"Daily" Race Discussion [Archive]

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First race B of the week, started p16 with Q time, left the track twice got bumped twice and had a driver trying to block me way when he was serving a penalty, finished p13, happy with that, but need to put more laps in not a track I am fond of.
 
Yep 100 percent. I mean at some point tho you have to look at it like it’s not ACC for good reason, there’s no set of parameters in the rating requiring you to drive certain speed and consistency to even be allowed to try. I think that’s good. GTS hits the fun balance, you race you take bad with good. Expecting it to be more than it is will never work.
It kinda cracks me up really. No matter what any game does it’s online racing, there’s ALWAYS going to be incidents and disputes and poor driving period.
There’s going to be great skilled racers too. You never know what’s going to happen. For me that makes it fun.
Oh no an unfair penalty! Is that really THAT big a deal?
I do feel like the algorithm has gotten progressively dumber since they began tinkering with it in autumn of last year. Before that, the penalty system of course wasn't perfect, but it seemed to get the right call most of the time, and most importantly it was consistent. I got plenty of infuriating, unfair penalties under the old system, but usually I could understand the game's "reasoning".

To give an example of my personal experience with the ridiculousness of the current system, in recent FIA races, I once lightly tapped someone in the rear while we were accelerating, and the car in front of me got a ridiculous 2s penalty for a non-incident, then in another race I did the same thing to another car after I couldn't pull out of line fast enough to try to overtake them, but this time I got hit with a 1s penalty. Neither one should've been a penalty to begin with, but if any blame were to be apportioned, I was at fault for both since I misjudged my speed both times; however I only got penalized for one of them. The system at this point just seems to register contact, then picks a penalty at random from a jar, and the choices range from "nothing" to "touch someone again and you're (or they're) dead."
 
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After completing sport mode in early June, i've not had many tries on it after they ruined the penalty system once again. However, I will return to it when they revert this system, (which they always do after making it too sensitive).

Until then i've been having great fun running and streaming public lobbies on YouTube. Clean racing lobbies and building up the channel with clean guys.

Definitely a great alternative whilst I wait for the inevitable penalty nerf.

Hope to see some of you guys there sometime. Everyone welcome as long as you're clean and finish races :cheers:.
 
Yeah remember when I said I’ll try the Ferrari?
As brilliantly as the gr 4 car drives, the gr3 is equally impossible to drive in my hands. Unusable even just for kicks...There’s problems with that cars physics for the way I drive definitely.
Race c is out of the question.
What brake balance are you running? +2-+3 is working for me with slight throttle and brake on the cornertit wants to get loose or is it -2 or -3. Bb toward the front. Brain to awake yet
 
DR should be a measurement of driver skill. DR reset for sportsmanship fractures is questionable, particularly when we all know the penalty system is flawed often. So as a slap, it's understandable, but how about allowing the DR to be recovered if you're a good boy for 3 or 4 races?

In other words, it's a temporary penalty that can be undone if you behave. You've already proven you have the skill, and deserve to be there. The present system does not promote good driving, because once your DR points are docked, there's no way of getting them back easily. My mindset says "well **** you, I'll bash all these **** on my way back up, just to demonstrate how annoyed I am". Maybe I have anger issues.

Motivate the donkey with stick and carrot.. Where's my carrot?

It's not a penalty, it's a "here are a bunch of free victories" for faster people, while robbing those that are at that lower pace at a chance of a victory themselves. It's penalizing those at lower DR by putting faster (and often more reckless) people in among them.

A drop in SR is already a bonus for faster dirty drivers, yet that's a problem with how matchmaking is done. It should not use the highest DR rated drivers from a lower SR bracket to pad out the left over spots of the lowest DR rated room in a higher SR bracket. That's again penalizing the drivers that actually drive clean while rewarding those that drive dirty with easier races.

No more DR resets and when needing to fill up spots in a higher SR bracket, resort all the rooms in that SR bracket to put everyone in order of DR again. Thus A+/99 with A+/89 and D/99 with D/99 instead of A+/99 with D/99 and room 2 A+/89 with D/99.
 
Yeah the penalty system on contacts is pretty haywire in my experience.

Cutting penalties is *mostly* okay with the biggest issue being consistency, and sometimes not accounting for if you actually gain time or not.

But contacts... Oh boy. On Nurb GP I was P2 going into T1 on the first lap, guy in P3 was racing clean behind me no worries there. When I was about half a car length from the apex I got T-boned by a Toyota who pushed me all the way into the sandpit, used my car as a bumper to guide himself onto the track again and kept racing with no penalties or even losing any positions (in fact he gained quite a few with that maneuver!).

Meanwhile I'm stuck in the sand with a 1 sec penalty for forcing another car off track.

That's just broken. Like, I'm sorry my door touched his bumper when I was being T-boned off track, I swear it wasn't on purpose.
 
Thanks to Tidgney's track guide I thought I would give the Mclaren a go, not got the braking points nailed yet, I seem to overshoot on 2 of them, no idea why but bested my 911 lap time by lap 3, TCS is on 2 bb on 0 and think I have found a car I am comfortable with bit more practice needed before jumping into a race but not to much more.
You should really learn the benefits of no tcs and what bb can really do to the Characteristics of what he can do for the handling. It will up your game greatly. There’s a few guys on here that make guides and they are tits. One man opinion. Cheers. Try using throttle and brake slightly at the same time for corners that the car want to slide.
 
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It's not a penalty, it's a "here are a bunch of free victories" for faster people, while robbing those that are at that lower pace at a chance of a victory themselves. It's penalizing those at lower DR by putting faster (and often more reckless) people in among them.

A drop in SR is already a bonus for faster dirty drivers, yet that's a problem with how matchmaking is done. It should not use the highest DR rated drivers from a lower SR bracket to pad out the left over spots of the lowest DR rated room in a higher SR bracket. That's again penalizing the drivers that actually drive clean while rewarding those that drive dirty with easier races.

No more DR resets and when needing to fill up spots in a higher SR bracket, resort all the rooms in that SR bracket to put everyone in order of DR again. Thus A+/99 with A+/89 and D/99 with D/99 instead of A+/99 with D/99 and room 2 A+/89 with D/99.

One idea to counter this would be to introduce a temporary grid penalty. I'll explain with an example:
Let's say I'm an A+ DR with SR99. Then I make a mess and drop my SR to 85. Now here's the trick - instead of dropping me to lower DR lobbies and essentially giving me free victories, put me in the same A+ lobby, but with 1 second penalty on my qualifying time, so make me drive in the back with drivers on my level. But what if I'm a sore looser and I make even more mess? Just ghost me then for the whole race until my SR improves. It shall be known as a ghost of shame :D 💡
 
I do feel like the algorithm has gotten progressively dumber since they began tinkering with it in autumn of last year. Before that, the penalty system of course wasn't perfect, but it seemed to get the right call most of the time, and most importantly it was consistent. I got plenty of infuriating, unfair penalties under the old system, but usually I could understand the game's "reasoning".

To give an example of my personal experience with the ridiculousness of the current system, in recent FIA races, I once lightly tapped someone in the rear while we were accelerating, and the car in front of me got a ridiculous 2s penalty for a non-incident, then in another race I did the same thing to another car after I couldn't pull out of line fast enough to try to overtake them, but this time I got hit with a 1s penalty. Neither one should've been a penalty to begin with, but if any blame were to be apportioned, I was at fault for both since I misjudged my speed both times; however I only got penalized for both of them. The system at this point just seems to register contact, then picks a penalty at random from a jar, and the choices range from "nothing" to "touch someone again and you're (or they're) dead."

To me in order to have fun online racing in a game likes this I’d be ok with (contact? random minor pen to both involved)
The only reason I would is because it would create fear of contact.
Fear of contact is essential in a game like this or else we will be back to barging and diving and wreckfest.
Re the system...How many players in an FIA game have read the FIA sporting code driving behavior section? I think it’s like page 39-41 in the sporting code.
If you read the limited words they use you can tell it’s conceptual re racing incidents and obviously human officials make the decisions.
I think that the system is trying to reflect on those principles...
I believe it mentions driving erratically, driving slowly, and keeping the car on track.
It says overtaking can be done on right or left also drivers should not hinder other drivers.
To me that’s saying like you can’t block pass, you can’t swerve block, you can’t block, however you can defend.
If you go defensive in f1 and return towards the racing line you must leave a cars width to track edge.
I just think overall from what I’ve seen lately in my races there’s way less contact and people are racing much better.
Before defending properly was pointless.
You’d get barged or punted.
I just think for so long the game lost its way allowing nonsense bash passes to become normal jmo.
FWIW imo the best system would just be #shared fault in an online environment because if drivers are allowed contact fair racing is impossible and it turns into road warrior.
I’ve had way more fun lately and I can tell player behavior has changed to cleaner. Imo that’s a good thing.
Before it was terrible imo and I’d only race sporadically.
Online if there’s no fear of contact it’s just no fun.

#shared fault


What brake balance are you running? +2-+3 is working for me with slight throttle and brake on the cornertit wants to get loose or is it -2 or -3. Bb toward the front. Brain to awake yet

Yeah I put it to the front but to me makes it understeer, plus I don’t brake and gas at the same time.
The car imo still has a physics balance problem in low speed corners like remember at games release the rs01 had big time physics issues on certain hairpins .
The Ferrari is far too unstable imo. Also yeah mr tcs is unusable mostly.
 
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To me in order to have fun online racing in a game likes this I’d be ok with (contact? random minor pen to both involved)
The only reason I would is because it would create fear of contact.
Fear of contact is essential in a game like this or else we will be back to barging and diving and wreckfest.
Re the system...How many players in an FIA game have read the FIA sporting code driving behavior section? I think it’s like page 39-41 in the sporting code.
If you read the limited words they use you can tell it’s conceptual re racing incidents and obviously human officials make the decisions.
I think that the system is trying to reflect on those principles...
I believe it mentions driving erratically, driving slowly, and keeping the car on track.
It says overtaking can be done on right or left also drivers should not hinder other drivers.
To me that’s saying like you can’t block pass, you can’t swerve block, you can’t block, however you can defend.
If you go defensive in f1 and return towards the racing line you must leave a cars width to track edge.
I just think overall from what I’ve seen lately in my races there’s way less contact and people are racing much better.
Before defending properly was pointless.
You’d get barged or punted.
I just think for so long the game lost its way allowing nonsense bash passes to become normal jmo.
FWIW imo the best system would just be #shared fault in an online environment because if drivers are allowed contact fair racing is impossible and it turns into road warrior.
I’ve had way more fun lately and I can tell player behavior has changed to cleaner. Imo that’s a good thing.
Before it was terrible imo and I’d only race sporadically.
Online if there’s no fear of contact it’s just in fun.
Further at seas
#shared fault




Yeah I put it to the front but to me makes it understeer, plus I don’t brake and gas at the same time.
The car imo still has a physics balance problem in low speed corners like remember at games release the rs01 had big time physics issues on certain hairpins .
The Ferrari is far too unstable imo. Also yeah mr tcs is unusable mostly.
Each his own homie. Just putting it out there. Hope to see you on the track. But your in the uk or whatever the acronyms are for that region. Sorry that was for that Jason####. Still having trouble way to navigate this site
 
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It's not a penalty, it's a "here are a bunch of free victories" for faster people, while robbing those that are at that lower pace at a chance of a victory themselves. It's penalizing those at lower DR by putting faster (and often more reckless) people in among them.
Yup. I agree with that. I entered the Alsace race yesterday on my main account. I was at A+/99. The guy starting behind me in P2, had a Q time that was almost 3 seconds slower than mine. :confused: He was DR B. Everyone else was B/C/D. If it wasn't for the ratings hit, I would've quit before it started.
Maybe some of those guys were trying to get their first win. They damn sure didn't need me in their race. Winning that race, didn't make me feel good. I would much prefer to have a bunch of other A+ people in my race, and finish 4th.

It could be that hardly anybody was signing up for that race, and we were the only SR S drivers available.
Either way, it's really not fair for the lower ranked people. There are probably a lot of them who end up quitting the game, all together.
I bet they would rather have DR be the primary factor for matchmaking, and take their chances with SR.
 
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Yup. I agree with that. I entered the Alsace race yesterday on my main account. I was at A+/99. The guy starting behind me in P2, had a Q time that was about 3 seconds slower than mine. :confused: He was DR B. I think everyone else was D. If it wasn't for the ratings hit, I would've quit before it started.
Maybe some of those guys were trying to get their first win. They damn sure didn't need me in their race. Winning that race, didn't make me feel good. I would much prefer to have a bunch of other A+ people in my race, and finish 4th.

It could be that hardly anybody was signing up for that race, and we were the only SR S drivers available.
Either way, it's really not fair for the lower ranked people. There are probably a lot of them who end up quitting the game, all together.
I bet they would rather have DR be the primary factor for matchmaking, and take their chances with SR.

Agree, I must admit its much more fun when it's close from top to bottom, it's a race then down to driver skill.
 
Off the top of my head what if matching could only ever match within one dr grade.
So d could only ever face max cA only A plus or b and so forth.
So if no one at your levels is playing you’d get no race tho. Edit or just have a 2 player minimum, at least in that case if there’s 2 A plus they could battle, if it adds to wins so what.
Re resets maybe they could enforce a starting time penalty a very severe one...
Let’s say an A plus is reset-now there would be say a 30-45 second pen enforced at the start. So instead of free wins they’d be massively behind with a choice to trundle around, regain sr, or risk it and try to catch but knowing they gotta be clean...
Just throwing it out off top of my head...
Further maybe if you drop down in sr next races you get time penalty APPLIED AT RACE START.
So A 99 drops to say A80 in one race boom next race your ghosted in first gear for the time penalty at race start, then the race starts FOR YOU. Everyone else is already goin.


Edit it’s total bs that a c and an a are in the same race period.
When I started this game CS bs rooms and dd were full and it was great.
It’s gotta be demoralizing now for new players...
Oh yeah sport mode is so fun when you enter and get timed out after spending ten minutes driving alone...
 
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It could be that hardly anybody was signing up for that race, and we were the only SR S drivers available.
Yeah, nobody really does race A, for one most of the time the race combination is boring (if we get FF Gr4s at Autopolis one more time...), it's under 10 minutes long, if you get punted to Narnia your DR is going to the basement because you just donated 160 points to 10 people...
 
Yeah, nobody really does race A, for one most of the time the race combination is boring (if we get FF Gr4s at Autopolis one more time...), it's under 10 minutes long, if you get punted to Narnia your DR is going to the basement because you just donated 160 points to 10 people...

Seems like nobody is doing race C either. The one at 11 AM (EST) just now matched down to SR.B, A+/S on pole down to D/B. One A+, one A, some Bs, some Cs, mostly Ds in the race. I started at DR.B SR.99. (was doing great about to catch 3rd place but got disconnected again, huge DR loss in that room)

Is Suzuka that popular or are people done with sport mode...


Off the top of my head what if matching could only ever match within one dr grade.
So d could only ever face max cA only A plus or b and so forth.
So if no one at your levels is playing you’d get no race tho. Edit or just have a 2 player minimum, at least in that case if there’s 2 A plus they could battle, if it adds to wins so what.
Re resets maybe they could enforce a starting time penalty a very severe one...
Let’s say an A plus is reset-now there would be say a 30-45 second pen enforced at the start. So instead of free wins they’d be massively behind with a choice to trundle around, regain sr, or risk it and try to catch but knowing they gotta be clean...
Just throwing it out off top of my head...
Further maybe if you drop down in sr next races you get time penalty APPLIED AT RACE START.
So A 99 drops to say A80 in one race boom next race your ghosted in first gear for the time penalty at race start, then the race starts FOR YOU. Everyone else is already goin.

I thought you didn't like people racing from the back :) I don't know what the solution could be, there simply aren't enough people playing. (on the Americas server) I just know that DR resets only make things worse and putting 89 SR 40K DR drivers in rooms with 99 SR 10K DR drivers to fill the room should have been fixed long ago.
 
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Yeah, nobody really does race A, for one most of the time the race combination is boring (if we get FF Gr4s at Autopolis one more time...), it's under 10 minutes long, if you get punted to Narnia your DR is going to the basement because you just donated 160 points to 10 people...
For people like me, race A is often the best option. I'm usually pretty lousy with the faster cars.
I think my reactions are not as quick as others. People wouldn't want me in a Gr.3 race with them, anyways. Normally, I end up rear-ending a bunch of cars in the braking zones. :(
 
Seems like nobody is doing race C either. The one at 11 AM (EST) just now matched down to SR.B, A+/S on pole down to D/B. One A+, one A, some Bs, some Cs, mostly Ds in the race. I started at DR.B SR.99. (was doing great about to catch 3rd place but got disconnected again, huge DR loss in that room)

Is Suzuka that popular or are people done with sport mode...
Probably a combination of things. Like end of FIA season. Repeats of combos. Harsh SR deductions. And heat.

For people like me, race A is often the best option. I'm usually pretty lousy with the faster cars.
I think my reactions are not as quick as others. People wouldn't want me in a Gr.3 race with them, anyways. Normally, I end up rear-ending a bunch of cars in the braking zones. :(

Race A has some of the best racing when you get the All-Stars there. Always clean, always fast. Sometimes you get like 3 top 10 times on 1 grid.
 
People need to fear contact. Have a combination of #sharedfault and also have a cap on the max SR raise you can achieve in 1 day. So if I go out and trash my SR - that impacts the next weeks racing for me. I liked the grid penalty idea as well.

Others have talked about steering wheel angle and throttle position when contact takes place. I would have thought it was possible to at least detect drivers punting by going into a corner too fast and then colliding with someone else. Sideswipes - well if you are on the straight it is hard to justify why you would need move across into another driver.

Or how about having a BOP multiplier based on SR. Obviously it is not realistic but I bet people doing the ramming would not be so keen if they knew the next race they race their car would be at 80% power.
 
I've had some ideas on sport mode, some of these will be controversial others won't be well thought out (I typed this half asleep on a hot bus):

Get rid of SR related resets: Driver rating should not be connected to safety rating, PD don't see that a reset is actually a reward for those who want easy wins. Taking that system out will clean up some of the deliberate dirty driving. If somebody wants to be A+/D then good for them.

Automatic time penalty for crossing the pit exit line: Honestly this doesn't cause too many incidents but it's a lack of respect to anybody else on the track.

Continue to match based on SR but set limits: At the moment the game will fill the top lobbies with SR99, sometimes that means an A+ grid will be filled by a few D's at the back. If the game can't find enough players within 2 DR levels of the lobbies top use lower SR to fill the grid (A and the lower S numbers). That would give the lower ranked players a chance to race for good results.

Stop people from deliberately starting at the back: This is more of an American problem than European because the driver skill is a lot more spread but it causes a lot of crashes, they're usually the lower rated players fault because their driving is less predictable but that's why they're a low DR, they're not supposed to be good drivers. If people don't have a qualifying time the game can use their FL from the previous race.

Collision Penalties: Make these a lot like the track limits penalties but in reverse, if there is contact but neither driver has lost time to the cars around don't penalise them (this will help bump drafting too).

Add pitstops: There is no sense in having strategy races when some circuits allow you to make a tyre stop and only lose 3s to the cars on track (Bathurst I'm looking at you). Realistic pit lane times would mix up strategies in the longer races.

Mix up the races: We never see anything quicker than Gr.3 in race B, let's try the occasional Gr1/2/SF sprint race, it might be fun.

Make provided cars an option not compulsory: A simple one for race A, if you don't own the car you can still borrow it from the game otherwise you can race your own with your own paint scheme.

Penalise driving, not DR: There is no need to have players DR factored into the penalty algorithm, take it out.

Completely agree on all this.
 
One penalty always makes me scratch my head... The T-bone of Revenge. Really, how hard is it to calculate that the offending car.....
1. Has not braked at all
2. Is doing twice the speed of everyone else into a corner, without any intention of actually going around the corner without contact.
So ghost that driver so he goes straight into the wall and your race is unaffected.

Seriously, how hard is that to calculate, for a game engine that reasonably represents understeer, oversteer, suspension dynamics, trail breaking, track slope/grip etc.... FFS!
 
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I gotta admit, I'm thinking of "retiring" from GT Sport. It's not so much that I'm legitimately bored with it, as much as I'd really like to get around to other games (and other media) in my backlog, like Ace Combat 7. I may check-in to GTS if there are more substantial updates - such as if they add more content to the livery editor - but I don't foresee my activity being as frequent as it used to. I also might check out some daily races depending on the setup, but I think the setups I'd be interested in are very rare, and would be something other than how we usually see them, being either one-makes or allowing every car from the featured class. For example, I'd really, really like to see a Gr.1 event that limits you to the Group C cars within the class, or perhaps another Gr.1 event could limit you to the three 2016 LMP1 racers that are in the game.

Overall, I stand by the idea that many features of GTS - and perhaps even GTS itself - are a taste of bigger and better things to come in GT7. There's a lot of potential to expand on the livery editor and the mobile app alone, as well as the social media system and other features. I do look forward to it, but for now, I think I want to take a break and play something else for a change; I've been almost exclusively playing GTS since Spring 2018! So I think it's time for a change of scenery for me - that is, of the virtual kind. That is, unless GTS obtains notably substantial additions/changes in an update, which seems quite unlikely at this point in its life.

First up, I'm likely gonna get around to the PS4 re-release of Ace Combat 5!
 
Given that we're only 3-4 months from the PS5 launch and GT7 is expected to be a launch title, I wouldn't expect an interim update to GTS physics/tracks/penalties/etc. The thing that may happen is a final update to (i) optimize GTS for PS5, and/or (ii) allow for a blended sport mode with players from GTS and GT7 competing in the same events against each other (would require adding tracks to GTS)..
 
One penalty always makes me scratch my head... The T-bone of Revenge. Really, how hard is it to calculate that the offending car.....
1. Has not braked at all
2. Is doing twice the speed of everyone else into a corner, without any intention of actually going around the corner without contact.
So ghost that driver so he goes straight into the wall and your race is unaffected.

Seriously, how hard is that to calculate, for a game engine that reasonably represents understeer, oversteer, suspension dynamics, trail breaking, track slope/grip etc.... FFS!

Those guys get ghosted in low rank lobbies but gts is coded as if that doesnt happen as you rank up and ghosting basically is turned off. I dislike ghosting as much as the next person but we need something.
 
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One penalty always makes me scratch my head... The T-bone of Revenge. Really, how hard is it to calculate that the offending car.....
1. Has not braked at all
2. Is doing twice the speed of everyone else into a corner, without any intention of actually going around the corner without contact.
So ghost that driver so he goes straight into the wall and your race is unaffected.

Seriously, how hard is that to calculate, for a game engine that reasonably represents understeer, oversteer, suspension dynamics, trail breaking, track slope/grip etc.... FFS!

The really irritating thing about this is that the game CAN calculate exactly that. At DR E ramming is essentially impossible as you'll get ghosted every time. But as you move up the ranks it becomes fair game apparently.
 
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