"Daily" Race Discussion [Archive]

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@MidnightRun85
The big thing to remember is that you can brake 100 percent and should be and start turning as you start to let off brake.
The turning starts before the braking lets up.
The time at Seaside comes from being on full throttle ASAP like at apex on those turns.
You can improve your time.
Less/slower more precise inputs vs “being in a hurry”
Slow and smooth is fast. :)
Good luck
 
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As much as I try and embrace the new rules of combat, it just stinks. First three races yesterday I was pushed into the sand on lap 1, putting my last by a margin.

Even if you are not punted, guys are bombing in for 8 tenths back after the esses, like I neednto take a defensive line if you're a second back? Really?

Joyless.
 
). I will say though I do think the way this game simulates wheel spin is a bit iffy compared to other sims though. I think its a bit inconsistent and it leaves me using less throttle because I have no confidence where the limit is compared to other sims. Very binary.

The throttle mapping has a different curve then rf2 or automobilista 2.
But yeah I sorta agree. I run tcs3 in racecars, get on throttle very very early and progressive so tcs does barely cut in by a sliver as I squeeze down on exit.
I agree if I turn it off instead of getting to throttle ASAP I wait just a bit which ruins laptimes.
I’ve learned how the cars I use tcs works in this game so I drive in concert with it.
It’s not for everybody, but I’m able to do it.


@MidnightRun85
Try using the cones never throttle before the apex cone.
If you are going too slow at apex cone brake later.
Abs default 100 percent brake. It’s a timing thing. You start turning towards the apex cone before lifting off brake..
Good luck
 
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OK, Race B / Seaside appreciation post. I simply love this track, and when the racing is great, nothing is as fun as battling it out there in Gr4 cars.

The TT isn't META anymore but I don't care... I am so comfortable with it as a race tool, I wouldn't dare try anything else. It's so flexible and forgiving, yet still has 99% of the pace of the Astons (which I can't seem to squeeze the speed out of).

Had a fantastic series of races yesterday, in some of the closest fields I can recall (0.2 sec separating 10 drivers on the grid... one small mistake in QT means a difference from starting 3rd to 13th...). So finally pounded out a 1:44 time, without the benefit of a CoD Hail Mary (which is worth another 0.2 sec... the only difference in my time to the real Aces on my friends list) and was able to start somewhere decent on low A grid, though often bottom half as my DR increased a bit during the night.

Will also say that being able to repeat my best QT fairly consistently... you can see that some guys are living off the flyers of qualifying laps... so slow on the apex, unable to keep it clean in the race.

Want to tip my hat to the BMW driver here, who I battled with but also worked with me to move up through the field. Gaining 5 places in a race this short is not easy, especially while defending... but we had a great race start to finish. He was stronger from the CoD until first chicane, I was able to extract the best out of the TT over the other part, and we had a great run through the field, even while battling each other. (I don't know if Wes2K is on GTP or not-- I've raced with him plenty, but this was our most engaging battle by far).



Full Race:


In another fun race, a Slophy, in the hands of a guy who was running a Mustang earlier (so I think he was just experimenting) caused quite the Trulli Train, which made for a fun race, with the pack bunched up and manic, but for the most part avoiding dirty stuff... I was able to get cleanly thru from 10th at the start to a podium 3rd after clearing the Renault. SO FUN!

Things got a little tougher once I started getting matched in what I assumed were the top splits, but I was still able to take positive DR in those races, too, which was rewarding.

So was able to get my Alt account back up to A ranks, after not managing it well at all (by jumping into races that I was less prepared for than this week's), in time for some FIA fun if time allows, perhaps in another marque than my main account.

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(Race A is also fun but I was getting punted too often to enjoy it for any longer. Scrounged a podium before focusing on the Race B.)

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Been pushing the limits at the CoD more than ever this week... have to when the competition is so close. Got the worst of it twice so far, but been able to really churn out some great finishes with good race pace in the TT. (Survived this one, but that looked pretty hairy!)

EDIT/UPDATE: even managed a win... which was really sweet because I was running second to a guy from Columbia that had been purposely ramming everyone off track for two races before, in the top split... CoD got him on lap 3, before I had to contemplate the moral decision with a lap to go. KARMA, B---!

Also sweet because wins in true A/S lobbies have been hard for me to come by... DTS is really my best track for sure.

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If you see this guy: be warned, he's literally just running people wide off the track to earn positions. Total ban candidate, if only there was a mechanism. And surprisingly resilient, no doubt honed his recovery skills when vigilante justice is attempted... so frustrating, but there were any number of people trying to police him and he just kept on like a zombie that wouldn't die.

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Back on race A for a short while , first was ok just to get back into it , second race really good with cleaning driving third total wreck fest getting punted all over .
Not fair or friendly so I quit due to that.
Wait now until next week or when another track car Combe I can do comes along.
Until then it's just lobbie's with friends who don't ram for win
 
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Can you explain what you mean? Currently I'm aiming for the kerbs on the right, then turning in (although a bit late by the looks of it) and aiming for the wall on the left as if I want to clip it.
As soon as you can spot this white curb, keep your eyes on it, and try to aim for it. It is what helped me there. :)
 
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Even if you are not punted, guys are bombing in for 8 tenths back after the esses, like I neednto take a defensive line if you're a second back? Really?

Yesterday I ran a bunch of A which weren’t bad, then ran some B at mid high A and there were more dirty players than clean definitely.
The last two races I was pretty successful though by doing em a little dirty in the Ferrari.
So many Vantages being run they are like barges so you can really dive in the Rarri. It’s fun, but not like clean racing.
That crowd is filthy. The evening mid A crowd on NA is literally 75 percent idiot.

Edit re the trail braking thing. It works on controller too. I have fooled around before even though I’m useless on ds4.
Motion steer auto trans progressive trigger left brake right gas.
You start to turn before starting to letup left trigger. Then if you let it up right while turning a gr3 will be sucked down to the tarmac gripping like mad.
It’s timing the turn and brake inputs is all.
 
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Neville brings up a great point here... the pool at any given DR level is different now, after a couple of months of this new penalty environment. It's definitely more competitive. I think PD were keen to experiment with it and I like it, heading into the FIA events.

Guys that may have been getting matched in 80-89 SR are now in the same SR bins as top clean guys. And they are 'earning' SR, while others are not able to benefit from 'gaming' the system with high finishes in weak 'recovery series' races when their SR knocks them down. I've always noted it was easier to increase your DR by purposely running in the second or third tier of SR matching, where you only get put against a driver or two that has similar pace (talking N. America now... the pool is larger in EU I think). I noticed it when I inadvertently benefited from it, and could have easily done it on purpose to inflate my DR.

I happen to appreciate the new set of penalty triggers... close racing is a given, and the incidental contact penalties were inhibiting proper racing by people who were trying to be clean and fair when contact was occurring...

Now that SR doesn't exist, I am getting a feel for my true pace and it is, sadly, confirmation I am as slow as I thought. I have been as high as 37K DR but with SR bouncing abut you can beat up n slower guys as you recover. This past few weeks, it's really all down to pace and I am absolutely stuck between 26K and 28K.

I just cannot run with my high B peers at seaside, qualifying around 10th and racing there as well, picking up spots through sheer patience, cunning and craftiness but losing spots on pace.

Had one cracker of a race going last night, lots of High B and A drivers, qualified 13th. Slowly picked my way up to 6th, seemed to take every correct option to yield or let guys run too deep or avoid stupid fights, like 3.75 laps of perfect decision making. Last lap, took too much of the left curb at COD and slammed into the wall on the right, finishing 14th dammit.
 
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Race B is definitely elbows out all race. Used the alt in the GT-R. Started P2(P1 another GT-R. Four GT-Rs total). P3 in a Vantage posts, "I'm a putz.." err, "beginner. I'll do my best, etc..". I say to myself, 'If you divebomb into T1, I'm sending you on the next lap.".
Well, I didn't get divebombed T1, but I got divebombed at Seaside hairpin. Waaaaaaited until the last lap. Made it look like I had given up. Down to Seaside hairpin. OOOOHHHHHH yeah. Stuffed it right up the inside. Good-N-tight!. Nite nite, son. :cool:
We head to the final turn, I hit the brakes real late and aimed for the apex. Vantage hits me and understeers. AWD kept my momentum. Vantage gets the 1 second dunce cap for the contact. Tries to pit maneuvre me before the line. Misses my rear bumper.:lol: Dead silence in the post chat. :lol::lol:
 
next weeks races

Circuit de Barcelona-Catalunya Grand Prix Layout
3 Laps 12 Players Car(s): N200 | Specially Provided Car BoP: None Settings: Fixed Tire: Sports: Hard DR Limit: None
Conditions
Fuel Cons.: None Tire Wear: None Damages: None Boost: Off Off-track Slowing: Real SlipStream: Weak Start: Grid Start
Pit Regulation
Mandatory Stop: None Mandatory Tires at Pit Stop: Sports: Hard Refueling at 0 L/s Fuel Tank Limit: None

Sardegna - Road Track - C II
7 Laps 16 Players Car(s): GR4 | Car from Garage BoP: On Settings: Fixed Tire: Racing: Hard DR Limit: None
Conditions
Fuel Cons.: None Tire Wear: None Damages: None Boost: Off Off-track Slowing: Real SlipStream: Real Start: Rolling Start
Pit Regulation
Mandatory Stop: None Mandatory Tires at Pit Stop: Racing: Hard Refueling at 0 L/s Fuel Tank Limit: None

Tokyo Expressway - East Outer Loop
10 Laps 20 Players Car(s): GR3 | Car from Garage BoP: On Settings: Fixed Tire: Racing: Soft DR Limit: None
Conditions
Fuel Cons.: x2 Tire Wear: x9 Damages: None Boost: Off Off-track Slowing: Real SlipStream: Real Start: Rolling Start
Pit Regulation
Mandatory Stop: None Mandatory Tires at Pit Stop: Racing: Medium Refueling at 7 L/s Fuel Tank Limit: None
 
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Guys that may have been getting matched in 80-89 SR are now in the same SR bins as top clean guys. And they are 'earning' SR, while others are not able to benefit from 'gaming' the system with high finishes in weak 'recovery series' races when their SR knocks them down. I've always noted it was easier to increase your DR by purposely running in the second or third tier of SR matching, where you only get put against a driver or two that has similar pace (talking N. America now... the pool is larger in EU I think). I noticed it when I inadvertently benefited from it, and could have easily done it on purpose to inflate my DR.

All the points are in top split. If you wanna raise DR you have to grind out a good q. Then don’t crash out.
The problem now is the top splits get infected (at least the last 10-20 races I’ve run) with filthy idiot divebombing punters. They never go away because they stay 99.
So q time needs even more grinding than before IF you wanna increase DR.
Luckily I don’t give a flying frogs patooty about DR in any daily, since I run alt.
The top split is far dirtier than before under a system that actually gave pens because idiots don’t get penalized. They are always there, where they shouldn’t be.
Sure, it’s easy to dispatch them but it slows down the race, and they keep coming back. It ruins the collective vibe and devolves.
Gr3 there is better because it means less idiots...The divebombing sideswipe punters aren’t going away.


Edit for people who like things more sim than Cade and cleaner rather than dirty it’s not happening under this system.
I will race it because it’s fun, but it’s arcade at this point indestructible cars bombing and smashing with total impunity and repeating...
I’m a little salty though re dailies. I’m basically very likely to shove because it’s the way 75 percent of players play right now. Neville is correct imo.
 
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Good advice, especially the comment about taking turns as a v (or squaring off a corner as they say is supposedly why Lewis is as good as he is). I will say though I do think the way this game simulates wheel spin is a bit iffy compared to other sims though. I think its a bit inconsistent and it leaves me using less throttle because I have no confidence where the limit is compared to other sims. Very binary.

I agree. And I think that the game falsely prioritizes this dynamic of min apex speed coming in the form of a V shape vs U shape... I've ranted about that before. I don't think the traction model and dynamics model are good enough to properly reward a driver with actual 'feel' for driving... instead it's a bit of a 'game' with the idea to go through the 'gates' as close to possible as what the game infers is ideal.

I know from driving karts and real cars in anger that it's possible to drive well and fast, both ways (a U-shaped speed profile and a V-shaped one) equally fast, and this difference in style may allow for talent to come through, but the game says "nope, that's wrong" and you are left short of what it decided was the max pace.

A big hint about this was in the LH Challenge videos... he notes that he is careful to only brake or steer one at a time, as much as possible. That clip was left in the final edit of the video because Yamauchi-san wanted us to hear it... it's the life and blood of the physics model (or a result of its limitations!). And if you've listened to good podcasts with insight to LH abilities... it's not that this is his style of driving, it's that he is supremely able to extract the speed from a car under any given set of conditions. He likely sorted that dynamic out immediately when playing GT Sport. I suspect that he would admit that the 'style' he drives his real F1 car in, compared to what works in GT Sport, are two entirely different things.

And Michael Schumacher's amazing pace has been attributed to his incomparable ability to feel the grip of the car at the limit, and get more of the speed out from under it than any other driver. That's a U-shaped corner profile, not a V-shaped one! But... GT Sport would say... "no. You missed the speed gate and now I will punish you on corner exit."

All that said... I still stink at Gr.2 cars! (and that's why... any of the cars that require this extreme 'stab and steer' 'timing game' driving... I struggle with. SF cars, the Gr.1/Gr.2, etc. Then on the other end of the spectrum, when you can manage your momentum better, for pace, I excel... Gr.4, econo-box one-makes, etc... my performance is markedly better in those cars. The approximation of 'feel' in those cars is more forgiving in the GT Sport physics models. This (the above) is why.

(I'd be curious what experienced racers in real life think about this... I know there are a few out there, and I'm not talking about people like me that have only played, I mean real racers who drive cars with roll bars and slicks that have to be trailered into the paddock on weekends.)

EDIT: having another look, played at half speed, I notice the throttle blips on down changes - is that normal? I'm definitely not blipping the throttle on down shifts...

Many cars, in particular race cars, will do this independent of the driver's throttle input, to better match the engine speed to the new ratio when downshifting. The Audi TT, with the first DCT, did it delightfully, especially when in sport mode, resulting in a gorgeous backfire type gurgle from the exhaust.
 
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I know from driving karts and real cars in anger that it's possible to drive well and fast, both ways (a U-shaped speed profile and a V-shaped one) equally fast, and this difference in style may allow for talent to come through, but the game says "nope, that's wrong" and you are left short of what it decided was the max pace.

It is at top level in gts also. Compare Stagger to Lester to Fraga
I mean you need the pace to comment what can or can’t be done in game, based on style.
Both ways work, it’s a question of style.


A big hint about this was in the LH Challenge videos... he notes that he is careful to only brake or steer one at a time, as much as possible. That clip was left in the final edit of the video because Yamauchi-san wanted us to hear it... it's the life and blood of the physics model (or a result of its limitations!)

I’d like to see that clip. Because what you’re saying is literally the complete opposite of how all top players drive.
Trail brake is probably the single most common factor amongst top gts players.
I just never heard that before.
Yes, LH said brake straight which is fundamental but he never said that one at a time bit that I saw and I bet if he did you misunderstood it.
Fact is GTS rewards fundamentally sound techniques really well, even if it’s physics is very forgiving compared to say rf2.
The ffb in gts is informative, if lifeless compared to something like rf2.
The fact is driving feel irl is so much in the seat. In video games there’s no g forces felt there’s never gonna be the feel for the tires grip and cars balance the same way as real life.
Gts is not as simplistic as you make it sound. Yes. It’s not and will never hold a candle to what you can get on pc, but that’s not a bad thing.
It strikes a nice balance and rewards fundamentally sound driving. Yeah it’s almost impossible to crash sometimes but it makes it more fun.
My irl experience includes karts and yes I’ve lapped not raced in full on tube frame racecars.
ANY game will always be a far cry from reality. There’s no fear in a game.
There’s no seat feel in a game, no g forces, everything is an approximation only. I think the basic skills cross but reality is well, reality. In reality you might crash and get hurt. No game has that.
 
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Does anyone else find that doing the actual races helps with the qualifying time? A few days ago, I was struggling to maintain a consistent 1:46.5xx in qualifying and today, after missing the entry cutoff, I decided to try qualifying again and hit 1:45.7 in my first go. I wonder why that is. I don't think the explanation is as simple as just because I have technically done more laps.
 
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Progress update: jumped into the Aston Martin for a change of scenery and knocked nearly 3 tenths off my time for a 1:45:8. Now I need to actually learn to be consistent at the COD and keep those laps times going in races...
 
As much as I try and embrace the new rules of combat, it just stinks. First three races yesterday I was pushed into the sand on lap 1, putting my last by a margin.

Even if you are not punted, guys are bombing in for 8 tenths back after the esses, like I neednto take a defensive line if you're a second back? Really?

Joyless.

I've had some fun race Bs so far this week but one of the consequences of the penalty system is that you assume everyone will send it at all times.
Was P3 going into final turn at DTS looking to catch the top 2 who looked like they might battle. But P4 was about 8 tenths back and I was sure he would send it up the inside. So I went wide and long to try to cut back on the dive bomb.
But he didn't send it, he wanted to follow and take the slip on the straight, so after a bit of "after you, no after you I insist" he took me clean before T1. But we lost time and although we caught p1 and 2, everyone ran clean and we all stayed in place (the gap to 5th was over 10 seconds so I reckon there was some more common behaviour in the pack)

IRL you see great racing when the drivers trust each other, you do that in GTS and you'll be going backwards 90% of the time.
 
EDIT: having another look, played at half speed, I notice the throttle blips on down changes - is that normal? I'm definitely not blipping the throttle on down shifts...
...one of the consequences of the penalty system is that you assume everyone will send it at all times.
[/QUOTE]

That's the truth! I cost myself a win by being too careful and letting a guy through, who was actually trying to protect me and let me win so that he could keep 2nd... you just don't know and it's not easy to communicate in such short doses, especially when on this track, you have to defend so much around the track. The guy literally told me afterward that he was trying to let me stay ahead, but as it unfolded, I opened the door up because I was protecting from the punt, and both he and the guy on his tail were able to get past me in the hard right at the end of Sector 1 at DTS...

...IRL you see great racing when the drivers trust each other, you do that in GTS and you'll be going backwards 90% of the time.

Also very true.
 
I saw a Reddit the other day where a guy was asking about racing in GTA and etiquette. He was getting some flak from racers in GTA apparently
Someone commented his move was ok and not to pay attention to those people that they just race on GTA because they can’t make it in a real race game like Forza lol.
Watched a bit of a stream on iracing where a well known GT world tour player went in immediately won.
So funny at one point he’s like “these guys suck”
Lol iracing looked like a GTS D E lobby!
 
I saw a Reddit the other day where a guy was asking about racing in GTA and etiquette. He was getting some flak from racers in GTA apparently
Someone commented his move was ok and not to pay attention to those people that they just race on GTA because they can’t make it in a real race game like Forza lol.
Watched a bit of a stream on iracing where a well known GT world tour player went in immediately won.
So funny at one point he’s like “these guys suck”
Lol iracing looked like a GTS D E lobby!
Rich people, am I right? Lol..I've watched a lot of racing streams and I think GTS and ACC are the most exciting and iRacing tends to be a bit boring but then again, I've seen some damn cool NASCAR races on iRacing.
 
I saw a Reddit the other day where a guy was asking about racing in GTA and etiquette. He was getting some flak from racers in GTA apparently
Someone commented his move was ok and not to pay attention to those people that they just race on GTA because they can’t make it in a real race game like Forza lol.
Watched a bit of a stream on iracing where a well known GT world tour player went in immediately won.
So funny at one point he’s like “these guys suck”
Lol iracing looked like a GTS D E lobby!
My wife plays GTA every day, then after watching me play Wreckfest she started playing that. When I explained what an apex was and to listen to your tire squeal around the apex she improved in both games. I caught her doing the license in GT Sport. Expect another racer soon.
 
Rich people, am I right? Lol..I've watched a lot of racing streams and I think GTS and ACC are the most exciting and iRacing tends to be a bit boring but then again, I've seen some damn cool NASCAR races on iRacing.

Yeah it’s not like driving skills in games or real life become greater by income or buying a pc and paying a subscription service through the nose to race online.
I personally like rfactor2 the best.
I think it’s like any racing game, the better you get the cleaner it gets once you get matched with your peers in public online.
The boredom thing is real tho. Like for me I think GTS FIA are about the perfect length.
I know I complain about the dailies but they are fun sprints on A and B.
C races are usually a good length too. I just don’t get the urge for “200 laps of Nurburgring”
After 30 minutes I think things are pretty well sorted out anyways.
I agree though how many people are playing iracing with a sweet direct drive setup and a nice aluminum rig etc but can’t drive worth a darn!
People love to trash NASCAR but hop in a car on an oval irl and try it.
You’d never trash those guys after that. More like be amazed.

 
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So, I'm having another one of those unexpectedly good weeks in terms of improving my pace.

I'm concentrating on Race B this week and started with the Jag and qualy'd something like 1:47 or just under, between the main and alt. Then I switched to the Atenza after watching @Mistah_MCA abuse the curbs like they owed him money. I got the qualy down to just under 1:46.3xx. I've been around that for most of the week (except for one day when I apparently forgot how to drive and kept on lapping in the 1:47's.)

I jump in the Gr4 Aston today because why not? It's topping the the NA boards right now and the Atenza combo was getting a little stale. There's just something about the G4 Aston and me that just don't mesh. I like the Gr3 just fine but I can't seem to make the Gr4 work for me. I spend an hour or so working to get my lap time down to 1:46.4-ish and run a couple races. (Which were hysterical wreckfests, btw.)

I finally say screw it, I'm not making this Aston work and get back into the Atenza. First practice lap, 1:46.4xx. Second, 1:46.1xx. Third, 1:45.4xx. Fourth, 1:45.5xx. Um, wtf just happened?

I jump in a race, qualy P2 and get mugged by the Mexican Mafia but that's another story. I'm still trying to figure out how I magically took 9 tenths off my qualy time...
 
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Race B. NA. Ferrari. I’m at what 44.5 or something. Top room.
I pass. Instantly rammed. Next lap pass. Rammed. It’s trash on NA.
Garbage. I’m going to the Mustang. I’m just gonna ran my way past.
This PEN SYSTEM SUCKS!

Edit ha guy who hit me first exited quick next race. I was still rammed twice and learned when you off two morons at once in turn 1 you’ll get a 2 second pen lol.
It’s totally devolved now. The new system of no pens is taking strong hold now. Ram or be rammed.
I’m going to try a few more in this wreckfest but it’s honestly sad to see such a great track ruined by lack of any race rules. :(
 
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