- 2,091
- Glasgow
- Flaw3dGenius23
It's a shame PD have nerfed one of the best wheels on the market to try and force the consumer to buy a Thrustmaster wheel 
Thanks for the compliment.
Many say that commercial is great and I agree.
I just love the laugh!
I'm probably not the first person to say this.
I am not one to resort to the childish response of "you did something I don't like so I wont support you until you comply with my demands" however I do believe that PD intentianally nerf'd the G27 and it has had an impact on my buying decision.
I want a top end wheel with a clutch to use with GT5, I can choose from a T500RS, Fanatec GT2 and a G27. The T500RS will no doubt be the most expensive in Australia, the Fanatec is $799 and I can get the G27 for $499. Now here is the crazy part, I wouldn't have spent $499 on the G27 even if it was fully functional because I see the other wheels as being better enough to justify the extra expense, however the result of the G27 being nerf'd and the G25 being fully functional is I looked up the price of a second hand G25 and realised that if I can get it for the right price I can modify it without fear because it is out of warranty anyway and have a great setup for a lot less than Fanatec or Thrustmaster.
I probably would have never considered the G25 as an option if it wasn't for all this talk about the G27 being nerf'd so thanks PD.
PS: I haven't decided what I am going to buy yet but the G25 option is looking good.
Let's imagine we have 10 different wheels, all with different button configurations. You can obviously program each one individually, but it would be too much time, for too little outcome (in other words, if you invest the same time on something else you'll get more benefits). You'll probably have a standardized code that tries to cover all bases, instead.
As to you flaming my idea that the wheel manufacturers are themselves equally to blame, take a moment and ask yourself how many times this has happened to games in the past..? If this were the first, sure, blindsided. But game developers changing their input codes is by no means an unusual occurrence.
Why don't the peripheral manufacturers acknowledge this universal practice, and include some way to upgrade the firmware. In fact, some wheels DO allow this (Fanatic, for example). Why not direct your ire at Logitech? Oh, that's right. There HAS to be a conspiracy (or the entire thread would be a joke)![]()
Why does someone who has firmly made up his mind on an issue even ASK for a reasoned discussion? You are just looking for a forum to whine. And, trust me, if this issue NEVER gets patched, I WILL mea culpa. Somehow, I doubt you will. You will just say it is PD bowing to the pressure you put on them to reverse their conspiracy... You want to see Reds under the bed, you WILL see reds under the bed![]()
I would say that you have enough evidence to make PD a suspect. At the moment you are acting as judge, jury, and executioner. Do you think if you, hypothetically, took PD to court, and you were Logitech. Do you have enough faith that at this present moment in time, you have enough evidence to prove that it was done purposefully? Obviously there are alot more variables in play, but I think you still need more.
Controller A works with Game GT5P. Now Controller A buttons that did work no longer works with Game GT5. Empirical evidence.
I understand what you are saying that it seems very hard to accidentally remove something. I think we can still argue whether or not it was accidentally or not and continue to not get anywhere.
Would you agree me with though that if we somehow acquire every single bit of coding and information from PD for GT5P and GT5, and compared the two, that would be the only way to conclusively say it was done purposefully or accidentally? Hypothetically speaking, because I doubt we could ever get that information.
And who knows. Maybe Logitech was upset at PD, so the sent out some feelers to their staff. Finding that disgruntled programmer at PD who doesn't quite make nearly enough and is under-appreciated. They pay him or her, a large amount of money to sabotage their wheel. Then they wait, until the Thrustmaster is released and after a month or two, Logitech takes PD to court with their evidence that PD took out the competition and tried to monopolize the wheel market. Just a thought.![]()
Bloody hell Deve.
Way to go Devedander.
You must be part developer and part lawyer.
From reading your comments I don't disagree with your logic. At the moment the catch 22 for me is to the best of my knowledge Polyphony hasn't openly committed to supporting the G25 or G27 (beyond the bare basics). In my book it is sad how things are being handled since these wheels have been there for some time now and they are quite costly.
Moving forward, maybe we need to look at a petition with specific requests from PD?
Even if Logitech had a legal case (and it seems they might) the question is "is it worth pursuing?".
I think Logitech will still make more money from the entry level DFGT than Thrustmaster will make from their boutique priced wheel, on that alone if I were in charge at Logitech I most likely wouldn't waste money on lawyers and look at ways of making more money out of GT5 and the PS3.
Way to go Devedander.
You must be part developer and part lawyer.
From reading your comments I don't disagree with your logic. At the moment the catch 22 for me is to the best of my knowledge Polyphony hasn't openly committed to supporting the G25 or G27 (beyond the bare basics). In my book it is sad how things are being handled since these wheels have been there for some time now and they are quite costly.
Moving forward, maybe we need to look at a petition with specific requests from PD?
That's a pretty stupid thing to quibble over considering how poorly a lot of transmissions in the game are modeled.
easy for a gaming giant like PD.
The question is really, does it matter whether they commited full support when they obviously REMOVED support between games?
So the DFGT license has expired.
look at the PC world where the variety is much greater, the standards are much more open and yet games support MANY input devices...
OK, so let's say yes they did nerf it. What can we do to fix it? I don't know enough about the internal workings of the G27 but can we modify it to work better?
I know that if I double shift I can effectively counter act the shifting while wheels are spinning. Could there be something we could to to effectively make that the default action? Or a way we can get the buttons/RA menu working?
Instead of arguing about whether or not they intentionally did something to the shifter, we should collectively work to figure out a solution to the problems we're having. Be that contacting PD/Logitech or figuring out a modification of our own.
-G
And again, they've never officially supported the G27. There's no contractual obligation that says that they should give the G27 full functionality. In other words, there really isn't a legal case.
Funny thing. On the GT5 newspage, PD is touting the fact that there are two major wheels that are now fully supported in GT5. One is the Terminator 500, the other is the DFGT.
Uh... they don't always support ALL the devices, and not always right away. And there's a big difference between modern PC software developers who are used to patching in updates and a developer that's done nothing but console games for the past two decades...
You paint a very grim picture of it, but honestly, AGAIN, I've seen my share of compatibility issues on both PC and console. You absolutely CANNOT claim that such things don't happen with other games. And that such things are never accidental.
There's always reasonable doubt in a court case, and reasonable doubt for me says that unless they remove support completely for all Logitech products, instead of partially disabling special features (not core gaming features, mind you) on one, then there is no case.
I have no examples of PS3 peripherals because I haven't bought any, but I've dozens of PS2 peripherals that didn't work as advertised. PC ones work once patched. If the maker ever decides to patch them. Even when they did have emulation modes for peripherals that the game in question was designed for. (A few light guns come to mind... driving controllers, etcetera).
You're the one claiming that a fix is a copy-paste away. But tibiquera and I have pointed out, correctly, that oftentimes programming bugs creep in when changes to one area of a program have unintended consequences elsewhere. Who's to say that in attempting to "nerf" the clutchless shifting bug (until it was mentioned, I'd forgotten about the Time Trial scandal) on the G27, PD bollixed something up and can't figure out what it was?
The whole case boils down to this: Disabling two buttons on a $300 wheel is supposed to help sell a $500 wheel when the maker of the said $300 wheel has a $150 wheel that doesn't have the issue which is officially supported?
If you present the case and say: Look, Prime Minister... Mister Bond has found out that a secret organization is disrupting the water supply in Bolivia in order to make people buy water at three times the price... you have a case.
But if you say: Prime Minister... Mister Bond has found out that a secret organization is disrupting the water supply in Bolivia in order to make people buy water at three times the price. Of course, people can also get water for half the price from another company... but we're sure that people will be forced to buy the expensive water anyway... because...?
OK, so let's say yes they did nerf it. What can we do to fix it? I don't know enough about the internal workings of the G27 but can we modify it to work better?
I know that if I double shift I can effectively counter act the shifting while wheels are spinning. Could there be something we could to to effectively make that the default action? Or a way we can get the buttons/RA menu working?
Instead of arguing about whether or not they intentionally did something to the shifter, we should collectively work to figure out a solution to the problems we're having. Be that contacting PD/Logitech or figuring out a modification of our own.
-G
There is no way we can fix it because it has been nerf'd in the game, we can assign RA functions to buttons but the game has been programmed in a way that if it recognises the G27 it will not let you use this feature. This means there are only two options for a G27 to be fully functional
1. Petition PD and hope they cave.
2. A firmware flash of the G27 (which is most likely not possible) that causes the G27 to report itself as a different wheel in GT5 in the same way the Fanatec wheels do.
Prime Minister, Mr Bond has found that a company that controls the water and was supplying completely clean water has now tainted that slightly clean water by tying in a small sewage pipe from 50,000 miles away, in a way that involves bypassing many many safeguards and standards of practices and would be almost impossible to have done accidentally and which doesn't kill everyone but makes the water taste funny and increases slightly a risk of getting ill effects while simultaneously partnering with a new completely clean and delicious, but expensive, clean water company that supplies that exact same market and which said companies shares profits with...
What do you think prime minster would say?
Before the patch, yes.
PD "forgot" to link the DFGT's jog dial to the game's assist restrictions setting, so before the patch you can use it to bypass any assist restrictions set in the game.
Well, that's a little melodramatic, because lacking two buttons isn't necessarily going to make you ill or vomit.
I'm hearing you talk about button mapping being a simple cut-and-dried case. And that I have not a single clue about button mapping and how it's impossible that supposedly standard buttons can be mis-mapped. I get it. I'm a dunce for thinking it's impossible for them to mess this up when custom-mapping set-up screens individually for each wheel. Oh-kay.
That doesn't explain why PD would actually have to rewrite code to disallow the RA menu on the DFGT (as mentioned a page or two ago) because people could still open the menu only with the DFGT in events where it is supposed to be locked.
Now, maybe a jog dial is not a "button", but you'd expect that deactivating a feature means you deactivate the feature. Not that you have to individually kill controls to remove it. That points to your "simple button mapping" idea not being quite that simple. It stands to reason, if the signal outputs are the same, then the action within the game will be the same. It patently isn't. (which was what the problem with the G27 shifting was about)
You're saying: This is the way everyone is doing this. Thus, PD is doing it this way and this problem can only happen because they did it deliberately.
Since when has PD done things the way everyone else has?
If it weren't for Devedander I never would've known about 'this'. Considering GT5 is the only game I play, and the G27 is the only controller I use, in conjunction with the sixaxis controller-which I use to navigate menus and select races etc, as well as having a plethora of other buttons at my disposal- PD didn't do a very good job nerfing the G27. However, Devedander certainly does do a great job at whatever he seeks out to do, which to my understanding is burning time on, in my opinion, a phantom issue.
Go get 'em Dev!
edit- Don't take what I typed out of context.
It's not only the buttons.
Force feedback settings, in my opinion more important, don't work on the G27 and G25 wheels.
If you look at the button mappings for RA menu, you will see the jog dial is really a "left" button and a "right" button along with an "RA Menu" button.
It's a dial which doesn't sound like a button, but basically what it does is as you rotate it, every click, it just pushes the button again. So instead of pushing left on the Dpad over and over, you turn the wheel, every click it sends effectively the same type of signal as pressing say, the dpad left for each click.
yet for some reason, on the G27 alone, when you map the RA funciton, the button that works for everything else, doesn't work anymore.