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Now this is intuitive thinking, I like this a lot, interactive career mode. How would you control the online idiots who drive stupidly to ruin other peoples races though?
You couldn't..
Now this is intuitive thinking, I like this a lot, interactive career mode. How would you control the online idiots who drive stupidly to ruin other peoples races though?
Online career mode is a terrible idea.
Online career mode is a terrible idea.
Only the very good would ever win races. That's stupid.
That's one thing A-Spec is missing. You basically enter a race and win. It's the looming possibility of defeat that make racing worth doing at all.
I think most people enter A-Spec events with a more overpowerd vehicle for the straight win. And overpowered could relate to any number of modifications. I think the difficulty level is left up to the player. If A-Spec had more regulations set for the events, I'm sure they'd be just as competitive as any online room - without the annoyance of random variables presented by actual people.Totally Agree! Seriously, do you have to win everything every time you play? Does every real world driver win every race they enter? Its called a career, win some lose some, and you continue. And its not like you would be racing the best of the best every time you enter a race. It would be totally random. The rules and car requirements could be a lot more stringent as well with real penalties. I'm not much of an online guy myself, but this could be something that would make people want to race online more. Sounds interesting to me.
Also, not saying it would replace single player career mode.
The gaming industry has shifted to favouring multiplayer content in many games, and I expect future iterations of Gran Turismo to follow this route.
I could see future GT games taking the A-Spec career mode online with matchmaking.
Look at the amount of offline vs. online content in AAA FPS titles. Look at the amount of offline vs. online content in the last NFS or two. We're headed in that direction with GT. Online gameplay beyond the open lobbies (which are great and a PC-style multiplayer racing experience on the consoles is rare), DLC cars and tracks for additional revenue, etc.
- You open up GT Life, check your calendar. Okay, it's Sunday.
- The events running (available) today are Sunday Cup at Fuji, Clubman at Midfield, whatever, so you select an event
- You are matched up with other online drivers entering the same event, and the rest of the 16-car field is filled out with AI
I see two distinct demographics on this forum:
- Players who value trophies/achievements, gold trophies on events, a level 40, 100% game. Goal-focused players. These folks feel cheated that A-Spec delivered less than expected. These guys want a game. Beginning, midpoint, endpoint, and have now shelved GT5.
- Players who just want to race and feel challenged. For them, GT5 is a sandbox with many possibilities. These guys are in online racing leagues, hate the credit and leveling system, want to drive everything in every race series imaginable.
I count myself in the latter half of those two groups, and I think the former group (looking for a big, offline, check-ever-box game) will be disappointed with where GT is heading as a series. Namely, online.
I think most people enter A-Spec events with a more overpowerd vehicle for the straight win. And overpowered could relate to any number of modifications. I think the difficulty level is left up to the player. If A-Spec had more regulations set for the events, I'm sure they'd be just as competitive as any online room - without the annoyance of random variables presented by actual people.
Not allowing super powerful cars, only allowing certain kinds of suspension, certain kinds of engine mods, certain set of tires and so on...
Not that I would be a big fan of this, because I do believe GT5's ultimate goal is to just be fun (as should any good PS3 game), but I'm just pointing out if people really wanted to play A-Spec to the fullest the challenge is there. I'm sure PD didn't want to implement such strict rules because it would indeed be very detrimental to its replay value. Difficulty has to be up to the player and because PD doesn't step in and force things on us makes Gran Turismo's Aspec that much better.