I do feel like the algorithm has gotten progressively dumber since they began tinkering with it in autumn of last year. Before that, the penalty system of course wasn't perfect, but it seemed to get the right call most of the time, and most importantly it was consistent. I got plenty of infuriating, unfair penalties under the old system, but usually I could understand the game's "reasoning".
To give an example of my personal experience with the ridiculousness of the current system, in recent FIA races, I once lightly tapped someone in the rear while we were accelerating, and the car in front of me got a ridiculous 2s penalty for a non-incident, then in another race I did the same thing to another car after I couldn't pull out of line fast enough to try to overtake them, but this time I got hit with a 1s penalty. Neither one should've been a penalty to begin with, but if any blame were to be apportioned, I was at fault for both since I misjudged my speed both times; however I only got penalized for both of them. The system at this point just seems to register contact, then picks a penalty at random from a jar, and the choices range from "nothing" to "touch someone again and you're (or they're) dead."
To me in order to have fun online racing in a game likes this I’d be ok with (contact? random minor pen to both involved)
The only reason I would is because it would create fear of contact.
Fear of contact is essential in a game like this or else we will be back to barging and diving and wreckfest.
Re the system...How many players in an FIA game have read the FIA sporting code driving behavior section? I think it’s like page 39-41 in the sporting code.
If you read the limited words they use you can tell it’s conceptual re racing incidents and obviously human officials make the decisions.
I think that the system is trying to reflect on those principles...
I believe it mentions driving erratically, driving slowly, and keeping the car on track.
It says overtaking can be done on right or left also drivers should not hinder other drivers.
To me that’s saying like you can’t block pass, you can’t swerve block, you can’t block, however you can defend.
If you go defensive in f1 and return towards the racing line you must leave a cars width to track edge.
I just think overall from what I’ve seen lately in my races there’s way less contact and people are racing much better.
Before defending properly was pointless.
You’d get barged or punted.
I just think for so long the game lost its way allowing nonsense bash passes to become normal jmo.
FWIW imo the best system would just be #shared fault in an online environment because if drivers are allowed contact fair racing is impossible and it turns into road warrior.
I’ve had way more fun lately and I can tell player behavior has changed to cleaner. Imo that’s a good thing.
Before it was terrible imo and I’d only race sporadically.
Online if there’s no fear of contact it’s just no fun.
#shared fault
What brake balance are you running? +2-+3 is working for me with slight throttle and brake on the cornertit wants to get loose or is it -2 or -3. Bb toward the front. Brain to awake yet
Yeah I put it to the front but to me makes it understeer, plus I don’t brake and gas at the same time.
The car imo still has a physics balance problem in low speed corners like remember at games release the rs01 had big time physics issues on certain hairpins .
The Ferrari is far too unstable imo. Also yeah mr tcs is unusable mostly.