Cockpit ''shake ''

  • Thread starter Thread starter Michael88
  • 206 comments
  • 22,697 views

Cockpit shake

  • No I like it how it is.

    Votes: 124 53.2%
  • Yes I would like an option to turn it off.

    Votes: 109 46.8%

  • Total voters
    233
It should definitely be adjusted. If camera shake is any indicator of track surface irregularities, driving around the Indy Superspeedway is just as bad as a hot lap on the Nordschleife
 
I tried a couple of races with cockpit view a few weeks ago, and it was actually pretty good once I got dialed in to the too-low perspective. Now I understand the complaints people have been having about the wheel and hands being visible.

And while most of the camera shake actually seems too light, I did try a car in which it was almost unbearable. So I agree that it should be adjustable in the options. Of course, I think ALL driver views should be adjustable, as far as where you place, aim them, and how much they move.

That iRacing video though, that's not right either. You don't sit there rock steady while the car shakes all around you. But if you want that, I agree you should have it. As it stands now, I think it's good for most cars.
 
Cockpit shake makes my eyes tired trying to focus on the road. There should be an option to turn it off.
Also, the driver's seating position should be adjustable and the virtual wheel and driver's hands should have an on/off option. When using a wheel controller, we only need to see a small part of the cockpit.
 
LOL You obviously didn't see Lewis Hamliton in that Motion simulator thing. That is realism.
I guess from the answers in this thread you can see who reads the title and who reads the thread. :lol:

Those who say "it adds to the realism" have obviously never driven a high performance/track/race car in their lives(or any car for that matter). In real life you just don't see that, your eyes and body adjust any movement. Stupid effects like that only belons in The Fast and the Furious universe not in "The Real Driving Simulator"!
 
Jav
... your eyes and body adjust any movement.

my eyes adjust to it in the game too. I don't see much of a problem at all really...frankly I don't even notice it.

That said, I don't have a problem with there being an option to turn the effect off either...
 
I drove the Fireblade on the Suzuka enduro yesterday. The cockpit shake was so bad I had to stop after 3 laps. I dial/slider would be great. As it is now you have to pick and choose the car you use cockpit view in.

It's not "dramatic" or realistic. It's just annoying.
 
At the moment roughly half would like the option to turn it down or off. If this poll roughly translates to the 6 million who have brought the game, around 2.5 million dont like the effect. I would say thats a big issue and one that Kaz should look to patch.

Any one who can ask him the question via twitter point him to this thread.
 
Ronald6
I drove the Fireblade on the Suzuka enduro yesterday. The cockpit shake was so bad I had to stop after 3 laps. I dial/slider would be great. As it is now you have to pick and choose the car you use cockpit view in.

It's not "dramatic" or realistic. It's just annoying.

The Catterham is soo low that the vibrations are magnified... It's less than 3ft tall
 
That iRacing video though, that's not right either. You don't sit there rock steady while the car shakes all around you.
In fact if you watch page 2 you can see a Formula 1 driver using a Motion rig to complete the simulation with proeper chassis vibrations. iRacing do it right because it doesn't add artefacts nor try to alter human eyes perception. A videoscreen simply can't sobstitute a physical effect, no matter what. If you want proper "shake and bake" you need a Motion simulator, that's the way it is. And to people talkin about drama, don't forget we are talkin about somethin labelled as "The Real Driving Simulator". I would prefer they make it works with Motion Rig instead.

Take a look at what you can do with the "old" rFactor 1 and proper hardware.

 
I tried a couple of races with cockpit view a few weeks ago, and it was actually pretty good once I got dialed in to the too-low perspective. Now I understand the complaints people have been having about the wheel and hands being visible.

And while most of the camera shake actually seems too light, I did try a car in which it was almost unbearable. So I agree that it should be adjustable in the options. Of course, I think ALL driver views should be adjustable, as far as where you place, aim them, and how much they move.

That iRacing video though, that's not right either. You don't sit there rock steady while the car shakes all around you. But if you want that, I agree you should have it. As it stands now, I think it's good for most cars.

That's not what's happening. Only the camera is shaking, it's a combination of the camera perspective and "portal" effect of the display device, with the kind of movement of the camera. It allows translation, rather than just pitch / roll / yaw, and it is adjustable (I don't remember it being that pronounced when racing; maybe it's just not noticeable when you're putting your concentration where it should be.)


LFS also supports motion simulators (using "OutSim"), although you'd have to code / configure the interface yourself.
 
Jav
Really? I wonder how your brain manages to process that without your body actually being subject to movement...

I don't know. Probably the same way my brain can process any movement in a 3D virtual environment without my body actually being subject to motion. The brain is an incredibly adaptable piece of "software."

Interestingly, theres been a long standing debate in the iRacing forums (ever since the alpha actually which I was lucky enough to be a part of) about the implementation of "world movement." Quite a few iRacers (including myself when I was subscribing) feel that there should be some world movement (similar to what GTR2 has) as well as the cockpit movement thats already there. It should be adjustable of course. I personally prefer a bit of world movement becuase to me it looks strange for the surrounding scenery to be so stable while the car you are in is bouncing around. Its true your eyes counteract most of that by focusing on specific elements and moving with those elements in a real car, but they do that in the virtual drivers seat just as well...
 
Last edited:
some minimal movement is acceptable, but GT'5 shake of death is just ridiculous! They need to tone it way down if they want to call it "The Real Driving Simulator".
 
Interestingly, theres been a long standing debate in the iRacing forums (ever since the alpha actually which I was lucky enough to be a part of) about the implementation of "world movement." Quite a few iRacers (including myself when I was subscribing) feel that there should be some world movement (similar to what GTR2 has) as well as the cockpit movement thats already there. It should be adjustable of course.
That's the problem on listening to the people, we don't have those expensive Motion simulators, instead we ask for camera shakes to developers because some of us think it adds "drama" and pretend that to be "realistic".
I personally prefer a bit of world movement becuase to me it looks strange for the surrounding scenery to be so stable while the car you are in is bouncing around.
Sorry but that's the way it is. The world outside wont move if you ask to. The car is bouncing around because it has suspensions. In a proper simulation rig your body should bounce too.
 
That's the problem on listening to the people, we don't have those expensive Motion simulators, instead we ask for camera shakes to developers because some of us think it adds "drama" and pretend that to be "realistic".
Sorry but that's the way it is. The world outside wont move if you ask to. The car is bouncing around because it has suspensions. In a proper simulation rig your body should bounce too.

At the end of the day, its about simulators. You can't really argue on the integrity of "realism", as by their very nature, simulators simulate - that is to give an illusion, to pretend. It is all about illusion and compromise. If one wants realism, they should get into their car and drive it on a track day somewhere.

So when attempting a 24hr enduro, I guess we'll need to get someone to spray water over us when it rains if we are in an open top racer - where do you draw the line?:indiff: Respect to all opinions. An option to adjust would suit every one.👍
 
The fundermental problem with GT5 cockpit camera is it seems to be mounted to the roof of the car and as such shakes in conjunction with the suspension, which wouldn't be a problem so much if you were just spectator. But as you are driving I would have thought the cockpit view Should try to simulate the drivers perspective as from his eyes.
 
The shaking might not be realistic, but it bothers me way less than the screen tear and jagged shadows.
 
Sorry but that's the way it is. The world outside wont move if you ask to. The car is bouncing around because it has suspensions. In a proper simulation rig your body should bounce too.

no, in a real car your head moves. That can't be made to happen in the game (short of a full motion sim and even then I doubt it would get the bumps and jostling right). The "compromise" in the game is to have the world move instead. Essentially it forces your eyes to do the same thing they do in the real world - compensate for the changing position of the world in relation to your head as the car bumps and jostles around...
 
The problem is not how much bumpy or shaky it is, the problem is the (totally) wrong perception it gives. Take a look at iRacing: This is how it should be, dynamic shakes ON THE CAR.



Now can you see the difference?


Wow, that game looks awesome.

I can't wait for the PS4 and GT 6/7
 
no, in a real car your head moves. That can't be made to happen in the game (short of a full motion sim and even then I doubt it would get the bumps and jostling right). The "compromise" in the game is to have the world move instead. Essentially it forces your eyes to do the same thing they do in the real world - compensate for the changing position of the world in relation to your head as the car bumps and jostles around...

In a way, there's actually little difference between moving the entire world and moving the camera. In fact, in a lot of 3D engines, when you move the camera, what actually happens (on the graphics hardware, particularly) is the world moves relative to the camera instead!

It's a frames of reference thing. When you're on a train, it looks like the world is moving past you. This "trick" has been used in certain scenes in video games, where it's easier to have the background environment move whilst the train (with all its interactive and moveable parts, AI etc.) is technically stationary.

The problem with "head shake" is getting a combination of movements that react to the physics inputs in a way that is convincing. GT5's is not convincing - it just vibrates according to speed and how much the car is turning.
 
The shake is too much on GT5!!! in other sims, like iracing and rfactor the shake is alot more manageable

Play NFS Shift 1 or 2 and you'll see what too much is. You'll be lucky if you don't drop in the floor with a seizure attack after an hour or so :P
 
It's like the helmet camera Vettel had in the Brazilian Grand Prix, it was way to shaky but that was the real view, I'm guessing try used onboard cameras to simulate the shake instead of eyesight.
 
I am VERY surprized of what people say about shake camera...Have you ever been driving a real car no matter if its racing or ordinary car? Try to drive on a bumpy road and you will notice that your eyes are stack with a road and only object moving is your cockpit according to the road. I think some piople here dont understand that there are things that you can do and you can not. You may pretend that shaking camera is a simulation of what you are completely anaware are and you may not disagree that its completely wrong from reality. This shaking camera looks so unprofessional and cheap job from PD. O.K., simple test - focus your eyes on some object in your room and try to find object between one you have focused on. Now shake your head, so WHAT IS SHAKING? Everything or only object between and all your room? Yes, road is ALWAYS stack to our eyes NO matter what suspension you have, we are talking here not about body shake in a sport car but what is fixed and what is not in your cockpit view.
 
Back