- 2
- melbourne
- HOLDEN_BOY_23
how can you be downgrading if your putting new things into the game? the DLC's will only get better and more thought out.
First off don't double post, second it is DLC because of what I just said...It is an expansion what do you not get. So would you rather these people build a whole game around it and charge you $60, or better yet charge you a fraction and you still get plenty more game play? You seemed to have answered this.
You mention he wanted another 2 years of development. Why do I need to pay money for something that was left out because PD didn't meet their deadline?
I want a full game that gives me a story and doesn't try to nickel and dime me in the process.
Simple you don't wait for GT6 pay 10 times the price maybe more. You're over here wanting every thing on a silver platter, Also some of these cars weren't around when the game was made so how the hell do you expect to have them out on the time frame you wanted.
Go play Monoply or find a old PS1 with games, you wont ever have to worry.
Don't forget SolitaireGo play Monoply or find a old PS1 with games, you wont ever have to worry.
Don't forget Solitaire
Nero you still haven't answered my question, just totted around it like a Politician.
Since when is adding cars and tracks a bad thing to a 'racing' game.
xNeroZeroI'm giving out examples of DLC that is cut out of those two games. It doesn't matter that it runs parallel, why is it DLC? Why do people have to pay for something that's related to the game? The Mona Lisa picture says it all in what I'm trying to say.
xNeroZeroYou mention he wanted another 2 years of development. Why do I need to pay money for something that was left out because PD didn't meet their deadline?
You mention he wanted another 2 years of development. Why do I need to pay money for something that was left out because PD didn't meet their deadline?
Honestly, I'm tired of people not seeing the big picture. The fact that people want more and more. The developers don't care, it's money. Hell if I were in a position to do this and were able to manipulate the sheep that buy DLC, I wouldn't care. Video gaming these days is considered cool and is the in thing to do in thanks to the internet and online games. Back in the day you were consider a nerd and uncool if you played video games. My comment below says it all. I have been playing old games, in fact I just got done playing the MGS series again. MGS4 in my opinion was last great game that has come out.
VeritechThere is so much gaming content out there in the world now, but we still only have 24 hours in a day, and much of that is occupied by biological and other social processes. Some people just want to sample EVERYTHING and that means less time available for individual games. People eventually become "trained" to eat thru content as quickly as possible in order to move on to other things, but as a result no single game ever really gets the user's full attention and affection. Once the newness wears off, that's it.
Now these users have acquired the habit of consuming content so quickly (yet never fully appreciating it), that developers need to develop new content, but the speed of development is always slower than the speed of consumption. Yet, they are forced to develop and offer these small bits of content because if they cannot satisfy their users' cravings, they may just wander off to other places (other games) to curb the addiction.
Perhaps it's the downside of a Western consumer and materialist culture. I share your sentiment in that I would love for games to last 5+ years (like many Super Nintendo games did), but our passion for these games may also be the cause of it: we enjoyed these games so much in our youth that we want to be the very developers who make these games. From full level hacks of Mega Man II and Super Mario World, to some really talented people creating mods for games like Doom, Quake 2 and Half-Life, eventually getting employment in the industry. Fast forward a bit, and now you have many people who are freelance programmers and graphic artists, and with a bit of know how and creativity who can create games for platforms with low barriers to entry such as Android and iOS.
Then you have... economics.
With such a large number of game content all competing for your time and money, developers have to slash prices and undercut everyone else in hopes of getting a positive revenue by sheer sale numbers, especially because the game is new, no one knows about it, and nobody wants to buy a terrible game.
On the consumer side, people now see games for so cheap, that they decide to buy loads of them in bulk. In my opinion, paying a low price (or none) for a game rips the buyer of any attachment to the game. It's easy to criticize a game and then forget about playing it because the personal loss (amount paid) is so low. This attitude eventually transforms the customer into someone who is both ruthlessly judgemental and an unreasonable bargain hunter: a nightmare for any producer and developer.
My post has become a mini-essay. Your arguments are valid and I agree with some of your points, but it's going to take more than a post in GTP to convince users to change their consumption habits. Gotta remember that anyone younger than 20 here has never experienced what owning Seiken Densetsu 3, Final Fantasy VI or Link to the Past cartridges for 5+ years really meant, or the days of actually playing games together under one roof every day after school. Mass consumption and super-cheap time-killing software on phones are all that they've ever grown up on.
Honestly, I'm tired of people not seeing the big picture. The fact that people want more and more. The developers don't care, it's money. Hell if I were in a position to do this and were able to manipulate the sheep that buy DLC, I wouldn't care. Video gaming these days is considered cool and is the in thing to do in thanks to the internet and online games. Back in the day you were consider a nerd and uncool if you played video games. My comment below says it all. I have been playing old games, in fact I just got done playing the MGS series again. MGS4 in my opinion was last great game that has come out.
Guys I'd give up on this Nero kid, he obviously doesn't want to hear us out. We've asked for valid links to support his argument, the really issue seems to be that he just doesn't want to spend more money beyond the game. What he fails to see is no one is asking him to, and if really wanted that extra content he'd dish out for it. You can't have everything in the game you want if so, then these things would take half a decade to a decade to make just trying to cram all that he wants into them. If we look at racing games, new amazing cars that people want are always being released months to years after the latest installment of the game. The only thing companies can do is DLC them into the game, thus the staff gets paid and we get what we want for a premium.
Guys I'd give up on this Nero kid, he obviously doesn't want to hear us out. We've asked for valid links to support his argument, the really issue seems to be that he just doesn't want to spend more money beyond the game. What he fails to see is no one is asking him to, and if really wanted that extra content he'd dish out for it. You can't have everything in the game you want if so, then these things would take half a decade to a decade to make just trying to cram all that he wants into them. If we look at racing games, new amazing cars that people want are always being released months to years after the latest installment of the game. The only thing companies can do is DLC them into the game, thus the staff gets paid and we get what we want for a premium.
Nero you obviously missed the basics on economics, there is no such thing as a free lunch.
How are we sheep? I mean for someone who seems to be on the childish me, me, me banter, you sure toss about as if you know more than all of us. In reality your argument seems as if you are mad you have to spend at the most $10 USD (GT5 for example) on more stuff. If that were the case then you must not believe in Collector Editions of games as well, correct? Yeah I play old games all the time to, and you don't seem me complain about DLC.
The problem once again is we understand what DLC is, we aren't sheep if we just bought and bought out of spite or just to do so that would be one thing. However, many buy knowing what they're getting and they equally don't buy for the same reason. You have this warped concept that people just compulsively buy DLC and to be honest your wrong. For example I bought all the GT5 DLC but not the SSR X pack and I have yet to buy any DLC from other games. Why? Simple I play against as many players on MW3 original maps as I would DLC, probably more. I'd hate to see your reaction to games like IRacing. People have made it painfully clear that you're wrong and yet you come back saying we're sheep yet you're the one who doesn't have a firm hold on what is being discussed.
There are other routes you could go with this but you take the one that makes you seem like a child in a toy store. You want everything in return for nothing, all because of your desire.
gambleboyenDLC is a bit misleading nowadays.
It should be Purchaseable Content.
There is so much gaming content out there in the world now, but we still only have 24 hours in a day, and much of that is occupied by biological and other social processes. Some people just want to sample EVERYTHING and that means less time available for individual games. People eventually become "trained" to eat thru content as quickly as possible in order to move on to other things, but as a result no single game ever really gets the user's full attention and affection. Once the newness wears off, that's it.
Now these users have acquired the habit of consuming content so quickly (yet never fully appreciating it), that developers need to develop new content, but the speed of development is always slower than the speed of consumption. Yet, they are forced to develop and offer these small bits of content because if they cannot satisfy their users' cravings, they may just wander off to other places (other games) to curb the addiction.
Perhaps it's the downside of a Western consumer and materialist culture. I share your sentiment in that I would love for games to last 5+ years (like many Super Nintendo games did), but our passion for these games may also be the cause of it: we enjoyed these games so much in our youth that we want to be the very developers who make these games. From full level hacks of Mega Man II and Super Mario World, to some really talented people creating mods for games like Doom, Quake 2 and Half-Life, eventually getting employment in the industry. Fast forward a bit, and now you have many people who are freelance programmers and graphic artists, and with a bit of know how and creativity who can create games for platforms with low barriers to entry such as Android and iOS.
Then you have... economics.
With such a large number of game content all competing for your time and money, developers have to slash prices and undercut everyone else in hopes of getting a positive revenue by sheer sale numbers, especially because the game is new, no one knows about it, and nobody wants to buy a terrible game.
On the consumer side, people now see games for so cheap, that they decide to buy loads of them in bulk. In my opinion, paying a low price (or none) for a game rips the buyer of any attachment to the game. It's easy to criticize a game and then forget about playing it because the personal loss (amount paid) is so low. This attitude eventually transforms the customer into someone who is both ruthlessly judgemental and an unreasonable bargain hunter: a nightmare for any producer and developer.
My post has become a mini-essay. Your arguments are valid and I agree with some of your points, but it's going to take more than a post in GTP to convince users to change their consumption habits. Gotta remember that anyone younger than 20 here has never experienced what owning Seiken Densetsu 3, Final Fantasy VI or Link to the Past cartridges for 5+ years really meant, or the days of actually playing games together under one roof every day after school. Mass consumption and super-cheap time-killing software on phones are all that they've ever grown up on.
I'm not talking about you being a sheep. As you said in the early pages of the thread you understood what I'm saying. If you want more proof that this is going on Google is really good searching tool. Me being a child in a toy store? No, I don't like the nickel and dime that's going on now these days, why is it they add 2011 NASCARs and a Toyota 86 for free and make all the other items DLC? Also, when I refer to sheep I'm talking about the kids that beg for DLC an example being this game in the beginning.
Yes I understand your anger this is true, yet what you're not getting is the only reason I'm arguing with you now is you don't have your facts straight. Which on here causes me to argue with anyone. The reason is those cars were probably already made or could be adjusted in a very small portion of time. With the Nascars it was the latter most likely and thus PD gave them to us, same with some of the stealth cars. The 86 was made already for the game and we see videos of this before the game was released and after. However, the other cars that were sold to us but already made VWs, Jaguar and possibly the entire 1st DLC (assumption on the last one) might have been a call on Sony. We don't know fully if PD are in charge of the DLC or what is sold and isn't. It's quite weird to get several new nascars for free, but not the updated Jaguar a few months later that was already in the game as a standard. So to me that is either Sony saying no more free cars with patches or PD saying that, we at the level we are (just fans) don't know which it is.
P.S. I understand the Sheep part now, but if you could please make this clear from the get go like me and others do, instead of making it seem like everyone in general. Try adding in (some) or (large group) instead and people will receive you much better.
How the DLC is ruining content of games I still fail to understand... You can always wait one or two more years and get the complete edition for the same price as the original game or just stick to the original content/game.
I disagree. First of all they've added some cars without making them DLC. So they set the precedent that they don't need to make them DLC to add cars.
The 2nd thing is that people who purchase these cars in online or seasonal races might have a advantage over people who don't shell out the extra money.
Thirdly it's cluttering up the new car dealership with content I don't want and slowing the system down the more cars that are added. It's a problem even to the people that never even buy any DLC items.
Do you know even know that game companies are doing day one DLC or putting DLC related to the story? I'm just seeing if you know what I'm talking about. The Deus Ex link that I posted, the Missing Link, if you played the game like me, it's a part in the game where he goes off the grid for awhile, while he's going to a different location in the game. That DLC or "Missing Content." Tells the story of why he went off the grid. If you want to check my facts, use Google if you're really that keen on proving me wrong. The sheep remark, yes I should have generalized who I was referring too.
No game maker needs to have DLC to add new items to a game, it's done to make an extra profit. Some say in the case of EA it's to nickle and dime, other smaller groups do it to help develop the next full game.
Your second point makes no sense? Are you say those who buy them for online and seasonal, I don't see how one could buy these in online or seasonal races. If it is the prior that's not a big deal I've beat plenty of guy with DLC just fine using non-DLC. That's a moot point. Also it's one that could be used to complain about Collector edition games, so since I dished out nearly twice what you paid and got a Gamestop Joey Lagano car (among others) I have a unfair hand against other nascars.
^ This last part is a personal issue, and not one that the majority cares about. That's the sad reality. When people post their personal issue about GT5 and project them as an issue for everyone, that is a problem. Don't pass your personal issue off as if it's something we all worry about, AUP talks about this. In other words don't use a opinion as fact. I don't have a problem with the slightly extra content, there are many more issue with GT5 to talk about and this slight one being blown up is funny. Grasping at straws.
Yeah I know, hell Forza 4 had it. It's not some secret. I checked your supposed facts Deus Ex seemed right. The other two FF and ME 3 were wrong though. FF had the original game just fine the DLC was a parallel run to the story, an expansion pack. ME 3 hasn't been released so day one DLC who knows what it is, but you nor I have no idea, and you can't just say that it's part of the original story. If a game maker has a deadline to make and special content or extras can't be added DLC is a fair tool, but other times I see where you're coming from. With GT5 for example I agree the Jaguar should have been patched in for Free yet we must look at the bigger company the game makers work for. Those are usually the ones who make that call.
DLC makes them slightly more slacked.
Though what really ruined GT5 is Seasonal Events pricing.
I remember when I had to save like crazy to buy my Ford GT.
Now you earn millions every 30 minutes...
Credits inflation much?