- 287

- Minnesota
- Raven_WET01
I want to start out by saying I'm not bashing the physics engine. I'm not saying these cars aren't reacting to the road properly, I won't whine and complain about a ton of parts that I think should be in the game, and this isn't a rant about engine noises or standard cars. The vast majority of stock cars are near perfection when it comes to performance. The area of concern has to do with the upgrade system.
The chassis/suspension aspect has had me tearing my hair out since day one. There is no way to tell your vehicle's actual ride height or drop, and there's no way the spring rates are accurate. A 0mm drop with the full customization kit is still lower than stock, and unless you guys know something I don't, there's no defined standard drop when installing the kit. I did some research on spring rates and found that basic sport springs were firmer than is allowed with the premium suspension kit on quite a few vehicles. Again, we're dealing with a magical and undefined number over stock.
The second issue is the power achieved from upgrades. You can somehow get 40hp from bolting a cone filter onto a stock naturally aspirated engine, but a baby-eater turbo (that spools up to the same amount of boost no matter what) often struggles to produce 100hp? As mentioned in another thread, you just can't push realistic numbers no matter what you put into the car, as is most evident with the Toyota Supra. There are also the compatibility issues, but I won't get into that.
At this point, it's readily apparent that modifications are simply not accurate or well-simulated. And, since about 99.99% of racing is done with modified vehicles, very little of the driving performed in-game can be considered realistic. To prove it, I decided to run a little experiment on the Top Gear Test Track...
Stock TVR Tamora '02 with racing soft tires- 1:15.019
Ariel Atom V8 (as tested on Top Gear)- 1:15.1x
Are you telling me OEM-size racing soft tires make an otherwise stock Tamora (a car with 150 less hp and double the weight of the Atom V8) faster than the fastest car Top Gear has ever tested?
Realistically, does PD need to overhaul the upgrade system to ensure that this game can actually be called a simulator by all groups, or is a stock vehicle simulator good enough to earn the title of "The Real Driving Simulator?"
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Note: TVR was new with no oil change, and the lap was started from a complete stop about 10ft before the line.
The chassis/suspension aspect has had me tearing my hair out since day one. There is no way to tell your vehicle's actual ride height or drop, and there's no way the spring rates are accurate. A 0mm drop with the full customization kit is still lower than stock, and unless you guys know something I don't, there's no defined standard drop when installing the kit. I did some research on spring rates and found that basic sport springs were firmer than is allowed with the premium suspension kit on quite a few vehicles. Again, we're dealing with a magical and undefined number over stock.
The second issue is the power achieved from upgrades. You can somehow get 40hp from bolting a cone filter onto a stock naturally aspirated engine, but a baby-eater turbo (that spools up to the same amount of boost no matter what) often struggles to produce 100hp? As mentioned in another thread, you just can't push realistic numbers no matter what you put into the car, as is most evident with the Toyota Supra. There are also the compatibility issues, but I won't get into that.
At this point, it's readily apparent that modifications are simply not accurate or well-simulated. And, since about 99.99% of racing is done with modified vehicles, very little of the driving performed in-game can be considered realistic. To prove it, I decided to run a little experiment on the Top Gear Test Track...
Stock TVR Tamora '02 with racing soft tires- 1:15.019
Ariel Atom V8 (as tested on Top Gear)- 1:15.1x
Are you telling me OEM-size racing soft tires make an otherwise stock Tamora (a car with 150 less hp and double the weight of the Atom V8) faster than the fastest car Top Gear has ever tested?
Realistically, does PD need to overhaul the upgrade system to ensure that this game can actually be called a simulator by all groups, or is a stock vehicle simulator good enough to earn the title of "The Real Driving Simulator?"
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Note: TVR was new with no oil change, and the lap was started from a complete stop about 10ft before the line.