Huh what have we gotten?
A PP system that was supposed to be in the game at launch? (prologue had it)
Remote racing? (LOL!)
Being able to win helmets and suits? (who cares.......)
The ONLY meaningful addition was seasonal events and they have been sporadic a lot of the time sometimes going a month without updating.
I mean look at the patch changes:
http://www.mygranturismo.net/patchnotes.php
Just about everything added should have been in the game at launch. I mean we still don't even have the features listed on the back of the box. And this from a game that took just shy of six years to make?
The PP system wasnt inplace at launch for GT5P, it was part of the Spec II update. Just because The previous game had it, doesnt mean that every consecutive game will.
Remote racing is a great feature for those who dont have the time to sit down and play hours on end before reaching the big bucks (Ive gotten 20mil+ from them and am up to level 37, and Ive only fully completed the begginer series in b spec)
The Helmets and Suits are a nice touch I thought, while not nesessary, sitlll a nice touch nonetheless.
I actually think that everything was worth adding in there own little way, and are starting to give the game a more complete feel. And just because the feature was added during an update, it does not mean that it should of been included from launch.
Nonsense is assuming a specific game community can grow with decreasing sales.
The only ways it would even be possible are A: People quit early and are for some magical reason, starting to play more all of a sudden in synchronization, or B: Almost nobody has quit playing GT5 that bought it, and the amount that have quit must be less than current sales.
Game store shelves tell us the first isn't the case, and game store shelves also tell us the latter isn't the case. Amount of online lobbies also tell us neither is the case.
You're free to believe it's a magical community that can grow without anyone new buying/playing, but it's just not possible.
Im not saying that everyone that bought a copy still has theirs, I know this. However, in saying that, from looking at the preowned stock my local four stores that do trade ins on games have, I cant see too many people trading in their copies (I can count the amount of preowned copies between fours stores using 2 hands, maybe 3 at some points). Im sure plenty of people have stopped playing GT5 for various reasons, but I doubt the amount that have quit outstrip the amount that are new. Hence growth.
Lets say a game sells 1 million copies in its first week. After another 51 weeks, its only sold a million more, and 750k have been traded in. That is still growth, while a declining growth, its a growth none the less. They dont all have to be playing at the same time, but the average of players who played (assuming they all played at least once that week) during that 52nd week is still 250k more than those who played first week (again, assuming all those who owned a copy played it at least once). Growth. And the same thing
may be said for GT5. Even if 400k stopped playing after those first 3 months, the 440k that did purchase a copy and play equal 40k more players (assuming that 5.58 mil still played 9 months in, and the 440k still played as well). That is still a growth in the player base, although marginal.