Best Testing Track

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Which tracks are best for testing cars? I need to have a proper full time testing track to help me choose what cars I use for online or career - I can then compare cars with similar PP stats!
:lol::lol:
 
Suzuka, Grand Valley are two very good tracks.
They both offer a bit of everything but depends more what cars you are testing.
Grand Valley has tight slow corners so it is better for slower cars.
Suzuka has a lot of variety which is good to test the overall performance of a car
 
Trial Mountain is the one for me. Though, Streets of Willow and Ascari are good for testing handling in tight corners if you care even less for power. Suzuka is great as well and nicely balanced to test cars with a minimum of PPs.

In the end, it comes down to your personal preferences and abilities. Make sure to pick up a track you know well and that is short enough for you to be able to repeat regular clean laps on it ;)
 
Trial Mountain is the one for me. Though, Streets of Willow and Ascari are good for testing handling in tight corners if you care even less for power. Suzuka is great as well and nicely balanced to test cars with a minimum of PPs.

In the end, it comes down to your personal preferences and abilities. Make sure to pick up a track you know well and that is short enough for you to be able to repeat regular clean laps on it ;)

Yes, I saw your leaderboard. I admire your effort and commitment!
:lol:
 
I use Trial Mountain, London, and Indy. One of each type of course (original, city, and world) plus one course is really tight (London), one is fast with nice wide turns (Indy), and the other is somewhat in between (trial mountain)
 
It is up to you.
Just pick one Track and stay on it or take one Tight-, one Flowing- and one Highspeed-Track for those Testings.

Personally I like:

Ascari -- Good selection of different Turns and decent straights

Nordschleife -- Bumpy roads great corner variations but a bit long :D

Suzuka -- Plain roads and has all turns you need and decent straights

Madrid -- Tight City-Curse with long straight and variable Corners

Laguna Seca -- Just because its short and it has a good amount of different Turns plus some have a banking and it has !! THE CHICANE !! where bad setups will be exposed

Grand Valley -- One of my best known Tracks just because it is in the Series since beginning :D Great Test-Track

Apricot Hill -- Short and has the same benefits like Laguna but without the Corkscrew :D In addition decent main straight.

Others I personally drive for a few tests:
Tokyo, Trial Mountain, Deep Forest, Daytona Road, Nürb GP (both), Monza (SPEED), Brands Hatch (both) and Silverstone

As said stay with any choice you make and drive various Cars there before you want to compare certain cars at certain pp-values.
So your confident with the Track/Tracks.
 
I'd say Bathurst is a neat test track. It has slow and tight corners and some fast ones. Also two decent straights. Basically everything you need for testing a car. And since the road at Bathurst is quite bumpy, you can also test the stability of the car. Best corners to test the stability are the few corners before the esses.
 
I'd say Bathurst is a neat test track. It has slow and tight corners and some fast ones. Also two decent straights. Basically everything you need for testing a car. And since the road at Bathurst is quite bumpy, you can also test the stability of the car. Best corners to test the stability are the few corners before the esses.

I guess so. Stability is a crucial thing and you may get caught out if you don't test this factor!
 
The adage "there is no substitute for cubic inches" comes directly from the Bathurst 1000 race.
 
Apricot Hill is a great track for testing cars, has pretty much every type of corner, elevation changes, long straights and a few difficult braking zones. I find if I can make a car work well there it'll work pretty much anywhere. Grand Valley is a good one as well, but the laps are a lot longer which can get a little frustrating when testing a car I find.

I'd suggest staying away from really bumpy tracks like Bathurst or the Nordschleife unless you're trying to work on a setup for that.
 
Another vote for Apricot. My problem is no matter what track you use the game only saves your best eight times in time trial. You either have to keep a paper log or delete all of them and start fresh once you've used your slots up.
 
Another vote for Apricot. My problem is no matter what track you use the game only saves your best eight times in time trial. You either have to keep a paper log or delete all of them and start fresh once you've used your slots up.
Yes, that is a very big problem in GT6. It would be great to have a leaderboard in the style of the Speed Test in GT5, so you can compare ALL of the cars that you have done a lap in - not just the fastest. As you said, I was forced to resort to an old-style paper record of the times. I don't know why PD ever took it out, it would save a lot of hassle.
:rolleyes:
 
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I use the Daytona Road Course for tuning.
  • The high-speed braking section (into turn 1) is the single best corner for tuning brake bias in the entire game.
  • The chicane through the second section is good for checking stability/responsiveness, so I use it primarily for finalizing toe adjustments.
  • The third and fourth corners are good for checking maneuverability at low and high speeds.
  • Turns 5 and 6 do a better job than Turn 1 for testing how much throttle you can handle on corner exits.
  • Turn 7 and turn 12 are how I know if there are going to be any issues with the ride height or downforce.
  • The Bus Stop section is where the information from Turn 2 and Turn 4 come together.
  • The final charge around Turn 12 and across the line is great for finding the realistic top speed a vehicle will achieve on a track not designed specifically for the purpose.
Of course, when you have enough experience you can tune a vehicle on just about any track, but this is what I use to get my base setups.
Daytona_International_Speedway_-_Road_Course.svg
http://upload.wikimedia.org/wikipedia/commons/7/76/Daytona_International_Speedway_-_Road_Course.svg
 
High Speed Ring ; It's a fast racing track, within 1 minute you've your first timed lap. Just 6 corners, 3 fast and 3 slow/medium corners, where a good balance, good braking and ofcourse high top speed, is essential for good lap times.

Almost every time I had an online race, open class with some restrictions, High Speed Ring was the fastest way to test several cars and choose a competitive car. Also for tuning this track is okay for me, the 2 sharp slow corners after the bridge are perfect for testing brake balance, downforce and LSD settings.
 
Apricot Hill, Grand Valley, and Suzuka

Those 3 have pretty much all you can expect in every other track in the game.
 
The Nürburgring Nordschleiffe, off course (/ off track LOL).
It is not the smoothest track, you will ever see. This makes it perfect to tune the suspension. It needs to corner well, but it shouldn't be too stiff, to prevent it from jumping all over he place.
 
With bigger cars, like LM prototypes, the first thing I like to do is see if I can win Like The Wind, so naturally I'll go to SSRX and SSR7 to tune them. If I just want to see how a car feels, I usually go to Fuji/F, only because it's always been one of my favorite tracks.
 
Red Bull Ring Short
Suzuka 2014
I also "test" by entering the Apricot Hill 20minute, 10-lap Ascari and 10-lap Silverstone. I use these races to test tyre wear and balance. Cars you thought were good with no tyre wear, you may need to tune differently when you see how they perform after 3 laps.
 
Tsukuba for not very powerful cars, Laguna Seca, Motegi East and Susuka for the rest. Suzuka mostly for racing cars.
 
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