Consoles: the *sweet* engine sounds thread

  • Thread starter Thread starter Speedster911
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It would help if you posted the full name of the game, took me a while to figure out the last two were GRID Autosport and Shift 2 :p

Need For Speed Most Wanted (2012) is worth a mention!
 
Really? Bike sounds sampled from the real thing?

How are the physics? I know MotoGP leans on arcade.. but how are they overall?

Edit: Ahh shucks... this isn't on X360/PS3 is it?
 
Really? Bike sounds sampled from the real thing?

How are the physics? I know MotoGP leans on arcade.. but how are they overall?

Edit: Ahh shucks... this isn't on X360/PS3 is it?

No idea if they are but they sound dam close so wouldn't surprise me. Erm, MotoGP doesn't really lean on arcade, it's only the 2nd one from MileStone and they continued SBK's leaning toward simulation. On pro physics with all aids off it's is sim. It is on 360 and PS3, not sure what it's like compared to the next gen version that the PS4 and PC have.
 
Really? MotoGP games lean on sim? That's news to me.

And I checked out the sounds on YouTube, PS4 version, they weren't impressive at all, very synthesized. The reviewer was irked by them as well.

Guess i'll check out more reviews. Judging from the animation, the physics didn't look very realistic to me.
 
Yeah, for some reason EA outdo themselves when it comes to sound. All the NFS games since like the PS2 days have had excellent sound recordings because the car's are under load rather than a rolling road. You hear every little engine detail and its a shame other dev's like PD with such huge resources get it so wrong.

From around Most Wanted (2005) onwards they have gotten even better, especially in Hot Pursuit (2010) etc.

 
NFS Rivals some pretty decent Audio, The Grid series isn't too shabby either.

Driveclub could set a new standard though.
 
Very nice..

Now whey can't ALL devs record sounds under load? They would sound so much more realistic as opposed to sounding "digitized" and synthesized or being looped.
 
Apparently, Mercedes-Benz wanted copies of the sounds of their cars in Driveclub, because the ones used in the game were better than the ones they had in their libraries.

That is pretty awesome to say the least.
 

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