DiRT Rally 2.0 General Discussion

  • Thread starter PJTierney
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I thought that but there certainly is on rally cross. Though it's not too bad.
I see, could be, i rarely tried rx in dr2.
There is one instance that i noticed where it did happen in rally stages, on the start, in cockpit view, looking left and right sometimes, before starting your run.

It's something you don't use while driving so i never notice it apart from that.
 
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I thought that but there certainly is on rally cross. Though it's not too bad.

Yes Rally Cross is where I've experienced it.

Edit, @Jtheripper just played Wales Pant Mawr stage, evening dry conditions in the GPA Impreza, experienced slow downs and tearing, in forest area toward end of stage. Perhaps it's only on XB1X as the game is running at nearly 4K..? I'm definitely not imagining it, doesn't bother me though.
 
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Yes Rally Cross is where I've experienced it.

Edit, @Jtheripper just played Wales Pant Mawr stage, evening dry conditions in the GPA Impreza, experienced slow downs and tearing, in forest area toward end of stage. Perhaps it's only on XB1X as the game is running at nearly 4K..? I'm definitely not imagining it, doesn't bother me though.
Well maybe, that's why i find it so silly that next gen, especially ms, are focusing on crazy high res instead of smooth gameplay flow.
Maybe it does happen in certain situations like at night in bad weather etc, i admit i haven't tried so much of that.
 
but reducing the camber to zero and softening the rear springs on the RWDs increases stabilization on all surfaces. Tire wear also seems to be less pronounced with zero camber as well. I believe it was @fernandito that may have pointed this out.
Nope. I said +2 toe in the rear and in almost all cases another +2 in the front helps stabilizing the car while drifting.

Using zero camber is totally counterproductive, and the last thing recommended for racing. What I said about camber is that you need, in almost 99% of the rwd more camber in the rear, and less in the front, but still high values on both axis. More camber is capital to controlling the car during slides, as it makes it easier. No camber and drfiting is a dead sentence during heavy slides or very fast corner taking.

Also said about camber that on 99% of rwd cars you're better off having higher camber in the rear than in the front, as it makes sliding easier and more stable. Still, use high values on both axis.
 
Nope. I said +2 toe in the rear and in almost all cases another +2 in the front helps stabilizing the car while drifting.

Using zero camber is totally counterproductive, and the last thing recommended for racing. What I said about camber is that you need, in almost 99% of the rwd more camber in the rear, and less in the front, but still high values on both axis. More camber is capital to controlling the car during slides, as it makes it easier. No camber and drfiting is a dead sentence during heavy slides or very fast corner taking.

Also said about camber that on 99% of rwd cars you're better off having higher camber in the rear than in the front, as it makes sliding easier and more stable. Still, use high values on both axis.

Ok gotcha, I was thinking wrong for sure. My thought was zero or less camber on the rear results in more tire patch contact. I can see increasing the camber on the fronts, but never understood why increasing camber on the rear helped stability.

Also, it probably would help if I did more reading about camber and get the terminology right. It’s easy to get confused when saying positive/negative, increasing/decreasing.
 
Yes Rally Cross is where I've experienced it.

Edit, @Jtheripper just played Wales Pant Mawr stage, evening dry conditions in the GPA Impreza, experienced slow downs and tearing, in forest area toward end of stage. Perhaps it's only on XB1X as the game is running at nearly 4K..? I'm definitely not imagining it, doesn't bother me though.
The only place I've really experienced noticeable tearing so far is on the French rally cross track, the penultimum corner.
 
Ok gotcha, I was thinking wrong for sure. My thought was zero or less camber on the rear results in more tire patch contact. I can see increasing the camber on the fronts, but never understood why increasing camber on the rear helped stability.
Because having your rear tyres sightly inclined towards the exterior of the chasis (negative camber) creates natural stability. The instability in it comes when you brake. A car with no camber in all wheels (such thing does not exist. Even our street cars have negative camber 1'0º at the very least in the rear wheels, usually 1'0º, and in rwd cars at the 1'0º toe in the rear usually too) is supposed to be more stable under heavy braking, but a dangerous when cornering specially at increased speeds. That's why street car manufacturers add negative camber too at the very least on the rear axis, not just racing cars, where all they have to do is using way more tighter angles than 1'0º.

Also, it probably would help if I did more reading about camber and get the terminology right. It’s easy to get confused when saying positive/negative, increasing/decreasing.
The most known is the negative as it is the most used, both street and sports.

Positive camber is used only in oval track racing, and in some particular professional vehicles for very specific tasks, like some tractors. I have two of these in my house in the countryside; one small and another kinda epic in size, and this last one has 1'5º positive camber in the big ass rear wheels for when I have to work in particularly dangerous parts with kinda inclined zones in a small hillside (you know that if you overturn and fall over while riding a tractor results in death in many cases, as it may crush you), and positive camber here helps stabilize the monster when riding this irregular inclined (inclined always to the same side).

Toe (convergence) is almost always positive in the rear in sports and street cars, and negative in the front (sports only) I can't think in any kind of vehicle with negative toe right now to be honest, but sure there must be any car or truck or whatever vehicle around with that configuration, probably in older vehicles.

Yes I know dirt rally and ego ain't precisely the most realistic thing and that adding realistic springs/damping/diff configurations doesn't necessarily have to work as intended, but going realistic with the wheel geometry stuff in both dirt rally and dr2 seems to work. I'd like to say the same about differentials though, specially about power ramps in rwd cars.
 
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Today I got a reminder why I stopped doing the My Team events.

I started a fresh championship and thought what the heck, Scotland was the first event, so I got a H1 car thinking I’ll take it easy and try to get accustomed to the stages. Well, on Elite difficulty I drew 9 out of 10 stages with heavy rain. I mean seriously, that’s a bit ridiculous. Can’t believe none of them were at night, but come on. :crazy:

I’ve said it before, and it’s well known the weather conditions on most of the DLC is lacking variety, but please for the next game give us some light rain. Or mist, or fog, or variable weather. Something other than incessant downpours. I’m sure IRL the rally would be cancelled due to flooding.

And if you’ve ever wondered if carrying two spare tires is really needed, I can tell you I got two flats at the same time. First time in who knows how many hours and kms I’ve played this.
 
Today I got a reminder why I stopped doing the My Team events.

I started a fresh championship and thought what the heck, Scotland was the first event, so I got a H1 car thinking I’ll take it easy and try to get accustomed to the stages. Well, on Elite difficulty I drew 9 out of 10 stages with heavy rain. I mean seriously, that’s a bit ridiculous. Can’t believe none of them were at night, but come on. :crazy:

I’ve said it before, and it’s well known the weather conditions on most of the DLC is lacking variety, but please for the next game give us some light rain. Or mist, or fog, or variable weather. Something other than incessant downpours. I’m sure IRL the rally would be cancelled due to flooding.

And if you’ve ever wondered if carrying two spare tires is really needed, I can tell you I got two flats at the same time. First time in who knows how many hours and kms I’ve played this.

Sounds like your ready to play a different game.... Like SLRE ?! :P
 
Today I got a reminder why I stopped doing the My Team events.

I started a fresh championship and thought what the heck, Scotland was the first event, so I got a H1 car thinking I’ll take it easy and try to get accustomed to the stages. Well, on Elite difficulty I drew 9 out of 10 stages with heavy rain. I mean seriously, that’s a bit ridiculous. Can’t believe none of them were at night, but come on. :crazy:

I’ve said it before, and it’s well known the weather conditions on most of the DLC is lacking variety, but please for the next game give us some light rain. Or mist, or fog, or variable weather. Something other than incessant downpours. I’m sure IRL the rally would be cancelled due to flooding.

And if you’ve ever wondered if carrying two spare tires is really needed, I can tell you I got two flats at the same time. First time in who knows how many hours and kms I’ve played this.
I actually like career mode. Championships are long enough which is something codemasters has always sucked at, and also rallies are random which is good in this case. The fact you gotta spend money on literally everything as opposed to the first dr also spices things up quite a bit. Stupid ass community events also allow you making some necessary cash for when you have a bad day, crash too much and spend what you didn't want to.

Another story is the ai times on elite already. Too hard, and I've heard those are taken from the fastest freaks at leaderboards, which is a mistake if true. You cannot punish hunderds of thousands of players with times made by a hundred no-life freak.

All in all I don't understand why some people say career mode sucks. It's waaay way better, much more complete and far more engaging than the simplicity found as career in dr1. Maybe it was when we had dr2 vanilla rallies only, but not now most certainly. An on a final note, career mode on dr2 makes custom rally championship borderline not necessary, since championships in career are long enough, and have all the parts+wear off+replacing stuff and fixing+earn money etc, not found in cusotm.
 
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I actually like career mode. Championships are long enough which is something codemasters has always sucked at, and also rallies are random which is good in this case. The fact you gotta spend money on literally everything as opposed to the first dr also spices things up quite a bit. Stupid ass community events also allow you making some necessary cash for when you have a bad day, crash too much and spend what you didn't want to.

Another story is the ai times on elite already. Too hard, and I've heard those are taken from the fastest freaks at leaderboards, which is a mistake if true. You cannot punish hunderds of thousands of players with times made by a hundred no-life freak.

All in all I don't understand why some people say career mode sucks. It's waaay way better, much more complete and far more engaging than the simplicity found as career in dr1. Maybe it was when we had dr2 vanilla rallies only, but not now most certainly. An on a final note, career mode on dr2 makes custom rally championship borderline not necessary, since championships in career are long enough, and have all the parts+wear off+replacing stuff and fixing+earn money etc, not found in cusotm.

Believe me the part wear/tear/money aspect is one of the things that draws me to the career mode, because I know that the custom championships are sorely lacking this. It’s just the dull repetitive nature of the service parks every other stage which makes using any other tire than softs pointless. The community events mix things up a little, and the only ones I do are the monthlies when I find a car class I like, but unfortunately they still keep the DLC and original DR2 locations separate. Drives me crazy.

And agree about the AI times. No chance of ever making the Masters level even though I got there in DR1. Could be the AI and times set by aliens, but also could be more than twice as many location I need to know, and I’m still rusty at the DLC (DR1 locations). And there are more cars I like to drive instead of picking one and mastering it.


Sounds like your ready to play a different game.... Like SLRE ?! :P

Yeah, but no. Leagues are great but they take so much time and energy, and I’m rarely competitive.
 
I think the AI is the only thing wrong with this game, it's just too punishing.
I wish they kept it the same as DR as I feel they got that right. Winning at Masters took a lot of commitment & hard work but it was so satisfying.
I'm currently at Pro level but can see from the above comments that once I get to Elite I will hit a brick wall. I know I'm being a bit shallow but I like to complete my games & I know there's going to be little chance of this happening with DR2, which tbh ruins the fun, well at least for me.
 
I think the AI is the only thing wrong with this game, it's just too punishing.
I wish they kept it the same as DR as I feel they got that right. Winning at Masters took a lot of commitment & hard work but it was so satisfying.
I'm currently at Pro level but can see from the above comments that once I get to Elite I will hit a brick wall. I know I'm being a bit shallow but I like to complete my games & I know there's going to be little chance of this happening with DR2, which tbh ruins the fun, well at least for me.

There was a line in DR1 that said something like “Get to Masters and then wish you hadn’t”.

I agreed with that statement back then, and I still feel that way now. While I like the challenge and the longer 12 stage rallies are nice, there’s something about just running 8-10 stages that helped keep the game fresh, especially considering how the shorter stages are just chopped up versions of the longer ones, and throw in the reverse stages and you start to see the same things over and over.

At least in DR2.0 we have 13 locations in My Team in which to randomly draw. Honestly Pro and Elite are just fine lengths, and I wouldn’t mind more challenging AI with less stages on these levels.

And speaking of brutal AI, the McRae challenges are unbelievablely difficult on default (medium). Like, some of the events I’ve got no chance. I’m stuck somewhere in 1984-1989 and passed only 1 of 6 different events in this set.
 
there’s something about just running 8-10 stages that helped keep the game fresh, especially considering how the shorter stages are just chopped up versions of the longer ones, and throw in the reverse stages and you start to see the same things over and over.

And speaking of brutal AI, the McRae challenges are unbelievablely difficult on default (medium). Like, some of the events I’ve got no chance. I’m stuck somewhere in 1984-1989 and passed only 1 of 6 different events in this set.

I agree about the no. of stages per event, 6-8 is enough.

I only just started playing the McRae challenges, on medium can't win the 2nd one with the Sierra yet! It goes sideways so easily & there is so much furniture on the side of the track !
 
Really pisses me off that polyphony got the pikes peak license, plus they don't even use it, and even if they did it be a waste just the same.
Why don't they sell it back to codemasters grr.
And why does it have to be an exclusive deal? Just buy the right to use it, why it needs to prevent others from also buying the right to use it, so selfish marketing greedy ways..

I want to re install dr1 just for it but the tarmac is so much better in 2, i dont know if i can enjoy it too much in dr1. Also i wish there was many more hillclimb cars to use, older ones too.

And no, don't suggest another game that has it..:P
 
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Really pisses me off that polyphony got the pikes peak license, plus they don't even use it, and even if they did it be a waste just the same.
Why don't they sell it back to codemasters grr.
And why does it have to be an exclusive deal? Just buy the right to use it, why it needs to prevent others from also buying the right to use it, so selfish marketing greedy ways..

I want to re install dr1 just for it but the tarmac is so much better in 2, i dont know if i can enjoy it too much in dr1. Also i wish there was many more hillclimb cars to use, older ones too.

And no, don't suggest another game that has it..:P

If you do reinstall it I'll trade some times with you :)
 
I only just started playing the McRae challenges, on medium can't win the 2nd one with the Sierra yet! It goes sideways so easily & there is so much furniture on the side of the track !

I’ve had the game for a couple of weeks now, and I’m really enjoying the McRae content... I’m working my way through this and doing the daily/weekly/monthly challenges when I have time to play.

The difficulty level of the McRae events on medium is tough, but doable for me at this stage... I’d expect it to get a bit easier once I know the stages better. I have just a few on the last section left to complete... some took a lot of restarts, some came after only a few tries.

Using decent settings helps, but a lot of the faster guys that post settings have the cars set up very stiff, which is fine if you know the stages, but doesn’t work if you’re slightly off line.

For RWD cars generally, I’ve found reducing the differential acceleration to a low level massively reduces their tendency to oversteer on throttle and massively increases their drivability for me.

Biggest issue I have is the poor FF implementation on the G29... it reminds me of AC on the PS4... no FF until you have around 10* of lock on, which makes small steering inputs difficult. Not a problem on low and medium speed stuff, but very difficult on the very fast stages.
 
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I can’t find any settings that I’m happy with on my G29 and it’s a shame as I really wanted to like this game but most cars are simply undrivable for me! lift off oversteer is the worst culprit, and as mentioned by @Stotty the little bit of play before the FFB kicks in is a bloody nightmare, so I’m sticking to WRC8 for now where I find the settings to be absolutely sublime with my wheel
 
Did reinstall dr1 and it's atrocious on tarmac, almost like pole position old arcade game level in comparison to dr2.
Anyone who feels dr2 is just slightly better isn't having the same experience as i.
Just tried the old escort mk2 in Germany stage and it's sublime, i can't get how anyone can't experience this especially if with a g29 set.
Unless your expectations are skewed by something else or expect the cars to drive by themselves, i don't know. I use no aids and mostly just adjust slightly the brake bias.

I mean the escort is a rwd prone to snap oversteer more than many others, but it's a joy to handle on Germany stages, and you can feel every second and control it as well as you want to try to.
Just did a quick run and without practice already taking turns with controlled oversteer.
Not a great run at all and I'm not better than anyone, but it just feels intuitive, natural, believable, easy to feel, a joy to try control, and a challenge the more you try go to the max limit.
Makes me smile every second, plus the replay looks just as it felt, great, fun and believable.

Also did runs in Greece and it's just as sublime to me, a real joy. Just need adjust to each cars natural strengths and weaknesses a little. Maybe it's cause im slow and maybe some expect it to be easy to push it to run world records runs..

Dr1 well, it's good on loose soil but up to a point, in Finland you can see the physics when landing are not as good at all in 1, feeling too light and easy to land.
And in 2 you can feel more the tires digging into the soft soil or gravel, and mass of the car better when turning and changing direction.
The ffb in 2 is great for me in any situation, you do feel less things sometimes like when going straight and flat and not pushing it, i mean seems normal to me, it's not your fingers touching the ground or an electronic sensor to feel any smallest ant you drive over, seems believable to me, and if there is something happening even when the wheel is straight i do still feel well what it is, and i dont feel any deadzone.
I feel I'm controlling the steering on the slightest input but not like an arcade game, it's smooth and progressive as should be seems to me. Also in the control menu you can see your inputs and there is no deadzone to notice there as well.

I reinstalled dr1 for pikes peak but it's not so good in feel with the hillclimb cars, on gravel or tarmac. Way too easy too. Ill try it more a little but probably delete it. The track itself is nice of course.

Also i did watch a gameplay again of wrc8 on Finland stage from a hood view, no aids, with a wheel, and it's lifeless, no impact physics and difficulty of controlling the landing. I commented on it and the uploader agreed. I still want to try it but my expectations need to stay in check seems. I know a guy or 2 here who will defend this hehe, oh well, idk..
Cheers.

Edit: i was using medium tires on tarmac that run, i just tried with hard ones and it is more of a handfull as expected.
At 1st i thought oups maybe it does snap oversteer on throttle or on braking but just need adjust and be gentle in the throttle and brake more, and countersteer on braking if it does get unstable. After that its just as nice to control.
Also love the impact feel even after a small jump or bump.

I think im gonna get Scotland now, not wait for any discount, it's just too good a feel... And it looks good and challenging.
I wish they did more dlc tarmac stages even, I'd jump on it.

The replays in Germany my god looks sounds and moves just as good as watching a great pursuit in a movie haha, especially older cars.

Edit2: i did have an issue with missed shifts sometimes, but i fixed it now, just adjusted the clutch saturation to a lower number, at 50 now, and put some deadzone to make it feel natural more.
 
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I've just finished 6 stages at Spain in the mk2 escort. I can't say i felt joy, i still feel there's very little communication about the level of grip, either lateral or under breaking, through the wheel.
And the rear end does seem really prone to kicking out for the power that engine has.
Once your brain is wired in, you can certainly drive around these issues and still have fun, but for me it's only like 80% there on tarmac, at least on the H1 and H2 cars. Having said that, a definite improvement from dirt 1 where some really weird physics / FFB was going on with tarmac.
 
Well i dont know, but try an old car in pc2 with old tires, it's way trickier sometimes.
Just did the same run on soft and it grips almost too much, i mean with soft the car will even hold until it's on 2 wheels and need maneuver to keep it from doing a barrel roll.
It is snappier when it unhooks but that seems expected when equipped with higher grip tires, when the car loses grip you're going faster and more on the edge.

It still has 265hp and light rwd with softer suspension, older tires, an older car on dusty bumpy roads.
I like each tire type, it's a different feel and fun and challenge, not used to the soft so much though, and like it a little less maybe for now.

Maybe im easy to please but i do tend to be picky often. Well it's crazy fun for me at least..

Edit: i understand that sometimes it can snap with little warning and feel, especially with the soft but it seems to me to happen in dusty corners where there's soil on the inside and the grass is missing.
Maybe the degradation also could have affected this. Need test it more.
Still gonna try play with the ffb a little, might not be perfect but it sure is enough to be fun as hell to me.

Edit: you can see on the replays the tarmac is brownish inside those corners where grass is missing, and would explain the snap loss and would match the loss of feel even, since it just slips on dust. Oh well..

Idk but when you try make a run like the best rally drivers it be normal to lose it without warning sometimes. Those top drivers have reason to not be even faster, im sure they feel if they do they risk just losing it without warning with little chance of saving it.

Crazy fun now with the soft, thrill to save it going on 2 wheels in corners.
 
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Yes you're definitely right that there is a significant loss of grip at the edge of the road onto the dirt.

I never got on with PC2 but certainly the escort rs1600 in AC is absolutely sublime to drive on track. I guess i just got a bit spoilt by the physics and FFB on that which as a dedicated tarmac game is perhaps unfair on DR2.

I'll keep going with dirt tho, i haven't really explored the tyres much, i tend just to stick to recommended (medium).
 
Tyres... I found out early on that you can use softs pretty much everywhere without any wear issues.

Re the force feedback... for me, it’s not an issue somewhere like Argentina or Australia, where you have a lot of linking corners that need fairly large steering inputs. Here it can feel nice, using the steering, brakes and weight to swing the rear of the car in to the corners.

But it’s a pain on some of the super fast sections in Scotland for example, or Finland, where it’s flat in 6th, with tiny steering inputs needed to line up for the next ‘6 right over crest, keep right’. Very hard to get the amount of lock correct without any feeling in the wheel. It doesn’t help that the cars don’t really feel ‘connected’ to the surface on the harder gravel events... it feels like the tyre is just skipping over the surface, with even the smallest bump causing the car to get air.

Another irritation is the front end wash on 4WDs... you get the car turned in, over steering on entry, step hard on the throttle to maintain the rotation, then suddenly the front just starts to run wide. It’s particularly noticeable on wet gravel.

But for all the irritations, when it’s good, it’s very good!!
 
There is something off with g29 on PS4 with rally 2.0, I forgot all about it it’s that long since I installed it and I think it may transform the steering.
To fix set steering saturation to 60.
This will remove that dead zone some of you are finding and it will make steering rotations correct for each car, it will for example, make the mark 2 escort feel same as escort mk1 in assetto and pc2 with regards to rotation and dead zone or lack there off.

Hope this helps someone out there.
 
Yes you're definitely right that there is a significant loss of grip at the edge of the road onto the dirt.

I never got on with PC2 but certainly the escort rs1600 in AC is absolutely sublime to drive on track. I guess i just got a bit spoilt by the physics and FFB on that which as a dedicated tarmac game is perhaps unfair on DR2.

I'll keep going with dirt tho, i haven't really explored the tyres much, i tend just to stick to recommended (medium).

But even on the road itself it gets slippery where it's dirty with brown soil, not just on the edge.

Yes lots of fun in Ac too the escort.
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Must be something not set right for those having issues seems, and i been lucky to not have that i guess, fingers crossed.. Or im just enjoying too much to let it bother me.

Sometimes in dr1 tge wheel ffb won't engage. Sometimes another game can cause issues to the next i play. Like AC does for me, if i play ac thn pc1 it affected the ffb seems. Or maybe also the wheel itself has issues depending maybe if there was revisions? Idk.
 
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One intermittent issue I have is that on some random occasions I can’t change wheel after a puncture.
Sometimes the icon for wheel change doesn’t show on screen or other times it flashes up but disappears before I can press up button on steering wheel.

I’ve asked on Codemasters forum but no one else seems to have this issue.
 
One intermittent issue I have is that on some random occasions I can’t change wheel after a puncture.
Sometimes the icon for wheel change doesn’t show on screen or other times it flashes up but disappears before I can press up button on steering wheel.

I’ve asked on Codemasters forum but no one else seems to have this issue.
I see, that's strange, i never noticed that myself. But that's a game issue surely, not wheel.
 
Yes it must be either a rare bug or something on my install, not that big a deal as I mainly do dailies and it’s a rare enough occurrence to not bother me too much.
I drive more for the immersion and enjoyment rather than the actual results.
 
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