Does a bunch of races justify being called a career?

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I think online is OK but needs some work, Offline is not so bad but would be nice to have a few more choices of races for lower PP cars with decent payouts.

I am hoping that the next major update brings us more online features and dare I say Leaderboards they are sorely needed.
 
Championship with 12-18 race weekends sounds good.
The weekend bit is important, there should be at least a training session where you can do setup for your car.
I hate how you get thrown from one track to the next in GT6 Championships and have no chance to adjust the setup to the track.

Important is also that you can stop/pause between the weekends and can do other races between them.
(Like many race drivers IRL do different stuff in a year and not only drive in one series)
It would be stupid if you had to do the whole thing in one long session.

Online career:
As i said it would be okay if it also works offline and you can invite friends.
If you get random people from the lobby thrown in as your opponents without matching (and i think GT has never had some despite them promising it ?) that would be pretty much the worst thing i can imagine.

But how do you do matching when all licenses are so easy that everyone can do gold and there are no penalties for cutting and crashing ?
How the game can know who is fair racer and not a crasher or how fast one is ?
I doubt this would work.

Calendar races:
Please not, i also like to have the choice to decide which race i do when.

Another thing i like to have back in career is used cars:
The way it was done in GT5 was just bad, the basic idea is good.
It would declutter the dealerships a lot, i hate browsing through 35 old miatas to get to the newer ones. Also a lot of manufacturers that have only one old car would disappear and make it a lot more simple to find what you want.

They could make it look like one of those online portals for used cars.
(they could even collect money for that from such a site for advertisement, like KW and Yokohama)
But there should be all cars available all the time, maybe a few exception for very rare ones.
Or make a wish list where i select cars i want to have, if a car on it becomes available you get a message and buy it.
That would get rid of the annoying checking for new cars all the time but keep the positive surprise effect when your favorite finally appears.
 
The only racing game I've played in the past decade that has what I would call a real "Career" is the first GRID game. That was a proper career with the ability to hire a team mate and choose racing sponsors. The Forza and GT games have only really focused on providing you with driving events to complete. There isn't any real connection to a career except for the collection of money for completing the events. In Grid you could manage your race team by customizing the sponsors, your drivers and cars. And those selections made a difference on the track. My dream is that one day Forza or GT will adopt a real career mode like Grid.

Until then GT really only offers a series of driving events. The AI is rubber-banded to make winning these events too easy so you can't even call them races. The one thing that I do like about GT vs. Forza is that you can "compete" in mini championships. This is the closest the game gets to a racing simulator but even then the effort is wasted on the rubber-banding AI which makes the points tracking all but pointless as you can win every race easily.

The game calls itself the "Real Driving Simulator" and I guess it's pretty true to that statement. There really isn't any racing simulated but you can drive to your hearts content. And honestly the driving model and graphics manage to make that quite enjoyable.
 
Please keep in mind, who buys GT6! Most of the buyers will not be hard core racers with proper racing gear (wheels and seats). Most of them wants to play around and have some quick fun. They dont have the time for a decent career mode.

Lets be thankful that PD gave us at least a few longer races. Watching some lets play videos of Forza 5 I have only seen 2 or 3 lap races there.

But to have an event creator (similar to the one in the online section) to make your own races would be great. The potential of GT6 (cars, tracks) is there, please PD make use of that.
 
Until GT can give me something resemble's F1 2012(haven't played 13) A.I, Race Weekend and just the whole atmosphere of that game I'll pass on Future GT's, or at least come close to this.

Sadly enough thinking of F1 2012 I've been playing that game since I first got it. Even on the Easy mode everything turned on Braking Assists etc. I still couldn't manage to get 1st place until like the 4th race, and now think I'm on the 5th race I believe, but now I'm starting to turn things off, and it's still loads better than GT6.

Yes when it comes to racing games like F1 2012 I consider myself a casual racer.

If GT ever got that good they'd at least widen the gap between them and other racers.

At least then the 1200 cars would have greater meaning.
 
GT was never about simulating a racing career, merely structuring races in an ascending order of power/length. Whilst these events need sprucing up SERIOUSLY, from the dull as dishwater list of events we have now (I'm mean even superficially... it's just dull to look at!), to something that acutally feels like it has a bit of buzz about it... I still wouldn't want a Toca/Dirt style affair where it almost becomes 1st person in places.

Perhaps a full proper Career should become C-Spec?
 
Games like F1 do not appeal to me at all, far to limited. I love being able to collect the cars and race in all types of cars be it online or offline. I do not like basically being limited to a single car or even a single type of car and I have never really got into games where you don't buy and customize the cars as part of the normal game play.
 
I think I've Liked most of the posts in the thread. :lol:

And I'm totally with the OP on this. I've been harping gently off and on about this subject for years. I need to spell out my own ideas with a bigger post than I have time for, so I intend to revisit the thread and spell out what I think points like Career, Calendar, Season etc would be in GT terms and fit into the game.

But one thing I think should be stressed is that Gran Turismo has always been an accessible game, kind of sandbox in its approach, so most gamers can dig into it and have fun without having to get too serious or hardcore about it. As such, any true Career shouldn't clash or do away with the traditional Arcade and GT Modes gamers have come to expect with each new Gran Turismo. I think a more serious Career Mode could live happily alongside them and not interfere. And that non-interference is important, because if it does muck up the traditional GT formula, sales will be hurt because of it and that's a bad thing. Anyway, big post to come.

What PD should do is to make a separate GT game focused exclusively on delivering a robust, challenging, fun off-line racing experience, with a fully developed career mode built from scratch, which includes full-season racing modes and an improved AI (with no rubber-banding).
I'd really rather Kaz not go this route, as I think that hardcore Career thing could work inside the usual GT game itself. A couple of posters have mentioned GT Academy, and I'd mention whatever they're going to do with the Ayrton Senna additions.

Still, if PD did this, or thought they had to, I'd SO preorder this a year in advance without knowing a thing about it. :D

Perhaps a full proper Career should become C-Spec?
For some reason, the last few posts didn't appear until I made mine. This is definitely the tangent I'm going to take in my post, because it won't interfere with the traditional Arcade and GT Modes as I mentioned.
 
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Please keep in mind, who buys GT6! Most of the buyers will not be hard core racers with proper racing gear (wheels and seats). Most of them wants to play around and have some quick fun. They dont have the time for a decent career mode.

Lets be thankful that PD gave us at least a few longer races. Watching some lets play videos of Forza 5 I have only seen 2 or 3 lap races there.

But to have an event creator (similar to the one in the online section) to make your own races would be great. The potential of GT6 (cars, tracks) is there, please PD make use of that.
I always played GT on the couch with controller (in GT5 maybe 10% with wheel)
I wanted to do GT6 with wheel but iam back to DS3 because it so easy and arcade that it is not worth the effort of rearranging the living room for the dinner table wheel stand and Ikea race seat.

And i am really not hardcore, i tried several race sims on PC and the they all bored me after 2 weeks because they are to difficult and time consuming for little reward.

I get they wanted to make it easy for newcomers, but why they have to take away the challenge for veterans ?

A hidden platin trophy that only shows up when you have all aids disabled could have fixed that so easy.
Newcomers get their gold, veterans can have their challenge with platin in the license tests and missions.

Same with AI slowdown, give me a switch for that c...

Or if they don't want to give us the switches and sliders to keep the Vettel experience for slower people let the game do it in the background.

Someone who does the license all gold in 10min with all aids off should get a different AI for that series than someone who used aids and needed 3h.


I really don't want a hardcore sim where you do 3h training 60min quali and then have to start again from scratch because you had a spin in the race and are 10sec back without chance to catch up.
No fun at all, but GT6 is the extreme opposite. You get everything gifted no matter how bad you do.

Getting difficulty better balanced for new players and veterans IMHO is one of the biggest challenges for PD.
They could suffer badly in the future because at the moment they are between the chairs.

pCars could draw racers away from GT while Drive Club and The Crew will make GT look old for player looking for fun/action/customization/driving/tuning/community features.
 
To be fair PD themselves don't call it a career mode either. It's A-Spec.
Sorry to nitpick but, in version 1.00 of the US version, I read "Career Mode" beside the Novice, National A, National B, International A, Etc. Unless this has changed, I'll check tonight or someone can correct me, it's still listed as career mode.
1.00Menu.jpg
 
To add another suggestion, they could've made more PP range versions of events, like three PP levels of FR Events, for example, which would be three separate FR events series with different tracks and opponents each. They could've made two versions of American, European and Japanese tours with various PP ratings. BOOM, you got six different event series there with different track selections each.

What about Truck series? A proper Rally section? Station Wagon series, Classic Race Cars? RR? One makes like M Challenge, AMG Championship, Race of the Red Emblem, Type R meeting, Audi R/RS Series, SRT Shootout, Ferrari Meeting, Corvette Meeting, Raging Bulls (Lambos)? each with at least two different PP levels so you can enjoy different cars of these types and avoid things like getting a NSX Type R at the front of a bunch of Civics, or a ZR1 Vette 30 seconds up front C1 Vettes and that typical PD nonesense.

See the possibilities here? If a regular guy like me can come up with this, then it means PD are holding themselves back on purpose. And I know this has nothing to do with console or game capabilities. Seasonal Events are not really a solution, because for what we've seen so far, I'm sure we are just going to be given these boring one-time-only time trials for months to come. And when the events start appearing who knows when, I can almost guarantee we'll have the same repetitive "chase-the-much-faster-car-that's-30-seconds-ahead-of-you-while-other-A.I-competitors-park-their-cars-at-the-middle-of-corners" stuff from GT5.

PD are obviously holding themselves back from making an amazing game. Only they know why, but it's annoying.

Event Creator = Solution. But I have a feeling PD won't make this happen for the same unknown reason they are holding themselves back. They are forgetting the essence of what makes a good game in favor for all their media circus like GT Academy, Kaz racing his Nissan GTR's at the Nurburgring, the GT Movie, that drama thing like Mario Andretti's Hudson project(my respect to him, and his Hudson is one of my TOP 10 favorite cars in GT6), the VGT concepts, when they are nothing simpler than another car being added to the game. Oh and the whole Online Gaming Generation BS which does nothing more than alienate many people who don't have access to this feature, and that in some cases these people have been faithful GT fans since the PS1.

PD talks about innovating, but so far we haven't seen much. Just pieces and bits of these innovations that at the end leave the game shorter in content. When things like these start to happen, it's time to go back to basics. The GT2-GT3-GT4 formula was never broken in the first place.
 
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Don't read if you like the direction if GT career..

I have just come to the conclusion, a long time ago actually, that the "Gran Turismo" of my youth is completely dead, and I think KAZ killed it.

Let me explain. GT has always had a solid "career" mode. Call it what you want, the GAME part of the game. Back in the day, you could spend hours tuning and trying different cars in a race or series of races, and it seemed there were almost an endless amount of races to hold your interest.

It seemed like they really thought about the races and championships, and what it took the player to buy a car to participate in that race or championship. You might have to do one race, to win a certain car, to enter another series of races, but you had to tune your car right to win the first one.. which took money, that you had to win in a different series of races. Stuff like that.
There was a nice flow to the whole thing, and it seems like a ton of thought was put into it. More importantly, they put a lot of work into getting the difficulty level just right so there was a progression to the entire thing, and you felt like you accomplished something when you won a race back then, and wanted to challenge yourself with maybe trying a slower car to win that race, or whatever.

Now, that entire concept of difficulty, challenge, progression, and accomplishment, is just plain GONE. Look at the easy-peezy rubber-banding ai through 90% of the career, and the ridiculously easy license tests for a couple very large examples of this. Look at the PP limitations, ridiculously over powered cars can be used, and if you use a slower car, the ai just slow down even more! You can't hardly create a challenge for yourself if you try. It's such a huge slap in the face to GT fans that have even a tiny bit of skill.

What GT needed back then (1- 4) was better physics, and better gfx, and better ai, but the "core" of the thing, the "game" part of the game, was absolutely brilliant for the most part.


Now fast forward to GT5, 6, with the PS3, they have all the tools needed to make and absolutely epic single player career mode experience. They have the gfx, they have the physics, they have almost unlimited hard drive space, so the career could not only be longer and more in depth than it is now, it could be better than it was back in the GT1 through GT4 era.

I think the problem is pure laziness and lack of direction. I think that it is relatively easy for PD to spit out car models and tracks, but the hard part would be to create a single player experience around those cars and tracks that is fun and challenging, like they at least attempted to do from GT1 to GT4..

They have all but given up on ai, and that is where GT should shine more than any car racing game on the planet. They could actually be leading the industry here. Instead they just make 99% of the races rolling start, chase the rabbit.. It is pitiful.

Not to mention the incredibly short length of the thing. I played a couple hours a day for a few weeks, and I am completely done! That's ridiculous. I actually feel ripped-off worse than I did in GT5. There's just a pitifully small amount of things to do in the game before there's nothing new left to explore. I could go on all day with examples of how completely different it was in GT1 - GT4.

The point is I think we all just need to come to the conclusion that the "Gran Turismo" that we fell in love with as much younger people, is no more. That GT is dead and gone, and it is not coming back. You might as well stop hoping that it will ever get any better. It's not going to happen. Because of this, I think Kaz is a sell out. I think in regards to the direction of GT, he's arrogant, self centered, and doesn't really care what you or I think. The fans, the customers, the people who bought every GT since he started making them, can go fly a kite as far as he's concerned.

If you want a good "career" mode in a racing game, look elsewhere, sadly it is dead and gone in GT.

I think the only thing that is ever going to make a difference, is if sales get so bad, that they have to do something to turn it around, and go back to their roots. If that happens, they might figure out that they need to give paying customers a reason to come back to GT. As it is I feel like it's probably only going to get worse on the PS4, GT7, and on into the future.
 
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To add another suggestion, they could've made more PP range versions of events, like three PP levels of FR Events, for example, which would be three separate FR events series with different tracks and opponents each. They could've made two versions of American, European and Japanese tours with various PP ratings. BOOM, you got six different event series there with different track selections each.

What about Truck series? A proper Rally section? Station Wagon series, Classic Race Cars? RR? One makes like M Challenge, AMG Championship, Race of the Red Emblem, Type R meeting, Audi R/RS Series, SRT Shootout, Ferrari Meeting, Corvette Meeting, Raging Bulls (Lambos)? each with at least two different PP levels so you can enjoy different cars of these types and avoid things like getting a NSX Type R at the front of a bunch of Civics, or a ZR1 Vette 30 seconds up front C1 Vettes and that typical PD nonesense.

See the possibilities here? If a regular guy like me can come up with this, then it means PD are holding themselves back on purpose. And I know this has nothing to do with console or game capabilities. Seasonal Events are not really a solution, because for what we've seen so far, I'm sure we are just going to be given these boring one-time-only time trials for months to come. And when the events start appearing who knows when, I can almost guarantee we'll have the same repetitive "chase-the-much-faster-car-that's-30-seconds-ahead-of-you-while-other-A.I-competitors-park-their-cars-at-the-middle-of-corners" stuff from GT5.

PD are obviously holding themselves back from making an amazing game. Only they know why, but it's annoying.

Event Creator = Solution. But I have a feeling PD won't make this happen for the same unknown reason they are holding themselves back. They are forgetting the essence of what makes a good game in favor for all their media circus like GT Academy, Kaz racing his Nissan GTR's at the Nurburgring, the GT Movie, that drama thing like Mario Andretti's Hudson project(my respect to him, and his Hudson is one of my TOP 10 favorite cars in GT6), the VGT concepts, when they are nothing simpler than another car being added to the game. Oh and the whole Online Gaming Generation BS which does nothing more than alienate many people who don't have access to this feature, and that in some cases these people have been faithful GT fans since the PS1.

PD talks about innovating, but so far we haven't seen much. Just pieces and bits of these innovations that at the end leave the game shorter in content. When things like these start to happen, it's time to go back to basics. The GT2-GT3-GT4 formula was never broken in the first place.

I like the idea with different pp level, would make it possible to use some lower pp cars in higher career level races and not only supercars.

I also have the feeling that they are holding back.

It can't be a time issue, how much time can it take to throw in more races in each level ?

Wonder if they are so dull or if this is strategy, remove half the stuff that was in GT5 and sell it as DLC later ?


This thread shows how easy it would be to improve the career, endless possibilities.
Of course not everything is doable, hardware limit, time limit, licensing and so on, but if they manage to built in only 10% of the ideas here career would be much better.

But they seem to lack badly in the imagination department, and if they come up with something good they tend to make not much out of it.

Moon is my favorite example, great idea.
Could be so much fun, free drive on the moon, explore old apollo landing sites and use it as tutorial for photo mode.
(Taking pictures from earth with the landing module and lunar rover with earth in background, awesome)
I also would have used moon driving instead of the coffee breaks, as it would be truly relaxing and not just another time challenge.

What did PD make out of it ?
Race from A to B in time t, knock over X cones in time t, wow that's something we never had before in GT :rolleyes:
 
@BWX I read your post even though I like the GT6 career and I have to say that I understand what you mean. Over the years PD has been focusing on the physics aspect of the game instead of the game itself, I personally don't mind that much but I can see why people miss the old GT way, but now what should they do? Reuse a 15 year old platform or attempt something new during a age of extreme criticism over trying new things?
 
BWX
Don't read if you like the direction if GT career..

I have just come to the conclusion, a long time ago actually, that the "Gran Turismo" of my youth is completely dead, and I think KAZ killed it.

Let me explain. GT has always had a solid "career" mode. Call it what you want, the GAME part of the game. Back in the day, you could spend hours tuning and trying different cars in a race or series of races, and it seemed there were almost an endless amount of races to hold your interest.

It seemed like they really thought about the races and championships, and what it took the player to buy a car to participate in that race or championship. You might have to do one race, to win a certain car, to enter another series of races, but you had to tune your car right to win the first one.. which took money, that you had to win in a different series of races. Stuff like that.
There was a nice flow to the whole thing, and it seems like a ton of thought was put into it. More importantly, they put a lot of work into getting the difficulty level just right so there was a progression to the entire thing, and you felt like you accomplished something when you won a race back then, and wanted to challenge yourself with maybe trying a slower car to win that race, or whatever.

Now, that entire concept of difficulty, challenge, progression, and accomplishment, is just plain GONE. Look at the easy-peezy rubber-banding ai through 90% of the career, and the ridiculously easy license tests for a couple very large examples of this. Look at the PP limitations, ridiculously over powered cars can be used, and if you use a slower car, the ai just slow down even more! You can't hardly create a challenge for yourself if you try. It's such a huge slap in the face to GT fans that have even a tiny bit of skill.

What GT needed back then (1- 4) was better physics, and better gfx, and better ai, but the "core" of the thing, the "game" part of the game, was absolutely brilliant for the most part.


Now fast forward to GT5, 6, with the PS3, they have all the tools needed to make and absolutely epic single player career mode experience. They have the gfx, they have the physics, they have almost unlimited hard drive space, so the career could not only be longer and more in depth than it is now, it could be better than it was back in the GT1 through GT4 era.

I think the problem is pure laziness and lack of direction. I think that it is relatively easy for PD to spit out car models and tracks, but the hard part would be to create a single player experience around those cars and tracks that is fun and challenging, like they at least attempted to do from GT1 to GT4..

They have all but given up on ai, and that is where GT should shine more than any car racing game on the planet. They could actually be leading the industry here. Instead they just make 99% of the races rolling start, chase the rabbit.. It is pitiful.

Not to mention the incredibly short length of the thing. I played a couple hours a day for a few weeks, and I am completely done! That's ridiculous. I actually feel ripped-off worse than I did in GT5. There's just a pitifully small amount of things to do in the game before there's nothing new left to explore. I could go on all day with examples of how completely different it was in GT1 - GT4.

The point is I think we all just need to come to the conclusion that the "Gran Turismo" that we fell in love with as much younger people, is no more. That GT is dead and gone, and it is not coming back. You might as well stop hoping that it will ever get any better. It's not going to happen. Because of this, I think Kaz is a sell out. I think in regards to the direction of GT, he's arrogant, self centered, and doesn't really care what you or I think. The fans, the customers, the people who bought every GT since he started making them, can go fly a kite as far as he's concerned.

If you want a good "career" mode in a racing game, look elsewhere, sadly it is dead and gone in GT.

I think the only thing that is ever going to make a difference, is if sales get so bad, that they have to do something to turn it around, and go back to their roots. If that happens, they might figure out that they need to give paying customers a reason to come back to GT. As it is I feel like it's probably only going to get worse on the PS4, GT7, and on into the future.



HERE HERE :cheers: Especially to the part in Bold.

That's what I've been getting at with earlier posts and even some of my posts from other threads.

This game Gran Turismo 5 or 6 are no longer Video Games unless you count Online then yes it's still classified.

Actually I forgotten who said it, but I agree feel like now Gran Turismo 5 and 6 are nothing more than an over-glorified commercial or just a museum of cars because as of right now it's no longer fun, and it only took 2-3 weeks for me to say that sadly.

The one thing that could get GT back on track at this point at least from my own perspective I can't speak for others is the A.I and changing the career mode to an actual Career.

I mean at this point do I even need to take a PIT STOP SERIOUSLY CAN SOMEONE ANSWER THAT?:banghead:



You know what saying this now to 🤬 with the Physics PD if you listen these are the areas you need to focus on.

Career Mode and A.I Giving us a full grid of 16 or even 24 cars from the very beginning that are competitive.

Grid Starts, Qualifying Weekend which funny enough never really cared for until I played F1, but still PUT IT IN!

FOR PETE'S SAKE I think I speak for everyone here give us back The Rally Tracks and if you're going to use Nascar or Rally Cars PUT SOMETHING IN THE CAREER MODE.

Nothing against anyone who likes the Physics with a game this half-a**ed it's almost like why care when the rest of it is so much CRAP.

I'm done ranting until then I might get flamed for this post so be it I'll be in a corner :banghead:

Done Ranting *sigh*
 
Other than the licences which prevent progression to the next round of races, I’m finding the career area to be little more than a bunch of races. I think PD see the flimsiness of it as they have added the mission races and coffee breaks within the career mode. The idea of a career in the GT world has so much potential with the power of the PS3 (& PS4 going forward) that you’d expect progression from the early GT games on PS1 & PS2 but it seems to be a regression. There have been some good ideas in the past but they are rarely fully realised and improved upon.

There are games that simulate the life of lots of things and sportsmen (New Star Soccer is a great example) and GT should fill the gap for the life of a wannabe racing star. Like an in-game version of GT Academy winners journey after being selected would be an interesting way of looking at it

The licence model is already there, how about building on it like starting your racing career in a certain geographical location, and opening up more tracks as you become more successful and can travel. Tie it in to the player’s home location and it becomes more realistic for each player.

Why not make it more realistic and link available races to a calendar so you can see what races are where and when for every class of car. That would make each race more of an event rather than something to grind over and over to earn money. Incorporate practice days or track days for those that just like driving around the tracks to improve. Something like this site http://www.racedates.net/ in the GT world would be ideal.

Oh and make career mode online.
Yep, I keep branding what we have now as the "spreadsheet career"... Its nothing more than assets and attribute pull down menus... Arguably they could have put thousands of events in... Non particularly unique outside of the combining of core assets.
 
...................

Online ( lobby's and seasonals ) is where its at.. Why would you want to race again dumb AI? when you can race against real people?
......................

Online ( lobby's and seasonals ) is where its at.. Why would you want to race again dumb AI? when you can race against really dumb people?


Fixed... that's why.

On-line multiplayer is a completely separate thing.
On-line multiplayer is not a career mode.
On-line multiplayer is not a "replacement" for career mode. There is a thing called a "game".. that is what career mode is, it is the core of the game.

Between lag, bugs, kids, and wreckers, poor filters, etc.. I don't see much hope for GT online multiplayer.

I am not at all impressed with it as it is. If I wanted to race on-line, I would go for something on the PC with infinitely better results than GT online multiplayer. I'll give it a shot though. Basically, this isn't about multiplayer, it's about career mode, so bringing up multiplayer just clouds the subject and brings it off-topic.
 
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:cheers::banghead:🤬 .....Career Mode and A.I Giving us a full grid of 16 or even 24 cars from the very beginning that are competitive.

Grid Starts, Qualifying Weekend which funny enough never really cared for until I played F1, but still PUT IT IN!

FOR PETE'S SAKE I think I speak for everyone here give us back The Rally Tracks and if you're going to use Nascar or Rally Cars PUT SOMETHING IN THE CAREER MODE.

I'm done ranting until then I might get flamed for this post so be it I'll be in a corner :banghead:

Done Ranting *sigh*

They need to find balance... thats all... anything over-the-top...stop it... Make it real or IRL-like

It was nice on the moon... Kaz... get your head out of the stars... Like now!

I want my disc to smell like burning rubber again.. GT2 remember?

Feel the tarmac smell oil & rubber...

" He's losing his favourite game " ... The Cardigans - OST GT

Game On...


Edit: this sounds a bit bitter, reading it again, i love GT as a game... i just expected more euh... cohesion!
 
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I think any changes for GT6 career mode are going to be limited to an event creator at the most, or if B-Spec or the Senna tie up brings anything for us career hunters. They will certainly have it all mapped out already, as well as most of GT7 mapped out so I'm not expecting anything like discussed here until GT7 arrives.
 
BWX
jonjig said
...................

Online ( lobby's and seasonals ) is where its at.. Why would you want to race again dumb AI? when you can race against real really dumb people?
......................
.

Don't Edit my posts to express your views, calling people that race online dumb is immature..

If you read my post properly, my point is that all games are going the online way and Gt is going to follow suit, so less effort will be put into the "proper game". (made sure I bolded it, so you didn't miss it this time ;))

I don't understand how the online seasonals aren't like the calendar events people have mentioned, o.k. you don't get to see in advance what's coming up and they're timetrials and not races, but on gt5 every other week they put a new race up, so why won't they be doing this in 6?
 
The "game part" is fine, it could be improved but it is fine. They need to focus on the online features more than anything else and one of those that it is sorely needed is a full leaderboard system, This is the strongest part or should be of all modern racing games. We don't need something that mimics what we had 15 years ago we need new improved online access and racing against real people with lots of options and methods of tracking and comparing our lap times. Beating the AI to earn some credits is fine but I do not want a huge A-Spec mode like what we had in GT4. It was great then but now it is to much.

It would be nice to have an event creator for A-Spec where you could assign a track, number of laps, PP range and have the game configure a reasonable payout for these races. IMO that is all that would be needed to make offline mode very interesting and replayable.

Online mode needs to pay more credits on the races so that those who want to run online only can still earn enough credits to buy and maintain their cars. This is the area [online] that GT has been behind the curve for a long time and needs to improve.
 
I don't even know what a "leaderboard system" is.

Can you explain what you mean and why it is so important ?
 
I don't even know what a "leaderboard system" is.

Can you explain what you mean and why it is so important ?

It is important to be able to keep track of your fastest laps and those of your friends as well as the rest of the world. Right now the only place these are used is in the seasonal time trials and the license tests. They are extremely limited. What we need is the ability to post times on every track in the game at any time we want. These need to be broken down by PP ranges perhaps 25 pp increments and by tires used, no SRF allowed or separate board for those using SRF so as to not taint the results.

Have a look at Forza for example. They have a pretty good leaderboard system and it makes the game much more interesting for many of us. In the modern day it is absolutely ridiculous not to have something like this in every online game where it may apply and this is extremely true for all racing games.

All we really have in GT is the local leader board that remembers only the 10 fastest times for each track even if they are in the same car and only then if you run in a specific mode and there is no way to compare your times to those of your friends or others aside from talking to them and asking or posting them on a web site such as this. Having to write down your times on paper in a computer game is 20 years out of date.

GT5P had a pretty nice system where you could post a leaderboard time in any car on any track and compare to your friends and the rest of the world. The only problem there was that you could only do this with stock cars. We need to be able to post times in tuned cars at various PP levels and we need it for all tracks not just 2 or 3 tracks in some specific car where the results will disappear in 28 days. We need something that will stay and we can continue to improve/compare our times over the long haul.

IMO this is the biggest omission from GT5 and 6 and it really needs to be there ASAP, much more important than anything related to A-Spec and makes the game hold our interest much longer. I can't tell you how many hours I have spent hot lapping on Forza in order to climb to a higher spot on the leaderboards. Posting your first top 100 time when over 100,000 people have already ran the lap is a sweet feeling, posting a #1 time is really sweet but of course not everyone can do that. Just being able to see what your friends are doing and trying to get to the top of your friends list is rather rewarding and can hold your interest much longer than the best A-Spec mode would ever be able to do.

Example for Forza Indy Speedway LMP cars - Sauber Mercedes used in times shown
41AttachedKleep/998 MTC0:00:34.231
42OS 18 CVRx/997 ABS, MTC0:00:34.237
43T Svectra T/998 ABS, MTC, TCS0:00:34.24
44THUT 49/998 MTC0:00:34.244
45HBR RoadHog/998 MTC, TCS0:00:34.257
46Templario46/998 MTC0:00:34.262
47LIFE WINNER II/998 MTC0:00:34.272
48UNR xUxENVYxMEx/998 MTC, TCS0:00:34.274
49xDEATH MEDICx/998 MTC0:00:34.275
50HandheldBee9/998 MTC0:00:34.277

I see I have fallen down the board a bit since I quit playing, I had the #1 spot not so long ago ;)


btw that is pasted from the web site, In game it would tell you the car used, the date posted and allow you to watch the replay or race against the ghost.
 
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IMO this is the biggest omission from GT5 and 6 and it really needs to be there ASAP, much more important than anything related to A-Spec and makes the game hold our interest much longer. I can't tell you how many hours I have spent hot lapping on Forza in order to climb to a higher spot on the leaderboards. Posting your first top 100 time when over 100,000 people have already ran the lap is a sweet feeling, posting a #1 time is really sweet but of course not everyone can do that. Just being able to see what your friends are doing and trying to get to the top of your friends list is rather rewarding and can hold your interest much longer than the best A-Spec mode would ever be able to do.

Please speak for yourself. I understand the appeal of leaderboards. It does feel good when I happen to beat my friends while doing the seasonal time trials. But in the grand scheme of things, I do them for money and I don't care if I'm at the bottom of the list. I do hope PD adds proper leaderboards because it's long overdue but I would have much more fun with a deeper career mode.
 
Please speak for yourself. I understand the appeal of leaderboards. It does feel good when I happen to beat my friends while doing the seasonal time trials. But in the grand scheme of things, I do them for money and I don't care if I'm at the bottom of the list. I do hope PD adds proper leaderboards because it's long overdue but I would have much more fun with a deeper career mode.
I am not talking about seasonals, most of us just do those for money, I never bother to try to get a good time, just enough for the gold and move on. Those times will be gone in a few days anyway so it is not worth the effort in trying to do better plus you are always restricted to driving a specific car or type of car on a specific track with a specific tire. We need the ability to do this in all cars on all tracks with all tires, any time we want and allow the results to stay posted.
 
I see what you mean.
It is important to be able to keep track of your fastest laps and those of your friends as well as the rest of the world. Right now the only place these are used is in the seasonal time trials and the license tests. They are extremely limited. What we need is the ability to post times on every track in the game at any time we want. These need to be broken down by PP ranges perhaps 25 pp increments and by tires used, no SRF allowed or separate board for those using SRF so as to not taint the results.

Have a look at Forza for example. They have a pretty good leaderboard system and it makes the game much more interesting for many of us. In the modern day it is absolutely ridiculous not to have something like this in every online game where it may apply and this is extremely true for all racing games.

All we really have in GT is the local leader board that remembers only the 10 fastest times for each track even if they are in the same car and only then if you run in a specific mode and there is no way to compare your times to those of your friends or others aside from talking to them and asking or posting them on a web site such as this. Having to write down your times on paper in a computer game is 20 years out of date.

GT5P had a pretty nice system where you could post a leaderboard time in any car on any track and compare to your friends and the rest of the world. The only problem there was that you could only do this with stock cars. We need to be able to post times in tuned cars at various PP levels and we need it for all tracks not just 2 or 3 tracks in some specific car where the results will disappear in 28 days. We need something that will stay and we can continue to improve/compare our times over the long haul.

IMO this is the biggest omission from GT5 and 6 and it really needs to be there ASAP, much more important than anything related to A-Spec and makes the game hold our interest much longer. I can't tell you how many hours I have spent hot lapping on Forza in order to climb to a higher spot on the leaderboards. Posting your first top 100 time when over 100,000 people have already ran the lap is a sweet feeling, posting a #1 time is really sweet but of course not everyone can do that. Just being able to see what your friends are doing and trying to get to the top of your friends list is rather rewarding and can hold your interest much longer than the best A-Spec mode would ever be able to do.

Example for Forza Indy Speedway LMP cars - Sauber Mercedes used in times shown


I see I have fallen down the board a bit since I quit playing, I had the #1 spot not so long ago ;)


btw that is pasted from the web site, In game it would tell you the car used, the date posted and allow you to watch the replay or race against the ghost.

I have problems imaginatig how that would work with the myriad of options there are in GT6.
SRF is only one of them, in the end always the people are at front that can drive fast AND know how to exploit the system.
(Crazy setups, unrealistc tuning).

If you set everything to "real" (grip, damage, wear) and use a stock car you would never have a chance.

In the first M4 seasonal i was ~30.000 with 2:14,n , tells nothing becaus i was not using SRF.
And i sure not gonna try it with SRF only to see that i am now maybe rank 10.000.


For myself i have to say that i don't really care about which place i'am on some rank list.
There is always someone faster, don't care if its 100 or 10.000 people.

Also laptime alone tells not so much, a great hotlapper can be totally overwhelmed in a race, or a horrible unfair racer.
But counting race wins is also difficult because it again depends on settings and opponents how much a win is worth.

Making a good and useful leaderboard system is sure a lot of work, in my opinion this work should better be spent on other things in GT.

All we really have in GT is the local leader board that remembers only the 10 fastest times for each track even if they are in the same car and only then if you run in a specific mode and there is no way to compare your times to those of your friends or others aside from talking to them and asking or posting them on a web site such as this. Having to write down your times on paper in a computer game is 20 years out of date.
Yes, it should be at least possible to erase single times from the list.
Comparing with friends sounds good, but again i see the problem of tuning, setup, race settings.
Times are only comparable if everyone uses exactly the same.
 
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I see what you mean.


I have problems imaginatig how that would work with the myriad of options there are in GT6.
SRF is only one of them, in the end always the people are at front that can drive fast AND know how to exploit the system.
(Crazy setups, unrealistc tuning).
yes that is true, Forza uses a class system, GT would need to do increments of PP and tires. Of course the fastest drivers will be faster than those who are not as fast and those who get good tunes will be faster than those who don't. This goes without saying as well as there will likely be a few select cars that will jump to the top of the board but that is all fine. The point is that it gives a way to record your times and see where you rank, it lets you know how fast other people are, which car they use to do so and drives you to get better.

It is important and it really needs to be there, as a programmer and gamer I am shocked that it is not already.

And I disagree that times are only comparable if people use the same setup. It would be a better tell of the driver skill with that setup if they are all the same but that is all, some of us may like a loose car and drive it very well where others like a thighter car and do better with that. The freedom to set the car the way you want it is a good thing.
 
Online track days and track weekends, I think could be fun.

e.g. Brands Hatch, max 400pp category and max 600pp category. Only available for the week or weekend. 4 different variations (dry and day, wet and day, night and dry, night and wet). Then same category racing available for the last day of the weekend or last day of the week. With points scoring for each position, maximum 8 races aloud, with the tally added up at the end, that then is included in a final leaderboard.

Then a different set of circumstances for the following week.
 
The "game part" is fine, it could be improved but it is fine. They need to focus on the online features more than anything else and one of those that it is sorely needed is a full leaderboard system, This is the strongest part or should be of all modern racing games. We don't need something that mimics what we had 15 years ago we need new improved online access and racing against real people with lots of options and methods of tracking and comparing our lap times. Beating the AI to earn some credits is fine but I do not want a huge A-Spec mode like what we had in GT4. It was great then but now it is to much.

It would be nice to have an event creator for A-Spec where you could assign a track, number of laps, PP range and have the game configure a reasonable payout for these races. IMO that is all that would be needed to make offline mode very interesting and replayable.

Online mode needs to pay more credits on the races so that those who want to run online only can still earn enough credits to buy and maintain their cars. This is the area [online] that GT has been behind the curve for a long time and needs to improve.

If the game part of Gran Turismo was fine no one would be upset right now.

Why have 1200 cars when you could probably complete GT6 career using only 1/32 of the list?

Why even have a Pit stop when we only run 3 lap races(Only in National A right now so don't know if it increases)?

Why even have the cars on the tracks if A.I is so dumb to the point that everyone has been saying they slow down to let you pass etc etc?

Those are just few of the things that leave me scratching my head and I'm sure many others too. I would never say the "game part" of this game is fine. I can't even recommend it to anyone I know that's how pathetic so far this attempt was. I know back when we were debating PS3 or PS4 for GT6 I was on the PS3 side, but after this I'm not even sure GT on PS4 could help this would have been the same excuses except people probably would be masked about the graphics thought that's the only real difference.


You're so worried about Online mode, but this isn't COD who can get away with that kind of mode while neglecting Single Player and no one cares.

I mean for crying out loud I didn't play GT1(demoed it though) or GT2, but did play GT3 and GT4 and Career Mode was pretty much PD's bread and butter so acting like it doesn't exist or just plain forgetting about it is why so many people have jumped ship anyways among other problems.


S*** every other racing game I know of has an awesome career mode and a great Online mode as well what makes GT any different? I'm even including Arcade Racing games in that argument.

GT's defense for many things use to be Playstation being limited, and our defense for them also was they had the best graphics at one point, but that ship has long sailed and now they don't have anything left to stand on.

If they don't get there act together telling you now this series is finished kind of like many other older series from Playstation.
 
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