I do feel like the algorithm has gotten progressively dumber since they began tinkering with it in autumn of last year. Before that, the penalty system of course wasn't perfect, but it seemed to get the right call most of the time, and most importantly it was consistent. I got plenty of infuriating, unfair penalties under the old system, but usually I could understand the game's "reasoning".Yep 100 percent. I mean at some point tho you have to look at it like it’s not ACC for good reason, there’s no set of parameters in the rating requiring you to drive certain speed and consistency to even be allowed to try. I think that’s good. GTS hits the fun balance, you race you take bad with good. Expecting it to be more than it is will never work.
It kinda cracks me up really. No matter what any game does it’s online racing, there’s ALWAYS going to be incidents and disputes and poor driving period.
There’s going to be great skilled racers too. You never know what’s going to happen. For me that makes it fun.
Oh no an unfair penalty! Is that really THAT big a deal?
What brake balance are you running? +2-+3 is working for me with slight throttle and brake on the cornertit wants to get loose or is it -2 or -3. Bb toward the front. Brain to awake yetYeah remember when I said I’ll try the Ferrari?
As brilliantly as the gr 4 car drives, the gr3 is equally impossible to drive in my hands. Unusable even just for kicks...There’s problems with that cars physics for the way I drive definitely.
Race c is out of the question.
DR should be a measurement of driver skill. DR reset for sportsmanship fractures is questionable, particularly when we all know the penalty system is flawed often. So as a slap, it's understandable, but how about allowing the DR to be recovered if you're a good boy for 3 or 4 races?
In other words, it's a temporary penalty that can be undone if you behave. You've already proven you have the skill, and deserve to be there. The present system does not promote good driving, because once your DR points are docked, there's no way of getting them back easily. My mindset says "well **** you, I'll bash all these **** on my way back up, just to demonstrate how annoyed I am". Maybe I have anger issues.
Motivate the donkey with stick and carrot.. Where's my carrot?
You should really learn the benefits of no tcs and what bb can really do to the Characteristics of what he can do for the handling. It will up your game greatly. There’s a few guys on here that make guides and they are tits. One man opinion. Cheers. Try using throttle and brake slightly at the same time for corners that the car want to slide.Thanks to Tidgney's track guide I thought I would give the Mclaren a go, not got the braking points nailed yet, I seem to overshoot on 2 of them, no idea why but bested my 911 lap time by lap 3, TCS is on 2 bb on 0 and think I have found a car I am comfortable with bit more practice needed before jumping into a race but not to much more.
It's not a penalty, it's a "here are a bunch of free victories" for faster people, while robbing those that are at that lower pace at a chance of a victory themselves. It's penalizing those at lower DR by putting faster (and often more reckless) people in among them.
A drop in SR is already a bonus for faster dirty drivers, yet that's a problem with how matchmaking is done. It should not use the highest DR rated drivers from a lower SR bracket to pad out the left over spots of the lowest DR rated room in a higher SR bracket. That's again penalizing the drivers that actually drive clean while rewarding those that drive dirty with easier races.
No more DR resets and when needing to fill up spots in a higher SR bracket, resort all the rooms in that SR bracket to put everyone in order of DR again. Thus A+/99 with A+/89 and D/99 with D/99 instead of A+/99 with D/99 and room 2 A+/89 with D/99.
I do feel like the algorithm has gotten progressively dumber since they began tinkering with it in autumn of last year. Before that, the penalty system of course wasn't perfect, but it seemed to get the right call most of the time, and most importantly it was consistent. I got plenty of infuriating, unfair penalties under the old system, but usually I could understand the game's "reasoning".
To give an example of my personal experience with the ridiculousness of the current system, in recent FIA races, I once lightly tapped someone in the rear while we were accelerating, and the car in front of me got a ridiculous 2s penalty for a non-incident, then in another race I did the same thing to another car after I couldn't pull out of line fast enough to try to overtake them, but this time I got hit with a 1s penalty. Neither one should've been a penalty to begin with, but if any blame were to be apportioned, I was at fault for both since I misjudged my speed both times; however I only got penalized for both of them. The system at this point just seems to register contact, then picks a penalty at random from a jar, and the choices range from "nothing" to "touch someone again and you're (or they're) dead."
What brake balance are you running? +2-+3 is working for me with slight throttle and brake on the cornertit wants to get loose or is it -2 or -3. Bb toward the front. Brain to awake yet
Each his own homie. Just putting it out there. Hope to see you on the track. But your in the uk or whatever the acronyms are for that region. Sorry that was for that Jason####. Still having trouble way to navigate this siteTo me in order to have fun online racing in a game likes this I’d be ok with (contact? random minor pen to both involved)
The only reason I would is because it would create fear of contact.
Fear of contact is essential in a game like this or else we will be back to barging and diving and wreckfest.
Re the system...How many players in an FIA game have read the FIA sporting code driving behavior section? I think it’s like page 39-41 in the sporting code.
If you read the limited words they use you can tell it’s conceptual re racing incidents and obviously human officials make the decisions.
I think that the system is trying to reflect on those principles...
I believe it mentions driving erratically, driving slowly, and keeping the car on track.
It says overtaking can be done on right or left also drivers should not hinder other drivers.
To me that’s saying like you can’t block pass, you can’t swerve block, you can’t block, however you can defend.
If you go defensive in f1 and return towards the racing line you must leave a cars width to track edge.
I just think overall from what I’ve seen lately in my races there’s way less contact and people are racing much better.
Before defending properly was pointless.
You’d get barged or punted.
I just think for so long the game lost its way allowing nonsense bash passes to become normal jmo.
FWIW imo the best system would just be #shared fault in an online environment because if drivers are allowed contact fair racing is impossible and it turns into road warrior.
I’ve had way more fun lately and I can tell player behavior has changed to cleaner. Imo that’s a good thing.
Before it was terrible imo and I’d only race sporadically.
Online if there’s no fear of contact it’s just in fun.
Further at seas
#shared fault
Yeah I put it to the front but to me makes it understeer, plus I don’t brake and gas at the same time.
The car imo still has a physics balance problem in low speed corners like remember at games release the rs01 had big time physics issues on certain hairpins .
The Ferrari is far too unstable imo. Also yeah mr tcs is unusable mostly.
Yup. I agree with that. I entered the Alsace race yesterday on my main account. I was at A+/99. The guy starting behind me in P2, had a Q time that was almost 3 seconds slower than mine.It's not a penalty, it's a "here are a bunch of free victories" for faster people, while robbing those that are at that lower pace at a chance of a victory themselves. It's penalizing those at lower DR by putting faster (and often more reckless) people in among them.
Yup. I agree with that. I entered the Alsace race yesterday on my main account. I was at A+/99. The guy starting behind me in P2, had a Q time that was about 3 seconds slower than mine.He was DR B. I think everyone else was D. If it wasn't for the ratings hit, I would've quit before it started.
Maybe some of those guys were trying to get their first win. They damn sure didn't need me in their race. Winning that race, didn't make me feel good. I would much prefer to have a bunch of other A+ people in my race, and finish 4th.
It could be that hardly anybody was signing up for that race, and we were the only SR S drivers available.
Either way, it's really not fair for the lower ranked people. There are probably a lot of them who end up quitting the game, all together.
I bet they would rather have DR be the primary factor for matchmaking, and take their chances with SR.
Yeah, nobody really does race A, for one most of the time the race combination is boring (if we get FF Gr4s at Autopolis one more time...), it's under 10 minutes long, if you get punted to Narnia your DR is going to the basement because you just donated 160 points to 10 people...It could be that hardly anybody was signing up for that race, and we were the only SR S drivers available.
Yeah, nobody really does race A, for one most of the time the race combination is boring (if we get FF Gr4s at Autopolis one more time...), it's under 10 minutes long, if you get punted to Narnia your DR is going to the basement because you just donated 160 points to 10 people...
Off the top of my head what if matching could only ever match within one dr grade.
So d could only ever face max cA only A plus or b and so forth.
So if no one at your levels is playing you’d get no race tho. Edit or just have a 2 player minimum, at least in that case if there’s 2 A plus they could battle, if it adds to wins so what.
Re resets maybe they could enforce a starting time penalty a very severe one...
Let’s say an A plus is reset-now there would be say a 30-45 second pen enforced at the start. So instead of free wins they’d be massively behind with a choice to trundle around, regain sr, or risk it and try to catch but knowing they gotta be clean...
Just throwing it out off top of my head...
Further maybe if you drop down in sr next races you get time penalty APPLIED AT RACE START.
So A 99 drops to say A80 in one race boom next race your ghosted in first gear for the time penalty at race start, then the race starts FOR YOU. Everyone else is already goin.
For people like me, race A is often the best option. I'm usually pretty lousy with the faster cars.Yeah, nobody really does race A, for one most of the time the race combination is boring (if we get FF Gr4s at Autopolis one more time...), it's under 10 minutes long, if you get punted to Narnia your DR is going to the basement because you just donated 160 points to 10 people...
For people like me, race A is often the best option
Probably a combination of things. Like end of FIA season. Repeats of combos. Harsh SR deductions. And heat.Seems like nobody is doing race C either. The one at 11 AM (EST) just now matched down to SR.B, A+/S on pole down to D/B. One A+, one A, some Bs, some Cs, mostly Ds in the race. I started at DR.B SR.99. (was doing great about to catch 3rd place but got disconnected again, huge DR loss in that room)
Is Suzuka that popular or are people done with sport mode...
For people like me, race A is often the best option. I'm usually pretty lousy with the faster cars.
I think my reactions are not as quick as others. People wouldn't want me in a Gr.3 race with them, anyways. Normally, I end up rear-ending a bunch of cars in the braking zones.![]()
I've had some ideas on sport mode, some of these will be controversial others won't be well thought out (I typed this half asleep on a hot bus):
Get rid of SR related resets: Driver rating should not be connected to safety rating, PD don't see that a reset is actually a reward for those who want easy wins. Taking that system out will clean up some of the deliberate dirty driving. If somebody wants to be A+/D then good for them.
Automatic time penalty for crossing the pit exit line: Honestly this doesn't cause too many incidents but it's a lack of respect to anybody else on the track.
Continue to match based on SR but set limits: At the moment the game will fill the top lobbies with SR99, sometimes that means an A+ grid will be filled by a few D's at the back. If the game can't find enough players within 2 DR levels of the lobbies top use lower SR to fill the grid (A and the lower S numbers). That would give the lower ranked players a chance to race for good results.
Stop people from deliberately starting at the back: This is more of an American problem than European because the driver skill is a lot more spread but it causes a lot of crashes, they're usually the lower rated players fault because their driving is less predictable but that's why they're a low DR, they're not supposed to be good drivers. If people don't have a qualifying time the game can use their FL from the previous race.
Collision Penalties: Make these a lot like the track limits penalties but in reverse, if there is contact but neither driver has lost time to the cars around don't penalise them (this will help bump drafting too).
Add pitstops: There is no sense in having strategy races when some circuits allow you to make a tyre stop and only lose 3s to the cars on track (Bathurst I'm looking at you). Realistic pit lane times would mix up strategies in the longer races.
Mix up the races: We never see anything quicker than Gr.3 in race B, let's try the occasional Gr1/2/SF sprint race, it might be fun.
Make provided cars an option not compulsory: A simple one for race A, if you don't own the car you can still borrow it from the game otherwise you can race your own with your own paint scheme.
Penalise driving, not DR: There is no need to have players DR factored into the penalty algorithm, take it out.
One penalty always makes me scratch my head... The T-bone of Revenge. Really, how hard is it to calculate that the offending car.....
1. Has not braked at all
2. Is doing twice the speed of everyone else into a corner, without any intention of actually going around the corner without contact.
So ghost that driver so he goes straight into the wall and your race is unaffected.
Seriously, how hard is that to calculate, for a game engine that reasonably represents understeer, oversteer, suspension dynamics, trail breaking, track slope/grip etc.... FFS!
One penalty always makes me scratch my head... The T-bone of Revenge. Really, how hard is it to calculate that the offending car.....
1. Has not braked at all
2. Is doing twice the speed of everyone else into a corner, without any intention of actually going around the corner without contact.
So ghost that driver so he goes straight into the wall and your race is unaffected.
Seriously, how hard is that to calculate, for a game engine that reasonably represents understeer, oversteer, suspension dynamics, trail breaking, track slope/grip etc.... FFS!
One penalty always makes me scratch my head... The T-bone of Revenge. Really, how hard is it to calculate that the offending car.....
1. Has not braked at all
2. Is doing twice the speed of everyone else into a corner, without any intention of actually going around the corner without contact.
So ghost that driver so he goes straight into the wall and your race is unaffected.
Seriously, how hard is that to calculate, for a game engine that reasonably represents understeer, oversteer, suspension dynamics, trail breaking, track slope/grip etc.... FFS!