Dakar 18 (PS4, XOne, PC) - Release date September 25 2018

Discussion in 'Console & PC Gaming' started by er185es, Nov 17, 2017.

  1. GTV0819

    GTV0819 (Banned)

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    Maybe the game simply doesn't support the use of gaming wheels yet? Which could be similar to the latest NFS: Heat.
     
  2. Pfei

    Pfei Premium

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    Dakar 18 supports steering wheels.
     
  3. GTV0819

    GTV0819 (Banned)

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    Okay, good to know.
     
  4. GTMajarcus

    GTMajarcus

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    I managed to get my CSL working with Dakar, in supported (blue) mode. I’m not sure what was causing the issue previously, but after changing button bindings around, it worked fine.
    I was pleasantly surprised by the physics and graphics after reading reviews/posts from when the game first released. Maybe adjustments have been made via patches after release..
    As for the gameplay, maybe not for me. I usually only have time to play for about 40 minutes at a time, and this game doesn’t lend itself to that. Definitely requires a lot of patience to learn the navigation, but I’ll give it another try.
     
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  5. Pfei

    Pfei Premium

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    There are a couple stages that take closer to an hour to finish. But you can save and exit at waypoints on the first two difficulty levels. On the hardest one you have to complete the stages in one sitting.
     
    Last edited: Jan 5, 2020
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  6. die996

    die996

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    WARNING - I recently discovered that the problems with Deep Silver literally cancelled the upload of the game's 2nd major update. The guys at BigMoon had it pretty much 100% prepared but, since Deep Silver was not paying them what they signed, decided to not release it to hopefully change the minds of the Germans. Some bugs and roadbook problems I noticed back in October/November 2018 were never corrected so it is not unlikely that some specific wheels might not be usable at all.
     
  7. MatskiMonk

    MatskiMonk

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    Anyone know how well the T-GT wheel works with this game? I'd like to try it but I'd need to uninstall a couple of other games just to try, which I'd rather not do.
     
  8. MatskiMonk

    MatskiMonk

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    Just to follow up on this. A new external drive allowed me to reinstall this to have a go with the T-GT.

    On the plus side, it will work* and it's a real work out! It'll test the limits of stability of my home made rig! Had to increase the wheel rotation from 180 degree default before it felt sensible. It also allows the clutch to be used optionally when in gear to get a bit of slip - which is really useful when trying to get out of deep sand etc.

    On the downside, the game refuses to map some buttons properly or actually recognise that I'm pressing them on the wheel, so I have to use the DS4 in combination with the wheel.

    Anyway, it was fun. But it reminded me why I stopped playing the game in the first place! The navigator sucks, and I suck too much at the navigation myself.
     
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  9. die996

    die996

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    Maybe it's because I'm too much of a fan of the real thing but I only needed like 50 minutes to "get" navigation and I don't think I've ever screwed it up again. I always play without the co-driver (I hated him so much I offered Paulo to record everything myself for no extra money), also without subtitles.
    PS: I'm glad the clutch works alright, I guess it was one of the few things that didn't break during the porting of VPP from Unity to UnReal.

    BTW, Benediktas Vanagas (the guy with the black HiLux V8) is posting onboard summaries of each stage. The first ones were each around 30 minutes long but now he has started uploading 60-minute ones. As a big fan of the race, it's incredibly interesting to watch.


    I personally like the 2-head shot, the one where you can read the dashboard. Quite cool to see things like speed, RPM, the CAP, the odometer and more.
     
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