Body modding, custom tuning and GT5...

Well, race conversion seems to be back and body modifications seem to be in as well, and in my opnion, that's a really good thing.
Whether it turns cars into ricers or not depends entirely on the body kits that are actually available.
After all, it's up to PD as to which kits should be included or not. If they go with performance oriented body kits/wings/splitters only, I fail to see anything bad coming from that. You don't see many cars that are actually used for racing with stock body parts, really.

Just skim over the 'Time Attack' features on Speedhunters.com or the like. I can't remember seeing a single car without after market body parts...
 
I am all for wide body kits and race mods. Headlight, taillight hoods and such would be alright but really are only cosmetic for the most part.

Forza has the most wide open paint shop on any game I have saw and that is often abused by creating porn on cars so while it is a advanced feature it may not be a good idea plus it is difficult for your average user to create a good looking car. As for other mods they are pretty limited in Forza. A few bumpers, hoods and skirts for some cars. No Wide kits and very little performance altering components body wise.

EA pretty much has the edge on body modding with more bumpers, hoods, wide body kits and such and while thier paint shop is not nearly advanced as Forza it is typically easier for your average user to create a decent looking paint.

I would be happy with some aftermarket body mods, wide body kits and a paint shop that has several race and sponsor oriented decals to choose from.
 
I wouldn't mind seeing Street Mods in GT. Could be interesting. Although if you're going to put neons and "bling" on your car, it better add some weight. Though for the most part I would prefer not to see bling in GT. Maybe Neons, but otherwise, I don't need a Viper with Gold bumper and Chrome teeth. But idk. I mean a proper tuner, eg, a civic or supra - the like but not necessarily Japanese- thats been gutted, the paint down to the primer, sounds like a soda can is hanging off the exhaust and only does 0-60 in 30 seconds. I wouln't mind that. I'M NOT HATIN! But the principle of taking some POS like that, running a miss on 2 cylinders, and being able to fix it up. That would be awesome! BUT- IF they do that, their absolutely needs to be drivetrain changes. If I'm going to be able to buy a crap Civic, I want to be able to turn it from something that barely runs, to a 500bhp Carbon monocoque Rear Whel drive, single lug beasty that will tear through a Ferrari F430 (stock) on the top gear circuit. Just sayin. If you're gonna do it, do it right or don't do it at all. (doesn't apply to damage due to licensing issues.) But something like that should be a simple punch in of numbers into the physics engine. Obviously you'd take a look at real worl examples, inspect and calculate but otherwise, I don't se the issue. I mean seriously, I know its a bit more work, but if you're gonna give us racing modifications then why not powertrain conversions. . .

So basically, Yes, I'd like to see street cars, as a mean s of artisticness, as unlike most street machines, a lot of the ones you'll see online will probably crank out as cloase to 1000bhp as they can get, unless the creator deems it to insane or uncontrallable to have at that output. Though I see this as something for like GT6 or 7 unless they've ben collecting ths kind of knowledge and data for a while. Then again, with Kaz going to Sema for some time now, we might even get a surprise in GT5. Hmm.
 
GT is racing, preformance, pushing you and your car in a controled area. Being able to paint adding BK's and so on is great. Ibdont want to see any type of street racing feel. Another thing I hope the drifting is more to par. I've tried drifting in GT5P and I can't get the hang of it. It's really testing me. I have to get a new wheel due to it. I broke the left clapping tooth in the base. Now that GT5 has been pushed back it will give me enough time to save the money for a new G27 and hopping a VR3 setup.
 
Forza has the most wide open paint shop on any game I have saw and that is often abused by creating porn on cars
"that is abused once in a while by creating porn on a handful of cars..." That's more like it. Let's not exaggerate. I did use to live in that community, after all. ;)

Actually, I've about had it with politically correct thought police telling me what I can and can't do with my life, my food, and my cars in Gran Turismo. Poo on you all.

By the way, someone who disses on street racing but likes drifting just baffles me. In any case, the only thing I've ever seen in Gran Turismo remotely like street racing was the occasional drag strip in the game. We should be safe from Project Gotham kudo points.
 
I don't see anything wrong with street custom cars, if they can limit it so we can't upload pics from our personal porn collections that will solve that issue..
 
"that is abused once in a while by creating porn on a handful of cars..." That's more like it. Let's not exaggerate. I did use to live in that community, after all. ;)

Actually, I've about had it with politically correct thought police telling me what I can and can't do with my life, my food, and my cars in Gran Turismo. Poo on you all.

By the way, someone who disses on street racing but likes drifting just baffles me. In any case, the only thing I've ever seen in Gran Turismo remotely like street racing was the occasional drag strip in the game. We should be safe from Project Gotham kudo points.

It's that pseudo-segregation that humans seem to (collectively) impose on themselves. It's like everyone misses the days of belonging to a clan...
If you're part of clan drift, you must therefore not be part of clan street drag, or sunday club-racer - and are even expected to "dislike" them, to some extent or other. Quite frankly that's absurd - but I'm sure we've all been guilty of it at some point :dopey:


As for how that applies to body mods, I think it's self explanatory. Yes, it's all well and good having purely functional modifications, but a lot of these mods have an aesthetic appeal (according to their style) which can be desirable in itself.

That said, I'd rather have purely functional mods than purely aesthetic ones... despite that, since GT2 wheels have fallen into the latter category (the original inkling that they would affect unsprung weight etc. notwithstanding.)
 
As for how that applies to body mods, I think it's self explanatory. Yes, it's all well and good having purely functional modifications, but a lot of these mods have an aesthetic appeal (according to their style) which can be desirable in itself.

That said, I'd rather have purely functional mods than purely aesthetic ones... despite that, since GT2 wheels have fallen into the latter category (the original inkling that they would affect unsprung weight etc. notwithstanding.)

Ah, the age old styling versus design debate ( design being based on, and taking into account all aspects of, the engineering and functionality whilst styling aims purely for the visual aspects within the limitations set by the engineering and functionality ).

To be honest, true functional bodykits ( or more accurately bodymods or re-designs ) are only seen on racing cars perhaps, on road cars ( both factory or aftermarket parts ) these bodykits are almost always a compromise, despite having a function or intended to perform that function ( as even those parts designed purely for visual purposes, or styled in this case, will have an effect on aerodynamics, not automatically a positive one ), between being functional and being pleasing or at least coherent with the styling of that particular car.

In racing cars this isn't as relevant ( although a bad looking one isn't desired either ) and the best example for 'normal' cars being modded are perhaps the completely re-designed DTM cars ( which ironically inspired the styling of the Aston One-77 ) but you won't find those mods on a production road car for obvious reasons I reckon.
Good design isn't purely about functionality only though, otherwise it would just be another word for engineering, if several options which all deliver the same function or performance are possible the one that looks best is chosen subjectively ofcourse ( just like appreciating a purely functional design is a subjective perception, not an aim itself ).

I'd guess the racing-mod option in GT5 is aiming to be purely functional ( or at least looking that way ;)) whilst the bodykits available to fit on roadcars also take into account or are purely aimed at the visual aspects.
Just like it is in real life, does anyone really think the 'rear-diffuser' often seen today on FWD hatchbacks function as a rear-diffuser or even have a function at all?
 
I totally agree, and I'm not going to turn my nose up at the body parts if they do turn out to be aesthetic only - I'll probably sift through them to see if I like what they do for the appearance. As you say, it's all very subjective, and I'll be interested to see what sort of range of parts will be available, from the flashy to the subtle to the downright silly, perhaps.

To each, their own. This goes back to what you mentioned about NFS Carbon - it's not a great racer, far too easy and arcadey (I completed it with the keyboard, but then I did NFS 2 SE, NFS III and NFS IV with the keyboard, too...) but I really liked the body modding, option, specifically the sculpting, since I could take the kits and mould them to my liking - usually some sort of subtle / stealth "enhancement" (to my mind).

But yeah. I'm trying not to get my hopes up. I'm thinking maybe a couple of options per Premium car, and that's it. Although, I'm certain that the 6 month modeling time includes all of these extra bits (inc. exhausts, race mods etc. etc.)
 
I totally agree, and I'm not going to turn my nose up at the body parts if they do turn out to be aesthetic only - I'll probably sift through them to see if I like what they do for the appearance. As you say, it's all very subjective, and I'll be interested to see what sort of range of parts will be available, from the flashy to the subtle to the downright silly, perhaps.

To each, their own. This goes back to what you mentioned about NFS Carbon - it's not a great racer, far too easy and arcadey (I completed it with the keyboard, but then I did NFS 2 SE, NFS III and NFS IV with the keyboard, too...) but I really liked the body modding, option, specifically the sculpting, since I could take the kits and mould them to my liking - usually some sort of subtle / stealth "enhancement" (to my mind).

To each their own indeed but there are limits ;) although I think it's safe to assume these limits will never be crossed by PD though.
I'm not talking purely about parts or options which have no function besides a visual one ( paintshop? ) but those sort of mods or 'improvements' best kept within its specific subculture ( purely biased ofcourse but I mean neon-lights, etc. ) which is already being represented by the game example you mentioned, etc.
Some argue less is more whilst others reply with less is a bore and in a perfect situation both should be catered for in my opinion, subtle or not.
But please PD, not too many flashy bits or bling bling ( like those Chromeline cars I despise ), again purely subjective and no doubt heavily biased.;)
 
"that is abused once in a while by creating porn on a handful of cars..." That's more like it. Let's not exaggerate. I did use to live in that community, after all. ;)
Well they have a better handle on it in FM3 than they did in FM2 as they have added a feature to report offensive content and banned a lot of those who were creating. On FM2 there was always offensive content and much porn. All you needed to do was go to the auction house and search for a 350Z you would find plenty of it on any given day.

It is sad that people abuse this feature and at the same time it is amazing just how good some of them are creating almost photographic quality images.

I will be happy with somethign as simple as what was in NFS Porsche Unleased. In other words a few stripe packages, optional racing numbers and ability to change the color. Adding sponsor decals to that would be sweet. This is all I really hope for, more would be gravy.
 
It looks like to me we may or not get the ability to radically modify normal cars in GT5 to the format of TUNER. If so I know I’ll only be using them in Time Attack and drifting once I learn. Now on the other hand if we also get the ability to modify the cars for Race conditions then yes I’ll be o the track with them.
 
I hope PD give us the opportunity to do both functional mods and street style purely aesthetic mods. Personally I don't like OTT body kits but there are plenty out there that do and it's a perfectly valid mod if that's your thing. I like the idea of some online clans developing there own style through the visual mods on their cars.
 
Personally, I'd rather the bodykit offerings have some sort of aerodynamic advantage. And hey, I do want them to look sexy and racey too. ;) Fortunately, a good deal of them do both, so if this is offered in GT5, there should be something for everyone.

I had been thinking of GT's wheel selections from past games and how they were purely for looks, but it could be different this time. Forza is pretty good about offering some sort of performance improvement over every mod to your car. I'd be fine if a certain kit or part didn't improve the aerodynamics or weight reduction quite as much as another, when the end goal was a car that performed well and looked great.
 
It will never beat Forzas version, almost fact.

And Forza's will never beat PHotoshop!


And it doesnt have to its great as it is, if GT had one id be great as it was too, because you can trust PD to give us a simple yet comprehensive system.

The return of R mods almost offsets that aspect, and with custom colors its something, at least its not just rims like GT4, that would be the only way of expressing yourself or having a non-bot identity, aftermarket rims.:lol:
 
It will never beat Forzas version, almost fact.

What does Forza have, customisation-wise, that Gran Turismo 5 doesn't? A livery editor using a selection of pre-defined shapes. Sorry to burst your bubble, but I see nothing unbeatable about that. Even something as simple giving players the ability to import images from a USB dongle would be a massive improvement on this.
 
I know this may shock a few of you, but I'm going to say something positive about Forza. :lol:

Forza's livery editor is a very elegant and powerful, and yet simple solution. Other than flat out Photoshopping, I'm not sure what else could be done. It could be improved on though. Eutechnyx has announced for their NASCAR game that there are no more "sides" to the car. That in the livery editor, you position the camera around the car however you like, and shapes and decals lay across all surfaces without any pre-defined boundaries, the way car painters work in real life. I speculated about this possibility earlier in the year about a potential GT5 livery editor, and there, it's been done. Maybe this was something Kaz wanted to do to make Gran Turismo better.

There is a growing consensus that GT needs to incorporate these real world body customizing and livery painting, and some have asked for a patch for it. I'm not sure that's possible, but I suspect that if it can be done, Kaz will do it. If not, there's a good chance we'll see it in GT6.
 
Im glad PD dont spend time developing a crappy livery editor. All the in-game livery editors I have tryed out is extremly difficult to get used to, and even if you are familiar with it, it is difficult to work with.

That results in people making ugly liveris. In the end only a few dedicated people master the editor and making decent liverys.

I think the best solution is to make the different car templates accessable on the web. You download the teplate for your car, editing it in your favorite photo editor and then import the livery into the game. That way people can use a decent photo editor like photoshop and not wasting time in a hard-to-use crappy livery editor.
 
Im glad PD dont spend time developing a crappy livery editor. All the in-game livery editors I have tryed out is extremly difficult to get used to, and even if you are familiar with it, it is difficult to work with.

That results in people making ugly liveris. In the end only a few dedicated people master the editor and making decent liverys.

Theres a good reason why using an in-game image editor (as opposed to photoshopped images on cars) is preferable for the overall game expirience.

1: It's a major part of the auction house, because the best designs are hard to create, the artist can earn more credits for his designs, Time + Expirience = financial reward for the creator/artist.

The Financial reward acts as incentive for artist to open their content up for everyone to purchase and use, as opposed to just taking pics and posting pics in forums for kudos. This way the "average joe" can gain access the very best liveries, or commission an artist to create something they want in return for credits.

2: The skill required to produce complicated liveries through the editor, goes a long way to prevent players from easily copying or duplicating another artists work, if anyone could just "whip up" a copy via photoshop the most creative/inventive content creators in the community would lose out the most, that effects the whole community in the long run.

3: Owning a unique livery, thats highly sought after and admired, is a great way of personalizing the players game expirience, especially in multiplayer.
Knowing that you own a livery and tune that has taken alot of time and skill to create, and is very rare if not unique, gives the car your driving far more value to you the owner.

Anyone can just buy a car in game, but what makes your car special ? its the Tune, the Livery, and the time and effort thats gone into it that makes YOUR car unique and personalized.

Adding the ability to use photoshop alongside the editor, would kill the reward incentive to the artists, diminish the skill + time aspect to the designs and the kudos that goes along with owning such designs.
 
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What does Forza have, customisation-wise, that Gran Turismo 5 doesn't? A livery editor using a selection of pre-defined shapes. Sorry to burst your bubble, but I see nothing unbeatable about that. Even something as simple giving players the ability to import images from a USB dongle would be a massive improvement on this.

More proof this character hasn't played Forza. :rolleyes:
 
Yeah Forza's livery editor is alot of fun and very easy to use. I made the Dale Sr. Wrangler car using a Buick GNX lol, sadly that was on the first Forza and don't have experience with the newer versions.
 
More proof this character hasn't played Forza. :rolleyes:
Yep, at first glance I tought the editor was a bit simple myself but it is anything but. Some of the stuff people have created with that editor is nothing short of amazing.
 
I would like it. Ofcourse some people would like to paint a Spongebob on their Ferrari , but you don't have to if you don't want to. I've seen some stunning things in games like Midnight Club , Forza , Need For Speed. It is also possible to tune a car on a normal way...
Also I would like to make my own drift car livery like the ones in Japan.

Like this beauty :
2007_nissan_skyline-pic-4750993751136473464.jpeg



Or like this :
 
For some reason I can't see that Flash movie.

I know some people think that RX-7 is ugly, and there are some rather hellacious drift liveries out there. But what they don't realize is that if you can recreate that APEX car, then you can make any car from history or your imagination. If you don't want to be that complex or involved, you can make a basic livery. But if you want to go all out, that power is there at your disposal.

When you have a livery editor and a race mod structure, you don't have to wait for DLC, or hope that the next edition of your favorite racer has a certain car you want. Either open up the editor and make it yourself, or if you don't feel up to it, pay someone with game credits. And it's not that hard to use, it's just hard to master. Just think about painting in watercolors, acrylics or oils, which can take years to be good at and a lifetime to master. Livery editors are way simpler. I'm still amazed that people don't see the cool possibilities with this.
 
And Forza's will never beat PHotoshop!


And it doesnt have to its great as it is, if GT had one id be great as it was too, because you can trust PD to give us a simple yet comprehensive system.

The return of R mods almost offsets that aspect, and with custom colors its something, at least its not just rims like GT4, that would be the only way of expressing yourself or having a non-bot identity, aftermarket rims.:lol:

And Illustrator too. ;)
 
Theres a good reason why using an in-game image editor (as opposed to photoshopped images on cars) is preferable for the overall game expirience.

1: It's a major part of the auction house, because the best designs are hard to create, the artist can earn more credits for his designs, Time + Expirience = financial reward for the creator/artist.

The Financial reward acts as incentive for artist to open their content up for everyone to purchase and use, as opposed to just taking pics and posting pics in forums for kudos. This way the "average joe" can gain access the very best liveries, or commission an artist to create something they want in return for credits.

2: The skill required to produce complicated liveries through the editor, goes a long way to prevent players from easily copying or duplicating another artists work, if anyone could just "whip up" a copy via photoshop the most creative/inventive content creators in the community would lose out the most, that effects the whole community in the long run.

3: Owning a unique livery, thats highly sought after and admired, is a great way of personalizing the players game expirience, especially in multiplayer.
Knowing that you own a livery and tune that has taken alot of time and skill to create, and is very rare if not unique, gives the car your driving far more value to you the owner.

Anyone can just buy a car in game, but what makes your car special ? its the Tune, the Livery, and the time and effort thats gone into it that makes YOUR car unique and personalized.

Adding the ability to use photoshop alongside the editor, would kill the reward incentive to the artists, diminish the skill + time aspect to the designs and the kudos that goes along with owning such designs.

I really can't see PD or Sony paying a team of techs just to inspect all liveries submitted for approval. Unless they want a fan based screening team which will have to be localized to each market (japanese profanities anyone?). It's more about the marketability of the game rather than outright pleasing the fans in this case.

Not to mention the extra traffic needed to transfer these liveries between gamers... it may make the experience less enjoyable for gamers with poor internet connections.
 
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