Do you really want damage?

  • Thread starter Thread starter Sven
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Sven
First of all, if they chose to do damage in an ultra-realistic fasion just a minor screw-up can send you into a wall at the wrong angle and totally end your race...and who wants that to happen on the 65th lap of an endurence? But if that's going to be how damage is, they might as well not bother and just flash "DNF" on the screen when ever you screw up like that.

maybe some noobs will actually learn to drive if they implement ultra realistic damage. It might also prevent ppl from wallriding or pushing ai/online players off the road.
 
...i haven´t read the comments before but little answer:
NO NO NO!!!

...play sth like DTM Racedriver 2 or Juiced.....i wouldn´t like to see that beautiful cars that damaged (and i only would switch the "damage-mode" on when i want to have "the realism kick" but of course only sometimes and not in GT-Mode!!!)
....it would only annoy (me at least) when u´re driving in GT-Mode and play a little bit "Unfair/drrty driver"....ok this isn´t realistic but it DOESN´T MAKE FUN
A-L-W-A-Y-S TO DRIVE WITH DAMAGEABLE CARS!!!!!!!
 
Yeah.......its could really act negetively on there image, if it smashes up really bad then you may think twice about your new car!
 
I see the question as "Would you like to have damage?", not "Would you trade certain aspects of the game in for the sake of having damage?" Yes, to the first, No to the second.

I'd love to see the car become damaged to the point where fenders are hanging off and mirrors are bouncing around. I'd like for it to be something that is based on levels. Bump a wall once, you get a dent, hit the wall with the same area of the car and you get a piece hanging off, hit the same spot a third time and your out for the duration (either your car comes to a steaming halt, or you are actually black flagged). If this were implimented, then it would allow greater use of pit stops. If we hae a piece hanging off, then we have the option to pull into the pits and either have it ripped off completely, of have it replaced (like they can do with the nose cones in F1).

This would seem to be a decent compromise for many people. For those who want "prestine cars" or who are "distracted/annoyed" by wreckage, they have the option to fix it in the pits. Yet it also allows for a bit more realism, and can even cause you to lose the race if you can't stop hitting things, or if you don't get it fixed. I don't see any problem with stopping the race if you wreck too many times, and I honestly don't see why anyone else does. I never hear about anyone complaining about the "unfairness" of it all when you are working your way through a level on another game, and then you do something stupid like jumping a chasm poorly and falling to your death. You screwed up, and have to start over from your last checkpoint. It's no different.
 
Yeah damage, but us drifters.... :lol: one bash of the wall and we're out. I don't want that, I LIKE being able to pull away from an ugly crash, curtousy of a drift gone bad. If we could turn it on and off, though, good. Like, change it on the fly. As in, before you race.
 
well, i would like to have to worry about pushing my engine too hard during a race. if the car doesnt have a rev limiter or other mods...
 
I thnk as far as GT4 is concerned mechanical damage should be in, I'm all for visual damage too but we know that won't be in GT4. For visual damage to work the body has o deform and crack not only realisticall, but in every collision, so even when your cars been really mangled it can still change shape. For GT to keep from being stupid and ending races on lap 1 after a first corner collision ect they shopuld make visual damage look as eralistic as possible and make it as harsh as possible in it's extreme however the mechanicals should be stronger than in real life, the parts should be destructable but not in single impacts ect, I wouldn't want to rub another car only for my wheel to be misalignd and to have to steer sighty left for the rest of the race ect. It should happen but not in small impacts and in larger ones it should be stronger than in real life.
 
dont worry... when pd puts damage in gt4 they wont screw it up... after all they are racing obsessed, so they know that cars dont just break down after trading a little paint. 👍 they know what happens to cars... just wait untill the ps3 comes out :)
 
Sven
I saw some people in another thread complaining about the lack of damage modelling in GT4. But when you think about it, do you really want damage?
IMO, if it's going to be "The Real Driving Simulator", which it is, but if it's going to be a simulator we all know in races if you smack into a wall your car is going to be crushed. So it makes it seem... "fake". So i'd really appreciate damage physics. It'd be a plus if it costs money to repair the damages. Another challenge in the game, challenges are always welcomed.
 
Damage would be nice but it's not necessary. Plus people have to remember there are many limitations when it comes to damage.

Crashing a car in reality has a billion different outcomes based on various forces and factors.. no computer is up to accurately handling all of these as well as everything else. I know there are crash modeling computers but if you show me one of those that can accurately model every possible crash outcome perfectly down to every last shard of glass or metal as well as looking as visually pleasing as GT4 does then I'm wrong, but I don't think such a thing exists.

Damage in games is always limited. You have a few set crash animations and a fairly unrealistic limit to the effect that the damage has on gameplay.

You've got all the animations, physics calculations, sound effects and visual effects... coupled with making almost every single entity on the cars flexible and breakable. Oh and don't forget having to accurately render the internals of every car and thousands of different possible scratches and millions of possible dents and bumps... all sorts of other things.. not to mention the wreckage from whatever you crashed into. None of this is easy and considering the PS2 is stretched by GT4 without all of this then I don't think it's gonna happen.

I'm perfectly happy without damage, I like the cars looking nice and I don't mind hitting a wall and not crashing violently. I wouldn't mind more pain for hitting walls and suchlike but it really really isn't necessary.

99% of the game I spend driving, I'm not hitting walls and rarely spinning out... considering all the major effort it would take to model damage accurately for even one car let alone 500... it would all be for nothing for me.. cause I would rarely see any of it. The only way I'd get to see it is by deliberately trying to crash, or seriously making a bad mistake. I just don't think the work it entails warrants the extra feeling it adds to the game.

The damage in most previous games is a good example of why it's not a great idea to add it. It's never realistic... why would anyone make it fully realistic because people wouldn't like it. Games have always had chances/lives/continues and this is apparant in racing games. Imagine trying to complete Sonic or Doom etc without getting shot or making a single mistake once.. and no saves whilst doing it either. It would be pretty stupid and unfun and not many would bother.

There are more exciting things that can be added to GT4, such as more tracks, changeable weather, more cars, more tuning options, more racing options, more optimised online play, improved physics etc.. They are all more important to me than damage. I already know that if I hit a wall I lose time so I don't do it, that's all I need to know and I am disapointed when I do hit a wall. I always try to race without making a single mistake even if it means driving slightly slower. Being someone who does a fair few OLR's I always avoid wallhits as they usually mean time penalties or make the run invalid. I don't need my paint to get scratched or my headlight to be cracked or my wheel arch to be dented to know not to hit walls. It's common sense. If I want visual eye candy crashy crashy crap I'll play Burnout or something like that. If I want to drive I play GT.. it's as simple as that.

ramble blah said half of this before already :P
 
98cobra
At this point I could care less about damage; I just want to play GT4. :)

Me too, I dont want visual damage in GT-4 either. I would rather have lots of cars and modifications than visual damage. I mean damage for 500+ cars is going to take up quite a bit of space.
 
NO to visual damage. Don't waste resources on visual damage. Give me lotsa cars and improved graphics instead.

mechanical damage??? yupt ... bring it on.
 
dragonflyr
NO to visual damage. Don't waste resources on visual damage. Give me lotsa cars and improved graphics instead.

mechanical damage??? yupt ... bring it on.

I'm sure in future GT games there will be enough space for visual damage but they probably won't be allowed by the manufacturers to have visual damage.
 
I guess I kind of meant "do you really want damage at this stage of technology," Because completely realistic damage would be fabulous to have at higher difficultys or in the Pro league races, but won't be doable at all for at least another decade or so. Anything below that won't be good enough for Gran Turismo. I see a lot of the whiners going on about how "unrealistic" it is to hit a wall at 200mph and come out without a dent...but it's just as unrealistic to hit a wall at 200mph and come out with only a dent and still drive fine.

I was also reading up a little bit on Forza, and they made a big deal about how parts that fall off your car will stay on the course for the duration of the race. I got a bit of a laugh out of that. What kind of racing organization doesn't put out a yellow flag and clean up the debris? Just about the only races where debris stays on track are demolition derbys.

P.S. Burnout 3 has the most realistic damage/crash engine of any videogame ever. And it will probably stay that way until Burnout 4.
 
💡 Well instead, of destroyed bumpers and fenders, what about just scratches?That'd be a lot easier to do than realistic damage. Plus how do you slam into a wall at 200mph, unless you're driving like a dumbass, the cars in the GT games have always been side to side grinding on each other, can't they just implement scratches, say if you rub against a car down the whole straightaway how about having scratches down each other's cars aswell as trading some paint with each other? :odd:
 
Well... There are the n00bs who think it's funny to ram other people.. and wonder what it's like to run into a wall at 200 mph...
 
It's as simple as this: if you don't drive like a meathead (ramming into other cars or losing control bad enough to leave the track) then damage is just a waste of resources/time/effort on the part of PD. I have a feeling that it'd make crashing "cool" and that people would be less interested in getting better.
 
if people were simply interested in the cool factor, they'd best pick up a copy of burnout 3. Much cooler.

Besides, I think separating the wheat from the chaff is nessessary for GT to survive. Get rid of mainstream gamers who just want to **** around for 5 minutes, and you get rid of that crutch that sony relies on for gaming sales. Have a little faith in fellow gamers who want quality, not just wow factor, and theyll sell plenty enough.

If they try to dumb it down enough just for sales for people who cant be bothered to drive properly, then it's not the best it can be.

Having a damage OPTION is better than none. The more options, the more possibilities.
 
Gran Turismo is supposed to be a "real driving simulator" and car damage is part of the driving. I hate hearing these "pock" when there is contact with the AI and have both cars undamaged. IRL, when you brake too late or lose grip, you crash in the nearest wall/car/pole/whatever is in front of you and damage your car.
I'd like to have realistic damage in GTx, plus a garage to repair the car (that would cost a lot of money to be realistic). Then, no need to specify "no contact with AI or wall", "2 wheels on the track all the times" in the OLR rules. If your car is damaged, there is no way for you to run fast times in the event.

Event Horizon
if i had an actual pagani Zonda and i'd scratch it, i would cry.

Like this ? (click on the picture to view it in full size)
 

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whoever caused that accident should be in prison for a long time. :) a zonda. omg, lol. thats as almost as bad, as crashing a ferrari f50 when you consider performance and rarity.
 
The Only Thing I'd Want Is : Penalize Who Wants To Overtake Crushing The Other Racers And Those That Think That Taking A Bent At High Speed Is Like Drinking Water.
Compromise Between Realism And Game.
But Gt Is The Real Driving Sim So I Think That The Compromise Shoud Tend To Realism More That Any Other Pretending Racing Game.
 
As I say, if you want damage, I don't think it's going to happen. As long as the auto manufacturers won't be happy about their cars being damaged in a game like GT, not going to happen. And besides, if I'm looking into my garage, I don't want to have to see a beautiful car with a missing side mirror, half a rear wing, bird poop on the windshield, and dents in the hood/bonnet of my car. If damage will be there, I couldn't care less. I wouldn't want damage anyhow. And if you want some damage, let it be more like "WWE Smackdown: Here Comes the Pain." With my gaming experience, if you concentrate on one certain body part on your opponent (head, body, arms, or legs), you can weaken that part very well, and it will make characters slow to react. If this was in GT4, the focus would be on the tires, the body, the engine, the suspension, aerodynamics... you know where I'm getting at, right? Anyhow, that's more from John.
 
JohnBM01
As long as the auto manufacturers won't be happy about their cars being damaged in a game like GT, not going to happen.
First, not all manufacturers refuse to have their cars damaged : there is only a few of them.
Second, due to GT's enormous success, PD is not bowing anymore to manufacturers to put their cars in the game, it's more like the other way around. I believe PD could force any manufacturer to accept damage if they really wanted to do so.
So, I'm keeping lobbying :)
 

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