Calling all track designers, show off your work!

  • Thread starter glassjaw
  • 1,273 comments
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masagp002.jpg


Retraced version. I was too lazy to add the Paddocks :P Starting line is obviously at the longest straight.

Note that smaller routes indicate MotoGP layout.

White is the highest points.
Pale Yellow is overshoot zone, via sand.
The darkish white is just a paved overshoot zone.
 
masagp002.jpg


Retraced version. I was too lazy to add the Paddocks :P Starting line is obviously at the longest straight.

Note that smaller routes indicate MotoGP layout.

White is the highest points.
Pale Yellow is overshoot zone, via sand.
The darkish white is just a paved overshoot zone.

Looks a bit different! :)
 
Another one for you:
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The track starts with a fast entry into the Triangle Complex. Turn 2 is the tightest corner here, and probably one of the better overtaking opportunities on the track. The Triangle is predominantly uphill, and after Turn 3, it's a fast exit onto the Descent Straight. Turn 6 can easily be taken flat out, and then it's further down to the Rising Sweeper, a triple-apex, 240-degree turn that finishes 10 feet higher than when started and crosses over itself.

Over the bridge, we get to the Mini-Brickyard, four simple slightly-banked corners to keep speed high. Exiting Turn 11, Ligier requires care, particulary in the tighter, second apex. After Brabham, the Minardi corner and the Closing Esses can be taken at high-speed, allowing the driver to reach speeds of 185mph at the braking point into the Triangle Complex on the next lap.

Let me know what you think!
 
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Another track for you. Should the whole Paul Ricard deal not happen I'm sure you could drop this in a nice bit round Toulouse or something.
 
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Clockwise, added Club and National routes as well as an interior track like Stowe at Silverstone.

dtgp.png


And another one.
 
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Minecraft is actually a handy tool to make a track. Although it may take some time and effort, but here's what I was able to come up with.

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It's a counter clockwise power track cutting through a forest. I was trying to aim for that Imola style, narrow straights and corners, and I think I did an okay job in a game with limited resources. Your thoughts?
 
Building my own track for rFactor right now with Bob's Track Builder:


A fictional hillclimb on the Petersberg in Königswinter, near Bonn in Germany. Can only use the Google Earth shots there for reference, so it's not 100% accurate, but close.
 
Wow, hey GTAce. If you complete it and upload to Nogrip. Be a good person and upload a GT Legends version. :sly:
 
That's awesome! I want BTB for rFactor 2. Does anyone know if a new BTB has to be developed for rF2? Or can I just use the original version?
 
No idea, but so far it looks like converting from rFactor 1 to 2 is pretty easy, the engine is more or less the same, except for some graphical upgrades (and the physics stuff of course).
Wow, hey GTAce. If you complete it and upload to Nogrip. Be a good person and upload a GT Legends version. :sly:
If I'll finish it, it will definitely be converted for both GTL and GTR².

Thanks for the comments!
 
No idea, but so far it looks like converting from rFactor 1 to 2 is pretty easy, the engine is more or less the same, except for some graphical upgrades (and the physics stuff of course).

If I'll finish it, it will definitely be converted for both GTL and GTR².

Thanks for the comments!

SWEEEEET!! I'll be thrashing my 906 or 914 around there in some time! :D I like the idea of a hillclimb... You know I made a hillclimb once with BTB, on the demo version. It was laughable. It's more of a test of who can stay on the track the longest before going off the map which only extended about 2 meters from the track. :lol: It took about 10 minutes to complete and had some trick corners and trick barriers. I don't even know where I'm going! It really wasn't to the standard of your track. :lol: I've learnt how to correct it but the trial is over now. And I'm not paying $80 or whatever the price tag is on BTB.
 
Can you convert it to rF2 please?????!!! You will be famous because it will be he first known fantasy track! It looks awesome! I want to download it and take my Renault Megane Trophy cars up the hill
 
I quite like the St. Petersberg circuit used by Indycar. But it's really short, and if Formula 1 ever went there (unlikely, I know), then they would need a longer circuit. So I created this extended version.
 
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