- someguy on the internetsIn a 1982 study, Stanford psychologist Mark L. Lepper showed that any task, no matter how enjoyable it once seemed, would be devalued if it were presented as a means rather than an end. He told a group of preschoolers they could not engage in one activity they liked until they first took part in another. Although they had enjoyed both activities equally, the children came to dislike the task that was a prerequisite for the other.
The theory goes that if on Fridays at noon, you got Free Pizza and the afternoon off! But... first , you have to finish your Free Beer! Eventually people would eventually see drinking the free beer (task) as un-enjoyable.
Everyone will have their own personal goal or reward from the game - "driving my car on my TV" or "collecting all the cool cars" or "driving the car I wish I could have on my TV - really fast" or simply "finishing all the events". (getting to maximum level?)
If your reward is 'driving', the your task is 'waiting for the darn track to load'. (Good for you - you win!)
If your reward is 'finishing game', your task is 'driving', and waiting for the track to load is eventually going to push you over the top and eventually you end up postin a 'I hate this game!" thread somewhere on the internets. (a cry out for help or just letting people know that a free copy of GT5 just went sailing out your window?)
When people are expressing frustration with the game, maybe starting a flame war isn't the best answer.
On the other hand, it can be frustrating reading all the negative comments about a game that is really, quite awesome.
I wish there was a way of getting people back to the 'drive' reward state of mind they had when they first bought the game and took it home and waited for 55 minutes for the thing to install, bought a car and some tires and went out to the Sunday Cup...
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