- 1,362
I drive real cars with manual transmissions and clutches (just spent the past few days "racing" in the seat of a Porsche 944), and I love it when I can drive a simulator with a clutch that works properly--it's part of how I "control" the car.
Here we are, Gran Turismo 6 is out, and I CAN'T BELIEVE that Kazunori Yamauchi and Polyphony Digital released the latest version with the same JOKE, and let me emphasize this, J O K E of a clutch model. I just drove Mount Panorama in the X-Bow (the real car is a manual with a clutch), and every other shift often results in getting "N" and free engine revving, especially when preparing to overtake other cars, and worse, when downshifting to set up for turns in the more technical sections on the backside of the mountain--INCREDIBLY FRUSTRATING.
Watch this video of Inside Sim Racing's Shaun and Darin trying to use the clutch--go to 28 minutes and watch what happens when Shaun trys to use the clutch. They give up and go back to using the paddles or the stick without the clutch. It's very sad when experienced sim-racers have to give up and not use it.
Quote from Darin: "Well that tells me I am NOT using the clutch." "You got like 20 mis-shifts in that last run."
Quote from Shaun: "Well that sucks... Hey for the second place in the Fit, using clutch..."
A question to Jordan...
Is there any way you can make this a special GT Planet "article," or effort to get a FIRM answer directly from Kazunori as to why he allows this to exist in Gran Turismo? If he can honestly sit there and respond with "excuses" and out-of-touch logic about why it works the way it does, there's no hope for the Gran Turismo franchise. If this is the case, how can any "serious" sim-racing driver, with real-world experience, continue to support Gran Turismo. I want to drive and race in Gran Turismo--and while doing that, I don't have time to play the "get the magic gear number" sub game.
If you, Jordan, and GT Planet could get Kaz and PD to rectify this MAJOR FLAW with Gran Turismo, you would definitely solidify your position as an integral part of the Gran Turismo community.
Everything else about Gran Turismo 6 is great...
It's just like someone has delivered a brand new Ferrari to me--but they ripped out the stock manual transmission and installed a worn out 7-gear transmission from an old U-Haul truck, where you spend most of the time trying to "find" the gears.
All these great reviews and excitement... I wish I could join in. But this MUST BE FIXED in an update very soon.
[edit]
I added this from a statement further down in the thread...
In summary, there's four problems with the Gran Turismo clutch.
1. Clutch engage point is too low (or is it just my pedals?).
2. The clutch pedal should have more of an "analogue" feel to it, just like a real spring-loaded clutch plate. Other simulators don't replicate this perfectly, but Gran Turismo feels like a hard on off switch, and it can often cause you to loose control, especially during downshifts.
3. One of the "rules" (apparently) is that you must lift off the gas pedal, almost completely, to register a valid shift. This is totally unrealistic, and can cause problems during rev-matching and downshifts were you want to keep the engine revs up to avoid differential drag or lock.
4. The big one--The transmission goes into neutral if you don't follow the "rules" of Gran Turismo (which can be hard to do because of the problems above), rather than grind and delay the power for a brief moment. If the stick is in a slot, Gran Turismo should be in the corresponding gear, NO MATTER WHAT, perfect shift, or mis-shift with a grind and a delay.
Here we are, Gran Turismo 6 is out, and I CAN'T BELIEVE that Kazunori Yamauchi and Polyphony Digital released the latest version with the same JOKE, and let me emphasize this, J O K E of a clutch model. I just drove Mount Panorama in the X-Bow (the real car is a manual with a clutch), and every other shift often results in getting "N" and free engine revving, especially when preparing to overtake other cars, and worse, when downshifting to set up for turns in the more technical sections on the backside of the mountain--INCREDIBLY FRUSTRATING.
Watch this video of Inside Sim Racing's Shaun and Darin trying to use the clutch--go to 28 minutes and watch what happens when Shaun trys to use the clutch. They give up and go back to using the paddles or the stick without the clutch. It's very sad when experienced sim-racers have to give up and not use it.
Quote from Darin: "Well that tells me I am NOT using the clutch." "You got like 20 mis-shifts in that last run."
Quote from Shaun: "Well that sucks... Hey for the second place in the Fit, using clutch..."
A question to Jordan...
Is there any way you can make this a special GT Planet "article," or effort to get a FIRM answer directly from Kazunori as to why he allows this to exist in Gran Turismo? If he can honestly sit there and respond with "excuses" and out-of-touch logic about why it works the way it does, there's no hope for the Gran Turismo franchise. If this is the case, how can any "serious" sim-racing driver, with real-world experience, continue to support Gran Turismo. I want to drive and race in Gran Turismo--and while doing that, I don't have time to play the "get the magic gear number" sub game.
If you, Jordan, and GT Planet could get Kaz and PD to rectify this MAJOR FLAW with Gran Turismo, you would definitely solidify your position as an integral part of the Gran Turismo community.
Everything else about Gran Turismo 6 is great...
It's just like someone has delivered a brand new Ferrari to me--but they ripped out the stock manual transmission and installed a worn out 7-gear transmission from an old U-Haul truck, where you spend most of the time trying to "find" the gears.
All these great reviews and excitement... I wish I could join in. But this MUST BE FIXED in an update very soon.
[edit]
I added this from a statement further down in the thread...
In summary, there's four problems with the Gran Turismo clutch.
1. Clutch engage point is too low (or is it just my pedals?).
2. The clutch pedal should have more of an "analogue" feel to it, just like a real spring-loaded clutch plate. Other simulators don't replicate this perfectly, but Gran Turismo feels like a hard on off switch, and it can often cause you to loose control, especially during downshifts.
3. One of the "rules" (apparently) is that you must lift off the gas pedal, almost completely, to register a valid shift. This is totally unrealistic, and can cause problems during rev-matching and downshifts were you want to keep the engine revs up to avoid differential drag or lock.
4. The big one--The transmission goes into neutral if you don't follow the "rules" of Gran Turismo (which can be hard to do because of the problems above), rather than grind and delay the power for a brief moment. If the stick is in a slot, Gran Turismo should be in the corresponding gear, NO MATTER WHAT, perfect shift, or mis-shift with a grind and a delay.
Last edited: