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- SniperBravo57
oh dear !! Not ricers on GT5 !
"that is abused once in a while by creating porn on a handful of cars..." That's more like it. Let's not exaggerate. I did use to live in that community, after all.Forza has the most wide open paint shop on any game I have saw and that is often abused by creating porn on cars
"that is abused once in a while by creating porn on a handful of cars..." That's more like it. Let's not exaggerate. I did use to live in that community, after all.
Actually, I've about had it with politically correct thought police telling me what I can and can't do with my life, my food, and my cars in Gran Turismo. Poo on you all.
By the way, someone who disses on street racing but likes drifting just baffles me. In any case, the only thing I've ever seen in Gran Turismo remotely like street racing was the occasional drag strip in the game. We should be safe from Project Gotham kudo points.
As for how that applies to body mods, I think it's self explanatory. Yes, it's all well and good having purely functional modifications, but a lot of these mods have an aesthetic appeal (according to their style) which can be desirable in itself.
That said, I'd rather have purely functional mods than purely aesthetic ones... despite that, since GT2 wheels have fallen into the latter category (the original inkling that they would affect unsprung weight etc. notwithstanding.)
I totally agree, and I'm not going to turn my nose up at the body parts if they do turn out to be aesthetic only - I'll probably sift through them to see if I like what they do for the appearance. As you say, it's all very subjective, and I'll be interested to see what sort of range of parts will be available, from the flashy to the subtle to the downright silly, perhaps.
To each, their own. This goes back to what you mentioned about NFS Carbon - it's not a great racer, far too easy and arcadey (I completed it with the keyboard, but then I did NFS 2 SE, NFS III and NFS IV with the keyboard, too...) but I really liked the body modding, option, specifically the sculpting, since I could take the kits and mould them to my liking - usually some sort of subtle / stealth "enhancement" (to my mind).
Well they have a better handle on it in FM3 than they did in FM2 as they have added a feature to report offensive content and banned a lot of those who were creating. On FM2 there was always offensive content and much porn. All you needed to do was go to the auction house and search for a 350Z you would find plenty of it on any given day."that is abused once in a while by creating porn on a handful of cars..." That's more like it. Let's not exaggerate. I did use to live in that community, after all.![]()
It will never beat Forzas version, almost fact.
It will never beat Forzas version, almost fact.
Im glad PD dont spend time developing a crappy livery editor. All the in-game livery editors I have tryed out is extremly difficult to get used to, and even if you are familiar with it, it is difficult to work with.
That results in people making ugly liveris. In the end only a few dedicated people master the editor and making decent liverys.
What does Forza have, customisation-wise, that Gran Turismo 5 doesn't? A livery editor using a selection of pre-defined shapes. Sorry to burst your bubble, but I see nothing unbeatable about that. Even something as simple giving players the ability to import images from a USB dongle would be a massive improvement on this.
Yep, at first glance I tought the editor was a bit simple myself but it is anything but. Some of the stuff people have created with that editor is nothing short of amazing.More proof this character hasn't played Forza.![]()
And Forza's will never beat PHotoshop!
And it doesnt have to its great as it is, if GT had one id be great as it was too, because you can trust PD to give us a simple yet comprehensive system.
The return of R mods almost offsets that aspect, and with custom colors its something, at least its not just rims like GT4, that would be the only way of expressing yourself or having a non-bot identity, aftermarket rims.![]()
Theres a good reason why using an in-game image editor (as opposed to photoshopped images on cars) is preferable for the overall game expirience.
1: It's a major part of the auction house, because the best designs are hard to create, the artist can earn more credits for his designs, Time + Expirience = financial reward for the creator/artist.
The Financial reward acts as incentive for artist to open their content up for everyone to purchase and use, as opposed to just taking pics and posting pics in forums for kudos. This way the "average joe" can gain access the very best liveries, or commission an artist to create something they want in return for credits.
2: The skill required to produce complicated liveries through the editor, goes a long way to prevent players from easily copying or duplicating another artists work, if anyone could just "whip up" a copy via photoshop the most creative/inventive content creators in the community would lose out the most, that effects the whole community in the long run.
3: Owning a unique livery, thats highly sought after and admired, is a great way of personalizing the players game expirience, especially in multiplayer.
Knowing that you own a livery and tune that has taken alot of time and skill to create, and is very rare if not unique, gives the car your driving far more value to you the owner.
Anyone can just buy a car in game, but what makes your car special ? its the Tune, the Livery, and the time and effort thats gone into it that makes YOUR car unique and personalized.
Adding the ability to use photoshop alongside the editor, would kill the reward incentive to the artists, diminish the skill + time aspect to the designs and the kudos that goes along with owning such designs.