Death Stranding - A Hideo Kojima GamePS4 

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No, look at all the sardines in some of those photos. Whales aren't fish lol.
I was referring to the number of players. :D ;)
 
I am a stupid
 
It's so weird but when you get the imagery it's a great trailer in its own right.
Funnily enough, I don't see any imagery to highlight his own mismanagement. Konami pulled the rug out from under him because he delivered The Phantom Pain over time and over budget.
 
Funnily enough, I don't see any imagery to highlight his own mismanagement. Konami pulled the rug out from under him because he delivered The Phantom Pain over time and over budget.

Of course. It was a disaster. Just like the trailer.
 
Of course. It was a disaster. Just like the trailer.
You know what I mean. Everyone condemned Konami for shafting Kojima, because Kojima is an autere and the first rule of the internet is that the autere is never in the wrong. But I remember when Metal Gear Solid V was supposed to be an XBox One launch title. The finished product was brilliant, but noticeably incomplete, and so there's a case here where Konami had a legitimate grievance, even if they didn't handle it as well as they could.
 
At the end of the day, we don't really know all the politics that occurred behind-the-scenes... one could speculate that Kojima intentionally drove MGSV over time and budget for political reasons, or perhaps Konami did so. I've heard conspiracy theories that Kojima developed PT under Konami's radar as if it were part of MGSV in order to set up for his post-Konami life, and one could easily imagine an inverse conspiracy where Konami put the burden of simultaneously developing Silent Hills on Kojima to intentionally hinder MGSV's development so that they won't look like the bad guy when they fire him in order get out of the AAA games biz and transition to doing solely mobile and pachinko products.

But shafting Kojima is far from the only reason people have been condemning Konami as of late, so you can't really blame people for siding with Kojima on this one.
 
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At the end of the day, we don't really know all the politics that occurred behind-the-scenes... one could speculate that Kojima intentionally drove MGSV over time and budget for political reasons, or perhaps Konami did so. I've heard conspiracy theories that Kojima developed PT under Konami's radar as if it were part of MGSV in order to set up for his post-Konami life, and one could easily imagine a converse conspiracy where Konami put the burden of simultaneously developing Silent Hills on Kojima to intentionally hinder MGSV's development so that they won't look like the bad guy when they fire him in order get out of the AAA games biz and transition to doing solely mobile and pachinko products.

But shafting Kojima is far from the only reason people have been condemning Konami as of late, so you can't really blame people for siding with Kojima on this one.
I also heard stories about his secret plan. The theory was that he had established ties with Sony long before his end with Konami. He was telling messages in his games about how bad is it to work for Konami. His P.T. game was supposed to be a bonus hidden mission for MGS, but in reality it was a teaser for a different game. That's how he managed to make it and he showed it during Sony's show. The message in P.T. is about a "dad" that "was doing all the same boring things, played the same games, and killed them in unoriginal way. I will be coming back. And I will bring my new toys with me." - something like that, I don't remember the correct words. And who knows, maybe even parts of the Phantom Pain could be just Kojima's rant. "They took everything from us. My arm, my leg, I can still feel the pain." The revenge theme is the theme of MGS V.
 
So Kojima Productions is posting weird tweets, claiming the "game" has already begun.
http://gamerant.com/death-stranding-game-begun-kojima-productions/


I can't connect anything else. :/

The main character is dirty, but the handprints on him are clean.
Something invisible is leaving oily handprints. It "walks" towards the baby.
The main character has oily hands after the baby disappears.
The baby turns invisible and leaves oily handprints.

Dog tags have equations about Black Holes written on them.

Equations.jpg


I don't know why the handcuffs glow blue.

What is that red glow next to ne wales?

iunno... something to do with string theory?
 
Watching the trailer, I'm not convinced that it's about the breakdown in the relationship between Kojima and Konami. The internet would have us believe that the trailer is only about the relationship, but Kojima has a reputation for loading his games with obscure, cryptic and highly figurative imagery, and he does love screwing with the fambase. There's a scene early in The Phantom Pain - during the escape from the military hospital in Cyprus - where The Third Child summons an enormous blue whale made of fire that comes crashing down on an attack helicopter in a tidal wave of flame. It continues the motif and allusion to Moby Dick (your guide is Ishmael, and helicopter's call-sign is Pequod), but in the context of the game, it has no deeper meaning - it's simply the visual manifestation of The Third Child's vengeance. Kojima has said in the past that a lot of the creative choices he makes are to facilitate the gameplay; for instance, the Cobra Unit in Snake Eater were designed with their boss battles in mind.

In discussing Death Stranding, Kojima has said that one of his biggest influences was a short story that described man's first tool as a stick to keep bad things away, but the second tool was a rope to anchor ourselves to things that matter to us. With that in mind, traditional heroes - especially males - have been what I call "defenders of the status quo", or people who don't actually advance society, but rather protect the conditions under which advances can come about; in other words, they use the stick to hold back things that threaten others. I suspect that this is what the child represents. On the other hand, the man is wearing dog tags engraved with mathematical formulae, and as has been pointed out, they relate to black holes and the fundamental forces that shape the universe. I don't think that these are dog tags, but rather keys that unlock the engines of creation. In the early shots, the man's body is covered in handprints that look very faint, like some kind of tribal art. This really juxtaposes with the complex mathematical formulae on the necklace. Finally, the last shots show the devastation on the beach, but there is one small section - almost a perfect parabolic arc - that has been spared, and this is where the man and child landed.

I see a lot of imagery associated with order and chaos, of creation amidst destruction. I have a feeling that the primary themes will be of redefinition, as the man struggles to make sense of a world that is constantly changing and developing, and that he must "use the rope" to establish what is important in an asympathetic world on order to retain his sense of self.
 
Watching the trailer, I'm not convinced that it's about the breakdown in the relationship between Kojima and Konami. The internet would have us believe that the trailer is only about the relationship, but Kojima has a reputation for loading his games with obscure, cryptic and highly figurative imagery, and he does love screwing with the fambase. There's a scene early in The Phantom Pain - during the escape from the military hospital in Cyprus - where The Third Child summons an enormous blue whale made of fire that comes crashing down on an attack helicopter in a tidal wave of flame. It continues the motif and allusion to Moby Dick (your guide is Ishmael, and helicopter's call-sign is Pequod), but in the context of the game, it has no deeper meaning - it's simply the visual manifestation of The Third Child's vengeance. Kojima has said in the past that a lot of the creative choices he makes are to facilitate the gameplay; for instance, the Cobra Unit in Snake Eater were designed with their boss battles in mind.

In discussing Death Stranding, Kojima has said that one of his biggest influences was a short story that described man's first tool as a stick to keep bad things away, but the second tool was a rope to anchor ourselves to things that matter to us. With that in mind, traditional heroes - especially males - have been what I call "defenders of the status quo", or people who don't actually advance society, but rather protect the conditions under which advances can come about; in other words, they use the stick to hold back things that threaten others. I suspect that this is what the child represents. On the other hand, the man is wearing dog tags engraved with mathematical formulae, and as has been pointed out, they relate to black holes and the fundamental forces that shape the universe. I don't think that these are dog tags, but rather keys that unlock the engines of creation. In the early shots, the man's body is covered in handprints that look very faint, like some kind of tribal art. This really juxtaposes with the complex mathematical formulae on the necklace. Finally, the last shots show the devastation on the beach, but there is one small section - almost a perfect parabolic arc - that has been spared, and this is where the man and child landed.

I see a lot of imagery associated with order and chaos, of creation amidst destruction. I have a feeling that the primary themes will be of redefinition, as the man struggles to make sense of a world that is constantly changing and developing, and that he must "use the rope" to establish what is important in an asympathetic world on order to retain his sense of self.
Yep, he likes to tie things together. All of the MGS characters are tied together in some way too. And when you realise that- it's incredible.
Of course he wasn't just showing his relationship with Konami in this trailer. But I am still haven't found and can't imagine what will be the mechanics and story of his new game.

EDIT:

I'll just add the part of the poem from the very beginning of the trailer:

"To see a world in a grain of sand.
And a heaven in a wild flower.
Hold infinity in the palm of your hand.
And eternity in an hour."

-William Blake (Auguries of innocence)


EDIT:
The handprints on him... when the baby handprints appear on his leg, although they are oil, they leave a clean print. So, um, the more handprints you will have, the cleaner you will be?
 
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I'll just add the part of the poem from the very beginning of the trailer:
Blake was an interesting guy, to say the least. "Auguries of Innocence" was one of his later poems, and was not actually published until some time after his death. He's typically classed as a Romantic poet, but unlike some of his contemporaries, he tended to delve into serious metaphysical and theological themes. The stanza quoted in the trailer is only one small part of the poem, and in terms of its content, is fairly far removed from the rest of the poem. "Auguries" means "omens", and so the title seems contradictory, but much of the poem presents these omens from the perspective of the innocent.

The stanza itself is largely about appreciating the beauty of infinite complexity (I read somewhere that one of the equations on the dog tags relates to fractals), which is a mainstay of Romantic poems, but I think it's hard to ignore Blake's context. He wrote "Auguries of Innocence" at the same time as he was painting The Great Red Dragon suite of paintings, depicting the dragon from the Book of Revelations. Blake was also an ardent critic of organised religion, believing that it had lost focus and revolved far too much around the institution of the church. Nevertheless, he was a big believer in the importance of faith; one can argue that "Auguries of Innocence" depicts warnings about the fracturous relationship between heaven and earth.

Watching the Death Stranding trailer again, I see a lot of imagery of order and chaos, but I like to think of them as creation and destruction. Traditionally, order has been associated with the divine and chaos the infernal; competing and conflicting opposites. But here, they appear to have the same source, and so creation and destruction compliment one another. With that in mind, I have a theory: that the protagonist is Adam, or at least a modern Adam, cast out of the Garden of Eden - or possibly sent on a mission - and given the tools to rebuild humanity.
 
Everyone is going all 40 fathoms deep trying to figure out what this game is going to be about. It's Japanese. It's Hideo Kojima. That means it'll be about a guy that makes hamburgers out of whale meat to feed a psychokinetic baby. That's the story.
 
Everyone is going all 40 fathoms deep trying to figure out what this game is going to be about. It's Japanese. It's Hideo Kojima. That means it'll be about a guy that makes hamburgers out of whale meat to feed a psychokinetic baby. That's the story.
O, I have no more questions to ask. :lol:
 
Everyone is going all 40 fathoms deep trying to figure out what this game is going to be about. It's Japanese. It's Hideo Kojima. That means it'll be about a guy that makes hamburgers out of whale meat to feed a psychokinetic baby. That's the story.
This, right here, is why I don't feel hyped.

The trailer looks like something you'd discuss in art class but, to me, it seems like it does show us exactly nothing about the game. Remember when Kojima said everyone was going to be sorry for criticising Quiet's looks because there was such a deep reason to it?

This might very well be "Breathing Through Your Skin: A Hideo Kojima Game" for all I have seen of it :lol:

/edit: So, you sought this was a jest, didn't you?!

Well! I just analyzed the trailer. The character is Kojima himself but the baby isn't Metal Gear, it is quiet! It was taken from him when Konami cut him lose. The handcuffs represent the modern Moral conventions he had to adhere to when designing her; the blue glow emphasizes the melancholy that adhering to These conventions were these reason he had to give an explanation for Quiet's looks.

Then, there's the dead fish: Basically the individual people, players first and foremost, that criticised her design. The whales represent the big media outlets that did the same. Their deaths are basically showing Kojima's contempt for their ignorance regarding Quiet.

His dogtags/weights are MGS V - they're weighing him down. However, they also represent the good that came with the bad - namely Quiet. That's why there are equations about black holes on them: Black holes absorb things. Quiet also absorbs things.

And the five people floating in the sky is, again, MGS V, eluding his grasp after having taking Quiet from him.

Thus, I conclude that the game will be split into two parts. The first will be "Hideo Kojima: Ace Attorney". You will play as Hideo Kojima, who's fighting tooth and nail in various lawsuits to get the rights to Quiet's design back to himself. The game will then transition to the second half by skipping several years forward. In typical Kojima fashion, it will challenge your perception of reality by making you play a game within the game (whoa!), a game developed by Hideo Kojima! And it's going to be a dating sim revolving around Quiet.

There, I solved it. 10/10, would analyze again.
 
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Everyone is going all 40 fathoms deep trying to figure out what this game is going to be about. It's Japanese. It's Hideo Kojima. That means it'll be about a guy that makes hamburgers out of whale meat to feed a psychokinetic baby. That's the story.

As much as I love to theorize and speculate on all the fun little details Kojima likes to sprinkle throughout his works, you're right... 40 fathoms is where theories start to implode under the pressure. I like to stay around 5.

People need to be conscious of the fact that when submerging in the seas of speculation, your vessel is Occam's Razor... and it's a fragile bitch.
 
Kojima is such a goddamn troll.

4BMTt3K.jpg


Not the first time he's tweeted a pic with a coincidental "PT" in it, either.
 
Hmmm, there's a Japanese man with facial hair, the image of Godzilla, a chair surrounded by cameras, and the colour yellow.

Well, I'll just say what we're all thinking - obviously, Death Stranding is about a nefarious plot by Konami to flood a pipeline with gravy, replace condoms with mufflers, distract us all with exploding horses that are painted like zebras, and blame it all on Kojima because he complained about budget cuts that saw the Konami canteen restocked with cheap soy sauce.

[/internet]
 
Hmmm, there's a Japanese man with facial hair, the image of Godzilla, a chair surrounded by cameras, and the colour yellow.

Well, I'll just say what we're all thinking - obviously, Death Stranding is about a nefarious plot by Konami to flood a pipeline with gravy, replace condoms with mufflers, distract us all with exploding horses that are painted like zebras, and blame it all on Kojima because he complained about budget cuts that saw the Konami canteen restocked with cheap soy sauce.

[/internet]
This...this is the best post of 2016. 👍 :lol: :lol: :lol: 👍
 
I've already seen better posts this year, but it was a good effort. :p

Anyway, Sony press conference had some tidbits of info regarding Death Stranding.

1. It will be open-world
2. It will feature online elements
3. The game engine has finally been decided upon
4. Will support 4K & HDR
5. It will be a masterpiece (duh)
6. More info on the 18th, another teaser trailer if I had to guess.

And since this thread isn't entirely up-to-date... There are reasonably supported rumors that Mads Mikkelsen will be attached to this project. Mads himself even retweeted an article on the rumor and has all but confirmed that he's doing work for "a game", which has subsequently been clarified to be a Japanese game. I'd say it's looking pretty likely. Wasn't familiar with Mads as an actor until recently when I watched Jagten, but... fantastic addition if true.

You do kinda have to wonder how Kojima's affording to hire a bunch of expensive actors though...
 
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So new trailer at the VGAs this year:



All running in realtime on PS4 Pro.

Mads Mikkelsen confirmed to be joining the cast. Guillermo Del Toro's likeness will be used for a character as well, though apparently the actual voice & mocap performance will be done by someone else (likely since Del Toro isn't an actor, though Kojima spares his feelings by claiming it's due to not wanting to impede Del Toro's own projects).

The game engine Kojima's using is called Decima, which isn't a new engine but is in fact the engine of Killzone & Horizon: Zero Dawn developers, Guerrilla Games. Apparently KojiPro isn't just licensing the engine, but KojiPro and Guerrilla are actually working from the same codebase and collaborating on improving the engine together for the benefit of both studios. KojiPro has even established a satellite office in Guerrilla's HQ.
 
That was not as weird as I was expecting it to be. I'm starting to see how this theme of "bonds" is emerging - it looks like everyone has a connection to everyone else in the world, and that connection can be used for good, as in the case of Del Toro; or for selfishness, such as Mikkelsen.
 
It's exciting to here that Guerrilla and Kojima are helping each other develop the Decima engine, Horizon looked incredible already and now the man behind the Fox engine is helping out.
 
It's exciting to here that Guerrilla and Kojima are helping each other develop the Decima engine, Horizon looked incredible already and now the man behind the Fox engine is helping out.

I love how they just proceeded to hand over their game engine's source code to Kojima right after the introduction and greetings on Kojima's visit to the studio. It's like an offering to a god :lol:
 
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