Been doing iRacing for a year, and just can't take GT6 seriously...

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This thread made me realize that as much as I enjoy GT6, I can't take it seriously period. Not when you have silly AI, paint chips, and events where you knock over cones on the moon to name a few. Oh, and this too.

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And I'm not trying to be funny.
Oh c'mon who doesn't love the good old migdet?
 
The problem I have with iRacing and all these other sim racers is that they don't have the aspects to make the player feel like the car is yours. Tuning, maintaining, modifying and taking a certain car of your choice into as many events as you possibly can in GT6 is much more fun to me than being simply given a car and being told "here you go, now race". It may not be important to a lot of people but I find that it is. Taking that pic of that Daihatsu above into consideration, PD still know it's a game at the end of the day, meaning they allow silly things like that in there as you'd never do it in real life and you can have fun with what's on offer, at the expense of getting minute nuances and details with physics. I think that might be the OP's problem; PC sims are straight-up just about the racing, not necessarily the experience the game gives, which is why they might feel jilted by GT6 on the whole.


[quote="CTznOfTime]

You wouldn't be here if it wasn't for GT1 and GT2, or GT3, or GT4...

It might seem repetitive, but young car enthusiasts are born every year, they have to learn how to drive virtually.
They certainly cannot pick up your GT1 or GT2 copy...

This young generation of car enthusiast GT6 is their "GT1"... My GT2 is their GT6.

[/quote]

+1 This.

I wouldn't be aware of half of the cars I like today if it wasn't for the early GT games. Sims, as I explained, just focus on the racing and that's it. They don't make the player feel as though they picked out their car, modified, maintained and raced it for as much as they wanted to. The same can be said for Forza to an extent, as they are all about making your car your own with crazy mods and paintjobs.
 
Baldgye I think you are very intelligent and I enjoy your posts, but unfortunately GT4 was the last 'true retail game' in the history of GT. We are still dealing with simplistic beta issues, NINE YEARS into the ps3-gen iteration. PD(kaz) explicitly admits that GT5 is like the 'operating system' and GT6 is merely adding software. Well... WTF. So many features have actually been removed that I'm having trouble figuring out which way is up!

Seriously, PD. Which way is up? I'd like to hope that the new Red Bull Junior X2014 Event is a sign of upward movement, but when simple things like crucial HUD options, Practice mode, and shuffle racing are removed from a racing game.... oh lord.. I need to go lie down.

:guilty:
Haha well thanks I guess, but I think it's unfair to call gt5 and gt6 unfinished.
Both (at launch) had a pretty full career mode that worked aswell as other modes, both had pretty huge car lists etc.. Yeah they are both constantaly being updated and GT6 was clearly rushed as per the amount of dlc and updates they are putting out, but day one it worked and you could play though it without really many problems.

Compare that to the handful of PC based sims (and include iRacing if you like) they are mostly lacking core features like AI, multi player and have very small limited sets of cars and tracks that are actively being worked on.
Last time I checked AC only had essentially time trial modes and a few cars and tracks, yet you still have to pay for it. Bit unfair I feel to compare that, to GT5/6.
 
You want hardcore racing with decent respect and courtesy toward the racing rules... i
No i don't, as i said before those take to much time and are not fun (if you are not really fast/good)

I still love the basic idea of GT where all is about buying, owning, tuning, driving and racing nice cars.

Physic/feel has become amazing good, when driving with wheel and all aids off it sometimes feels scaring real.
(That moment when you realize that you have braked to late, inside wheel already locked and smoking and you know you cant brake any more without locking all up and instead have to ease off and try to turn in, priceless)

Replays look amazing even on a real big screen, if someone who has no clue walks by he thinks it's TV.


But it's all pointless because the gameplay is so f...... up, dull, boring, repetitive and unrealistic.

There is just no place in the whole game online or offline where you can have a good, fair, challenging and exciting race.
All ruined by slowdown AI, chase the rabbit, awful opponent selection, way to short races*, SRF and so on.


*No, i don't want 24h, not even 1h (1 or 2 maybe) but 3-5 laps +starting last just does not work without AI waiting or overpowered car (and both kill every bit of fun in long term)
 
No where in his post did he say he was forced to play.... The fact you're charging with this just to defend PD because he's asking a question and doing a function on forum, and using it exactly as it should be.


They do advertise on the net all the time, and if they don't you can go to their website and look up the sales, being proactive helps as well. It works both ways.
He is a grown man, he doesn't need you to defend him. Besides he already did.
 
Now you are just chasing your own tail/tale...

GT6, just like any other GT is here to please the fun young crowd, and into getting them get started with the car racing scene without all the hard challenge. We all know who elitist Real Racing in Real Life can be...

This is a baby spoon feeding into car racing, not meant to be full racing sim.
GT is here to make us feel good, making it accessible... stroke us in the right way...


The GT genre is not meant to replace real racing, but rather to incite young people to get interested enough with cars for them to GO out there and play with real cars eventually.

I dont think Kaz want you to be stuck 24/7 in front of your TV.

Maybe down the line, we might get a GT PRO version ;) Who knows...

PD, i am still waiting for an offer letter ;)


No i don't, as i said before those take to much time and are not fun (if you are not really fast/good)

I still love the basic idea of GT where all is about buying, owning, tuning, driving and racing nice cars.

Physic/feel has become amazing good, when driving with wheel and all aids off it sometimes feels scaring real.
(That moment when you realize that you have braked to late, inside wheel already locked and smoking and you know you cant brake any more without locking all up and instead have to ease off and try to turn in, priceless)

Replays look amazing even on a real big screen, if someone who has no clue walks by he thinks it's TV.


But it's all pointless because the gameplay is so f...... up, dull, boring, repetitive and unrealistic.

There is just no place in the whole game online or offline where you can have a good, fair, challenging and exciting race.
All ruined by slowdown AI, chase the rabbit, awful opponent selection, way to short races*, SRF and so on.


*No, i don't want 24h, not even 1h (1 or 2 maybe) but 3-5 laps +starting last just does not work without AI waiting or overpowered car (and both kill every bit of fun in long term)
 
Then they should advertise it for $49, not $100. Hell, they should just do away with the credit and charge people straight up whatever they want to charge them. It's unnecessarily complicated.
This is what I'm talking about. The other big thing about iRenting is that it's pretty much just a platform for serious online competition racing. This quickly becomes a bore, going up against master tuners and those who have gleaned every little nuance and quirk from the game to their advantage. This advantage is discouraging, because winning or at least a podium finish is kind of nice.

This is another aspect which Kaz intends to patch into GT6, and offer for the upcoming Gran Turismos, which is fine, I applaud that. Giving us the ability to create our own track days, series, championships, clubs and even leagues is a great addition to Gran Turismo. But it's the tight schedules of it that keep me and many of us from joining into the fun online in any racing game. Even many of us bachelors can't pencil in race schedules and stick to them. Things come up, sometimes we just want to do something else. This is where games like GT and Forza offer us the freedom to pick our poison for the day. Online, offline, whipping up a tuner and doing time trials, whatever we feel like. And some of us are fine with the bots. Even though they're annoying, what game has perfect bots? I haven't found any that really impress me. Arcade is also much tougher a challenge, so if you don't want to wade through online racing and don't care about winning a few thousand credits, it makes up some good races and fodder for Photo Mode.

Which brings me back to my previous post. Play what you like, and don't bait people into arguments to score points, because you'll find legitimate points of contention about every racer, even the best PC sims.
 
Many of you have made some very poignant and well thought out posts on this topic.

By it's very nature as a console game, Gran Turismo has to be many things to many people. It has to be playable and accessible to an 8 year old, sitting on the couch with DS3 in hand for the first time. And it has to be equally enjoyable to legacy players who were weaned on GT1. And everything in between. Not an easy feat, being all things to all people.

By comparison, iRacing is much more focused. It's not a game. It's a true simulation. And you will never find paint chips or a B-spec mode in iRacing. Let alone, knocking over cones on the moon.

Having played both GT5P/GT5/GT6, as well as many other semi-sim racing titles on the PS3 (including Ferrari Challenge, Supercar Challenge, F1CE, Superstars of V8 Racing, etc), and GTR Evo, Race 07, Rfactor, LFS, iRacing and Assetto Corsa on the PC, I think the basic fundamental difference comes down to this.

GT is a game for car lovers and car enthusiasts. If you were ever delighted at recreating your own car virtually, or taking pictures in photo mode or playing around just so you could see the fireworks and then the sunrise at La Sarthe, or the idea of taking a Rally car or a Nascar onto the ring, just because, it's hard not to like GT.

iRacing is a sim for virtual racing fans. If you're a hard core Le Mans/ALMS/Rolex fan, who loves the competition and fancies a chance to go toe to toe with other racing drivers and maybe does the odd track day, you'll live iRacing.

That said, one can also like and enjoy both. In fact, right now, I find myself at odds with both games. I once ran a league in GT5. But the over-boosted slip stream, ridiculous tire model and limited 16 player connections began to frustrate me. I wanted a level of realism that GT5 simply couldn't give me. So I joined iRacing about 2 & 1/2 years ago. It was everything I'd hoped it would be and I managed to progress pretty well. But as my IR & SR went up, and my free time went down, I found it hard to keep up. Once you start racing in higher tiers with well supported series, if you don't show up with your A game and don't have the time to practice and find a good setup and really put down competitive times, well, simply put, you'll wish you hadn't. :lol: There are no 'cruising' lobbies in iRacing.

So lacking the time to pursue my iRacing career, I bought GT6 really hoping for a good off-line game. A racing game I could pick up at any time without having to check series schedules and putting in an hour of practice just to cut 0.5 out of my time. And I think I can say, everything that was good about GT5 is better in GT6. The tire model is a step up. The slipstream is more realistic. Unfortunately, some things haven't improved. After working my way from novice through IB events, I've given up with career mode and just can't be bothered anymore. I just can't take the same, move from the back, conga line start, pass the leader in 3-5 lap affairs, that involve a bunch of truly hapless, slow moving, brake checking, door closing, throttle fearing dumbots, that serve no purpose other than keeping you from reaching the rabbit out front, that has bugger all to do with real racing. There I said it. Despite the limitations of the PS3's hardware, the PSN itself and the inherent connection problems, if you're looking for a virtual 'race', it's clear that with the right group of people, the online mode in GT6 is far better than anything in off line mode. Although, it's not the reason I bought it. And if I want a great online race, I have iRacing for that, where it's possible to race 40+ opponents with comparatively little lag. There's a benefit to having dedicated servers and in that sense, with iRacing, you get what you pay for.

So GT6 is a fun game for me and good for hot lapping and time trials and for those days when I come home late and I'm too tired to turn to iRacing. The physics in GT6 are indeed a step up, but anybody who wants to put it on the same level as iRacing or Assetto Corsa is fooling themselves. And I would venture to guess that 90% of the people who buy GT6 don't really want and don't really care about striving for ultimate realism. And that's just fine.

They're both driving simulations with a very different purpose and scope.
 
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I wish that winning in racing games wasn't the standard to which success was measured. One of the best races I've ever had was in F1 2011 in Spain, spent 5 laps battling behind Schuey... Ended the race 6th but it felt like a victory because I'd won that battle. Nothing in anyother racing game has come close to that one race were I started like 11th and finished 5th.
 
Further, since this is now a thread more about iracing, is there is one thing iracing does do better than any other racing game; recreating that fear of contact with another car.

As a real racer, there is a constant fear in you own head that is "managed" every second on the track... The closer the racing the higher the stakes, and this is what separates the real racers from track day queens. The ability to perform while managing your own fear and stress while making more than 1000 decisions per second on track.

This is such a massive dose of reality and something that can be more fearful than the chance of bodily harm. Even rich people don't care to fix their race car...

We get a tiny dose of this when racing online with our clubs but the reality that most contact is/can be forgiven nullifies the true racing feeling. But its at least there to some degree...

I would be lying if I said one of my 1000 decisions a second didn't involve contact with another racer who was pointlessly blocking and slowing me down (tap) as there is no powering through in spec racing... The power of adrenaline and competition. That being said, the hardest part is not taking them or yourself out of the race... Sportsmanship is a fine line between getting the advantage vs taking it unnecessarily, and ensuring you maintain a positive reputation...
 
Are you serious ?!?

You did not have a race at Monza or LeMans yet in GT6 i guess ?

In online mode, when set to 'real', it's better than it was in GT5. That was my comparison.
 
Gt6 is a game 12 year olds play.

iRacing is a game that doesn't even let 12 year olds play.

Draw your own conclusions.
 
I feel there is no slipstream in single player GT6 am i right ?
No, there is WAY to much of it !

I guess it is exaggerated by factor 5 or 10, a car capable of ~320kph topspeed can do ~380kph in slipstream.

Almost as bad as the AI slowdown ...
 
Does anybody else share this issue? GT5 was THE racing game/sim when it showed up. Then I tried iRacing.. and left GT behind. I bought GT6 for old times sake, but just can't get into it. Just wondering if anybody else is the same?
It is just crazy expensive though. I was paying 30 USD every three months just to play with a Mazda MX5 and some weird stock car thing. Tracks cost money, cars cost money. And they aren't cheap.

And it doesn't have the graphical sparkle and car range of GT6.

There is a much lower barrier for entry with GT6. My family and friends can play against me, with decent physics, online, hassle free with some fantastic cars. No fiddling with graphics settings and expensive PC rigs.

Yes, the physics model isn't as sophisticated, but it is convincing.

GT6 is £40 up front and no subscription fees. You get online play, and ALL the cars and ALL Tracks without further costs.
 
Physic/feel has become amazing good, when driving with wheel and all aids off it sometimes feels scaring real.
(That moment when you realize that you have braked to late, inside wheel already locked and smoking and you know you cant brake any more without locking all up and instead have to ease off and try to turn in, priceless)

I don't get this whole no aids thing translate to more realistic driving. Don't cars and even race car drivers use traction control and stability control all the time. The LMP1 cars have the most advance traction and stability management systems, no?
 
I don't get this whole no aids thing translate to more realistic driving. Don't cars and even race car drivers use traction control and stability control all the time. The LMP1 cars have the most advance traction and stability management systems, no?
The cars that use aids IRL have them, like the MX5 and RUF have ABS. The cars that don't, don't.
 
Tried Iracing, found it too clinical feeling and you really have to sink a ton of time to get anywhere in the game. Unforgiving is an understatement for Iracing. Too pricey as well. I tried to like it really. If that is ultimate realism in sim racing I am just not interested.
 
I discovered IRacing by coincidence while searching videos on youtube.
I tried it and never didn't come back to GT.

Everything depends on what you want:

A:

- to play around with many beautiful cars on as much tracks as possible?
-Jumping from one car to another,
- collect them.
- a game you can jump in without any experience

Or:

B:

- a real racing experience with top drivers (including good real world race drivers)
- clean races in well organized competitions at various hours each day
- a hardcore race game for which you need much training if you don't want to be the worst guy on track
- a real fine race community that helps you to progress in racing techniques


If you choose A: buy GT6
If you prefer B: go to IRacing

It is the difference between a good video game (GT6) and a race simulator (IRacing).
For me a session of Iracing is not "playing a videogame", but "practicing a sport".

My choice was B.
The only thing that would interest me is the course maker in GT6, but until now i didn't find any information about how it actually is. Is it included? Is it more interesting than in GT5, with more possibilities?
 
Gt6 is a game 12 year olds play.

iRacing is a game that doesn't even let 12 year olds play.

Draw your own conclusions.
Conclusion: GT with it's multiple options allows for a far larger age range. And that's what PD are trying to do, a game for car enthusiasts of any age.
iRacing only foccuses on the hardcore sim players.
 
Wasn't talking to you in the first place. He responded, you decided to jump in. Mind your business.

It's a forum and if anyone wants to intercede/join in and say something directly quoting you they can, if you have issue with that you may want to read the AUP, or block content from all members. Unless I'm violating AUP me commenting on something you or anyone else said even if not directed at me is perfectly fine if you have an issue with that you can report me.
 
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