Clutch slip IS in GT5!

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TheDrummingKING
So after messing around lots I've figured out that there is actually clutch slip in gt5. :dopey: I'm going to assume that this goes for all the steering wheels with clutches, but for sure works on the g25. Unfortunately at this time I can't post a video, but I'll work on that part.

The way it works: There is a certain spot that the clutch is sort of half-engaged. Before I assumed the clutch was just an on/off switch. But yesterday while slowly (and I mean slowly) lifting up the clutch I noticed that even though the car was still hitting the rev limiter, it was gaining speed. This puzzled me at first so I let the clutch out all the way and I sped up normally with the clutch fully engaged.

I tried again and the same thing happened. It seems that there is a sweet spot for the clutch to actually slip like it would in a real car! Though the spot is very, very small and you will never run into it while driving normally. I thought it was cool that PD has actually put in clutch slip! Whether it was intentional or not.. :lol:

The spot is (I think) about halfway of what the peddle moves. Sorry about that terrible terminology I can't remember the word! :lol:

Go try this out for yourself and see if it puts a silly smile on your face like it did mine. :dopey:👍
 
yeah i remember a friend of mine telling me he stalled because he didn't press the clutch right lol he had to mash the clutch and gas together and it cut back on like a real car...... it was creepy but funny to see this kind of realism in a game
 
yeah i remember a friend of mine telling me he stalled because he didn't press the clutch right lol he had to mash the clutch and gas together and it cut back on like a real car...... it was creepy but funny to see this kind of realism in a game

That's not what I'm talking about though.. :lol:

But yeah, you stall if you let the revs get to low without putting the clutch in or stopping without putting the clutch in.
 
That's not what I'm talking about though.. :lol:

But yeah, you stall if you let the revs get to low without putting the clutch in or stopping without putting the clutch in.

oh now i see what you mean thought you were talking about stalling lol because that is the most amazing thing on gt5 but clutch slipping is very rare in my opinion because you probably can launch a Honda faster than others who use them lol
 
TeddyBear-420
stall? how can you stall?

edit: you can not stall a car in gt5. your car cant turn off

It's more a "kind of" stalling. What we meant by it was if you come to a stop with out using the clutch, your car "stalls". As in the engine cuts out (stops reving) and won't rev up again unless you put in the clutch then rev. So it sort of stalls.
 
I also have a G25 and noticed this. Quite a fine detail.

One thing that bugs me a little is when downshifting though, because when you're using the clutch and the shifter, whilst downshifting the Turbo squeeks through as the revs ain't met. If i tried I'm sure I'd losing a hell of a lot of time in races
 
I noticed in GT5P. You can launch in top gear, modulate the clutch to keep the revs consistent. Can also use Reverse to stop the car in the same way:crazy:
I also have a G25 and noticed this. Quite a fine detail.

One thing that bugs me a little is when downshifting though, because when you're using the clutch and the shifter, whilst downshifting the Turbo squeeks through as the revs ain't met. If i tried I'm sure I'd losing a hell of a lot of time in races
I think that's the clutch complaining. Happens more if you have upgraded the clutch
 
Yeah I found this out a while ago, I use it in my fully tuned classic Fiat 500. It get's rid of the massive turbo lag. Works well on any laggy cars actually.
 
Have another truth there. If player don't have wheel with clutch control or not choose to use the clutch mode, the computer will help player to do the clutch work.
Try stop the car at 1st gear ,you will see the gear indicator dimmed . Lockup the E-brake, step on the gas slightly to rev up the engine ,
the gear box will not shift in the first gear just stay dimmed, (even the rev. up to the MAX TORGUE area). Then unlock e-brake, the car will go toward slowly,it was because the clutch not fully released. The clutch will fully released until give the gas pedal a big step.
 
I noticed clutch slip with the G27 as well. It has a very very short range, but I've been able to find it by standing on the throttle, and very slowly releasing the clutch, and the car will start to creep forward ever so slightly. I don't think it's a very realistic range though. It's far too short.
 
I noticed clutch slip with the G27 as well. It has a very very short range, but I've been able to find it by standing on the throttle, and very slowly releasing the clutch, and the car will start to creep forward ever so slightly. I don't think it's a very realistic range though. It's far too short.

Yep, that's the problem. We usually describe it as being an on/off switch in GT5 because it's much easier than going into a longer description of how it's wrong. There is a tinytinyittybitty range of engagement (on both my G25 and my Fanatec). The only time you'll see a clutch like that in real life is if it is broken (or often saturated with oil due to a bad engine seal, which can make the clutch engage very abruptly and/or chatter).

This is one of those inexcusably bad things about GT5 that have alienated so many long-time GT fans (even arcade racers today can get the clutch correct. GT5's the only product I can think of in recent memory that gets it so terribly wrong...) There simply is no legitimate excuse for PD not bothering to make the clutch work properly.
 
panjandrum
Yep, that's the problem. We usually describe it as being an on/off switch in GT5 because it's much easier than going into a longer description of how it's wrong. There is a tinytinyittybitty range of engagement (on both my G25 and my Fanatec). The only time you'll see a clutch like that in real life is if it is broken (or often saturated with oil due to a bad engine seal, which can make the clutch engage very abruptly and/or chatter).

This is one of those inexcusably bad things about GT5 that have alienated so many long-time GT fans (even arcade racers today can get the clutch correct. GT5's the only product I can think of in recent memory that gets it so terribly wrong...) There simply is no legitimate excuse for PD not bothering to make the clutch work properly.

It is nice to atleast have a clutch though. But it would be awesome if it worked like a real one. There has been an update for the clutch though, the whole "kind of stalling" I was talking about, it wasn't there at the release.
 
There is one "legitimate" excuse for PD to gloss over the finer details of clutch engagement, and that is (in my opinion) due to the flawed clutch / drivetrain physics.

I first noticed the tiny slip range on the clutch pedal in GT5 Prologue, but the dodgy clutch physics are possibly inherited from the original GT! Anyway, the power transferred during clutch slip (intentional via the pedal, or due to road and engine speed mismatch - the latter most evident in cars with heavy flywheels) is somewhat lower than it should be, making getting going on the clutch very difficult, and making low-powered cars with heavy flywheels terrible off the line and in gear-changes.

Try pulling off on a slight hill in the Honda S500, for instance - the clutch slip only seems to want to reduce the disparity between road and engine speed. What this means for the little Honda is that the revs just drop and almost no power is transmitted to the wheels in the process. In a real car, even though the clutch is slipping, most of the power is still transferred.

In short it's like the throttle is limited so as to allow the revs to drop to match the road speed, compounded by too little power transfer whilst the clutch is slipping - further compounded by the dodgy low-speed tyre physics causing the wheels to spin at idle!


If PD fix the drivetrain physics, maybe then they'll fix the clutch pedal. It should make all cars feel a bit more sprightly at low speeds.
 
I believe it was added at the same time stalling it was added because at first you couldn't stall the engine it would just idle.
 
This is news? This has been around since prologue. All you needed to do was press triangle on the wheel when you started driving. Clutch slip and stalling have been in GT5 since the start. You restart the car with the gas pedal. The clutch slip is too small in my opinion. People didn't know about this?
 
This is news? This has been around since prologue. All you needed to do was press triangle on the wheel when you started driving. Clutch slip and stalling have been in GT5 since the start. You restart the car with the gas pedal. The clutch slip is too small in my opinion. People didn't know about this?

I think most did, but it seems like the OP just found out (about the clutch slip), since he's probably never experimented with it before.
 
stall? how can you stall?

edit: you can not stall a car in gt5. your car cant turn off

You can stall. It actually just happened to me on Sunday. I went into 1st instead of 3rd and there was a ungodly high pitched squeal as the car spun and slammed into a wall.

I used the opportunity to get up and get a drink and when I came back I noticed everything was much too quiet. I sat for a couple seconds before I realized there was no exhuast noise, no engine noise and the tach was at 0. I pressed the gas and nothing happened. The revs didn't climb. The car didn't move.

Granted, it fires right back up by putting the clutch in and hitting the gas.
 
Bones Brigade: That's basically the same thing as stopping the car without pushing the clutch in, of course it's gonna stall. Unless your in auto or flappy sequential mode.
 
I think most did, but it seems like the OP just found out (about the clutch slip), since he's probably never experimented with it before.

Yeah I just found out about the little bit of clutch slip there is. There wasn't any threads discussing specifically the bit of clutch slip, so I made the thread. Mostly the point is to discuss it and only it, hence why I didn't just revive an old thread.
 
Bones Brigade: That's basically the same thing as stopping the car without pushing the clutch in, of course it's gonna stall. Unless your in auto or flappy sequential mode.

I was just illustrating that stalling is in the game.
 
It would be really nice if they required you to heel-and-toe on downshifts, like in rfactor, instead of matching the revs for you. I would also love it if the game didnt force the car into neutral when you didnt shift perfectly. Then it would be more realistic.
 
It would be really nice if they required you to heel-and-toe on downshifts, like in rfactor, instead of matching the revs for you. I would also love it if the game didnt force the car into neutral when you didnt shift perfectly. Then it would be more realistic.

If your using clutch it doesn't really rev match properly, in certain cars you can tell. If you come off the clutch without blipping the throttle, sometimes it oversteers. Try downshifting just before a corner without touching the trottle, sometimes it upsets the car, it does for me anyway.
 
Yeah i think I know what you mean, it's almost like the game is halfway between matching revs and not doing it, whereas in rfactor if you don't do it right you almost automatically spin out. I just wish it would be more consistent. certain cars respond well to heel-and-toeing, while others just don't seem to work with it
 
Yeah, I have been using this since prologue too, but the distance is stupidly small. Really gets on my nerves.

The driving experience would be 10x's better if the clutch slip distance was larger and if you could speed shift while the wheels are spinning, instead of going into neutral. I get so pissed off at this that I will turn off GT5 and play the NFS Shift demo to bang gears over and over.
 
I use a controller and i also noticed clutch slip is in it.

Tuned a Daihatsu Midget till it had about 100hp, didn't change the clutch though. This caused the clutch to just spin out in the first 3 gears, especially from a standing start. After i changed the clutch it blasted of the line.
 
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