Hmmm

... very constructive thoughts .. can we get this thread back on track?
We know PD wants to deliver to both types of players : GT-mode and Arcade ...
So can't we just try to enhance the efforts of Tenacious-D and other posters to make some kind of blueprint for a career mode ....
I think we should leave A-spec as it is ... a nice overview of all races gradually inclining in difficulty and duration so "freshman" can enter it as it is ... and people who are happy with it ... stay happy with it
B-Spec is already in the works ...
Earlier someone dropped the name C-Spec ... this could do the job very well ..
Also I think with providing a C-Spec ... based on current events and tracks ... this could well be built as an update for a future release... the more effort we put in to it .. the more it will provide food for thought for all of us ... and let's hope someone from PD eventually ... we all know they do listen ...
maybe i'll work something out in an Excel sheet ... if enough input is delivered and people take the effort to review ...
ByTheWay ... I just try to lift the OP to an answer which will show our ideas/needs/dreams about a proper Career mode for GT and make the "bunch of races" challenging again ...
First maybe give an opinion on a start point ... we have to start somewhere ...
Championship: a series of events based on championships in both GT Life and the other Sim Mode sections.
Season: this is a full racing season in a league of your choice, with its own special events and a calendar to follow, though the calendar is purely for you to sense the progression through the racing season.
GT Academy/Career Mode: this is my dream game.
This mode tracks a more realistic path than GT Mode, from the beginning steps of a race car driver to the professional leagues of your choice, rather like Nissan's GT Academy. The point here isn't to grind races for prize money and cars, but to live out the dream of a Lucas Ordonez by migrating up the foodchain of low to pro level racing leagues. You'll have one car per league, perhaps two, but this is serious racing now, for points, cash, sponsors, and the right to enter the racing league of your choice.
Each level is a "racing season," each one longer and more challenging, in which you try to win the Championship. If you chose, rather than progress, you may stay within your current level and try to better your performance. Moving to the higher levels puts you in more powerful race cars, until you win the rights to enter the pro racing league of your choice.
Beginning
- Start in Kart racing for a brief season of a certain number of races, say six to eight. Based on your standings at the end of the "season," you are awarded a credit prize to purchase a sports car, new or used. Used cars will be cheaper, but can include modifications, though will also be worn down to one extent or other.
- License Test. Meet the qualifications to enter the enthusiast league like America's SCCA.
- Enter races (possible entry fee). Use prize money won to upgrade and maintain the car. Courses are rather simple, bots are competitive but beatable with a reasonable effort. Good performance attracts sponsors, better sponsors pay more, and provide support. Paint/livery optional, but decals will be mandatory at this point.
- The "Bush" League at this level is loose with regulations, but there are certain rules, and care must be taken or you can be disqualified. You must complete a certain number of races and garner points for the championship in order to progress to the next level.
- If you so choose, you may do as many stints in this level of racing, winning as many championships as you want.
Semi-Pro Class (SCCA)
- License Test and qualify.
- Buy a race car appropriate to the class of racing you choose. Select a livery and apply decals, your name, national flag, racing plate and your number.
- Classes run from a scale like Forza's E through B. E Class will be like the Miata Cup, B Class will be Vipers, Corvettes and Ferraris. In-between will be hot-hatches such as the VW GTI or Honda Civic, sports sedans such as the WRX, sports cars such as the Supra and Mustang, higher performance sedans such as BMW and Mercedes, and so on. You'll have to meet the class restrictions for your car.
- Coming from the beginner league, the most likely range you'll be able to afford will be in the E or D Class, but if you did well, B Class can be yours. D Class will offer higher rewards but be more challenging, and require more expense to maintain, C and B Class even more so. You'll have a mechanic and crew, possibly with the option to spend some of your own money to hire a better group. This option would give you better pit performance and slightly cheaper maintenance cost. Better performance means the interest of a few more and more supportive sponsors.
- The different classes of racing will have their own level of challenge from both the bots and the cars. The "season" of E, D, C and B Class will be the same, and the tracks the same, but this one will be a little longer. You'll have to hone your skills well and stay sharp to progress to A and X Class and run with the big dogs. But once again, you can choose to remain at this level for as many championships as you want.
Professional Class (SCCA)
- Once again, License Test and qualify.
- The cars in A and X Class racing are serious racing machines and will cost a lot more. You know the drill by now, race well, collect points through good finishes or victories, and be successful if you want to keep your sponsors happy, and win the championship. There is a much longer series of races this time, but the prizes are much larger, and your sponsorships more valuable. This is hard work but very rewarding, and you could choose to remain here and live out the rest of your racing career if you so desire, winning championships till you decide to quit or retire. But by now, you're primed and ready for the serious professional leagues of the world.
Professional Racing Leagues
- Yep, License Test and qualify. Normally, you would first choose a league, but if you want to, you can test for as many as you like. Choose from WRC, BTCC, E/WTCC, FIA GT, ALMS, Super GT, DTM, Formula GT, whatever GT6 provides.
- Do the racing. This is for a real season now, and runs through many months. At the end of it, if you do well (or choose), you can opt to migrate to another league, after an appropriate license test, unless you already passed the test earlier. Or you can continue in this league if it suits you for as many seasons as you want, racking up a case full of trophies.
Please try to give useful feedback and draw up requirements for well balanced progression ... the more I think about it the harder it becomes ... and I'm beginning to see how hard it is to make a good career mode ...
requirements which we should address:
- number of rounds
- number of races
- number of seasons
- regions in which races will be held .. (i remember schwarzwald from GT2/4)
- because we have to name events and seasons properly
- reference times for rounds per circuit/track
- car classes
- entry criteria for cars
- tuning criteria
- licensing separate from current licensing perhaps ? (evolving from the special events in GT5?)
- pit-stop criteria
- tires strategy or criteria
- what can be done in a pitstop?
- will we progress in this career totally offline
- personally i think leader boards should be based on fixed requirements for entry "time trial like"
- this list will get bigger ... i know
(if you think its a useless effort ... feel free to ignore this initiative ... and move on to the next thread)