"Daily" Race Discussion [Archive]

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Possibly, but I reckon if the penalty zone started on entry to a corner, autodrive takes over and pulls you off the racing line - take a line as if you were being lapped and letting someone through, ghosting all the while - and then slowed you down/kept you slow as if you were under double yellows or virtual safety car. Then once served you were launched again. Easy.
 
And so the Catalunya Carnival of Carnage continues! Last night was the Honda/Accura road roach. Despite the "OMG the R8 is undrivable" chorus, I decided to take it for a spin anyway. It was tricky... something has changed in the handling since I last used it... might have been the sacred mountain. Not as tail happy. After some fiddling I managed to get it kinda working. Still seemed sluggish, but I did cut a second off my NSX time. I lucked out and got a grid of pole DR/A, P2 DR/B and the rest my peeps down in DR/D. P4/15. Happy with that, provided I didn't get punted at T1 :lol:.

The great thing about starting P4 was pointing in a strait line when auto drive cuts out :dopey:. I got passed by some cars and gradually slipped down the ladder some, but then found I was able to hang on to a tight line on some of the bigger corners where others were sliding out or off. I was hanging in there and mercifully kept it on the track with no penalties. I had dropped back to P7 I think, but found I'd crept back up to P4.

The only two memorable moments were more shameful than memorable :O. I knocked a fellow Aussie wide. We were side by side but I just couldn't pull in. Steering and brakes didn't help :(. I didn't think it was terminal, so I slowed down waiting for him to catch up, but he must have had another incident, so I pressed on before I got rear ended by the pack. The other was right at the end. The Porsche behind me got a better run to the final chicane and tried to poke his nose in, but I was already trying to negotiate the corners. He shunted me, which gave me a boost onto the start finish strait. He probably thought I was trying to block... I was just hanging on for dear life hoping to make it through the chicane!

Finished P4 :dopey:. SR went up by 3, DR up about 800. Another day above DR 1 :D.
 
I think one "simple" way to fix it would be to add an additional penalty zone but I guess it is tricky to place a penalty zone in a place so that 3s cost you the same time in penalty zone A and penalty zone B. So probably not so simple.
or just add the penalty to the total time at the end of the race. No stopping, no ghosting, no scrubbing a penalty. Just penalty points added to corrected end time. Plain and simple. Why give a penalty just to allow it to be gotten rid of? Just so dumb when it can be so easy. Why be so lenient with the penalty? Just add it to the persons time at the end of the race, they suffer more and we suffer less. Its kind of hard to time going through a ghost when they only have a 1 second penalty therefore only ghosted for a second.
 
or just add the penalty to the total time at the end of the race. No stopping, no ghosting, no scrubbing a penalty. Just penalty points added to corrected end time. Plain and simple. Why give a penalty just to allow it to be gotten rid of? Just so dumb when it can be so easy. Why be so lenient with the penalty? Just add it to the persons time at the end of the race, they suffer more and we suffer less. Its kind of hard to time going through a ghost when they only have a 1 second penalty therefore only ghosted for a second.

Yep that would be the best way.

The penalty zones are currently in a prime spot for overtaking plus defensive positioning for the upcoming corner makes it so there really is no good off line place to serve the penalty. Why not use the pit for serving penalties. You don't have to stop all the way, the game can adjust your speed to match the penalty. Add a big warning to enter the pit to serve the penalty or get it doubled if you refuse. You're not in the way, people should be used to cars coming from the pit, win win.

Doubling the penalty for refusing to serve it right away can be beneficial if you end up with that 0.5 sec short cut penalty. Yet if you keep ignoring it, it will add up. In a race C the game can simply hold you in the pit longer to serve the penalty during an actual pit stop. No need for ugly yellow bars or markers along the track. Almost as simple as adding it on at the end.
 
Yeah, starting last at Catalunya was a horrible idea for me as well. One race I was placed dead last. At go, p15 didn’t go and I ended off track. By that time, people was gone. P15 also disconnects after I caught back up to him on lap 1.

Another race I started P15. I wasn’t prepared for the mess up and put too much on the throttle at go and spun tight out lol.

I did qualify after that holding 1:50. with the Porsche. I know I can do better. Just gotta practice more. Also seeing other times, my time would still put me last.
 
I don't know what it is exactly but, this week, I just cannot put a decent q lap on the dailies. I'm just sliding all over the place and, indeed, don't feel connected to the road at all.

Now, I know I'm not one of the fastest guys but I can normally run around 2-3 slower than the top times. Well, not this week. It was fine on Suzuka last week but as soon as I tried this week's dailies it felt really different. I tried changing the settings on my G29 but that didn't help at all. Strange ....

I've noticed a change on my G29 as well, the TT felt like a different car compared to seaside the other week, I didn't bother changing settings and after a couple of races I did get use to it, bit weird though.
 
Wow, I just did a race on Catalunya. Only one red dot! Only one! All blue except two neutral ratings. I made up 7 positions. A Ferrari put the squeeze on, pushing me all the way to the inside line for T1, but he didn't bump me over, nor at the apex. Clean race nr 10 in the bag.

Never thought I would see a race with only one red dot! Will the next one have no penalties at all, exciting! It's happening.

(The field was spread out a lot more due to one car stalling then disconnecting at the start. Auto drive slowly crawled the rest of the field passed the broken down car)

Next race, 7 red dots and 3 red ratings. I guess it was the spread out rolling start :lol: Clean race 11 :)
 
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Yep that would be the best way.

The penalty zones are currently in a prime spot for overtaking plus defensive positioning for the upcoming corner makes it so there really is no good off line place to serve the penalty. Why not use the pit for serving penalties. You don't have to stop all the way, the game can adjust your speed to match the penalty. Add a big warning to enter the pit to serve the penalty or get it doubled if you refuse. You're not in the way, people should be used to cars coming from the pit, win win.

Doubling the penalty for refusing to serve it right away can be beneficial if you end up with that 0.5 sec short cut penalty. Yet if you keep ignoring it, it will add up. In a race C the game can simply hold you in the pit longer to serve the penalty during an actual pit stop. No need for ugly yellow bars or markers along the track. Almost as simple as adding it on at the end.
why allow you to serve a penalty at all other than to have it added to your total time. I have never even raced in a race with pit stops. I just think a penalty is a penalty. It should not be allowed to be gotten rid of at any time. Its a penalty, you serve it by having it added to your total time. There for being penalized with out further messing any one else's game up. Its your penalty, it gets put on your time. If you dont get one then there are no worries. Just seems dumb to say lets give out a penalty and then figure out the best way to have you get rid of it. At least thats my daily race take on the penalty system.
 
why allow you to serve a penalty at all other that to have it added to your total time. I have never even raced in a race with pit stops. I just think a penalty is a penalty. It should not be allowed to be gotten rid of at any time. Its a penalty, you serve it by having it added to your total time. There for being penalized with out further messing any one else's game up. Its your penalty, it gets put on your time. If you dont get one then there are no worries. Just seems dumb to say lets give out a penalty and then figure out the best way to have you get rid of it. At least thats my daily race take on the penalty system.

I fully agree with you.

The problem is penalties are pretty low and the field spreads out a lot towards the end, especially in a daily C, so the end time penalty might not do anything. You can dive into T1, take out 5 cars, and then take the 1 to 4 sec penalty to the finish with a decent chance of having enough of a gap not to lose any positions or at least less than you gained with the early dive bomb.

Time outs are a very effective disciplinary tool. Plus some people don't care all that much about DR or SR. For some it's good enough to finish first with 15+ sec penalties. Of course these might simply skip the pit anyway, dq if you ignore it a second time. The point is to stop the GTA type player which is working by how many quit after getting slowed down by the penalty zone.
 
Hello all.

Just returned after several months off and am confused bythe penalty system.

I realise this may be contentious but, has it changed since last summer?

Every time I'm bumped by a car behind me or not quite having an overlap I get an SR downgrade. Is this normal now?
Also holding my line seems to be frowned on: that can't be right, surely.
 
Still annoyed that I misread the DR reset numbers thought it was under 5 drops to 7k and under 15 drops to 20k, after a few bad C races ended with SR 14 and I got kicked from 20k to 7k.
 
I fully agree with you.

The problem is penalties are pretty low and the field spreads out a lot towards the end, especially in a daily C, so the end time penalty might not do anything. You can dive into T1, take out 5 cars, and then take the 1 to 4 sec penalty to the finish with a decent chance of having enough of a gap not to lose any positions or at least less than you gained with the early dive bomb.

Time outs are a very effective disciplinary tool. Plus some people don't care all that much about DR or SR. For some it's good enough to finish first with 15+ sec penalties. Of course these might simply skip the pit anyway, dq if you ignore it a second time. The point is to stop the GTA type player which is working by how many quit after getting slowed down by the penalty zone.
yea but I doubt one can finish first with 15+seconds of penalties. Plus I would be fine with your above example. I think taking the penalty at the end is the harshest way of implementing the penalty. If your that good as to finish first and still be 15+ seconds ahead of second place then more power to you. Nothing is perfect.
 
why allow you to serve a penalty at all other than to have it added to your total time. I have never even raced in a race with pit stops. I just think a penalty is a penalty. It should not be allowed to be gotten rid of at any time. Its a penalty, you serve it by having it added to your total time. There for being penalized with out further messing any one else's game up. Its your penalty, it gets put on your time. If you dont get one then there are no worries. Just seems dumb to say lets give out a penalty and then figure out the best way to have you get rid of it. At least thats my daily race take on the penalty system.

I would agree, but it promotes the "you're slow, I push you out of the track" unless the penalty time get significantly increased.

Imagine if a guy drives defensive, and is 1.5s slower, you are gonna lose 6-7.5s on a 4-5 laps race if you don't pass him. Now you obviously want to pass him right ?
If you pass him dirty and push him out and get a 3s penalty, the guy passes you back (unless you pushed him super far and he spined etc) and you lose even more time. This kinda forces you to pass clean (in theory) so that you don't lose additional time.
Now if it is added to the end, you just punt him out at the first turn, take 3s penalty, and it will be nothing compared to the time you saved by pushing him. [also, I think it would kind of invert the typical midpack=very dirty while front = fairly clean, because it would let the dirty drivers go up front.]

Now this would be fixed by increasing the penalty duration, but the problem of increasing the penalties duration was shown here many times : often the penalty system gets it wrong, and the victim gets the penalty. Getting pushed out is already frustrating enough, add 3s penalty and it makes you mad, now replace this 3s penalty by 10s and everyone will rage quit.
 
yea but I doubt one can finish first with 15+seconds of penalties. Plus I would be fine with your above example. I think taking the penalty at the end is the harshest way of implementing the penalty. If your that good as to finish first and still be 15+ seconds ahead of second place then more power to you. Nothing is perfect.

I meant, some people don't care what happens with their position / DR after the finish. I've seen people finish with 40+ sec of penalties on Tokyo. The record was one driver finishing with 1 minute and 3 seconds flashing. You don't punish this kind of driver by adding time on at the end. Their fun is done by the finish, the only way to stop it is to either DQ or a time out.


Hello all.

Just returned after several months off and am confused bythe penalty system.

I realise this may be contentious but, has it changed since last summer?

Every time I'm bumped by a car behind me or not quite having an overlap I get an SR downgrade. Is this normal now?
Also holding my line seems to be frowned on: that can't be right, surely.

Yes :( PD went a bit overboard to combat blocking.
 
Hello all.

Just returned after several months off and am confused bythe penalty system.

I realise this may be contentious but, has it changed since last summer?

Every time I'm bumped by a car behind me or not quite having an overlap I get an SR downgrade. Is this normal now?
Also holding my line seems to be frowned on: that can't be right, surely.
Yeah, it's pretty standard. I did a race last week where I started on the pole, and twice got bumped from behind, when I messed up turns. I got SR down both times. Won the race with a red SR rating at the end. It's pretty dumb. I guess some people use it as a technique, to get people to let them pass.
 
The pen zones were much needed. In the races I have done thus far the issue of the hit and run is fixed.
If you hit and get the pen and have to serve it only in the pen zone you lose the spot thus nullifying the ‘run’
I’ve been hoping they would do this in the dailies for a while and it’s really working well. People who get ahead with the flashing red bar above them soon are back behind again. Great to see that!
No matter what PD does there will always be a segment of the community who cries and whines about it.
If you can’t get to or maintain high sr in the first place are you qualified to criticize the system?


I ran some qual last night for Catalunya.
47.0.
I really want to get down into the 46’s.
 
I was evading daily races for more than a month. Sticked only to FIA races. But today, madlad tried one race. Turn 1 and I'm mad. SR down from 99 to 88 cause of this. Penalty system is mad.


now gonna fix my SR and forgetting about dailies once again.
 
Got to love the get hit by someone and pinball into another and you get the penalty when they go off. Pretty much licence to punt people if you are on the inside while 3 wide.
 
If you can’t get to or maintain high sr in the first place are you qualified to criticize the system?
Yes. There are two particular types of penalties that are nonsensical. They don't really upset me, because I'm used to them, but they are certainly flawed.

1. If you mess up a corner exit with someone close behind, and they bump into your bumper, the game convicts you of poor sportsmanship. :lol:

2. If you go off track and hit a wall, you're losing a ton of time. The game sometimes gives you an extra 5 seconds of penalty time, even though you probably already lost a couple of positions because of it. It's a reasonable expectation for the game to know the difference between full-throttle wall-riding around a curve to gain an advantage, and sliding off the track, across the grass, smashing into a wall, and spinning your car out. :dopey:
 
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Yes. There are two particular types of penalties that are nonsensical. They don't really upset me, because I'm used to them, but they are certainly flawed.

1. If you mess up a corner exit with someone close behind, and they bump into your bumper, the game convicts you for poor sportsmanship. :lol:

2. If you go off track and hit a wall, you're losing a ton of time. The game sometimes gives you an extra 5 seconds of penalty time, even though you probably already lost a couple of positions because of it. It's a reasonable expectation for the game to know the difference between full-throttle wall-riding around a curve to gain an advantage, and sliding off the track, across the grass, smashing into a wall, and spinning your car out. :dopey:


I always assumed the 5 second wall penalty was more of a “You/Your Car would probably be dead right now IRL” kind of of thing. :lol:
 
I always assumed the 5 second wall penalty was more of a “You/Your Car would probably be dead right now IRL” kind of of thing. :lol:
The last wall hit I had that probably would have been fatal IRL, was at Yamagiwa in the Honda Beat. I went two-wide into those downhill esses that you loved so much, and it didn't exactly work out too well for me. :lol:
 
The last wall hit I had that probably would have been fatal IRL, was at Yamagiwa in the Honda Beat. I went two-wide into those downhill esses that you loved so much, and it didn't exactly work out too well for me. :lol:

That was such a fun week, I loved that slow @$$ little car. You’re probably right though, more often than not the car would take more damage than the driver. I think this one from this morning may have been hard enough to be fatal though. :lol:
 
So having turned cones off after identifying landmarks to replace them, T1 at Fuji is the last place I'm having difficulty with. What's everyone using as their braking point? It sucks that there are no number boards for it on the left side.
 
So having turned cones off after identifying landmarks to replace them, T1 at Fuji is the last place I'm having difficulty with. What's everyone using as their braking point? It sucks that there are no number boards for it on the left side.

I’m using the two orange pyramid shaped things on the left side of the track, I’m not sure what they are but they work well. ;)
 
The disadvantage of starting last in a short race is that sometimes you're not going anywhere. One of my races yesterday I started behind a 1 bar connection. Not a fast driver but good enough to stay on the road and with his lag stalling his car in every corner, impossible to get a run on him. A bit of defensive driving with the lag making the car teleport side to side, can't pass.

The ghosting in the penalty zone needs looking at though. When two cars serve their penalty side by side it leaves very little room to go around with other traffic. I've seen many people get slowed by running into ghosts while the ghosts are not affected. This can't be how it was intended to work. The cars still go through the ghost but it looks like they just hit a deep puddle of water.
Oh, I'll post a video. This C7 is just blocking the whole race. Onus is one me as the car behind, to figure a way past and to do it safely. This player was totally driving in the mirror. Until, finally, they got punted for turning down on me. Another race, that same player was blocking again. Doesn't make sense when not challenging for a win. No matter DR gained or lost. Just hope to have a better race next time. Like my races I posted, I'm more happy getting a clean race bonus than gathering points.

For me, staying out of and away from trouble, is the thrill of Sport Mode. ;)
 
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