I totally expected this, and I am not the least bit tempted to consider this game because of it. What on Earth is Codemasters smoking to make them believe this is adequate for a rally game? Why even bother recording pace notes if you'll be repeating the same few routes ad nauseam?The negative with the 2.0 stages is the lack of unique mileage per country. With “Your Stage” from DiRT 4 ditched, Codemasters has returned to the method of cutting and reversing two longer stages.
I'm also looking to WRC8 as potentially my next rally game purchase, especially with it being ported to the Switch. Hard to go wrong compared to what Codemasters is up to anymore.Bad tarmac driving, no rallies from dirt1 from the start. No thanks. Il'buy the full version afterDLC seasons and patches. Right now way more interested in wrc8.
So much negativity that I don't really get.
I mean, I am waiting for the game, but there is no denying that:
A: the EGO engine is reaching the absolute limit of what it can do, and even if it wasn't the case, the EGO engine has been long in the tooth for years and they desperately need to run with something new. Maybe getting Evolution into the fold would have helped, but lets just murder the studio for reasons *shrug*
And maybe most importantly, B: Codemasters has always had massive problems with post launch content, and in a world where such things are considered common place, it really doesn't show much confidence that Codemasters' mantra for the DiRT games is simply to **** it out into the world, make a single patch for 90 days, and ignore it until they invariably announce yet another game. Doesn't help that the vast majority of the vehicles that have been in the DiRT games have been in some form or another, used since the original DiRT nearly a decade ago.
DLC, if used correctly, can give people reason to pick up a game that they otherwise shelved. Codemasters does not seem to think that, and it's killing their ability to have casual players, and hell, maybe even a few sim racers, care about the game longer then maybe the 30 days or so they'll play it. This has been a worrying pattern going back to the original DiRT, and it makes me wonder when people are just going to be fed up with it and stop giving Codemasters the benefit of the doubt. I'm already very close to.
Kylotonn have the licenses but can't get it right,CodeMasters get most aspects right but suffer from lack of content.Anybody else see a solution here?
Instead of wasting time with this track degradation thing (which sounds good on the paper, but probably won't really matter; same thing with Live Track from PC2) they could port stage generator from D4. Having a mix of a few static tracks + stage generator would enable them to keep this game alive for ever. They could release DLCs every now and then with just new parts added for stage generator and the game would never get old.
What I ask myself is why the DIRT franchise has some issues that've been hitting them for years while their F1 game does do better and better.
Raises a few questions:
I mean don't they share expertise between teams?
- What engine is F1 2018 running?
- Photomode is implemented in F1, why not in DIRT?
- How come DIRT still has the car turning around a PIVOT while F1 doesn't seem to have it?
- Replay looks natural in F1 but not in DIRT
- Tarmacphysics still seem an issue....F1 2018 doesn't have this problem.
Rallying is very different to F1. The Tyre data for the F1 game is totally meaningless for anything else, so why would they share it? I mean it's very difficult to compare the two anyway, replay cameras are more resctrictice by the nature of rallying.
Also the cars don't turn on a pivot and haven't done for some time in the dirt games.
Well I meant to see the feel on tarmac that is recreated. Of course the 2 sports are very different but input could still be valuable since there has been so much debate about it. The griplevels and speeds are different but driving on tarmac and the feel that comes with it should be shareable. Soon enough I can find out myself but I am a bit worried (that could be for no valid reason though).
The pivoting is very obvious during the replays. Maybe I've should pointed that out.