DiRT Rally Thread

and Monte Carlo is a hyrbid.
I've recently been playing DR pretty frequently again on a daily basis and it reminded why I loath Monte Carlo so much. The lower tarmac based stages are just fine but when it starts to mix ice, snow and tarmac surfaces on the higher parts of Monte, it's (in my opinion) a mess. I think that it exposes DR's weakness in its tire model fairly well.

Or perhaps I just simply suck.

:P
 
MXH
The lower tarmac based stages are just fine but when it starts to mix ice, snow and tarmac surfaces on the higher parts of Monte, it's (in my opinion) a mess.
It requires a different kind of driving. Whereas the rest of the game is about keeping your average speed up, on the icy sections you need to be incredibly precise with the throttle and steering inputs. Even if you're travelling at half the speed you would on other stage, you can still get a reasonably quick time by being fastidious with the inputs.
 
I find that those icy corners work well on 4WD cars by dabbing the handbrake to rotate and avoid understeer.
 
Each of the stages presented in the game is a recreation of stages used in real life, albeit under different names. For example, all of the Finland stages combine to form Ouninpohja, while the Oberstein stages in Germany are a part of the Panzerplatte stage, and the Welsh stages are taken from Hafren and Sweet Lamb. I also think you'll find that each of the events was chosen to model a different surface: Finland is fast gravel, Wales is gravel and mud, Greece is abrasive gravel, Sweden is snow, Germany is tarmac, and Monte Carlo is a hyrbid.

Yeah, but it would be nice to have some real variety in the locations, and a jungle environment is one DiRT has very rarely rouched.
 
Im not sure I'd call it small, more like purpose built. There are 46+- cars spread across 15 classes, with eight locations, each containing at least 12 stages, with no less than 94 stages and RX courses spread out amongst them. (Citation)
There are what, three different basic game modes, stage rally, hillclimb and RallyX. With online events, league play and a career mode (and soon codriver mode for PS4).
I don't think it's a small game, but it's definitely purpose built for its name sake.
While I certainly would like to drive any car, in any event (IE hillclimb a Ford escort or rallyx an Alpine, not race a 037 in an AWD class, though, there is historical significance to that idea as well) I think the game goes at least a bit beyond gauging interest. Given the fact that it is still 59.99 retail, and not been chucked into the 20 bin... I'm of a mind that it's been really well received at that.
 
Lol.. good point!

I also wish the game had more locations to play with.. but everything else is just so topnotch.

IMG_9873.JPG

Indonesia was part of the WRC calendar for a couple years in the '90s. Nothing to say CM can't revisit historical locations.
 
eight locations, each containing at least 12 stage
Not really. Each location has two areas, and while each area has six stages, there's only really one "major" stage for each area which can be run forwards or backwards, or split in half, with each half run forwards or backwards.
 
Right - give fans a small dose to see initial reactions and build from there. Clever.
Necessary, really. Codemasters is a small studio, and while they made their name with the Colin McRae Rally titles and had a stranglehold on the sub-genre for nearly twenty years, other developers are stepping forward and providing serious competition. The introduction of modes like rallycross, trailblazer and gymkhana were attempts to revitalise the franchise, but nothing really took hold. Codemasters had to find a way to recapture the series' appeal whilst being mindful of budgetary and size constraints.
 
Necessary, really. Codemasters is a small studio, and while they made their name with the Colin McRae Rally titles and had a stranglehold on the sub-genre for nearly twenty years, other developers are stepping forward and providing serious competition. The introduction of modes like rallycross, trailblazer and gymkhana were attempts to revitalise the franchise, but nothing really took hold. Codemasters had to find a way to recapture the series' appeal whilst being mindful of budgetary and size constraints.

That makes perfect sense. The game's visual and limited content might also indicate the fact that their studio's on a bit of a budget.

Great "going back to roots" game though. I will definitely pick up the second DR game.
 
The game's visual and limited content might also indicate the fact that their studio's on a bit of a budget.
The one hurdle they really need to overcome is the recycling of stages. It's not as bad as it was in Dirt 3, but it's a far cry from the days of Colin McRae Rally 2.0.
 
The one hurdle they really need to overcome is the recycling of stages. It's not as bad as it was in Dirt 3, but it's a far cry from the days of Colin McRae Rally 2.0.

That's true. I don't give DR as much play time as I should because on one hand, I absolutely love rallying and it nails that aspect really well. On the other, shortage of stages is off putting for sure and hard to ignore.
 
This weekend is Rallye Monte Carlo, so in keeping with tradition, there's a special event at Monte Carlo open to 2010s cars this weekend.
 
I wonder why Codies have been shy to release additional cars/tracks as DLC until the second DR game rolls out.

What's the gentleman's "tag" here on GT Planet that works for Codies? I forget...
 
Funny, I find Monte Carlo is up there with Germany for my most consistent countries.

My thoughts exactly.

I just started with the game last sunday. I really struggled with it at first, but since then, it really grew on me. I got better, i'm beginning to understand how the "game" works... or lets say... the rally sport. I just started with the slower cars but really love it right now.

All i really want right now is 4K/Pro support, though...
 
The one hurdle they really need to overcome is the recycling of stages. It's not as bad as it was in Dirt 3, but it's a far cry from the days of Colin McRae Rally 2.0.

A sad tradeoff with better graphics unfortunately. Unlike closed loop circuits where you can get away with not modelling sceneries the player will never see, the wide open nature of rally stages mean they are much more resource intensive to develop.

For me personally, I'm quite happy with PS2 level of graphics in RBR, if that gets me 30 unique stages in the game. But I suspect most people won't.
 
the wide open nature of rally stages mean they are much more resource intensive to develop
That may be true, but I can't help but feel that they're cutting corners a little bit. I'm mostly thinking of Dirt 3 here, and I suspect that it was a by-product of including gymkhana, rallycross and trailblazer. Codemasters are now working with eighth-generation hardware, so at the very least, there should be more space available to include content. Hopefully any sequel to Dirt Rally will realise this.

If nothing else, I would like Codemasters to realise that as iconic as it is, there is more to Monte Carlo than the Col de Turini and cars perilously close to a cliff.
 
That may be true, but I can't help but feel that they're cutting corners a little bit. I'm mostly thinking of Dirt 3 here, and I suspect that it was a by-product of including gymkhana, rallycross and trailblazer. Codemasters are now working with eighth-generation hardware, so at the very least, there should be more space available to include content. Hopefully any sequel to Dirt Rally will realise this.

If nothing else, I would like Codemasters to realise that as iconic as it is, there is more to Monte Carlo than the Col de Turini and cars perilously close to a cliff.

Oh no, I'm not talking about space on the disc, but the manpower required to make individual, unique 10km+ rally stages. Unlike circuits which are mostly 4-5 kms, one rally stage is basically a mini Nurburgring already :crazy: Codies is not a small company but they are not PD/T10 either. Even if they only include rally without all that gymkhana stuff it will still be a stretch to see them go back to PS2 number of stages.
 
Even if they only include rally without all that gymkhana stuff it will still be a stretch to see them go back to PS2 number of stages.
I think they at least need to aim for it if they want to be the standout developer for rally games. Especially since other studios have the official licences and they're trying to recover from the gymkhana hangover.

They already have quite a bit of content from Dirt Rally. If they ported that over to Dirt Rally 2, they could easily double the content. Although they might need to include some more on top of that to stop it from feeling like a glorified expansion pack. Dirt Rally could be to Dirt Rally 2 what Metal Gear Solid V: Ground Zeroes was to Metal Gear Solid V: The Phantom Pain.
 
I think they at least need to aim for it if they want to be the standout developer for rally games. Especially since other studios have the official licences and they're trying to recover from the gymkhana hangover.

They already have quite a bit of content from Dirt Rally. If they ported that over to Dirt Rally 2, they could easily double the content. Although they might need to include some more on top of that to stop it from feeling like a glorified expansion pack. Dirt Rally could be to Dirt Rally 2 what Metal Gear Solid V: Ground Zeroes was to Metal Gear Solid V: The Phantom Pain.

I'm just replying to your previous post where you somewhat compared DR to the content in Dirt 3. The latter had simplified physics. The new version takes car sounds a step ahead and keeps the game running at 60 fps with highly complex physics calculations. Somewhere down the line, content takes a hit.

Assetto Corsa is a typical example of the developer choosing to deliver a pure physics-based simulation rather than the Forza approach of introducing a generous amount of cars and tracks and then see a lot of stuff being shared or copied/pasted across different cars. I think you get the idea. :D
 
I think they at least need to aim for it if they want to be the standout developer for rally games. Especially since other studios have the official licences and they're trying to recover from the gymkhana hangover.

They already have quite a bit of content from Dirt Rally. If they ported that over to Dirt Rally 2, they could easily double the content. Although they might need to include some more on top of that to stop it from feeling like a glorified expansion pack. Dirt Rally could be to Dirt Rally 2 what Metal Gear Solid V: Ground Zeroes was to Metal Gear Solid V: The Phantom Pain.

Agreed. I'm happy for them to reuse assets from DR for future games (as long as it's in the vanilla game and not as DLC).

If you have to choose though, would you prefer many locations (i.e. countries) with maybe 2-3 unique stages OR fewer locations with more unique stages each (say 5-6)?

I'm just replying to your previous post where you somewhat compared DR to the content in Dirt 3. The latter had simplified physics. The new version takes car sounds a step ahead and keeps the game running at 60 fps with highly complex physics calculations. Somewhere down the line, content takes a hit.

Assetto Corsa is a typical example of the developer choosing to deliver a pure physics-based simulation rather than the Forza approach of introducing a generous amount of cars and tracks and then see a lot of stuff being shared or copied/pasted across different cars. I think you get the idea. :D

I don't think game development works that way. Physics programmer is an entirely separate job from car/track modeller. Gran Turismo only has 1 guy doing all the physics stuff (the same guy from GT1 in fact - Akihiko Tan) for all 1200 cars. But they have lots of car and track modellers - check the credits of GT5/6 if you don't believe me.

DR having few tracks is purely down to the amount of detail each track has and the fact that Codies isn't as big as PD/T10. Keep in mind they also modelled the mammoth Pikes Peak hillclimb in its entirety. AC is an even smaller team (the whole company is just 30 people :eek:), which is an even bigger limitation on content-making ability. Again, they only have 1 physics guy - Aristotelis Vasilakos.
 
If you have to choose though, would you prefer many locations (i.e. countries) with maybe 2-3 unique stages OR fewer locations with more unique stages each (say 5-6)?
Fewer locations with more unique stages - provided that the locations were chosen because they contributed something to the game. One of the major criticisms that was directed at the Rallye de France when it was in Alsace was that it was very similar to Rallye Deutschland. The whole thing was organised so that Sebastian Loeb could win his titles in his home town, of course, but the roads were practically identical. So I wouldn't want to see the game include locations for the sake of it.

I would also want to see variety between stages. Like I said, there is more to Monte Carlo than the Col de Turini, however iconic it may be. There's some very quick, open stuff through valleys and villages. Likewise, there is more to Germany than the Panzerplatte; the first leg is run through vineyards full of narrow roads and blind junctions. So there is the potential for a lot of variety between stages, even if the number of locations is slim.

If there is one change that I would make to Dirt Rally, it would be to drop Greece and replace it with Argentina. It's a rough rally with fast, open stretches broken up by technical sections, and the landscape looks like they're racing on another planet.
 
Interesting. I would've thought that having more locations would bring more variety. I agree though that every stage should be carefully curated to give a different experience from one another. No point making 10 stages if they all feel the same. Since Codies isn't bound by WRC licensing they should be able to flex their creative muscles a bit.

I'm going to bring up RBR again as a good example of this. The base game had only 6 locations with 4 unique stages each but they all brings a different challenge. Great Britain is highly technical, narrow and bumpy through woods. Japan alternates between high speed sections and twisty technical bits through forests. Finland is snow. USA has wide open stages through sandy Grand Canyon. France is tarmac and Australia is a combination between USA's terrain and Japan's technicality. I've run through the whole game 5 times now and I still haven't felt bored with the vanilla tracks.

Also, for obvious reasons I'd like to see Indonesia as a location ;) Both CMR and V-Rally 2 had Indonesia on the PS1, but it has fallen off developers radar since.
 
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