Body modding, custom tuning and GT5...

What? Go play NFS for what? To race in cars with bodykits? Because a lot of touring cars and GT cars and cars competing in other types of motosport have bodykits. GT1 and GT2 had bodykits in the form of the race mod, only that combined bodykits with decals all in one mod. I do hope your not suggesting bodykits have no place in motosport and racinf sims.
 
go play nfs. this is a racing game not street racing.

Agreed.

I don't care for Neons, Tinted windows, and useless chrome wheels. However I wouldn't mind having features that would allow the player to custom tune the exterior of the vehicle to help facilitate them during a race on the track, such as replacing stock fenders for Dry Carbon ones and actually seeing the changes made (Being the color and texture of Carbon Fiber or painted other wise). To make the cars look and "act" similar to the light bodied tuner cars would be awesome. And engine swaping would be an awesome must.
 
agree! as you guys said, this is a racing game! no useless styling like neons and stuff! :D


I've said it many times before and I say it again.. PD WHOUDL MAKE A REAL DRAGRACING MODE!!! :crazy:

Ideas:

* A drag race event at a real drag strip that excist in USA

* You should only be able to join the drag race event with american muscle cars with V8 engines.

* Irl drag race tuners (Edelbrock, Holley, Msd Ignition, Moroso, etc)

* Drag slicks and rims (Mickey Thompson, Hoosier, Weld Racing, Center Line, etc)

* Burnout and stage in.

* Hood scoops if it is needed.



More ideas about a Drag Racing mode?
 
Neons and spinners don't have a place in GT, I agree with that, though some may argue they could be useful for photomode. But I don't see many pople saying they do. Bodykit's on the other hand, now they do have a place in GT, just like they did in GT1 and GT2, only this time I think it'd be nice to custiomise your own bodykit rather than use a pre-selected one.
 
now im for things like this

if you want to see what i dont want in GT5 go to the questionable modifications forum...
 
Nice F-18! Just kidding. That does look like a ride a top gun fighter pilot would throw down the road. Just imagine... if we could turn the hard top model into a GT Class race car, with our own racing graphics... droooel... :P
 
Nice F-18! Just kidding. That does look like a ride a top gun fighter pilot would throw down the road. Just imagine... if we could turn the hard top model into a GT Class race car, with our own racing graphics... droooel... :P

so you mean one of these.....

 
No chrome 24 inch rims, hell no to neons, no pearlesent paints, no spinners, no fake overly to large bodykits that in real life would slow down the car, no sound systems and all that mumbo jumbo.
just wondering why you wouldnt want pearlescent paints? there are some auto manufacturers that have pearlescent paints an option on their vehicles. also, why no sound systems? that would be a cool option to have instead of a jukebox. the camera could zoom in on your car's sound system and play the game's song playlist. on the wheel subject, the largest rims you should be able to have are 22's, since those are standard size on the Ram SRT-10. they should go as small as 12's, so you could get the lowrider effect which brings me to my other question, why does nobody talk about having lowrider kits/parts in GT5? i know some people will disagree with lowrider parts just like ricer/tuner parts, but it would be cool for any old impalas and bel airs (or similar) in the game. plus, both lowriders and ricers/tuners are lifestyles from other cultures (essentially tuners are Japanese and lowriders are Latino) and whos to say they shouldnt be allowed a chance in the game. im sure there are people whod like to race a tuner or lowrider just as much as other people wanting to race supercars or daily drivers. this way you could get a broad audience to play the game. im saying, if you dont like something, it doesnt mean that everyone agrees with you. if you hate gaudy bodykits/spoilers or neons or spinners, dont use them! Gran Turismo should be about a collection of cultures, not just one or two, and it shouldnt be limited on customization just because somebody doesnt like a particular modification.
thats my two cents.
 
Yes, exotic paints. Are you saying you don't want TVRs to have their chameleon paint jobs? This was in GT3 and 4. So it's no longer okay in GTHD or 5??

If it's okay for them, why isn't it okay for any other car? If it's okay for other competition cars to have metalflake sparkle paint, why can't I have a racecar with a tricky paint scheme? Some of you people need to take a breath.
 
Tenacious D, are you per chance talking to me or the other guy? if you are in fact talking to me, i hope you know im defending pearlescent/chameleon paints. otherwise, carry on.
 
"Imagine being able to do that to ANY car in the game! Licensed tuners who tune your cars power like no other tuner does. Actual decals on your car when you choose them as a tuner! Taking your beat up used car, and playing with wings, grills, lights, neons, darkened glass, paint, custom paintjobs, custom tuning and NOS, until your ride frightens the AI into crashing at every corner!"

Sorry I haven't learned to properly quote someone's post. Anyhow, I believe that the type of thing you are talking about exists only at car shows, where the cars are not actually raced, nor are the designed to be, and the Fast/Furious movies. It is perfectly acceptable for your tastes to reside in those particular automobiles, but Gran Turismo is a game famous for replicating a different world of automobiles. If it doesn't suit you, then you truly should go back to NFS. Not everybody wants to have a flaming dragon on the side of their LED-infested car.
 
I agree, too many people seem to think that the Fast n Furious = ultimate car life. Unfortunately some people go to the other extreme and don't want to have anything to do with aerodynamic racing bodykits, paint jobs and decals, and forget that all of those things are mods done to create professional race cars.

I used to be that way too, until I realized what I was saying. I was in essence not wanting the return of racing modification, something I had been lobbying hard and heavy for for well over a year. And of course in order to have racing modifications, you need bodykits, paint jobs and decals. Shazam, I was contradicting myself. And if I wanted it, why not have a load of options like they offer in Forza? That way you can choose your aerodynamic nose, bodypanels, wings and rear ends. If you mod up a Mustang or Supra into a GT Class race car, it can be completely your own, along with a paint scheme you design yourself.

Since GTHD is coming out first for the PS3, I hope these items are included in the package, along with stuff from all the previous Gran Turismos, and we don't have to wait till GT5 for them. GTHD is supposed to be not just a better Gran Turismo, but a serious taste of what's to come from the full fledged sequel, GT5. I can hardly wait.

Oh, and buickgnx, yeah I was addressing the guy above you who was complaining about those points.
 
I agree, too many people seem to think that the Fast n Furious = ultimate car life. Unfortunately some people go to the other extreme and don't want to have anything to do with aerodynamic racing bodykits, paint jobs and decals, and forget that all of those things are mods done to create professional race cars.
Spot on, some people don't realise that they're being just as stupidly extreme but heading in the opposite direction.
 
Gran Turismo is meant to be a cross-section of motoring and motorsport today.

Like it or not, spinners, ne0NZ, Nitrous Dioxide and Vinyls have wormed their way into todays motoring. So if PD is to remain a fair view of motoring, then all this addon crap should be included.

Just my 2 cents.
 
Well.... no.

Gran Turismo isn't about "motoring," otherwise you'd be racing down city streets in traffic from a few GTs ago. Honestly, if you want that sort of thing, all the spinners, nitrous, piston suspensions and neon, there are these awesome games called Need For Speed and Test Drive. There are new ones coming out called Carbon and Underground.

There ya go.
 
I am in no way heading in the other extreme, though I understand how it may sound like it. I really do love certain modifications, as long as they are racing-oriented. Modifications like spinners and whatnot made for show cars just aren't really my thing, especially on track-day automobiles. That is just my opinion and those who do like that thing are perfectly entitled to. I just believe things like that are irrelevant to the essence that GT is trying to capture.

Also, ultrabeat, small correction: add-ons DO NOT find their way onto the track. Quite the opposite really. SOmething that is proven to work well on the track, like inverted wings, have been carried from the track to the street. Gradually, they become designed (at least the non-racing consumer ones) for style, not function, and then a trend starts. So in all actuality, the "addons" you refer to are quite irrelevant.
 
No addons do find their way onto the track, in terms of new technology, it's often developed on race cars first. But I I turned my 306 into a JTCC car and raced it, all the addon's I've put on it to to do that would have made it onto the track. I think that is what Ultrabeat was referring to, that's bodykit's and underbody tweaks do make their way onto race cars, he wasn't saying that parts and technology arn't developed on the track.
 
Also, ultrabeat, small correction: add-ons DO NOT find their way onto the track. Quite the opposite really. SOmething that is proven to work well on the track, like inverted wings, have been carried from the track to the street. Gradually, they become designed (at least the non-racing consumer ones) for style, not function, and then a trend starts. So in all actuality, the "addons" you refer to are quite irrelevant.


So if the add-ons came from the track why not put in a few add-ons in the game that really improve the downforce and earodynamics so your car is a bit faster, not for style but to improve performance
 
Like I said Fantaman, add-ons that came from the track should belong on the track. So yes I never disagreed to what you're saying. I just think the add-ons that are more commonly associated with pop culture, such as spinners, and all the other 'bling' factors that some people here seem to back really have no place in a game like this. But give me more body modding options (ones that don't look ridiculous like they do in NFSU) and some more wings or ducts that make a true race car, and I'm all for something like that no doubt.
 
just let PD put in any "bling" mods. that way, when you race someone who has them, you know that you'll beat them because they spent all their money on those heavy, non-performance gaining parts. plus, maybe some people would rather pimp out their vehicles than make it a race car, while at the same time doing it on a game that is a simulation, not arcadey (if thats a real word!).
 
Makes perfect sense. It really doesn't affect me one way or the other. Those who like bling, if given the option in the game, will do it. Those who don't, won't. You are right. If anything it might help the game get a wider audience. I suppose I'm just pushing my opinion, but I understand what you're saying, and yes your right we don't have to do it if we don't want to.
 
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