This is true, but unfortunately, there's a catch: casual players are by far the majority of gamers, so that's where the big money is. There is a small, dedicated hardcore sim crowd, that is willing to shell out serious cash, but those are into more dedicated and serious platforms, like iRacing. I am really curious how GT5/6/7 is going to address that, because right now, it's alienating both the casual gamer and the hardcore sim enthusiast.
That makes me wonder where it is heading and how they're going to make it commercially viable. A subscription model like iRacing maybe? A free or really cheap base version and lots of paid extras (PD/Sony actually hinted at that last option)?
Actually in thinking about pianomans comments I actually think GT5 is more aimed at the casual player. Short races and Ai that is not much of a challenge at all because it cannot be adjusted and hence has to be beatable by the casuals. Also one of the core groups happy with the game are those who just "hop in" to their favourite car and hotlap on their own...that sounds about as "casual" as you can get IMO. But then you get the schism with the game where it tries to artifically create "diffculty"...i.e. ridiculouly long enduros (with no saving) and always starting last in the seasonals.