Been doing iRacing for a year, and just can't take GT6 seriously...

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GT6 seems to be very focused on new players and making it a easy and "fun" as possible for them.

Awful tutorial at the start, AI slows down to let you win no matter how bad you drive, Skid recovery forced ON almost everywhere...

I can see what they want to achieve with that and i understand why, i just don't understand why they force that on me and not let me have it a little bit more realistic/challenging.

Let me turn off SRF in the missions/license test/Goddwood.
Let me disable that f.....g AI slowdown.
Let me create my own races in Singleplayer with damage, fuel/tire use.

Online is also not good, you can only see a small part of the rooms availible worldwide but there seems to absolutely no "matching" in place.
So i have a hard time to find a serious race because 80% of the rooms are "cops", "fun", "stock only" (but then have tuning allowed), or "street cars" (but SS or even race tires allowed).
Same with skill level, everything from newbie driving with all aids to hardcore simmer on one server.

There should really be some mechanism to pre-select a little and put "racers" on one server and "arcaders" on another.
Same with skill level, a bit difference is ok (you can watch and learn from faster people) but if everyone is 10sec. a lap faster its just as frustrating as having a grid full of people that never manage to brake in time for any corner and crash all the time.

GT has made insane progress in realism and looks but gameplay got stuck 5 years ago, online also made no progress since GT5.
 
Funny. I can't take either of those two games seriously. But at least GT isn't as pathetic as IRacing.
 
Does anybody else share this issue? GT5 was THE racing game/sim when it showed up. Then I tried iRacing.. and left GT behind. I bought GT6 for old times sake, but just can't get into it. Just wondering if anybody else is the same?

That's why I hesitate so much to buy iracing, I'm afraid to never come back to GT :guilty:
Why don't you like playing GT6 ? It's because of the physics ? Or because the big list of annoying details ?

For the people who says we can't compare the 2 games : I just don't get your point ! Of course we can compare them, GT6 is GT5 with an updated physics engine, this is the heart of the game ! It took them 3 years to create this new physic engine, this is the main concept of GT6, Kaz talked about it at each press conference, he says that he used the game to train before his races : Kaz want GT to compete with those sim. Don't forget that a lot of simracers (that comes from the GT world) uses wheels that come from the Gran Tusirmo World... the frontier is narrow between those two worlds. I mean, Kaz generalized the force feedback wheel at home ! He wants to be a part of this "elitist sim world".

The problem is that Kaz wants a game playable for the beginners and for the people with a 15 years old GT experience. With a simple concept like "difficulty level" (I know this is completely new in the video game area), GT could be extremely difficult (qualifying, standing starts, very good AI, career with damage, brake fade, tyre temperature/pressure management, better clutch model, budget management for championships, better forcefeedback etc...) and really easy at the same time for the new/young players. But PD doesn't seem to see that there is a problem. This is why I refuse to buy GT6 new (I will buy it used when available).

When I heard people talking about iRacing or Asseto Corsa physics and compare them to GT6, I hope that GT7 will be good enough to compete with those games, specially now the consoles are PC basically...
 
https://www.gtplanet.net/forum/categories/gt6-online-racing.335/


^ It will blow your mind, when you finally figure out how to find those people. Forget the lobbies, they're all for Arcade players. You have no option but to check out the online racing leagues.

Yes, of course they are, I never race GT Academy finalists or professional racing drivers, that's just my imagination. :rolleyes:

Please don't lump everyone who drives in public lobbies together, it makes you seem like a snob.
 
i have been autocrossing for years, and doing track days as well on different cars and GT just feels right. it's not perfect, not even close to it but it's slowly evolving.

I have used GT5 to get familiar with Laguna Seca and i was impressed not only with the visuals, but with the physics and general feel. i swear my first lap felt like i was on my 20th, passing corvettes and porsches with my friends miata till the third lap when they all blew by me :).

For me, it's not which sim is more difficult but rather the one that feels close to the car you drive.
 
The problem is that Kaz wants a game playable for the beginners and for the people with a 15 years old GT experience.
No, they made it ONLY for new kids.

GT6 is GT5 with an updated physics engine, this is the heart of the game ! It took them 3 years to create this new physic engine, this is the main concept of GT6, Kaz talked about it at each press conference, he says that he used the game to train before his races : Kaz want GT to compete with those sim. Don't forget that a lot of simracers (that comes from the GT world) uses wheels that come from the Gran Tusirmo World... the frontier is narrow between those two worlds. I mean, Kaz generalized the force feedback wheel at home ! He wants to be a part of this "elitist sim world".
New physic engine is fine, problem is they f..... up everything around it for anything other than arcade/fun players.
(And those are now complaining about "broken MR cars" and "impossible missions")

I am really no sim racer and also not very fast, i always liked GT for being in the sweet spot between hardcore sims (that need to much time/commitment for me) and arcade for kids, but GT6 has become so insane arcade, easy, silly and stupid that it is just awful for me as a person who is interested in cars and racing. (also IRL)
 
Interesting. Because I tried Iracing for an hour or two and couldn't take it seriously. I thought to myself This is what the fuss was all about? Ignoring anything else that isn't good about iracing, I failed to see why this game was hailed as having good physics. It doesnt IMO. It felt wrong. In fact the physics felt so off putting I haven't played it since even though I ended up paying for 3 months trial.
 
Did you post this just to see if you're justified in your opinion? If not, nobody is forcing you to play. Take the game back and get a refund if you don't like it.

No where in his post did he say he was forced to play.... The fact you're charging with this just to defend PD because he's asking a question and doing a function on forum, and using it exactly as it should be.
Then they should advertise it for $49, not $100. Hell, they should just do away with the credit and charge people straight up whatever they want to charge them. It's unnecessarily complicated.

They do advertise on the net all the time, and if they don't you can go to their website and look up the sales, being proactive helps as well. It works both ways.
 
I "played" iRacing for 6 months and had some very good races. The one thing were iRacing nails it is... racing. Clean and competitive drivers are there to challenge you at any given moment and if you compaire iRacing to GT6's online racing, GT6 is rubbish at that.
 
Not really, as a racer in real life, GT 6 actually does a better job capturing the real feeling.

Iracing, though I don't dislike it, is like racing in a very poorly setup car to me. But to be fair, I stick with spec Miata's. So the argument is more about feeling, as I'm between seasons, than it is about math and spreadsheets.

Iracing needs to fix the tire model to be more progressive verse digressive model, a common mistake when trying to force comutational physics from real world math.

Once they get there, and they will... I might live in iracing so no disrespect to those guys.

The problem with iRacing's tire model is that they update it from car to car, so the spec Miata is not as great as the newer ones. Also not all the stock setups are great.

On that aspect I'd say Assetto Corsa is the very best out there, but lacks what makes iRacing great: competing. It truly is the only place where there's good racing at all times, no need to sign up to a league or to wait one week or one month to find a good race, and where first place is an achievement.


The thing with all this physics discussion is they are always improving and without the proper hardware it's quite futile to discuss it. GT10 will make the current iRacing's physics feel like Need For Speed. That's why I think what matters the most is the sim/game as a whole.
In the racing side of things, competing, learning how to race, going faster, race craft, learning laser scanned tracks, iRacing is the very best of them all for racing. In this it frankly cannot be compared to GT6, in which there's no real racing whatsoever particularly in single player.
At the same time, GT6 destroys iRacing in the game aspect, as it's $60 for hundreds of premium cars and dozens of tracks, encourages the player to try new content, has quite fun side events (and Lord March) and all.
So, they are just different. Right now there's no game/sim that does both sides right, but could be the case in the next gen (Forza6, GT7, PC projects will finally be finished).
 
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I think it's a pretty silly comparison to make. It's like saying; "I've been using McLarens simulator for a while now and working with them to improve it, and I'm really struggling to play F1 2013 as a serious contender..."
 
^ actually I've heard that the codies F1 games now, with all aids off, are 'fairly' close to the factory F1 simulators as far as driving feel goes -at least without the motion-rig aspect. Maybe this information actaully came from codemasters, though.. so... grain of salt.
 
^ actually I've heard that the codies F1 games now, with all aids off, are 'fairly' close to the factory F1 simulators as far as driving feel goes -at least without the motion-rig aspect. Maybe this information actaully came from codemasters, though.. so... grain of salt.
Lol I wouldn't know as I've never tried a 'real' f1 simulator but from listening to actual f1 drivers even the best sims in the world are not really much use compared to the real thing.
 
Lol I wouldn't know as I've never tried a 'real' f1 simulator but from listening to actual f1 drivers even the best sims in the world are not really much use compared to the real thing.

Yep, hence why this all physics discussion is rather worthless. Even in the world of F1 drivers don't trust simulators too much, including the testing and practice prohibitions.

They use dozens of thousands of dollars in equipment and tailor made software (some based in rfactor pro and in AC's engine, others supposedly made from scratch), but some drivers have said they only learn the track a bit (corner speeds, bumps and such) and that's it. Serves for the first laps of P1, nothing more.

Actually this issue went a bit mass media because of the GT series, when GT players crashed at the Nordschleife all the time as they were overconfident from allegedly knowing the track by playing a game. Playstation driving.
About that track in particular, in September AC will release the first laser scanned version. We'll see how much it differs from the GT6 version, layout, changing grip levels and bumps wise.
 
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This thread made me realize that as much as I enjoy GT6, I can't take it seriously period. Not when you have silly AI, paint chips, and events where you knock over cones on the moon to name a few. Oh, and this too.

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And I'm not trying to be funny.
 
Yep, hence why this all physics discussion is rather worthless. Even in the world of F1 drivers don't trust simulators too much, including the testing and practice prohibitions.

They use dozens of thousands of dollars in equipment and tailor made software (some based in rfactor pro and in AC's engine, others supposedly made from scratch), but some drivers have said they only learn the track a bit (corner speeds, bumps and such) and that's it. Serves for the first laps of P1, nothing more.

Actually this issue went a bit mass media because of the GT series, when GT players crashed at the Nordschleife all the time as they were overconfident from allegedly knowing the track by playing a game. Playstation driving.
About that track in particular, in September AC will release the first laser scanned version. We'll see how much it differs from the GT6 version, layout, changing grip levels and bumps wise.

Idd and GT is always going to be behind because it's a retail physical game that has to be finished months or so before people can play it so it can be physically produced and so can't be anywhere but behind in tech.
It's a compromise, and as they go it's IMO the best out there, the only thing that really looks like it even competes is Project Cars when ever that comes out
 
Does anybody else share this issue? GT5 was THE racing game/sim when it showed up. Then I tried iRacing.. and left GT behind. I bought GT6 for old times sake, but just can't get into it. Just wondering if anybody else is the same?

Not at all actually because there's a big enough difference between the two. I've had a continuous sub at iRacing since May 2009, own all the content and race weekly in a hosted series so I'm rather into sim racing. Previously raced on Race 07 for years at RD, along with a bit of rFactor. I've never had a problem with playing an arcade racer providing it's done properly, GT has always been able to do that despite what people think it is. If you take it as a full on sim, it's terrible compared to the competition, however if you take it as a fun arcade racer with decent physics then it's a fantastic game. I've always complained about the way they market GT games as they try to focus on it being the ultimate sim when it never has been and never will.
 
Nope, I enjoy pretty much all driving games from the PC sims like Assetto Corsa to console sims like Gran Turismo and Forza. I play the hell out of arcade racers as well.

GT5 was not "THE" racing game/sim when it showed up either, there were PC sims that were more realistic on the market then too. So it is exactly the same with GT6, it is one of the best sims on the console marketplace but jump to PC and there are plenty of other games with better physics.

I used to think GTR2 was good on PC, but GT6 seems better with my T500RS wheel and shifter.
 
Well you know what I mean ;) it's not like the majority of other sims (least from what I've seen) that are just endless betas you pay to test for them


Baldgye I think you are very intelligent and I enjoy your posts, but unfortunately GT4 was the last 'true retail game' in the history of GT. We are still dealing with simplistic beta issues, NINE YEARS into the ps3-gen iteration. PD(kaz) explicitly admits that GT5 is like the 'operating system' and GT6 is merely adding software. Well... WTF. So many features have actually been removed that I'm having trouble figuring out which way is up!

Seriously, PD. Which way is up? I'd like to hope that the new Red Bull Junior X2014 Event is a sign of upward movement, but when simple things like crucial HUD options, Practice mode, and shuffle racing are removed from a racing game.... oh lord.. I need to go lie down.

:guilty:
 
Great thread!

My take is...PD needs to work on the online set-up. Live racing against real people is what it's all about. I read the rules for the racing leagues here and I thought it took the fun out of it. I just want to go online and race against cars with similar pp/tires without getting bashed into. After re-racing some of the offline races I see PD has backed off on the PIT maneuvers. Good idea, we don't want the game to teach kids to take others out.
 
PD made GT6 with the new players in mind, yes and no doubt about it ! It's what struck me during my first 10 min playing GT6. The simplicity of things, everythings seems so conveniently laid out. Less option for someone like myself to adjust :( And yet everything seems so beautifully accessible :)

Why ??? Because new fan base guys... PD and GT will only survive if they bring new blood to the fan base.

You wouldn't be here if it wasn't for GT1 and GT2, or GT3, or GT4...

It might seem repetitive, but young car enthusiasts are born every year, they have to learn how to drive virtually.
They certainly cannot pick up your GT1 or GT2 copy...

This young generation of car enthusiast GT6 is their "GT1"... My GT2 is their GT6.

Kaz is not ignoring us, but the priority is less on us "adult" and long time GT fans. Kaz is hoping, expecting that we would be understanding, that we be zen about it. Let's just be half serious and more fun when it comes to GT.

The formula is being evolved slowly, but his aim is down to the core the same as in GT1 ;).


GT6 seems to be very focused on new players and making it a easy and "fun" as possible for them.


No, they made it ONLY for new kids.

You want hardcore racing with decent respect and courtesy toward the racing rules... iRacing... which i have yet to try... but not having a proper computer might be my biggest obstacle... or the fact that i have a baby girl on the way...

So for now, i am most content with GT6, the right compromise for me.
 
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