Car Wash

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What a pointless thread...

I'm sorry but who really cares if there's a car wash in the game? I'd rather they just cleaned themselves after a race...

Though it would be good if there was a damage repair shop in GT5 (not too expensive, just about the price of an oil change for minor damage, or 1000Cr for a totalled car)
 
What a pointless thread...

I'm sorry but who really cares if there's a car wash in the game? I'd rather they just cleaned themselves after a race...

Though it would be good if there was a damage repair shop in GT5 (not too expensive, just about the price of an oil change for minor damage, or 1000Cr for a totalled car)

I agree with you. This isn't the most important thing. Actually every thread is asking questions, while I think we just have to wait for previews and other stuff...:)
 
if you wanna get technical, all drag is "pressure", so it gets confusing. ... I guess its just terminology
I (just about) refrained from bringing that up, as it is kind of implicit, but I was indeed having trouble with the terminology...
It seems to bridge disciplines, you actually do have to learn a new language! :)

You seem to know a bit about pipe flows though ;) I didn't know what an orifice plate was until I started studying fluid dynamics. :p
A bit, I s'pose; having to spec' pumps for a given job is Chem' Eng' "bread-and-butter" :indiff: Sadly, it's about as tedious as pressing buttons..!

It'd be pretty cool to be able to modify your car in GT5 with "tunnel testing". Pop a certain wing on, see what it does, pop some fins on in certain places, see how it reacts.
This would be a great feature, but the wind tunnel for most people would just be "eye candy" as I doubt it would be fully functional (I guess you've tried to model / simulate one?) - in Live for Speed, a simple numerical readout shows the drag vs. lift of each component in the flowstream - this could be supported graphically for the numerically challenged (such as myself!) and would be more than adequate, I think.

EDIT: Oh, and if you think that vortex is big...
Makes the rule changes in F1 to allow for easier overtaking look trivial by comparison!

What a pointless thread...

I'm sorry but who really cares if there's a car wash in the game? I'd rather they just cleaned themselves after a race...

Though it would be good if there was a damage repair shop in GT5 (not too expensive, just about the price of an oil change for minor damage, or 1000Cr for a totalled car)
I agree with you. This isn't the most important thing. Actually every thread is asking questions, while I think we just have to wait for previews and other stuff...:)

Well, yes and no; "auto-clean" could easily be an option somewhere - problem solved?
As for damage, those costs sound fine for a base level, but it should scale with the "value" of the car in question, as this may be an approximate measure of the complexity of the car and the relative cost of materials / (re)manufacture involved. Of course, if you can afford that multi-million-credit LMP, you should also be able to afford to maintain and, god forbid, repair it... :crazy:

And it is rather difficult to follow progress in these threads at the moment; should all settle down in a month or so, mereckons.
 
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its not like cars just SPIN frantically and become magically clean.

Yes they do - if you spin it really really quickly all the dirt falls off... and also - the air moving over the car as it spins buffs the car really shiny...

You should try it at home!!

C.
 
I agree with you. This isn't the most important thing. Actually every thread is asking questions, while I think we just have to wait for previews and other stuff...:)

Well I certainly don't think the thread is pointless. I do agree that a car wash isn't the most important thing on my list for GT5 as some type of damaged modeling my numero uno. Funny thing is when a feature has been a part of game series and is suddenly eliminated, gamers ask for the feature back at some point. Two features, mentioned in this thread, I would love to have back: racing modification and GT1's gear ratio setup screen.

Back to the car wash, as someone mentioned, get rid of the spinning. I wouldn't trade that for a GTA IV drive thru type though. I rather see animated team members spraying, soaping, rinsing and drying the car... of course, totally skippable at the player discretion.
 
I (just about) refrained from bringing that up, as it is kind of implicit, but I was indeed having trouble with the terminology...
It seems to bridge disciplines, you actually do have to learn a new language! :)
Yeah, sorry about the terminology, I guess when you hear these words every day they become 2nd nature and you forget, I should have clarified :)


This would be a great feature, but the wind tunnel for most people would just be "eye candy" as I doubt it would be fully functional (I guess you've tried to model / simulate one?)
Highlight spoiler to see boring Aerodynamics ramblings :p
You mean simulate something myself? There's a whole field of study called computational fluid mechanics (CFD), it gets pretty complicated. At the moment there is no "theoretical" way to calculate fluid flows 100% accurately. You just use approximations based on how accurate you need the results. The simplest approximations let you do calculations by hand, and will probably get you within about 10 to 20% of what's actually happening (depending on how complex the shape is, how much of the flow is turbulent, etc, probably for a complex shaped car, you'd expect less than 30% accuracy). The next stage of complexity requires a computer, and would take a modern PC a few seconds to solve, you'd get probably within 5-10% of what's happening, assuming a simple shape, but a complex object like a plane or car you'd still be pretty far off. Then you can do full CFD, assuming you do it right, this can get you within a few percent, and for a whole car would take a modern computer a long time to solve (anything from days to weeks). When we want to do CFD like this we usually use our "supercomputers", which are often just 20+ PCs in a cluster, it still takes several hours to solve. But after all that, its still not accurate, because no theory exists to determine transitions, especially if things are vibrating, it becomes very hard to predict what's actually happening, unfortunately this is usually the case with cars and even planes :p

That's why wind tunnels still exist, we haven't gotten to a point where we can actually determine 100% what's going on with computers. Even though real, rational answers exist in aerodynamics, the maths is beyond comprehension, so we usually just use probability to get an estimate. You even have people doing phds on how wind tunnels aren't accurate enough.

Any sort of virtual wind tunnel in any game would just pump out numbers which people have found through testing (or by guessing!), buts thats how the on-track aerodynamics work anyway, so it'd still be pretty cool to have it and see how what you're changing is changing the way the car behaves (or at least how the game inteprets how the car should behave). You could go to the extreme and try and design crazy stuff like a car that people can't draft you because your form drag is so small. ;)

Well, yes and no; "auto-clean" could easily be an option somewhere - problem solved?
As for damage, those costs sound fine for a base level, but it should scale with the "value" of the car in question, as this may be an approximate measure of the complexity of the car and the relative cost of materials / (re)manufacture involved. Of course, if you can afford that multi-million-credit LMP, you should also be able to afford to maintain and, god forbid, repair it... :crazy:

And it is rather difficult to follow progress in these threads at the moment; should all settle down in a month or so, mereckons.

Actually, paying to repair damage would probably be good enough to account for cleaning costs... as you drive you could accumulate "damage" in the form of dents, dirt, things rattling loose, etc. Those are all things that affect real racing and would be quite at home in GT. Generally in motorsport you just assume everything is going to wear out, so unless you completely smash your car, most things are just every day costs any racing team would expect to be paying. Every part on a race car (or even a street car used for racing) is only designed to last a certain number of hours of racing, compared to street cars which are designed to last for years and years.
 

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