Can't go back to GT6 after playing AC

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IMO the amount of oversteer in the F40 in GT6 is unrealistic and when you combine it with the illogical brake release oversteer in every single car it makes for a back end that's more difficult to control at first but with the very forgiving tire physics, once you get a handle on it it's quite easy. I find the key to speed in GT is quite simple, mainly timing the brake release oversteer to create the maximum rotation at the proper time and modulating the throttle if necessary to control the car. Suzuka Star is currently testing all the premiums on Comfort Hards with a DS3 and outside of a few of the most powerful cars, he's not having much trouble being consistent. I've tried 30 or so cars myself, right up to the FXX and Veyron on CH tires with little difficulty.

I find AC very easy to drive until you get near the limits of the car and then you are balancing on a knife edge to maintain control and forward momentum. If the potential of a given car/track combination is 1:22, running 1:24's is relatively simple in any car and that's how it would be in real life if you have the proper skills. But running consistent 22's that's a different matter altogether. All the subtle inputs in throttle/steering/brake/weight shift/tuning all seem to be more active at the limit in AC, whereas in GT they seem muted.
I too have played around with some fairly powerful cars (like the 458 Italia) on cs tires and it's not necessary bad, but can be difficult to push the limits and keep the nose pointed in the right direction.

I amuse myself by taking stock cars and running comfort tires just to see. Surprisingly most feel better than with sport hard.

I am looking forward to building a system that will hand let AC so I can draw my own conclusion of the physics.
 
IMO the amount of oversteer in the F40 in GT6 is unrealistic and when you combine it with the illogical brake release oversteer in every single car it makes for a back end that's more difficult to control at first but with the very forgiving tire physics, once you get a handle on it it's quite easy. I find the key to speed in GT is quite simple, mainly timing the brake release oversteer to create the maximum rotation at the proper time and modulating the throttle if necessary to control the car. Suzuka Star is currently testing all the premiums on Comfort Hards with a DS3 and outside of a few of the most powerful cars, he's not having much trouble being consistent. I've tried 30 or so cars myself, right up to the FXX and Veyron on CH tires with little difficulty.

I find AC very easy to drive until you get near the limits of the car and then you are balancing on a knife edge to maintain control and forward momentum. If the potential of a given car/track combination is 1:22, running 1:24's is relatively simple in any car and that's how it would be in real life if you have the proper skills. But running consistent 22's that's a different matter altogether. All the subtle inputs in throttle/steering/brake/weight shift/tuning all seem to be more active at the limit in AC, whereas in GT they seem muted.

I was talking about GT5. I don't know what is situation in GT6 because due to framerate i decided to skip it.

My main issue is that F40 is MR and like almost all MR you should watch out for lift off oversteer as basic physic tells you to when you suddenly stop pressing on gas stopping rush of weight to increase grip on rear wheels. IDK i never driven F40 irl but F40 as i heard isn't some magic car that doesn't have issues such as lift off o.

Naturally i also don't think overrepresenting it like in Ford GT case in GT5 (which was ridiculous) is also a way to properly "fix" it.

IDK if this is tyre grip issue (as car has more grip that it should) which could happen considering AC themselves like i said already say on their site that they don't simulate older compounds (F40 is from 87') precisely thus they gave it much better compound than it should. Maybe weight issue but i don't think it is true as it is way easier to find out (data from man).

I think it will be interesting to see what AC devs will come up when they will give us to drive Yellowbird.

As highpower rear engine rear wheel powered car on older compounds lift-off oversteer should be major problem to deal with when driving this car so we will see if there is a problem with l.o.o.

edit:

It should be said that GT5 physic model is not perfect which is self-explenatory or most people here. I am just using GT5 to point problem in AC

edit2:

on side note, i would kill for 959 in this game. **** EA and Porshe with their exclusivness ********.
 
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Uber ********. It only happens when you are playing with slicks. F40 + S1 tyres is harder to drive than in AC because of what you said. And it is mostly for all cars. Try older cars like RUF Yellow on N2-N3 and try to tell me you are not using throttle in corners.

Quite frankly i was surprised how few cars in AC felt so easy to drive coming from GT5. I mean for example mentioned F40. Battle with Lift off oversteer was major problem in GT5 where in AC it's like i am glued to road in F40. I don't know if this is due to better compound of tyres (AC devs mentioned they don't simulate older tyres well) or that one of those models isn't really properly simulated.

You should try at least once a replica build of F40 :) The closest tire in GT6 is CS tire ( still a bit higher in lateral grip IMO - somewhere between CM and CS, but good enough ). Drive the replica at Red Bull Ring, Tsukuba ( aim for real life record ), and Suzuka ( aim to beat the record ). Granted, it won't beat PC sim experience, but at least it gives the closest possible rendition in GT6 ( no power upgrade/ with cats, full weight ) Let me know about how the diff locks/reacts compared to Assetto Corsa, the real F40 has 60% lock rear ZF LSD with medium preload.

Ferrari F40 '92 ( Real World Setup version ) EU Market
AUTO Motorsport Mag 1989 Review Version

Special Build Replica with Real World Setup Ferrari F40 '92 EU Market AUTO Motorsport Mag 1989 Review Version
Comfort Soft to Sports Medium




CAR : Ferrari F40 '92
Tire : Comfort Soft to Sports Medium


Specs - No Power Upgrade

Horsepower: 471 HP / 478 PS at 7000 RPM
Torque: 425.2 ft-lb at 4000 RPM
Power Limiter at : 100%
Weight: 1254 kg ( Auto Motorsport tested curb weight with full tank 120L and all fluids )
Ballast : 142 kg
Ballast Position : 16
Weight Distribution : 39.2 / 60.8 as in real life ( curb weight with full tank and all fluids - closer to 38/62 with driver )
Performance Points: 535

Specs - No Power Upgrade - No Fuel Curb Weight
Horsepower: 471 HP / 478 PS at 7000 RPM
Torque: 425.2 ft-lb at 4000 RPM
Power Limiter at : 100%
Weight: 1169 kg ( weight figure without fuel, calculated based on 0.711kg for 1 litre of fuel and 1254kg on 120L full tank )
Ballast : 57 kg
Ballast Position : -13
Weight Distribution : 42 / 58 as in real life ( without fuel )
Performance Points: 540

NO CATS Specs Option 1 ( Isometric Exhaust Manifold + High RPM Range Turbo Kit )
Horsepower: 513 HP / 520 PS at 6800 RPM
Torque: 451.5 ft-lb at 4500 RPM
Power Limiter at : 98.4%
Weight: 1254 kg ( Auto Motorsport tested curb weight with full tank 120L and all fluids )
Ballast : 142 kg
Ballast Position : 16
Weight Distribution : 39.2 / 60.8 as in real life ( curb weight with full tank and all fluids - closer to 38/62 with driver )
Performance Points: 547


NO CATS Specs Option 2 ( Isometric Exhaust Manifold + Intake Tuning )
Horsepower: 513 HP / 520 PS at 7000 RPM
Torque: 468.5 ft-lb at 4000 RPM
Power Limiter at : 98.9%
Weight: 1254 kg ( Auto Motorsport tested curb weight with full tank 120L and all fluids )
Ballast : 142 kg
Ballast Position : 16
Weight Distribution : 39.2 / 60.8 as in real life ( curb weight with full tank and all fluids - closer to 38/62 with driver )
Performance Points: 548


NO CATS Specs Option 1 ( Isometric Exhaust Manifold + High RPM Range Turbo Kit )
No Fuel Weight

Horsepower: 513 HP / 520 PS at 6800 RPM
Torque: 451.5 ft-lb at 4500 RPM
Power Limiter at : 98.4%
Weight: 1169 kg ( weight figure without fuel, calculated based on 0.711kg for 1 litre of fuel and 1254kg on 120L full tank )
Ballast : 57 kg
Ballast Position : -13
Weight Distribution : 42 / 58 as in real life ( without fuel )
Performance Points: 553


NO CATS Specs Option 2 ( Isometric Exhaust Manifold + Intake Tuning )
No Fuel Weight

Horsepower: 513 HP / 520 PS at 7000 RPM
Torque: 468.5 ft-lb at 4000 RPM
Power Limiter at : 98.9%
Weight: 1169 kg ( weight figure without fuel, calculated based on 0.711kg for 1 litre of fuel and 1254kg on 120L full tank )
Ballast : 57 kg
Ballast Position : -13
Weight Distribution : 42 / 58 as in real life ( without fuel )
Performance Points: 554



GT AUTO
NO Oil change
Wheels : Stock
Car Paint : Rosso Corsa



Tuning Parts Installed :
NO Cats replica power :
Optional High RPM Range Turbo Kit + Isometric Exhaust Manifold -- see notes for more details.
Optional Intake Tuning + Isometric Exhaust Manifold -- see notes for more details.

Suspension Fully Customizable Kit
Fully Customizable Dog Clutch Transmission
Adjustable LSD
Weight Reduction Stage 3
Window Weight Reduction



Suspension - Eibach ERS Springs with Street/Track Tuned Damper and Real World Alignment
Front, Rear

Ride Height: 101 101 - standard - Alternate Ride Height F/R : 63 56 ( lowest ), 115 115 ( high ) and 81 101 ( track lowered)
Spring Rate: 8.25 12.00 - Alternate High Speed Track Oriented Spring Rate F/R : 12.00 12.00
Dampers (Compression): 7 7
Dampers (Extension): 7 6
Anti-Roll Bars: 4 4
Camber Angle: 0.5 1.8
Toe Angle: 0.33 0.33



Suspension - Eibach ERS Springs based on stock F40 spring ratio with Street/Track Tuned Damper with
Real World Alignment and Ride Height based on Best Motoring Tsukuba Battle driven by Motoharu Kurosawa

Front, Rear

Ride Height: 81 81 - Best Motoring Battle
Spring Rate: 8.04 11.61 - Based on factory F40 spring rate ratio
Dampers (Compression): 7 7
Dampers (Extension): 7 6
Anti-Roll Bars: 4 4
Camber Angle: 0.5 1.8
Toe Angle: 0.33 0.33

Ferrari F40 US Edition Technical Manual Alignment Range :
Camber Angle : 1.10 1.0 ( Front Camber Range : -1.16 +/- -1.50, Rear Camber Range : -1.0 +/- -1.33 )
Toe Angle : 0.20 0.33 ( Front Toe In Range : 0.20 +/- 0.33, Rear Toe In Range : 0.33 +/- 0.46 )



DOG CLUTCH TRANSMISSION - Corrected EU Market AUTO Motorsport Mag 1989 Review Version Ratio Gear Set and Final
Install all power parts
Set Default
Set Final to 4.000
Set Auto Max Speed to 310kmh / 193mph
Adjust each gear :
1st 2.769
2nd 1.722
3rd 1.227
4th 0.963
5th 0.767
Final Gear : 3.620
Optimum Shift Point : 7400-7700 RPM ( as in real life )



LSD -ZF Self Locking LSD with 60% Lock and Medium Preload - AUTO Motorsport Mag 1989 Review Version
Initial Torque : 30
Acceleration Sensitivity: 36
Braking Sensitivity: 36

Alternate LSD Setup for looser handling :

Initial Torque : 27
Acceleration Sensitivity: 36
Braking Sensitivity: 36

or

Initial Torque : 20
Acceleration Sensitivity: 36
Braking Sensitivity: 36


OPTIONAL LSD SETUP F355 Spec :
LSD -ZF Self Locking LSD with 45% Lock and High Preload
Initial Torque : 40
Acceleration Sensitivity: 27
Braking Sensitivity: 27

Alternate LSD Setup for looser handling :

Initial Torque : 37
Acceleration Sensitivity: 27
Braking Sensitivity: 27

or

Initial Torque : 17
Acceleration Sensitivity: 27
Braking Sensitivity: 27



Brake Balance:
7/6 ( personal BB) or for ABS 0 wheel : 6/4, for ABS 1 7/6 or feel free to use your preferred brake balance.

Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 7/6 brake balance as starting point.



Notes :
Ferrari F40, the last great Ferrari IMO, no electronics aids, just pure man and machine :)

This car is one of my most favorite ride in GT5 and GT6, and it's well known for it's inaccuracy in terms of stats and stock setup.

I made this special replica build with the main goal of correcting the mistakes and make it handle more like a Ferrari, whatever that means :P

First of all, there are 2 region market for Ferrari F40, Europe and US. Both has distinctive setup from power, weight to gearing.

The EU market has much lighter dry weight and comes with lift kit/variable ride height suspension system from factory, with lower final gear and slightly different 2nd and 5th gear :)

This replica is a representation of EU F40 with lift kit, EIBACH ERS springs installed and further based on specification from Auto Motorsport Magazine review back in February 1989. There are some differences to the earlier version replica I have built, mainly the weight, gearing and LSD. I have used LSD profile from F355, this time I have the correct data with 60% lock LSD. For gearing, the Auto Motorsport Mag version although uses different values, also achieved the exact speed/accceleration/top speed and rpm /speed figure on each gear as the other 2 version have posted. The other 2 replica earlier gearing was based on Ferrari owner's club and manual reports, while this one is based on magazine review.

The power of EU F40 from dyno reports with cat installed of 471HP / 478PS / 478CV with curb weight as measured and reported by Auto Motorsport Magazine = 1254kg / 2763.81 lbs and 39.2/60.8 weight distribution. This is curb weight with full fluids and full tank of fuel ( 120L ) - without driver. With a driver, the weight distribution will shift closer to 38/62.
Gross Vehicle Weight ( GVW ) as reported is 1430kg ( max operating weight with driver + passenger + cargo).

Some EU F40 do not have cats installed, usually the early years model, these non Cats F40 has been reported to have in excess of 500HP, some even dynoed with close to 520PS or 513HP.

To achieve the power figure of non cats EU F40, I decided to include 2 optional upgrades path, one uses high rpm range turbo kit and exhaust manifold, the other intake tuning and exhaust manifold. The specs are listed above.

For suspension, I have used EIBACH ERS springs at 8.25kg/mm front and 12.0kg/mm rear, maintaining spring ratio for the stock F40 spring rate, as the stock value can't be achieved. Damper setup for street and track, with ARB set for balance. Toe and camber has been setup with real world alignment values, based on F355 alignment which from report share similar alignment with F40 - closest information I can get :)

An alternate spring rate at 12kg/mm front and rear also provided, this is more oriented for high speed cornering and sweepers.

The real Ferrari F40 has ZF Self Locking LSD, based from Auto Motorsport review specs, the rear LSD has 60% lock, I have tuned likewise, with medium preload. The previous replica LSD which uses specs from Ferrari F355 with 45% lock and high preload also listed as optional.

The corrected EU F40 ratios and final based from the Auto Motorsport mag also able to replicate top speed of real F40 at 324kmh/201mph, furthermore, the rolling acceleration time and vehicle speed at 5th gear 1000rpm has been closely replicated - similar to the tested reports from the magazine.

Various test results from Auto Motorsport mag :

60kmh-100kmh in 4th gear rolling acceleration : 6.3s
80kmh-120kmh in 5th gear rolling acceleration : 8.5s
5th Gear speed at 1000 RPM : 43.5kmh

F40 speed on each gear at about 7400-7700rpm optimal shift point :
1st 90kmh
2nd 144kmh
3rd 201kmh
4th 255kmh
5th 321+kmh

Feel free to try it at SSR7 :)

The F40 was extensively tuned/tested at Ascari, Tsukuba, Spa, Bathurst, Nordschleife, SSR7, Apricot Hill, Brands Hatch GP and Willow Springs.

I also managed to replicate the real life lap time of F40 at Tsukuba, done on Best Motoring at 1:03.73. The car easily do 1:02s comfort soft - slightly quicker than the US F40, as it should :D

Another real life at Suzuka record 2:25.27 in real life can easily be replicated. I managed 2:21.175s on 1st lap.


ENJOY :cheers:



Real life vs GT6 Ride Height :

F/R 115mm / 115mm GT6 vs High Setting Lift Kit

View attachment 156919
View attachment 156928


F/R 101mm / 101mm GT6 vs Standard Lowered Setting Lift Kit

View attachment 156921
View attachment 156914


F/R 81mm / 101mm GT6 vs Track Lowered Setting Lift Kit

View attachment 156918
View attachment 156915


View attachment 156931
View attachment 156911


F/R 63mm / 56mm GT6 vs Dropped F40

View attachment 156906
View attachment 156910


AUTO MOTORSPORT Feb '89 Scan
View attachment 168536

UPDATE : Added weight figure without fuel, calculated from 120L full tank with 0.711kg = 1 litre of fuel. Weight without fuel is at 1169kg, very close to 1170kg :) Weight distribution at 42/58 without fuel. I have also added new suspension setup based on stock factory Ferrari F40 spring rate ratio, this is the lowest / closest to stock value possible, this setup has ride height based on Best Motoring F40 Tsukuba Battle as driven by Gan-San aka Motoharu Kurosawa, the F40 won the race :D. Ride height at 81mm / 81mm, visually matched :cheers: The F40 with no fuel and Best Motoring ride height + stock spring rate ratio, managed flat 1:42s at Red Bull Ring on Comfort Soft in 1st lap ( cold tires ) :eek:

UPDATE 1.09 : Added Ferrari F40 US Edition Tech Manual Alignment Range, highly recommended to be used as a base to start.
 
Is there any issues of inconsistent physics, like sudden loss of grip, in ability to take a corner at nearly the same speed between laps, online vs off?
 
I've been playing A:C for awhile. But dear god. Going to GT is just weird. Like i feel no sensation of speed. My G27 feels funny to on GT :lol:
 
Is there any issues of inconsistent physics, like sudden loss of grip, in ability to take a corner at nearly the same speed between laps, online vs off?


I don't notice any difference between offline and online.
 
Is there any issues of inconsistent physics, like sudden loss of grip, in ability to take a corner at nearly the same speed between laps, online vs off?
Contrary to popular belief in some of the other sub forums, having different physics between offline and online is not the golden standard in sim-racing land (or even arcade racing land :sly:). Only one particular developer screws that up.
 
Contrary to popular belief in some of the other sub forums, having different physics between offline and online is not the golden standard in sim-racing land (or even arcade racing land :sly:). Only one particular developer screws that up.
Yeah gt screws that up heavily.

Thanks @Wiz that was the answer to my $1800 ?
 
Actually I don't mind switching between GT and AC at the moment.. they got different qualities. But when AC develops online to something more fully functioning I'll probably be stuck. :)
 
Gt physics are irritating due to the unpredictability of what the car will do.

Honestly, the first race last night went amazing, no wierd losses of traction. After that it was down the toilet. All over, sudden loss of grip, more grip than normal. Boost was off. Time to buy some PC parts!
 
Once you fiddle with the FFB on AC to get it tuned to work best with your wheel and how much feedback you want from bumps, the road, tire slip etc, then go back to GT you realize your wheel is capable of so much more than you get from GT and it becomes harder to go back and forth.
 
I made a decision to move from console based sim racing to PC based. The principal reason was that I didn't like being held hostage by the console manufactures and what sim equipment they would support. I have a Playseat, with a CSR-E, CSP V2, and CSS-SQ. Microsoft introduced the XOne and the CSR-E isn't compatible even though it was certified for X360 and Forza 4. Sony has introduced the PS4 and there is no indication that it will support the CSR-E. In addition I want to go to three screens and don't like the idea of having to buy three consoles.

I built a computer and purchased Assetto Corsa. I've been really impressed with the driving experience and look forward to becoming more involved.

I have tactile mounted on my rig and just ordered SimVibe and look forward to trying the advanced tactile feedback.

I will post further on my reactions.
 
I made a decision to move from console based sim racing to PC based. The principal reason was that I didn't like being held hostage by the console manufactures and what sim equipment they would support. I have a Playseat, with a CSR-E, CSP V2, and CSS-SQ. Microsoft introduced the XOne and the CSR-E isn't compatible even though it was certified for X360 and Forza 4. Sony has introduced the PS4 and there is no indication that it will support the CSR-E. In addition I want to go to three screens and don't like the idea of having to buy three consoles.

I built a computer and purchased Assetto Corsa. I've been really impressed with the driving experience and look forward to becoming more involved.

I have tactile mounted on my rig and just ordered SimVibe and look forward to trying the advanced tactile feedback.

I will post further on my reactions.

Yes that stuff gets annoying on consoles. PC's a far better alternative.

Bro, if I had 2000-somethin dollars just lying around, I'd get a PC and sim rig without the blink of an eye.

Post pics soon. 👍
 
Yes that stuff gets annoying on consoles. PC's a far better alternative.

Bro, if I had 2000-somethin dollars just lying around, I'd get a PC and sim rig without the blink of an eye.

Post pics soon. 👍
Yes. I'm looking at about $1800 in parts just for the PC I want to build. I have a creative way to do it sooner rather than later, the way consoles are ticking me off lately, it sounds better and better. Will definitely post pics and specs once built out.
 
One of the first things I comment on comparing Assetto Corsa and GT6 is the H shifter function. I have a Fanatec CSS SQ shifter and CSP v2 pedals.

It was always frustrating to manual shift in GT6 as it would routinely miss shift even when exerting care in shifting. I have driven stick shift cars all my life and am used to shifting.

Assetto Corsa is a major improvement not only does it shift fast and accurately it doesn't miss shift unless I make a mistake. In addition the clutch is more than an on/off switch giving more control in starts and engine braking.
 
I have asseto corsa, but I didn't play it a lot for various reasons:
-The content in GT6 is actually amazing compared to AC
- The online in AC: Hard to find many racers, and most of the time there is only one room with some people, so you don't get to choose in which one you want to go..
Talking about physics, it's not big deal with GT6: I find it very good and the experience is way better with the physics if you race with clean persons. Yes AC physics are better, no doubt. But I mean.. OK :P
I feel lots of potential in AC, but it just needs more content, more things to do Imo..
 
I have asseto corsa, but I didn't play it a lot for various reasons:
-The content in GT6 is actually amazing compared to AC
- The online in AC: Hard to find many racers, and most of the time there is only one room with some people, so you don't get to choose in which one you want to go..
Talking about physics, it's not big deal with GT6: I find it very good and the experience is way better with the physics if you race with clean persons. Yes AC physics are better, no doubt. But I mean.. OK :P
I feel lots of potential in AC, but it just needs more content, more things to do Imo..
I tend to view AC as exactly what it is...early access and not a complete game. A small dev team with a relatively tiny budget isn't going to produce anything that will rival GT or Forza in terms of scope and ambition, nor do they intend to at this point. They do one thing incredibly well though IMO, they make it extremely fun to drive cars with a wheel, so much so that I actually enjoy solo driving in in AC whereas I couldn't stand it in GT. I hope they continue to work on the title and add more cars and tracks and the online community really takes off and I'm willing to support their work with my $$$$ in the meantime. It's well worth the $30 I paid for it even in it's current state IMO.
 
I e
I tend to view AC as exactly what it is...early access and not a complete game. A small dev team with a relatively tiny budget isn't going to produce anything that will rival GT or Forza in terms of scope and ambition, nor do they intend to at this point. They do one thing incredibly well though IMO, they make it extremely fun to drive cars with a wheel, so much so that I actually enjoy solo driving in in AC whereas I couldn't stand it in GT. I hope they continue to work on the title and add more cars and tracks and the online community really takes off and I'm willing to support their work with my $$$$ in the meantime. It's well worth the $30 I paid for it even in it's current state IMO.
I understand your opinion, and I have a different one. I can not stand running laps alone if it isn't for a competition or to improve for an event. Running in AC is more enjoyable with the sounds, physics and all.. But GT6 is also very enjoyable for me and they both have good driving physics. I like them both but I have a preference for GT6.
 
Hot lappin, weather done in real life or a game, is one of the most underrated joy known to motorheads worldwide.

If you're not doing it already, you're not connecting with your car on a personal level. :)
 
I e

I understand your opinion, and I have a different one. I can not stand running laps alone if it isn't for a competition or to improve for an event. Running in AC is more enjoyable with the sounds, physics and all.. But GT6 is also very enjoyable for me and they both have good driving physics. I like them both but I have a preference for GT6.

You should try the new Miura mod with a properlly configured wheel and then tell me again how good are GT 6's physics.
I know now in GT6 wheel feels like a toy wheel for kids.
 
After playing about 2 hours of Assetto... GT6 feels like a kids toy, I don't even have the graphics or G27 optimized yet (hint maybe for some help ;)

To say the least, I am very happy to be able to play PC sims!
I know how you feel.:lol:

I have played with various settings but kind of settled into kerbs at 0, slip and road around 20, braking fully linear (straight line) and I don't think I touched anything else. Kerbs at 0 doesn't mean you get no curb feel it just means you get the unenhanced, stock feel programmed into the game. FFB strength in the main menu at 80 for me and most cars in game around 100. I used the FFB Clipping Tool to sort out my feedback and the 80/100 combo seems to give me good weight and feedback without clipping. If you set to 100 in the main menu instead of 80 like me, the FFB clipping tool will give you an exact number to plug into the FFB setting in the car tuning menu. Don't forget to turn damping off in both the main menu and in the game, because default in the game is on. Play around with it to see how it feels and watch the effect it has on the FFB Clipping meter. Also don't forget to save the setting for each car as a "tune" even if you don't actually tune the car, that way it'll be ready to load with the push of a button next time you visit that track. You can also copy and paste if you want from one track to the other and rename it or use the "tune" from the other track. Your choice.

See also this post.
 
After playing about 2 hours of Assetto... GT6 feels like a kids toy, I don't even have the graphics or G27 optimized yet (hint maybe for some help ;)

To say the least, I am very happy to be able to play PC sims!
hehe, after having a week of withdrawal without 'driving', I was sorely tempted to load up the ps3 and GT, but resisted. TBH, I did go back to GT after a few days of Driveclub and GT felt so much like a kids game. People who come onto these boards and start trashing sims like AC are really no more than trolls. The evidence is clear and indisputable, AC is in a different class (hopefully followed soon by PCars) and any attempts to compare with console 'games' is quite frankly childish hubris. The real life experience of a 'sim' says it all far better than any words can do. I'd offer to help with the graphics, but I'm just as clueless, sorry.
 

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