Do Mods in GT5 really Represent real world mods?

My GF's RX-7 is in the mid 500's & does 200MPH down the highway with ease.

No it doesn't. Boasting about or lying about speeding is twatish. Don't do it.

Yeah, she has been to jail for putting a cop car into a telephone pole.

Why would you admit this on a public forum? What's wrong with you? Aren't you embarrassed by that?
She sounds like a right rotter.
 
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Spoil-t
The modding in GT5 is far from real world capabilities. The '85 RX-7 in this game barely hits 500HP fully modded but my GF's RX-7 (same year but a slightly crappier model then the one in-game) is in the mid 500's & does 200MPH down the highway with ease.

... Says the guy with a my little pony avatar.


I've never gotten why GT restricts some cars to NA only, or why you can't swap a supercharger for a turbo. It's possible in real life, maybe not as straightforward as just bolting a TC on a high compression NA, but it can be done. Another thing that bugs me is how a car in a previous GT may have been able to go up to, say, 1,000bhp but now they go up to 700, 800bhp or maybe even less than that. The Tom's X540 Chaser is one example, and Skylines are the other, more obvious one.
 
Another thing that bugs me is how a car in a previous GT may have been able to go up to, say, 1,000bhp but now they go up to 700, 800bhp or maybe even less than that. The Tom's X540 Chaser is one example, and Skylines are the other, more obvious one.

Stage 4 turbo's for the win!
 
I'm sure you can get a 1000hp supra or a 500hp Civic.

But I doubt it would last (in real life) any more than a few corners of a circuit, before self destructing. Or in GT5 terms, you'd had to rebuild the engine every 20km.
When you can get those power numbers on stock internals as you can with the Supra, it stands to reason that you can modify the engine so that it doesn't have reliability problems.


GT5's tuning is fine as it's only a game.

Other games, including GT1 and GT2, had tuning that is far more accurate to real life than the power multiplier system GT5 uses.
 
the power levels in gt5 are absolute crap.... supras these days can be driven pretty reliably at ~1200hp... ford GTs are known to be incredibly reliable at 1500hp (there are kits available that include a warranty......) and have even touched 2200hp (which ended up doing 266mph in 1 mile)... mustangs can reliably make about 1100 give or take a few hp... which also means the svt lightening should make that as well... all of the older muscle cars can reliably hit over 1000, and they should lope like it too lol but, gt5 caters to the average grand tourer.. the guy who likes to turn every car into a gt2 class race car, and nothing beyond that
 
the power levels in gt5 are absolute crap.... supras these days can be driven pretty reliably at ~1200hp... ford GTs are known to be incredibly reliable at 1500hp (there are kits available that include a warranty......) and have even touched 2200hp (which ended up doing 266mph in 1 mile)... mustangs can reliably make about 1100 give or take a few hp... which also means the svt lightening should make that as well... all of the older muscle cars can reliably hit over 1000, and they should lope like it too lol but, gt5 caters to the average grand tourer.. the guy who likes to turn every car into a gt2 class race car, and nothing beyond that

And you can prove this how? Dyno results? Come on. :rolleyes:
 
... Says the guy with a my little pony avatar.


I've never gotten why GT restricts some cars to NA only, or why you can't swap a supercharger for a turbo. It's possible in real life, maybe not as straightforward as just bolting a TC on a high compression NA, but it can be done. Another thing that bugs me is how a car in a previous GT may have been able to go up to, say, 1,000bhp but now they go up to 700, 800bhp or maybe even less than that. The Tom's X540 Chaser is one example, and Skylines are the other, more obvious one.

I think they don't want to make the game any easier than it already is. Imagine if you could buy a RX7 in the UCD for 9000 credits then tune it up to 1000hp by spending another 50k credits or so. You'd have a car that could win virtually every race it could enter. As it is now it's way to easy to woop the AI. If they opened up tuning even more it would be comical.
 
I think they don't want to make the game any easier than it already is. Imagine if you could buy a RX7 in the UCD for 9000 credits then tune it up to 1000hp by spending another 50k credits or so. You'd have a car that could win virtually every race it could enter. As it is now it's way to easy to woop the AI. If they opened up tuning even more it would be comical.

Kind of like it was with Gran Turismo 1. You could enter a 900HP GTO (3000GT) in a Sunday Cup series :lol:.
 
GT5's tuning is fine as it's only a game.

What does this mean? It sounds like an excuse for laziness.

I'm sure that a lot of planning and what not goes on when creating a game (not knocking the devs, programming can be a real pain, I know), but surely if they had planned small improvements in the system with each iteration of the game I think they could have been a bit farther ahead than they are now.

Tuning in GT feels so limited because it has pretty much never changed, and in some cases has gone backwards (removing RM's from GT3 and 4). We should have more options (engine swap, drivertrain swap, more aero parts with a wider range of effects [more downforce, more drag]) and better tuning effects (engine, suspension, etc parts affecting weight, turbo lag from big turbos, chassis being overwork when the engine is too powerful [brakes overheating, car flipping over when going to fast, etc]).

I think they don't want to make the game any easier than it already is. Imagine if you could buy a RX7 in the UCD for 9000 credits then tune it up to 1000hp by spending another 50k credits or so. You'd have a car that could win virtually every race it could enter. As it is now it's way to easy to woop the AI. If they opened up tuning even more it would be comical.

That's a stupid idea. Instead buy a K car for 10K, go win the K car seasonal, then go buy a Super GT car. No need to waste 50,000 upgrading. Heck you don't even need to buy a car, do one of the time trials which provides a car and win 2,000,000 and go buy a LeMans car. How is more tuning going to make anything easier?

Also, people have free choice to drive with a fair car (which is still too fast for the AI) or to over power them. If PD's reasoning is to keep people from using overpowered cars, that's a bad reason. Furthermore there should be races in the game for those hyper tuned cars or we should have the ability to create races for them.
 
You can give ECU tunes and 'sports' catalytic converters to cars that don't have any such thing like a lot of the older cars. I added an ECU upgrade to a Toyota 2000gt. The tuning isn't realistic to me at all but I dont care so much just like others I only wish we could put more power in cars and let us decide if its driveable.
 
Who owns NSX in a Civic? Are you talking about drag racing?

I'm talking about regular racing. Put the Civic in the hands of a skilled driver/tuner, and with the right tune, the Civic could wipe the floor with the NSX.
 
And you can prove this how? Dyno results? Come on. :rolleyes:

i talk to a lot of "big dogs" in drag racing through the use of forums.. none of the top top guys, but guys who own consistent 7 second cars, some 6 second cars, lots of 8 second cars... and a few guys who own some crazy exotics, and they don't keep them stock... just do some quick google searches and you'll find literally hundreds of dyno sheets, videos, and build sheets
nothing i said is unreasonable whatsoever
 
Spoil-t
Haters gonna hate. We live in America. We use REAL speed measurements. MPH all the way.

Here's another one to hate on. My sis has a heavily modified Geo Metro that does 170MPH in 6th.

I think u are dreaming mate, my brother has an evo 6 tme, he's spent thousands on it, it made 578bhp on rolling road last month. It eats bikes and super cars for breakfast yet it just about hits 170 flat out, and that's a highly tuned evo 6! Your telling me your sisters metro dose the same lol
 
@Mrkevans: i doubt Spoil-t is sane, a ford gt needs 550hp to hit 210mph, there is no way a 500hp RX-7 could hit 200. and even then it would not be stable at those speeds, its even less likely that it could do that on the highway.

PS: whatever Spoil-t is smoking, i want some.
 
Yeah, she has been to jail for putting a cop car into a telephone pole.

PS. Her RX-7 has a aftermarket 6-speed in it. That's why it can do 200MPH

My Jeep Grand Cherokee can do 225MPH. It's got an aftermarket 12 speed that's why it can do 225MPH.
 
It's more of the idea and concept that's somewhat real but the performance figures out of the mods in GT5 are very approximate to say the least.

All I know is that GT seems to have gone backwards in this respect. Someone mentioned GT2 being excellent in tuning. I can't remember it very well (too busy drooling after the # of cars and tracks) but I do remember GT1's tuning options. You could fine tune engine output through turbo tuning within certain parameters that felt pretty good.

It seemed like the options were not many but more accurate. When you put a Stage 3 turbo kit on a car you knew it was a Stage 3 meaning it lagged like crazy but once it got going it flew which was great on the test track and the drag races (Mitsubishi GTO anyone?)

Even the stock cars in GT5 feel significantly better and easier to drive then their real life counterparts. I have an 08 STi which (I admit has the 2.5L Single Scroll not JDM 2.0L Twin Scroll) lags significantly because of the turbo on it. GT5 would have me believe I have an exotic car the way it drives.
 
Hey... the STI is actually very, very good on the racetrack, even if the steering is not EVO sharp. Just remember to keep the revs up. That car is ridiculously easy to clutch-kick into a four-wheel drift.

Could be worse... you could have an automatic STI. That car laaaaaaaaaaaaaaags.


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What I miss is the "Stage 4" turbos available in GT4 for some cars, as those approximate what you can get from a vehicle with a high-end build such as seen on drag cars. Which is... wait, wait, wait, wait, wait, wait, bang... 1000 hp... shift.

While it sucks not having 1000 horsepower GT-Rs and Supras to play around with... realistically, such cars aren't reliable on the racetrack. A "tuner car" with about 1000 horses will hold together for multiple drag passes with cool-down periods in-between, or for two or three hot laps (one, if you're unlucky)... but at extreme power levels, things break while racing (Time Attack cars rarely have more than 600 hp... the fastest American time-attack car, the Sierra Sierra Evo, has an estimated 600 whp, but that's fully built, and stripped a gearbox during the loss to Tarzan at the World Time Attacks a month or two ago).

Since GT5 doesn't have a drag mode and focuses on road racing, the power levels we have right now are reasonably sufficient.

What sucks is the artificial limitations to tuning you get with certain cars... the lack of turbo options for high-revvers (though I see the point... since you have to detune the engine... lower compression... to get more turbo power) and the ridiculously low limits of some cars. You can stroke out a Beetle to about 1.9 - 2.4 liters and make over 200 hp... more with a turbo... but then, reliability with that much on the Beetle gearbox is questionable, anyway...

Be nice if they had an army of researchers plugging in real-world numbers for car modifications... (500 Abarth hill-climb gearsets... obscure Protege cam grinds... Alfa Romeo Group N cams...) but with this many cars, that's a gargantuan task.
 
I modified a CR-Z to match the specs exactly of the CR-Z Mugen concept.

Of course, I don't know how the concept drives in real life... :irked:

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Yeah, but does its turbo look like this? :lol:

turbo_02.jpg

What the actual #$%&!

I´ve seen cars with wheels smaller than that turbo.
 
Hey... the STI is actually very, very good on the racetrack, even if the steering is not EVO sharp. Just remember to keep the revs up. That car is ridiculously easy to clutch-kick into a four-wheel drift.

Could be worse... you could have an automatic STI. That car laaaaaaaaaaaaaaags.


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What I miss is the "Stage 4" turbos available in GT4 for some cars, as those approximate what you can get from a vehicle with a high-end build such as seen on drag cars. Which is... wait, wait, wait, wait, wait, wait, bang... 1000 hp... shift.

While it sucks not having 1000 horsepower GT-Rs and Supras to play around with... realistically, such cars aren't reliable on the racetrack. A "tuner car" with about 1000 horses will hold together for multiple drag passes with cool-down periods in-between, or for two or three hot laps (one, if you're unlucky)... but at extreme power levels, things break while racing (Time Attack cars rarely have more than 600 hp... the fastest American time-attack car, the Sierra Sierra Evo, has an estimated 600 whp, but that's fully built, and stripped a gearbox during the loss to Tarzan at the World Time Attacks a month or two ago).

Since GT5 doesn't have a drag mode and focuses on road racing, the power levels we have right now are reasonably sufficient.

What sucks is the artificial limitations to tuning you get with certain cars... the lack of turbo options for high-revvers (though I see the point... since you have to detune the engine... lower compression... to get more turbo power) and the ridiculously low limits of some cars. You can stroke out a Beetle to about 1.9 - 2.4 liters and make over 200 hp... more with a turbo... but then, reliability with that much on the Beetle gearbox is questionable, anyway...

Be nice if they had an army of researchers plugging in real-world numbers for car modifications... (500 Abarth hill-climb gearsets... obscure Protege cam grinds... Alfa Romeo Group N cams...) but with this many cars, that's a gargantuan task.

+1 what he said we didn't even come close to looking at factors such as reliability etc. Let's just face it the game is pretty good, could be better, but to be 100% accurate currently I don't think you can achieve that at least with the levels of options available in real life and certainly for ALL the cars featured in the game.

And yes I did have to change my drive style a lot from FR large displacement to the STi. I quickly had to learn the art of left foot braking to get real speed out of the thing. It's worth it though :)
 
so guys, i think gt5 mods its not that exact like real life tuning parts, but i think the final HP or tourque its like real life, i mean , maybe you cant put an ECU in an old car to get 400hp , but in real life you can get 400hp by different mods (mods that we dont have in GT), but atleast that power its possible to get, just like the supra rz, you can get 700... hp but in real life you can even get 1200hp :drool:

maybe im wrong its just my theory, i hope someone could correct me.
 
Being impressed with ridiculous horsepower numbers is a waste of time at best. What gets me going is torque. It is all about the torque because that is what gets the car moving. Torque is what will give you the edge coming out of corners, at stand still race starts, and up hills.
 
Hey... the STI is actually very, very good on the racetrack, even if the steering is not EVO sharp. Just remember to keep the revs up. That car is ridiculously easy to clutch-kick into a four-wheel drift.

Could be worse... you could have an automatic STI. That car laaaaaaaaaaaaaaags.


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What I miss is the "Stage 4" turbos available in GT4 for some cars, as those approximate what you can get from a vehicle with a high-end build such as seen on drag cars. Which is... wait, wait, wait, wait, wait, wait, bang... 1000 hp... shift.

While it sucks not having 1000 horsepower GT-Rs and Supras to play around with... realistically, such cars aren't reliable on the racetrack. A "tuner car" with about 1000 horses will hold together for multiple drag passes with cool-down periods in-between, or for two or three hot laps (one, if you're unlucky)... but at extreme power levels, things break while racing (Time Attack cars rarely have more than 600 hp... the fastest American time-attack car, the Sierra Sierra Evo, has an estimated 600 whp, but that's fully built, and stripped a gearbox during the loss to Tarzan at the World Time Attacks a month or two ago).

Since GT5 doesn't have a drag mode and focuses on road racing, the power levels we have right now are reasonably sufficient.

What sucks is the artificial limitations to tuning you get with certain cars... the lack of turbo options for high-revvers (though I see the point... since you have to detune the engine... lower compression... to get more turbo power) and the ridiculously low limits of some cars. You can stroke out a Beetle to about 1.9 - 2.4 liters and make over 200 hp... more with a turbo... but then, reliability with that much on the Beetle gearbox is questionable, anyway...

Be nice if they had an army of researchers plugging in real-world numbers for car modifications... (500 Abarth hill-climb gearsets... obscure Protege cam grinds... Alfa Romeo Group N cams...) but with this many cars, that's a gargantuan task.
600 Miles at 900HP not reliable enough?
nascar.jpg


How about 7-900HP for 24 hours?
audi-r8-06.jpg
 

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