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Makes sense. Where do we see the number of laps and all the other info for upcoming daily races?
It's all here, although all 3 are labeled race A atm.
https://www.kudosprime.com/gts/events.php
Alsace is the actual race A with standing start. N500 one make, any guesses?
Yamigawa II will be race B, rolling start.
It’s incredible how your SR can be tanked in three races because of how sensitive the penalty system is. My rating went from an S to a B with one race at the Nurb and two at Fuji. Does PD really hate good hard racing this much? A small touch on the side or from behind should not be a penalty, especially when a big hit in the same spots results in no penalty at all. I’ve been hit repeatedly from behind tonight and it has not only resulted in no penalty to the offending driver, but in some instances it has given a penalty to me. Likewise, I was given penalties because of small sideswipes coming out of turns because of a good hard fought battle between myself and someone else who was driving hard but clean. We both had penalties at the end because, apparently, hard racing is frowned upon and every small touch is an atrocity. Meanwhile, someone passed me on the Nurb tonight by not breaking at a turn and ghosting right through me.
I love the idea of a penalty system in theory because I love clean racing, and I think this current system has made for a better atmosphere overall. But the way this system was implemented has been awful. It’s like the game itself doesn’t even know what it wants and doesn’t want to be a penalty. It seems entirely random and subjective. I keep coming back to the daily races because I love some of the track and car combos, but stuff like this really hurts my drive to do it regularly.
It's anything but random or subjective, it's incredibly simple it its implementation.
- Any contact where both cars stay on the road usually results in SR Down for the car ahead, -2 SR per SR Down.
- Any contact where the other car goes off road or touches a wall gets you a time penalty, 1 to 5 sec and -2 to -10 SR.
This sometimes seems random due to inconsistent track limits between penalties and shortcuts. For example on Red Bull ring you can go wide at T1 without a shortcut penalty. However if there is contact the game considers it as off track and instead of just getting SR Down, the car ahead receives a time penalty as well.
The time you get seems to be related to the force of impact, not the result. If you hit someone really hard yet they get 'saved' by a wall, for example someone serving a penalty on the racing line on Tokyo and unghosting right in front of you, is 5 sec. If you hit someone just above the detection threshold and they go spinning in a sand pit losing tons of time, you get 1 sec.
- The consoles communicate penalties since the update that brought the actual time info for every car. That means when contact only occurred on one console due to lag, no time penalties are issued as the other console will say nothing happened. Of course one of you is still in the ditch. I have still received SR Down for a car lagging into me in the braking zone though. It seems to only negate time penalties.
Any contact is indeed frowned upon and it depends on the SR budget per race how fast you can fall or how long it take to get back. This week race B is only worth 5 points for a clean race, all sectors green. Getting tapped from behind twice is a neutral rating. One 3 sec penalty is red, which can be as simple as someone touching your rear bumper losing control and tapping a wall.
If you drive bad enough the game will indeed ghost you and not penalize you at all. This is rather stupid. It should at least give you SR Down when the game deems your driving dangerous enough to ghost you.
On the other side, if you 'sacrifice' yourself by going off road or touch a wall to avoid a dangerous driver you get slapped with an off track penalty or 5 sec wall penalty.... Follow the advise of the etiquette videos and you get penalized!
There have been tweaks in the last update as the car ahead doesn't always get SR Down anymore when bumped from behind in a corner. On the straights it still does.
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