Can we actually call GT5 a simulator?

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These are quotes from people describing there feelings with ABS in GT5.
As long as you use the ABS in GT5, trying to paying too much attention on braking control is overall a worthless effort in my opinion. The reason is that the ABS in this game, unlike real life systems, is able to never lock tires no matter the load on each of them and how quickly it changes.

Once you disable it (after setting up a proper braking distribution), you will have to apply proper braking techniques in order to be competitive.
True, but GT5's implementation has little to do with real ABS systems.
]I find that with ABS, I get back into bad "arcade" habits like braking too late, mashing down on the brake pedal, keeping the brakes on in turns, etc. Whereas without ABS, I need to really concentrate on treating the game more like I was in a proper car - otherwise I end up against a wall or fence somewhere. In all, I probably drive more smoothly; little slower into the corners but I apex better and have more ideal corner exits.[/B] Also I suspect that the tyres don't suffer as much, so the grip stays higher for longer into whatever competition I am in. I know that doesn't explain slower, because I am typically faster without ABS. Very likely the speed will come up with lots of practice.
The first race when you fire up GT5, always press the pedals down fully so the game picks up their full range of motion. Then make sure your brake bias is something like 3/1 front/rear. You should find that much easier, you can then tweak bias from there to your liking. 5/5 bias as it is by default just doesn't work with ABS off.
Also: you should lower the brake power in the tuning options. It defaults to 5/5, which is way too much for most cars when using a wheel & no ABS. 3/2 or 3/1 works well for road cars, 4/2 is good for the more powerful.

The default brake balance (5/5) is wrong in GT5.
Make it front-biased.
^^^THIS!!!! I''ve been doing this since day one. As sideshowfrost pointed out more front brake bias (which is how most cars are setup in real life) help keeps the car more stable upon lockup.

When GT5 was first release it was impossible to modulate without ABS (even when you've lowered and adjusted the brakes) but in one of the updates (I don't know the number but it's the one that introduced HUD-less driving), it became easier to brake without ABS even when my brake setting is around 4:2.

With 2.0 not only it's more realistic (of realistic means you can brake your Group C car hard as you head into one of the chicane on Mulsanne without instant lockup) but you'll notice a more gradual stop from any speed.

As I said GT5 with ABS off is a different game with it on. Something is just not right making the cars way to stable.
 
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These are quotes from people describing there feelings with ABS in GT5.
[/B]
Every single one lowers BB to make it easier. Surely you noticed that.

The first race when you fire up GT5, always press the pedals down fully so the game picks up their full range of motion. Then make sure your brake bias is something like 3/1 front/rear. You should find that much easier, you can then tweak bias from there to your liking. 5/5 bias as it is by default just doesn't work with ABS off.
For the second bold part, yes it does, it's just harder.

The prime question has still been ignored.
If 5/5 is not correct, and is actually 50/50 brake balance - Why do the rears not lock before the fronts?

I've yet to see anyone answer that question and retain their arguments integrity. I've yet to see someone try to explain that at all. I have to assume it's because it destroys the standpoint that BB must be lowered to be realistic. And if lowering the BB isn't realistic, then people can't taut themselves as being "the real drivers" and must accept that they too, need help to brake perfectly in a video game.
 
Every single one lowers BB to make it easier. Surely you noticed that.


For the second bold part, yes it does, it's just harder.

The prime question has still been ignored.
If 5/5 is not correct, and is actually 50/50 brake balance - Why do the rears not lock before the fronts?

I've yet to see anyone answer that question and retain their arguments integrity. I've yet to see someone try to explain that at all. I have to assume it's because it destroys the standpoint that BB must be lowered to be realistic. And if lowering the BB isn't realistic, then people can't taut themselves as being "the real drivers" and must accept that they too, need help to brake perfectly in a video game.

You Just don't get it? 5/5 is a default setting period. Even if making it lower makes it easy in your opinion fact is it still harder/ more realistic than ABS1 on. Why don't you leave ABS to 5? Why do you turn it to 1?
 
You Just don't get it? 5/5 is a default setting period. Even if making it lower makes it easy in your opinion fact is it still harder/ more realistic than ABS1 on. Why don't you leave ABS to 5? Why do you turn it to 1?
Because it's faster. ;)

But you haven't answered the question.

This conversation cannot move forward until it is answered.
Either 5/5 is truly stock, and lowering the BB is to set the brakes with an unrealistic front bias to make driving without ABS easier, or there is a good explanation as to why the rears don't lock first on most every car in the game with BB set at the stock 5/5.

I've not once said driving without ABS isn't harder then driving with it, in any way, shape, or form. So that's clearly not been the discussion.

As for realism, I'd still like to know why I need such low settings and massive front bias in order to keep the car manageable. Clearly this is the case for everyone driving without ABS, so if it's more realistic, why do the settings almost always need altered from factory settings on stock cars?

Like I said, there's a difference between "harder" and "more realistic". I don't find the braking in GT5 realistic with or without ABS, in case you're wondering.
 
Well I think CSLACR does get it. What he's saying is that 5/5 is no direct representation of braking force. If you tried to control a real McLaren F1's brakes as with your DS3, you would sure as hell be dead in a flash, similar to how 5/5 simulates it.

5/5 are just numbers. It's obvious that 5/5 is not a real measurement in the game because different cars behave differently. So each car's brakes real force in the game is unknown. Just like the spring rates, which don't add up, etc.. Whether 5/5 is accurate to the real stock car, we don't know.

Having said that, I totally agree - DS3 users and wheel users alike need to adjust the balance because it's just a game on a tv screen and it's very hard to judge. Turning down the power of the brakes on race cars, so they don't lock up from 2mm of L2 travel makes complete sense. It's too easy to press L2 or square, or even a Logitech pedal all the way, but requires a LOT of strength to press a non-assist brake in a racing car, plus you have the feel of g-force and real spatial awareness etc...
 
Well I think CSLACR does get it. What he's saying is that 5/5 is no direct representation of braking force. If you tried to control a real McLaren F1's brakes as with your DS3, you would sure as hell be dead in a flash, similar to how 5/5 simulates it.

5/5 are just numbers. It's obvious that 5/5 is not a real measurement in the game because different cars behave differently. So each car's brakes real force in the game is unknown. Just like the spring rates, which don't add up, etc.. Whether 5/5 is accurate to the real stock car, we don't know.

Having said that, I totally agree - DS3 users and wheel users alike need to adjust the balance because it's just a game on a tv screen and it's very hard to judge. Turning down the power of the brakes on race cars, so they don't lock up from 2mm of L2 travel makes complete sense. It's too easy to press L2 or square, or even a Logitech pedal all the way, but requires a LOT of strength to press a non-assist brake in a racing car, plus you have the feel of g-force and real spatial awareness etc...
That's exactly what I'm saying.👍

So if we don't always have the proper controls, realism becomes in the eye of the beholder.
I personally don't find the braking "realistic" with either ABS on or off, just different forms of video game. Until PD models brakes properly, that's the best we'll get, too.
 
Because it's faster. ;)

But you haven't answered the question.

This conversation cannot move forward until it is answered.
Either 5/5 is truly stock, and lowering the BB is to set the brakes with an unrealistic front bias to make driving without ABS easier, or there is a good explanation as to why the rears don't lock first on most every car in the game with BB set at the stock 5/5.

I've not once said driving without ABS isn't harder then driving with it, in any way, shape, or form. So that's clearly not been the discussion.

As for realism, I'd still like to know why I need such low settings and massive front bias in order to keep the car manageable. Clearly this is the case for everyone driving without ABS, so if it's more realistic, why do the settings almost always need altered from factory settings on stock cars?

Like I said, there's a difference between "harder" and "more realistic". I don't find the braking in GT5 realistic with or without ABS, in case you're wondering.

I have noticed that different cars react differently to brake bias settings, some require ridiculously forward biases in order to prevent it swapping ends in every braking zone, whilst I've yet to come across a car that benefits from a rearward bias (I've probably barely driven a hundred or so cars in the game, though.)

Usually (i.e. with every car I've tested, that I can remember), the 5/5 default will lock the rears before the fronts when I'm driving without ABS (i.e. ABS set to 0). With ABS set to anything other than 0, the bias value is largely inconsequential, since the effective bias is constantly shifting with the available grip on each corner, because of the way the game's ABS maximises the grip by preventing locking altogether.

Where is the evidence that "5/5" represents a stock bias, and not, as seems more sensible and as has been reflected in my experience, 50% fore / 50% aft (which is suicide in most cars in real life, too)?
 
Well I think CSLACR does get it. What he's saying is that 5/5 is no direct representation of braking force. If you tried to control a real McLaren F1's brakes as with your DS3, you would sure as hell be dead in a flash, similar to how 5/5 simulates it.

5/5 are just numbers. It's obvious that 5/5 is not a real measurement in the game because different cars behave differently. So each car's brakes real force in the game is unknown. Just like the spring rates, which don't add up, etc.. Whether 5/5 is accurate to the real stock car, we don't know.

Having said that, I totally agree - DS3 users and wheel users alike need to adjust the balance because it's just a game on a tv screen and it's very hard to judge. Turning down the power of the brakes on race cars, so they don't lock up from 2mm of L2 travel makes complete sense. It's too easy to press L2 or square, or even a Logitech pedal all the way, but requires a LOT of strength to press a non-assist brake in a racing car, plus you have the feel of g-force and real spatial awareness etc...

I don't think we were talking about braking force but more of braking balance and 5/5 is just a default setting. With ABS1 one the effects are not that noticeable because the ABS keeps the car so stable, vs with ABS off you will notice a huge difference with the BB. As you said 5/5 is just default numbers. In my league we try to keep the brake balance low to mimic realistic braking because ABS off give you a better(realistic) experience. As you tune your car for more power you can also buy brake upgrade to change your BB to have better stopping ability. 👍 My problem with CSLACR is that he is underplaying that ABS 0 makes the braking more realistic than ABS 1 by saying we are lowering it to make it easy. It's not the case It's still harder than ABS1 on but it gives the driver a better feel for the braking system.


I have noticed that different cars react differently to brake bias settings, some require ridiculously forward biases in order to prevent it swapping ends in every braking zone, whilst I've yet to come across a car that benefits from a rearward bias (I've probably barely driven a hundred or so cars in the game, though.)

Usually (i.e. with every car I've tested, that I can remember), the 5/5 default will lock the rears before the fronts when I'm driving without ABS (i.e. ABS set to 0). With ABS set to anything other than 0, the bias value is largely inconsequential, since the effective bias is constantly shifting with the available grip on each corner, because of the way the game's ABS maximises the grip by preventing locking altogether.

Where is the evidence that "5/5" represents a stock bias, and not, as seems more sensible and as has been reflected in my experience, 50% fore / 50% aft (which is suicide in most cars in real life, too)?

Can't say it better than that. 👍
 
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I think with the exception of the apparently arbitrary brake balance adjustment, and exceptionally effective abs system, the braking is not that bad. It's definitely not the least realistic part of gt5 imho.

Abs does provide a level of stability that is harder to maintain without it on, no matter what the balance adjustment, but I don't think it does anything beyond very effectively shuffling braking force to the loaded tyre(s), and adjusting quickly to engine braking.

I would like a definite confirmation of what the balance adjustments mean, though. How far from standard can we actually adjust it? Does 10 mean double, does zero mean half? It certainly doesn't mean zero.
 
I think with the exception of the apparently arbitrary brake balance adjustment, and exceptionally effective abs system, the braking is not that bad. It's definitely not the least realistic part of gt5 imho.

Abs does provide a level of stability that is harder to maintain without it on, no matter what the balance adjustment, but I don't think it does anything beyond very effectively shuffling braking force to the loaded tyre(s), and adjusting quickly to engine braking.

I would like a definite confirmation of what the balance adjustments mean, though. How far from standard can we actually adjust it? Does 10 mean double, does zero mean half? It certainly doesn't mean zero.

The absolute power of the brakes varies slightly from car to car (as tested with 5/5 bias), changing one of the bias numbers is effectively changing the power at that axle, which in turn effects a change in bias, akin to changing the master / slave ratio of the brakes on that axle.

It is odd that zero doesn't mean zero power, and it does seem that half-power may be a good estimate for that setting (which would put 10 at 1.5 times the power).


It's a totally flawed system, anyway, because the range of possible bias ratios varies with the required total braking power (i.e. the car and tyre combination) because of the required use of low-value integers. What would be better is a single-number bias setting, in terms of percentage, to fine tune according to "weight transfer", and an overall power setting (perhaps as a percentage of stock) to fine tune to available grip.
 
I have noticed that different cars react differently to brake bias settings, some require ridiculously forward biases in order to prevent it swapping ends in every braking zone, whilst I've yet to come across a car that benefits from a rearward bias (I've probably barely driven a hundred or so cars in the game, though.)

Usually (i.e. with every car I've tested, that I can remember), the 5/5 default will lock the rears before the fronts when I'm driving without ABS (i.e. ABS set to 0).
I haven't seen that once. You do mean in a perfectly straight line, right?
As I said, if 5/5 means 50/50, just about (if not) every car in the game should be able to be driven down a straight, and then brakes applied, to a point which locks only the rears. I've yet to see a single car lock the rears first at all in a straight line though, at 5/5 BB.

With ABS set to anything other than 0, the bias value is largely inconsequential, since the effective bias is constantly shifting with the available grip on each corner, because of the way the game's ABS maximises the grip by preventing locking altogether.
No it's not. I adjust the BB on most cars I drive with ABS, and it very much makes a difference.
Also, you're describing how real ABS works. If an ABS senses lock on the rear wheels, it limits their braking force, which essentially changes the brake bias frontward until it no longer senses slip at the rear wheels and allows full braking pressure again.

And why do the tires squeal? You said "the ABS prevents locking altogether", so why do the tires squeal intermittenly under full braking with ABS at 1?


Where is the evidence that "5/5" represents a stock bias, and not, as seems more sensible and as has been reflected in my experience, 50% fore / 50% aft (which is suicide in most cars in real life, too)?
I already said. A couple times, but I guess I'll repeat it again.

First off, every car in the game, in every game mode, starts at 5/5. Why would PD model every car with 50% braking front and rear? That doesn't make any sense. (It's often said GT5 models street cars the best, including iRacing, so how'd they pull that off with such horribly wrong brake settings?)

Second off, if every car actually drove like it had 50% BB front and rear, the rears would lock way sooner then the fronts. I've yet to see any car at 5/5 lock the rear tires first at all.

So firstly, it's highly illogical. Secondly, the cars don't drive like they have a 50/50 BB.

JDMking13
I don't think we were talking about braking force but more of braking balance and 5/5 is just a default setting. With ABS1 one the effects are not that noticeable because the ABS keeps the car so stable, vs with ABS off you will notice a huge difference with the BB. As you said 5/5 is just default numbers. In my league we try to keep the brake balance low to mimic realistic braking because ABS off give you a better(realistic) experience. As you tune your car for more power you can also buy brake upgrade to change your BB to have better stopping ability. My problem with CSLACR is that he is underplaying that ABS 0 makes the braking more realistic than ABS 1 by saying we are lowering it to make it easy. It's not the case It's still harder than ABS1 on but it gives the driver a better feel for the braking system.
You just can't accept that I see things differently then you, can you?

You are lowering the BB to make it easier, you've said so yourself, and others you've quoted to back your point up have said exactly the same thing.
I never once said driving without ABS couldn't give a driver a better feel for the braking system, it most certainly could, but only if the driver doesn't get a proper feel of the system with ABS on in the first place. See the difference?
If you already feel out the braking system even with ABS on, then driving without ABS can't really improve your feel of the braking system, can it?

In fact, I've yet to see anyone that only runs with ABS off even acknowledge that braking with 100% pressure into corners isn't the fastest way to drive. So I have no choice, I know that the people claiming this don't know how to drive properly with ABS on in GT5.
If you don't know how to drive properly with ABS, you're not really qualified to say how well it works, are you?

All this "You just stomp the brake pedal and head through the corner" is complete nonsense. People make the same claims in regard to real life racing with ABS, it's not true for either.
 
One can't judge the tire indicators turning red as the only basis of lock up. it's a tire heat indicator.

When you apply the brakes WITHOUT ABS on with a default BB of 5/5 and you only see the front tires turn red before you overbrake and spin out I would say what is really happening here is weight distribution going to the front of the car so there is a large amount of weight on the fronts as you are slowing them thus heating up the front tires while at the same time weight is taken off of the rear tires while you are telling them to stop.

A lack of rear turning red in this situation can be equated to that there is hardly any weight on the tires at this point and when they get excessive brake pressure from the default 5/5 setting you spin out and lose control just as you would in real life if you were slowing at a high rate of speed and the rear tires lost traction

That is why I drive with abs off and a brake balance of 3/1 4/2 or even 2/0 on most cars in the game to get the realisim. it's not making it EASIER, it is making it more realistic.

Some people may choose to drive at 5/5 without abs and feel it's more realistic because it makes them use even less brakes to stop the car so the rear end doesn't walk out on them. But it's not realistic because they are giving up front braking ability to stop the rear from locking up and coming around. That's just not how a car is setup in real life.

The rear brakes are not equal to the front BECAUSE of the relationship of weight transfer in braking.

Ever look at a streetbike braking system? it has 2 HUGE floating front rotors with a 4 or 6 piston caliper on each and the rear is a DINKY non floating rotor with typically only a single piston caliper.

The reason for this is lets say at 80 mph you step on the rear brake lever it's pretty easy to lock up the rear tire because there is no effect of weight transfer because it's on the trailing tire and weight just wont transfer to it, it's got the same weight as it has on the rear tire moving as sitting still.

Now take the same test speed at 80 MPH and apply the front brakes really hard and start feeding some rear brakes in it's WAY easier to lock the rear because of all the weight transfer going to the front of the bike

You can break this down into cars as well. Four wheel disc = large front rotors and more pistons in the calipers and larger brake pads, the rear rotors are considerably smaller with smaller less piston caliper and smaller pads. same with combo systems. front rotors and rear drums. Stronger front weaker rear, and even on old cars with all drum brakes, LARGER front drums smaller rear drums.

I did not quote anybody because the post are SOOOO long in here so I am not hiding from anybody by not quoting them. Just trying to shed some light here about what is happening when you hit the brakes and how 5/5 is not realistic although it works ok with abs on.
 
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If you haven't seen it, and have driven with ABS on 1, I don't see how I could show you.
But you're taking "lock" to mean red tires and wheel smoke, aren't you? I'm talking about quick, intermittent squeals that indicate a slipping tire.
I think he is referring to locking up the brakes that leaves skid marks. Tire noise in sims to let you know you are pushing the tires to their limit.
It is possible to lock up the brakes in extreme cases with ABS on but it require entering into a corner extremely fast to overheat the tires. Anyone who learn to brake before entering into the corner without ABS will have no problem with ABS.
Just trying to shed some light here about what is happening when you hit the brakes and how 5/5 is not realistic although it works ok with abs on.
In most cases I have no problem with my brake bias set totally toward the back (f=0, b=10) with ABS on.
 
I haven't seen that once. You do mean in a perfectly straight line, right?
As I said, if 5/5 means 50/50, just about (if not) every car in the game should be able to be driven down a straight, and then brakes applied, to a point which locks only the rears. I've yet to see a single car lock the rears first at all in a straight line though, at 5/5 BB.
I have no clue how you never witness this. When turning ABS to zero This was one of the first things I notice.

No it's not. I adjust the BB on most cars I drive with ABS, and it very much makes a difference.
Also, you're describing how real ABS works. If an ABS senses lock on the rear wheels, it limits their braking force, which essentially changes the brake bias frontward until it no longer senses slip at the rear wheels and allows full braking pressure again.

And why do the tires squeal? You said "the ABS prevents locking altogether", so why do the tires squeal intermittenly under full braking with ABS at 1?

Again I have no clue how you do not notice the extra and fake stability you receive with ABS1 it's really confuses me.

You just can't accept that I see things differently then you, can you?

You are lowering the BB to make it easier, you've said so yourself, and others you've quoted to back your point up have said exactly the same thing.
I never once said driving without ABS couldn't give a driver a better feel for the braking system, it most certainly could, but only if the driver doesn't get a proper feel of the system with ABS on in the first place. See the difference?
If you already feel out the braking system even with ABS on, then driving without ABS can't really improve your feel of the braking system, can it?
Are you serious man, really? You are the only one that can't feel the difference with ABS in GT5. It is well known around this forum that ABS is a little wacky.

In fact, I've yet to see anyone that only runs with ABS off even acknowledge that braking with 100% pressure into corners isn't the fastest way to drive. So I have no choice, I know that the people claiming this don't know how to drive properly with ABS on in GT5.
If you don't know how to drive properly with ABS, you're not really qualified to say how well it works, are you?
Well duh but in GT5 you can do that all day with ABS 1 VS it off that my whole point of not like the ABS system in GT5

All this "You just stomp the brake pedal and head through the corner" is complete nonsense. People make the same claims in regard to real life racing with ABS, it's not true for either.
What ever man like i said search around this board many people feel just as you just stated. Obvisouly this argument is gonna go nowhere because you cannot tell the difference between ABS on/off and how much it effect the cars.


I think he is referring to locking up the brakes that leaves skid marks. Tire noise in sims to let you know you are pushing the tires to their limit.
It is possible to lock up the brakes in extreme cases with ABS on but it require entering into a corner extremely fast to overheat the tires. Anyone who learn to brake before entering into the corner without ABS will have no problem with ABS.
In most cases I have no problem with my brake bias set totally toward the back (f=0, b=10) with ABS.


Exactly man. 👍 If you are cooking your tires with ABS 1 on you are not that knowledgeable when it comes to racing.

One can't judge the tire indicators turning red as the only basis of lock up. it's a tire heat indicator.

When you apply the brakes WITHOUT ABS on with a default BB of 5/5 and you only see the front tires turn red before you overbrake and spin out I would say what is really happening here is weight distribution going to the front of the car so there is a large amount of weight on the fronts as you are slowing them thus heating up the front tires while at the same time weight is taken off of the rear tires while you are telling them to stop.

A lack of rear turning red in this situation can be equated to that there is hardly any weight on the tires at this point and when they get excessive brake pressure from the default 5/5 setting you spin out and lose control just as you would in real life if you were slowing at a high rate of speed and the rear tires lost traction

That is why I drive with abs off and a brake balance of 3/1 4/2 or even 2/0 on most cars in the game to get the realisim. it's not making it EASIER, it is making it more realistic.
This 👍

Some people may choose to drive at 5/5 without abs and feel it's more realistic because it makes them use even less brakes to stop the car so the rear end doesn't walk out on them. But it's not realistic because they are giving up front braking ability to stop the rear from locking up and coming around. That's just not how a car is setup in real life.

The rear brakes are not equal to the front BECAUSE of the relationship of weight transfer in braking.

Ever look at a streetbike braking system? it has 2 HUGE floating front rotors with a 4 or 6 piston caliper on each and the rear is a DINKY non floating rotor with typically only a single piston caliper.

The reason for this is lets say at 80 mph you step on the rear brake lever it's pretty easy to lock up the rear tire because there is no effect of weight transfer because it's on the trailing tire and weight just wont transfer to it, it's got the same weight as it has on the rear tire moving as sitting still.

Now take the same test speed at 80 MPH and apply the front brakes really hard and start feeding some rear brakes in it's WAY easier to lock the rear because of all the weight transfer going to the front of the bike

You can break this down into cars as well. Four wheel disc = large front rotors and more pistons in the calipers and larger brake pads, the rear rotors are considerably smaller with smaller less piston caliper and smaller pads. same with combo systems. front rotors and rear drums. Stronger front weaker rear, and even on old cars with all drum brakes, LARGER front drums smaller rear drums.

I did not quote anybody because the post are SOOOO long in here so I am not hiding from anybody buy not quoting them. Just trying to shed some light here about what is happening when you hit the brakes and how 5/5 is not realistic although it works ok with abs on.

This post is full of WIN, and the reason 5/5 works on ABS because the extra stability you receive from it.
 
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QUOTE=CSLACR;6249263]


And why do the tires squeal? You said "the ABS prevents locking altogether", so why do the tires squeal intermittenly under full braking with ABS at 1?



[/QUOTE]

When you step on the brakes slowly with abs on and hear the squeal it's not lock up, it's partial loss of traction.

the same thing happens in real life on standard stock cars with abs as well, you can get enough pressure to make them squeal but when the speed sensors detect the tires slowing beyond that point and lockup occurs for a split second then ABS turns on and does pedal pulsing to stop unskilled drivers from losing control, not to stop faster.

You can always stop faster by pedal modulation and not engaging the abs in real life because it's just a panic safety feature, just like in gt5 with abs on, you can stop quicker by staying out of that "squeal abs engaged range" even though can't feel the pulsing like in a real car it's basically still happening
 
I haven't seen that once. You do mean in a perfectly straight line, right?
As I said, if 5/5 means 50/50, just about (if not) every car in the game should be able to be driven down a straight, and then brakes applied, to a point which locks only the rears. I've yet to see a single car lock the rears first at all in a straight line though, at 5/5 BB.

Does pulling the handbrake cause the car to spin around when traveling perfectly straight? It depends on how level the road surface is, and if braking with all four wheels, the chances are the car will stop before it swaps ends. Rearward brake biases only really become a problem if some from of rotational force is introduced (steering input, surface slope, chassis deformation etc.), but that doesn't prove the rears aren't locking before the fronts - in fact, the very fact that a rearward bias setting (i.e. greater than the weight distribution when braking) results in handbrake-like oversteer behaviour would suggest that the rears are ovewhelmed first.

Again, in my experience, a 50/50 brake bias (0/0, 1/1, 2/2 etc.) does feel rear-biased when braking, actually to the point that I've had the revs drop in a RWD car but no tyres were actually "locked". Also remember that most road cars' brakes are heavily front biased.
No it's not. I adjust the BB on most cars I drive with ABS, and it very much makes a difference.
Also, you're describing how real ABS works. If an ABS senses lock on the rear wheels, it limits their braking force, which essentially changes the brake bias frontward until it no longer senses slip at the rear wheels and allows full braking pressure again.

It makes much less of a difference when ABS is set to anything other than 0. I'm describing how an ideal, four-channel ABS system works, (one with zero reaction time, actually) which is what the ABS system in the game is, because it doesn't rely on measurement and the reaction and actuation of mechanical parts to get the job done. The contact force on each wheel is "known" by the physics engine, and the brakes aren't physically modelled, so the braking force can be perfectly matched per wheel with no delay - every real ABS system has a response time that is greater than zero, resulting in their oscillation (see PID control.)

Now, brake bias is essentially a relative force split between the front and rear axles. GT's ABS can change the brake force applied at each corner independently, so it is essentially changing the brake bias fore/aft and left/right with much greater speed and accuracy than anything in the real world.

And why do the tires squeal? You said "the ABS prevents locking altogether", so why do the tires squeal intermittenly under full braking with ABS at 1?

Why do tyres squeal? It's sound, sound comes from vibrations. The vibrations (ultimately, at least according to theory) come from the stick-slip of the tyre with the road surface, which is occuring all the time, if certain models of friction are to be believed - squeal is resonance of that stick-slip frequency with the natural frequencies of the tyre, dependent on its construction and materials. The intensity of said resonance increases with load (although the energy can dissipate to other, less audible modes in extreme cases) and with how much the tyre is actually slipping.

Now, we should probably agree on the definition of a locked wheel. I'll state that a locked wheel has zero rotational speed. Unfortunately, the rotational speed alone isn't enough to tell how much grip we have, we need a differential slip in terms of linear velocity (i.e. across the ground), and you start looking at things like Pacejka's formula, which is pretty accurate at high speed, assuming the tyre data is correct.

Anyway, we're interested in the slip ratio and, to a lesser extent, the slip angle. The slip ratio is effectively the difference between the linear velocity of the contact patch and the car's (or the ground's) velocity, divided by the car's velocity. Basically it's a measure of how much faster or slower the tyre is spinning relative to what it "should be" for the given road speed (tyre deformation ideally taken into account). Note that the peak grip is achieved with a non-zero slip ratio, and a non-zero slip angle (a measure of the direction the contact patch is travelling relative to the direction it's "pointing"). This means two things: you need slip for optimal usage of the tyres, and that the tyres are probably going to be squealing long before the grip limit (dependent on the tyre, some squeal at the slightest provocation, others only squeal well beyond the grip limit).

In racing sims, tyre squeal is an important tool for evaluating the available grip at each corner, so the onset of squeal is often used to show the limit of grip. ABS effectively works to keep the slip ratio in the optimal region by modulating the brake pressure when the slip ratio gets too high, which would result in a loss of braking effort. Combine this with their reaction time and you'll soon realise that the slip ratio isn't going to be held constant, it's going to have to oscillate either side of the peak, resulting in that characteristic staccato sound of too much slip, followed by not enough, repeat at whatever rate the electro-mechanical assembly is capable of. GT5's ABS does not do this; the slip ratio is never allowed to exceed the optimum because the physics engine has direct and instantaneous access to the required braking forces.

To summarise: squeal doesn't mean "locking", it just means "slipping", a certain degree of which is required to extract the maximum performance from any tyre. The level of squeal is often used as a peak grip reference in sim racing. Some games squeal long before that limit, as often occurs with real tyres. GT5's ABS does not allow the threshold of grip to be breached.

I've never heard the squeal to be intermittent when braking with ABS in GT5, though.
I already said. A couple times, but I guess I'll repeat it again.

First off, every car in the game, in every game mode, starts at 5/5. Why would PD model every car with 50% braking front and rear? That doesn't make any sense. (It's often said GT5 models street cars the best, including iRacing, so how'd they pull that off with such horribly wrong brake settings?)

It's perplexing. But so are so many other development choices in the game (gear ratio screen as a quick example, or default suspension settings); it's not definitive proof of anything. Besides, with the ABS, the brake bias is determined by the weight distribution anyway.
Second off, if every car actually drove like it had 50% BB front and rear, the rears would lock way sooner then the fronts. I've yet to see any car at 5/5 lock the rear tires first at all.

So firstly, it's highly illogical. Secondly, the cars don't drive like they have a 50/50 BB.

I genuinely believe they do drive like they have a rearward bias (relative to the weight distribution). Remember the wheels don't need to lock fully in order to induce a loss in grip. You need only exceed the peak slip ratio and you're losing grip; it's essentially the reverse of wheelspin, too much and you lose grip, but it doesn't mean the tyres have to be travelling infinitely quickly for this to occur!
You just can't accept that I see things differently then you, can you?

You are lowering the BB to make it easier, you've said so yourself, and others you've quoted to back your point up have said exactly the same thing.
I never once said driving without ABS couldn't give a driver a better feel for the braking system, it most certainly could, but only if the driver doesn't get a proper feel of the system with ABS on in the first place. See the difference?
If you already feel out the braking system even with ABS on, then driving without ABS can't really improve your feel of the braking system, can it?

In fact, I've yet to see anyone that only runs with ABS off even acknowledge that braking with 100% pressure into corners isn't the fastest way to drive. So I have no choice, I know that the people claiming this don't know how to drive properly with ABS on in GT5.
If you don't know how to drive properly with ABS, you're not really qualified to say how well it works, are you?

All this "You just stomp the brake pedal and head through the corner" is complete nonsense. People make the same claims in regard to real life racing with ABS, it's not true for either.

The real bonus with ABS is that the brake bias is always optimal (at least as regards the available grip, not necessarily intended course), whereas without it, it's a compromise. Sometimes it's too forward, sometimes too rearward, and it can never account for lateral load differences, meaning the maximum applied braking force is dictated by the unloaded tyre. If that tyre locks, you can lose a great deal of the lateral grip you were relying on because you've exceeded its peak slip ratio.

This is also the reason GT's ABS has historically created severe understeer, because more braking force is naturally directed to the outer tyres, given they have more grip, so the effect is actually to yaw the car in the opposite direction to which it is being steered. Presumably an easy tweak would be to limit the ratio of brake force redistribution to limit this yaw effect, to some detriment of the rate of deceleration. No doubt updates may have tweaked / changed this behaviour, and I'm sure the higher ABS settings do this, too, to different extents - that's why a good driver can still be faster with ABS set to 1, because a good driver can manage understeer.
 
I don't say this very often but that's a great post Griffith. I think you're spot-on with the 'perfect' non-mechanical nature of GT's ABS and it's effects on the wheels/ car.
 
I apologise for the lengthy, drawling nature of it, though!

I've had a thought since, actually, and I can't be sure that GT5's ABS allows the optimum amount of slip, so it may be that it's preventing maximum braking power, too. Certainly in Prologue it was possible to brake better without ABS, with smoke pouring off the tyres, but not locking the wheels at all and still being in control! The line was finer (at least pre-2.0) with GT5, but it was still possible.

I haven't made the comparison recently, and my pedals are being temperamental so I'm too inconsistent now anyway, but I know the TCS has been improved to allow more slip than it used to when set to 1. It never used to allow enough longitudinal slip, meaning peak grip wasn't achieved, making TCS a handicap to those with good throttle control. For example, the wet AMG Nürburgring Special Events were far easier with traction control off, the car built speed quicker, maintained a higher tyre temperature and hence better grip etc. In that sense, it may be possible that the effectiveness of ABS has been improved, too.

I wonder if these tweaks are the start of some nice overhauls to GT5's physics, particularly the driving aids.
 
Just as an aside, I cannot stand driving with TCS on, it kills the power right when you need that fine throttle control to bring the car back into line (on a rwd car), and spits you back the other way into a massive tank slapper or spin. It's never felt natural to me.
 
Just as an aside, I cannot stand driving with TCS on, it kills the power right when you need that fine throttle control to bring the car back into line (on a rwd car), and spits you back the other way into a massive tank slapper or spin. It's never felt natural to me.

Hate it!!!! Don't like it in real life either....it's the first thing I turn off in a real car if it has it.
 
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