Battlefield 3

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Now, back onto the current topic. Which LMGs are great all-round? I've tried the M60 (horrible without a bipod) but I can't get it to work for my style. I tried the M249 Saw and I loved it, but, I need something with a bigger punch. Any suggestions?

PKP.

I really want to like the M249, but it's got no punch and really feels like its shooting peas a lot of time time.
 
M249, is the best heavier LMG, just killing machine in rush when you suprise the other team coming from the back.
 
M249, is the best heavier LMG, just killing machine in rush when you suprise the other team coming from the back.

I tend to dissagree, I'd prefer a PKP or M240 anyday. It isnt what i'd call a heavy LMG anyway as it still shoots the 5.56 round. If your going to go all out and risk taking a belt fed LMG i feel you just as well use heavy damage one anyway.👍
 
Does anyone know of a good setup for the ACW-R? I’ve got 3 service stars on it, but never found a setup for it that I find can work on all/most occasions. Anny suggestions?

Also I found L86 (for support) to have quite a bit of recoil
 
With LMG's I'm switching from the M60 and M249.

Reflex+Heavy Barrel, no grip or anything. Great for medium/long ranges.

Thats not a bad combination 👍 might give it a go
 
New BF3 patch tomorrow.

1) Addressed “input lag” on PS3
If you have been experiencing “input lag” playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.

2) Improved audio stability on PS3
The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players .

3) Weapons balancing
Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.

M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.

L85A2: Slightly reduced horizontal recoil.

AUG: first shot recoil slightly to increase weapon controllability.

FAMAS: Slightly reduced horizontal recoil.

G53: Vertical recoil reduced to make this weapon more controllable.

QBZ-95B: Slightly reduced horizontal recoil.

LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.

Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.

M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.

UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.

MP412: Increased its accuracy to better distinguish it from the .44 Magnum.

M26: Increased aimed accuracy to be in line with the other shotguns.

4) Weapons bug fixes
Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.

Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.

Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.

Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.

Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.

5) M-COM disarm fix
Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.

6) Alborz Mountains rock fix
Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.

7) Operation Shield/Alborz Mountains Tank Superiority area fix
Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.

8) Death Valley collision fix
Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.

9) Sharqi Squad Rush spawn fix
Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.

10) Alborz Mountains Squad Rush fix
Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.

11) Gunship balancing changes
We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.

12) Mobile Artillery spawn bug fixed
Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.

13) Tweaked hard to get medals
Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.

Hopefully the gunship isn't nerfed too bad. :nervous:
 
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Still no fix for the M16, i want then to bring back the old one! The recoil needs fix, its still the best weapon but still.
 
There is a bug fix on the M16. Suppression did not affect the accuracy of the weapon nearly as much as other weapons. I would say that is a pretty big advantage to have.
 
The MP412 getting another buff! Awesome. I used it after getting around 100 kills with the .44 and couldn't believe the fire rate and that was before they increased it a while back. This patch is being launched on the PC by the 4th, or so I read, it's consoles only tomorrow.

Oh and the medals have already been changed, that was spotted last week I think. Even now the Battlelog awards page says you need 30 melee ribbons for the medal but the counter underneath indicates 20.
 
Nice, the L85 and G53 are the guns I currently use for assault and engineer. I don't mind a slight buff.
I'm interested in the Type 88 too. It seems like it has no purpose currently and is one of those guns where you go: 'Oh wow, I haven't seen that in a while' when you get killed by it.
 
G53 easier to use! My number one used gun. According to bf3 stats im in the top 100 kills across ps3 with it.
Proud of that considering i dont play tdm or metro to often.
 
New BF3 patch tomorrow.

Hopefully the gunship isn't nerfed too bad. :nervous:

I do, its why I dont play AK, that gunship just ruins it for infantry.

Pretty small tweaks and fixes. It would have been nice if Claymores still existed after death and there was a 2-3 second recharge period between defibs required to stop medic trains, so its a bit :indiff: to be honest.
 
Needing however many Claymore kills is needed for the Assignment is made all that much harder because of Claymores not existing after death. At the very least, Claymores should continuing existing after being revived. As it is, without either of the above, Claymore kills are tough because of how weak Claymores are.
 
Does anyone know of a good setup for the ACW-R? I’ve got 3 service stars on it, but never found a setup for it that I find can work on all/most occasions. Anny suggestions?

I've been using the acw with the reflex, foregrip and heavy barrel.
Never really fails me except for really close quarters stuff
 
1935 MB for the patch.
I'll assume aftermath will be another couple of gig after that.

Cheers Shaun.
 
Its not. I believe the US PSN updates around 6PM. Im gonna check through out the day though.
 
Mike Rotch
:ouch:

I wonder if these patches over-write old patches of the game size is north of 10gb by now on the HDD.

I'll check that tomorrow. Must be huge by now.
Still no sign of Aftermath in Aus either Daniel.

Cheers Shaun.
 
Daniel
Aftermath still isn't in the NZ Store :mad:

No sign of it in UK either, Its due in the next 2 hours I reckon as AK was released early afternoon GMT.
 
gundalini
I'll check that tomorrow. Must be huge by now.
Still no sign of Aftermath in Aus either Daniel.

Cheers Shaun.

No sign of Aftermath? Wait what?! Is today the release date?
 
So input lag and sounds issues have been truly fixed or not? (I'm reading the forums on battlelog and everyone is saying that input lag is not fixed, it's better on HD but worse on SD according to them)
 
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