@Woodski_427 (ds3, ABS 1, Grand Valley 10 laps) Low Speed Corner: Entry: Brakes are tricky at best but you've mentioned this already, if you can brake in a completely straight line then you're ok but any rotation will end in trouble. Initial turn in feels encouraging but then just turns to understeer, feels like the car can't rotate past a point. Mid: Stable but a lot of understeer, can't get the nose pointed in Exit: A small amount of throttle control required but not too bad, reasonably forgiving if treated gently. Comments: The car struggles with rotation, it feels like it can't turn in past a certain point before the front end just stops responding, makes it quite difficult to hold any speed. Mid Speed Corner: Entry: Understeer again, fairly stable if you stay away from the brakes though. Mid: Same rotation related problems, trying to fix it with a bit of throttle is to walk a thin line. You can get the nose to point in but the car gets upset awfully quickly and wants to snap round making it difficult to adjust. Exit: Can be a little bit unstable on the throttle but manageable once you're expecting it. Comments: Feels like I'm constantly fighting the car to keep it balanced, has a lot of understeer off the throttle and can snap into oversteer quite easily on it. Its not too bad, driveable but bleeds speed in the corners due to needing to nurse it constantly. High Speed Corner Entry: A bit of understeer but not too bad. Mid: Usual problems with holding a line but stable. Exit: No real problems. Comments: Didn't bring up any new problems, the understeer just made me lose entry speed in order to maintain as much speed on exit. Tune Comments: Overall it not a bad effort, its better than it started at least. It doesn't snap round in the corners like it did before but now faces the opposite problem, it can't rotate properly, feels like I'm running into an invisible wall constantly. I think its just a case of relying too much on one way of fixing the problem and ending up going to far. You've used the right ideas with raising the rear ride height and moving some ballast but they've left you with no real way of countering the negative effects of such actions. Maybe try removing the ballast and increasing your LSD Initial/Decel to counter the over rotation instead. Once you get it stable using the diff you can start playing with the rear ride height to add/remove rotation in conjunction with adjustments to the toe settings.