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If you want a proper sim racer buy iRacing. GT5 has to cater for the masses which include people that just want a fun game. It cannot be a full sim because a lot of people would find it too difficult and they wouldn't play the game.
Prove it.
How is it getting more realistic going to make it too difficult? Why would SRF cease to exist?
Yes we can call it a sim, not the most accurate sim, but none of the simulators are actually accurate (atleast not ones we can buy) to real life.
Problems you have.
1000 cars - Nigh on impossible to get those tuning options accurate with that many cars.
Racing Soft tyres - Why are you using racing soft tyres? Test it with comfort mediums. It is not news that the racing soft tyres have too much grip, and you would never in the real world even be able to aquire comparable tyres for that car.
Track - It isnt laser scanned, you haven't got real life weather or wind conditions.
Wrong. Realism = what the game allows not forces. You can't seriously think that if you program a SRF option in the best multi million dollar F1 sim, that it will become less realistic.If it was getting more realistic, hell yes SRF would cease to exist.
I know that exaggeration can be used to drive a point home. I do it all the time. But SRF is as similar to cheating as the moon is similar to cheese. Just pointing that out in case cheating is taken literally by anyone.Sims have braking and steering assistance on PC sims but I haven't seen anything like SRF which is just straight up cheating.
This argument has being going on here in some iteration for so long it makes my head hurt
This statement I've quoted sums it up for the xmillionth time.
GT5's primary concern isn't to sim motorsport, it's to provide a fun semi-realistic racing game for playstation users who don't have an extra cost-of-playstation stashed away for a wheel and pedals.
A racing "simulator" is like a flight "simulator." Its purpose is to "simulate" as closely as possible, and I'm not even sure they can even be classified as "games." It'd be like calling racing or flying a plane "games." You find enjoyment in it not because the company made it enjoyable with gaming aspects but because you like the thing it's simulating to begin with.
As somebody else stated it would be best to take a STOCK car with STOCK TIRES no tuning at all and compare your time on top gear test track to that very same care they tested and compare.
GT5 is far to be a sim, actually forza 4 motorsport have the best physics entires created so if do you want a real sim try Forza 4
Do you want the simulation in GT5?take a premium,stock-road car with a C2 tires,all assist'-OFF and ABS-Off,Hud-Off,use the kockpit view then drive in Green Hell with your Logitech G27(No wheel No simulation)!!!
GT5 is far to be a sim, actually forza 4 motorsport have the best physics entires created so if do you want a real sim try Forza 4
haha laugh of the day xD
Funny because it's true?
Besides GT5 being far from a sim, I think he's pretty much right.
I'm going to respectfully disagree with you on that.
Are you serious, trolling, or not consistent enough to notice the difference between a good and a bad suspension setup on RS tyres? It's measured in seconds per lap on any car that is fast enough to reach the tyres' limits.In GT, when you throw race tires on a car, it basically becomes a race car. There is no need to optimize suspension to get max grip.
Err, that's what slick tyres tend to do. Putting slicks on a normal street car and then driving it hard would produce first seriously increased cornering speeds and then either a rollover or snapped suspension parts due to sheer grip, which one comes first depends on the car.The point was, RS tires are crazy in GT5 because they (like all tires) supply magic grip just by being put on the car.
Yes. Have you ever been able to lower your lateral grip through suspension settings? I've never seen it happen. Cars always have the same lateral grip, and it depends only on tires.Are you serious
And those speeds would be sensitive to the suspension set up. Not completely independent of them. It seems that all suspension does in GT5 is affect stability.Putting slicks on a normal street car and then driving it hard would produce first seriously increased cornering speeds
Guess that's why they call it the real DRIVING simulator. The driving physics is obviously the thing they focus most on, while things like suspension settings etc is not as detailed. So is it a driving simulator? Yes. Is it a tuning simulator? Not that much.
I've been reading other comments from other sites from users saying FM4's physics surpassed GT5's physics is this true? If it is then GT needs to step it up.
...but if you keep a road car on stock tires, or only go one grade up, while pairing it with only some light mods in the other categories, it really can be quite impressive while still feeling "analog" enough![]()
Everyone has missed the point. The point was, RS tires are crazy in GT5 because they (like all tires) supply magic grip just by being put on the car.