forced to retreat at least on most maps. Something like Kharg Island Rush the attack heli is still incredibly powerful and kind of unbalances the teams, then again the SOFLAM+Javelin combo can easily dominate the route to the first objectives by taking all tanks out but that can be fairly easily countered with a MAV of all things. I feel like a Scout Heli might be more appropriate unless they give the defenders a more powerful counter than the Frogfoot which also has to deal with the A-10.

Rocket pods are weak against infantry which is sort of the point of a gunner who is geared out to deal with infantry very well whilst unlocking some good anti-vehicle measures as well. The pilot is in charge of letting the gunner do his job (pilots who try to rocket every enemy on foot are so annoying) and take out tanks and enemy helicopters, jets should generally be ignored unless absolutely necessary. Balance > Realism in this case, which is generally the way DICE appears to operate and I for one am happy they do so.
 
Hm, sweet, sounds like people are just complaining to complain again and the chopper never really changed. Any of the air vehicles can be OP if the Chopper gunner and pilot work together, or the jets work together as wingmen. But imo its not the vehicles fault for being OP as they are pretty vanilla, its up to the pilot and how they use it.

Ive just been hearing stuff like, "It takes 5 direct rocket hits to kill an infantry." which to me sounds ridiculous. And its not like a good gunner cant get points either. I think it was pretty good pre patch. I understand buffs to tank armor but to infantry is kinda silly imo.

I only play hardcore btw, so the buff may not even seem like it exists in the first place lol
 
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Well I'm a semi-decent pilot and I can kill infantry but it does take alot of rockets. Once again though a good pilot with a gunner should allow the gunner to do the work. There's a little box on the pilots HUD which displays where the gunner is looking as well so you can turn in the direction most useful to them, I believe the gunner has the same box to keep track of where they're looking in relation to the nose.
 
I never noticed that... and i dont think anyone in my clan has either... I feel like i have to start a new profile and gain my chopper attachments back now. We always just tell each other which way to go compass wise.
 
Oh, yeah, rocket damage sucks but to be honest I pretty much never use them against infantry unless I'm desperate. I once fired an entire salvo, got a few hits and someone else killed the guy... I got a 33 assist, so I'd guess that each rocket does about 11 damage or something, which is how it should be in my opinion because rockets aren't an antipersonnel weapon; the pilot should be focusing on vehicles and they should never fly without a gunner for that very reason (and also because without flares and ECM they're either going to be very vulnerable or ineffective as they have to fly away and wait a while for the ECM to reload). It confuses the hell out of me if I'm a gunner and the pilot is trying to shoot down jets, though, helicopters don't work that way... Yeah, you can do it, but it's a huge waste of time trying to hit one guy when you could draw him closer to your mobile AA to let them deal with it and spend time mowing down scores of infantry with the gunner's cannon, whilst protecting them from tanks and other helicopters. Well, that's the idea anyway, and when it actually works out it's pretty incredible.
 
haha i hate it when i get in with a random and he goes after jets...smh.

If im the pilot, i head for the enemy attack chopper, then tanks and any vehicles, then back up whichever objective my team is trying to cap. I just think it shouldve been left alone, because infantry have alot of options of taking a chopper down, SOFLAM, Stingers, Tanks, Jets.... Kamikaze Jets. lol
 
Oh, yeah, rocket damage sucks

Really needs a buff. Played a game earlier where a SMAW rocket hit the ground just in front of me and only suppressed me. Same with mortars, they really need a buff as you can walk away from a direct hit :indiff:
 
Really needs a buff. Played a game earlier where a SMAW rocket hit the ground just in front of me and only suppressed me. Same with mortars, they really need a buff as you can walk away from a direct hit :indiff:

That's the whole point, these weapons would otherwise be cheap and easy kills if they were anything close to real life and ultimately misused. The mortar is designed to suppress (includes smoke as well), the RPGs are designed to take down vehicles. In real life a guy isn't going to blow his entire RPG supply on taking out infantry, but in a game you're free to do so without consequence which is total misuse. That's why they are as they are, much in the same way shotgun effectiveness is toned down in almost every game.
 
I'm honestly baffled that I can blast someone up to three times with an 870/SPAS and get hitmarkers followed by a kill if I'm lucky at a reasonable range. Not to mention nube tubes.. Launching one or two at someone with more than enough time to detonate, only for someone to launch one at me and kill me in an instant.
 
Dragonistic
That's the whole point, these weapons would otherwise be cheap and easy kills if they were anything close to real life and ultimately misused. The mortar is designed to suppress (includes smoke as well), the RPGs are designed to take down vehicles. In real life a guy isn't going to blow his entire RPG supply on taking out infantry, but in a game you're free to do so without consequence which is total misuse. That's why they are as they are, much in the same way shotgun effectiveness is toned down in almost every game.

Not forgetting that every rocket or missile in the game is a HEAT round, not frag (antipersonnel), so it stands to reason they wouldn't do much splash damage, and I agree that mortars are more for suppression than actual kills and they're pretty good to that end, I just wish they wouldn't give assignments to go and get kills with such weapons because a lot of people (myself included) will try to use them on anything and everything at all times, which temporarily ruins the game... I've had more M320, C4 and RPG deaths in the last week than I've had for months, probably.

I think chopper pilot weapons and jets should by rights be very ineffective against infantry, so I personally would like to see the jet cannon be nerfed as much as the AA tank was; I have killed infantry with (and have been killed as infantry by) the jet's cannon so easily it's almost a joke, I mean you worry about snipers every now and then but that's nothing considering a jet can spot you from a fair distance and kill you quite safely, quickly and easily over and over again. Chopper and jet cannons and rockets should struggle to kill infantry to make the pilot focus on their job and make them less likely to fly without a gunner, in much the same way that the AA tanks were nerfed against infantry and MBTs to discourage people from taking the AA only to never actually look up.

BF3 has a classic 'rock, paper, scissors' approach to everything so it doesn't really make sense to let any one vehicle be effective at killing everything, which jets currently are. Engineers are the same, close up their primaries are devastating, RPGs used to be very dangerous at long range too, and they can also kill tanks, jets (if they get lucky) and choppers, so it's only fair that they don't have any long range anti infantry weapons.
 
I wouldn't say jets are overpowered against infantry, the A-10 and Frogfoot only if any. The other jets are so fast it's very hard to get a bead on infantry. The 2 others are very effective indeed, but I feel the problem is more a lack of effective counters on the maps they include them on (console anyway). So far as I know they appear on Caspian, Kharg and Firestorm Rush, yet not a single AA tank is included on these maps. The attacking side usually gets a stationary AA gun which becomes useless by the second base anyway. You could argue that if enough people rock stinger/igla it's problem solved but you need the RPGs to take out the enemy armor which is coming your way and it just doesn't really work.

Meanwhile in Conquest the likelihood of finding a stray enemy in Hornet or Flanker that you have time to kill is pretty slim. Rush in generally is just horrifically unbalanced anyway, I think it's sort of supposed to be. The linearity means 1 or 2 sides have an all powerful tactic at their disposal which means if you don't do it you struggle (SOFLAM + Javelin aimed at enemy spawn, attack heli in general with good pilot, medic trains on infantry maps etc.).
 
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