- 24,344
- Midlantic Area
- GTP_Duke
PLEASE NOTE: These provisional rules are a DRAFT only. We are seeking input from all competitors and we welcome feedback. We have tried to create a good foundation on which we can begin discussion of the proposed Rounds, and avoid the problems of previous years.
Board Challenge 5 (BC5) is an international OnLine Racing (OLR) competition among a group of internet-based communities centered around the Gran Turismo game series. Each board will select a team of their fastest drivers and compete in a series of race or hot lap scenarios to determine the overall fastest board online.
BC5 will be conducted in Gran Turismo 4 because the game is new, no major OLR events have occurred using GT4 yet, and the freshness of the game may provide an interesting shakeup among the usual top finishers.
Draft version 1.0 of the 2005 BC5 rules appears below.
1.0 RACE SERIES
1.1: The BC5 competition will consist of a series of 10 Rounds. Each Round will be a single race or fast lap Scenario. The Scenarios will be divided into categories by Car Type, Course Type, Race Type, and/or Race Length, or a combination of these criteria.
1.2: Each Team will submit Proposals for all 10 Scenarios.
1.3: Each Round Scenario will be selected from the Proposals by popular vote among the Teams. Teams are prohibited from voting for more than 3 of their own Proposals. Teams will vote for their 10 favorite Proposals. The Wild Card Proposals (see 1.4.18 below) will be grouped in an 11th category. Any Team voting for a Wild Card Proposal may not vote for one race from one other category. If the Wild Card selection receives more votes than the least popular single Scenario, the Wild Card race will be substituted for that Round.
1.4: Proposal Categories are determined as follows (subject to revision):
1.4.1: Road Course Race Car, Race Tires
1.4.2: Road Course Street Car, Sport Tires
1.4.3: Street Course Race Car, Race Tires
1.4.4: Street Course Street Car, Sport Tires
1.4.5: Dirt / Snow Course Rally Car, Dirt / Snow Tires
1.4.6: Wet Course Car selection open
1.4.7: Long Course (Nurburgring/Le Sarthe) Car selection open
1.4.8: Long Race (10-20 laps) Track and Car Selection open (Nurburgring/Le Sarthe, Wet, Dirt, or Snow Tracks excluded)
1.4.9: Arcade Rally Arcade Rally Car
1.4.10: Arcade Road Course Arcade Race Car
1.4.11: Race Length: All Scenarios above will be run in either Short Race (2-5 laps) or Hot Lap (single fast lap on open track; no AI) format except the Long Race. Proposals shall indicate the format for each Scenario. It is the intent of these rules that races shall be 5 laps or less, except Long Races, which are 10 or more laps. Sprints and enduros require different strategies and this rule is intended to reflect that. However, Proposals for races 6-9 laps in length will be accepted.
1.4.12: Car Selection: All Scenarios shall use GT4-standard cars and tunings. Proposed cars must be available in all released local versions of the game (NTSC/PAL etc). Any and all hybrids are prohibited. Preference is given to cars that are purchasable; however, 100% all-car game saves are available for download in the event that a given Scenario uses a car available only as a prize.
1.4.12: Car Preparation: All Scenarios except Arcade Mode may include specified modifications, tunings, or setups. Proposals shall indicate list of car modifications or settings (if any) specified. Proposals shall indicate whether a virgin Oil Change is permitted or excluded.
1.4.13: Tires: All Scenarios except Arcade Mode may include a specified Tire and Tire Wear option (on or off). Proposals shall include this information.
1.4.14: Driver's Aids: Unless specified by the Scenario, Driver's Aids settings are at the discretion of the Driver.
1.4.15: Controllers: Controller and automatic/manual transmission choices are at the discretion of the Driver.
1.4.16: Drivability: Race Teams are advised to check the suitability and drivability of their Proposals before submitting them. Teams are also advised to check each Proposal before voting for it.
1.4.17: All Race Scenarios are to be run without Qualifying for position.
1.4.18: Wild Cards: In addition to the 10 Scenarios above, each Team may submit (at their discretion) a Wild Card Proposal. This is to allow teams a chance to make up their own scenario, and to allow a substitution in case one category proves unpopular. If this rule is deemed too complicated, it will be removed.
1.4.19: Arcade/GT Mode: It is the intent to have a minimum of 2 Rounds be held in Arcade Mode with fixed settings. The other rounds will probably be GT Mode due to greater flexibility. However, Teams may submit Arcade Mode proposals for any other Rounds they wish. These will be then be subject to popular vote along side the GT Mode proposals.
1.4.20: GT Mode Verification: All GT Mode cars shall have Nitrous Oxide systems installed but not used during the race. The intent of this rule is to provide visual confirmation that the race was run in GT Mode.
1.5: After Proposals have been received and compiled, adjustments will be made to avoid duplicating Track and Car selections. Adjustments will be made by consensus of Teams and BC5 administration. [deleted: Round Scenarios will be selected in the order presented above. As each race is selected, the Track and Car specified in that Scenario will become ineligible for use in a subsequent Scenario. In the event that the most popular selection in a subsequent Scenario specifies an ineligible Car or Track, the next most popular selection will be used.]
1.6: Points will be awarded to each Team/Driver per Round as follows:
1st: 30 pts
2nd: 27 pts
3rd: 25 pts
4th: 23 pts
5th: 21 pts
6th: 20 pts
7th: 19 pts
8th: 18 pts
9th: 17 pts
10th: 16 pts
11th: 15 pts
12th: 14 pts
13th: 13 pts
14th: 12 pts
15th: 11 pts
16th-25th: 10 pts -1 pt each place
Fastest Time Of Day (FTOD) Bonus: +2p (Hot Lap Scenarios excluded)
1.6.1: Championship: The Team standings will be indicated by the largest number of accumulated points per Team. In the event of ties, the Team with the largest number of 1st and/or 2nd place finishes will be declared the Champions.
2.0: RACE TEAMS
2.1: Team Composition: Each Team will consist [ deleted: a minimum of 5 Drivers and a maximum] of 10 Drivers, plus 2 Alternates. These Drivers and Alternates shall be designated and submitted to the BC5 Administration prior to the final selection of Scenario Proposals. Team members will have access to a public BC5 general discussion board for rules, updates, and results. Teams having difficulty recruiting 10 competitive members may request a waiver of this rule, to be considered by the BC5 Administration and the Team Managers.
2.2: Team Administration: Each Team shall designate a Manager [deleted: Captain] who shall be the spokesperson and contact for the Team when dealing with the BC5 Administration. Each Team shall also designate a Comanager to serve as backup in the event the Manger becomes unavailable. Managers may or may not participate as a Driver, at the Team's discretion. [delete: Captains and Cocaptains are considered Drivers and must participate in a minimum of 1 Round.] Managers will have access to a staff-only BC5 board for discussion of relevant topics.
2.3: Team Participation: Each Driver shall participate in 1 Round. [deleted: a minimum of 1 Round and a maximum of 2 Rounds.] except in small Teams with a waiver. Alternate Drivers may participate in a maximum of 1 Round. Teams do not need to specify which Driver will run which Round, but only the maximum number of times will be accepted from each Driver.
2.4: Team Selection: Each Team shall select its Drivers at its own discretion. No Driver shall serve on more than 1 Team. Each Board may enter more than 1 Team, subject to the criteria above.
2.5: Support personnel: Each team may have additional participants in support of the official Drivers. Support may take any form except the actual running of the submitted time. The number of support personnel is not limited, and support personnel do not need to be identified to BC5 Administration.
3.0: RACE RULES
3.1: All rules below are subject to replay verification by a Review Committee via normal in-game means. In the event that in-game means cannot clearly resolve the issue, additional means such as slow-motion video recording may be used at the discretion of the BC5 administration and the Review Committee.
3.2: The Review Committee (RC) shall consist of the BC5 Administration, the Team Captains and/or qualified non-participants. The composition of the RC shall be determined before the first race begins.
3.3: The intent of the BC5 is to promote 100% clean times. However, the rules acknowledge that 100% clean racing is nearly impossible in events involving AI and more than a few laps in duration. A penalty system is described below to deal with minor infractions. However, blatant disregard or violation of the rules below, such as grass cutting, wall riding, or severe or beneficial AI contact (purposeful or not) [deleted: AI ramming], shall be grounds for immediate disqualification (DQ) of the submitted time without further review.
3.4: Track Definition: The 'Track' is defined as all paved areas, including curbs and rumble strips. Pit Roads are not considered 'paved area' except in races with tire wear on. Any paved area of track delineated 'out of bounds' by cones or temporary markers, such as stretches of track that shortcut a chicane, are not considered 'paved area'.
3.5: Off-track position: At least 2 tires must remain on or directly over the paved surface of the track at all times. Should the car leave contact with the ground, the flight path must maintain an acceptable line as if the tires were in contact. Should all 4 tires leave the paved area, it shall be deemed an Off. Dirt or Snow events are excluded from this rule.
3.6: Wall Contact: Any change of direction or speed not a result of normal control inputs, when in the vicinity of a wall or barrier, shall be deemed a Wall Touch. Wall Touches shall be prohibited or penalized depending upon the format of the race, as indicated below.
3.7: Invisible Walls: Invisible walls have not been well identified in GT4 to date. Any known invisible walls should be submitted prior to the first race. Should any be identified during the series, the Review Committee will publish a determination after discussing the matter.
3.8: AI Contact: Any change of direction or speed not a result of normal control inputs, when in the vicinity of an AI car, shall be deemed an AI Touch. Any contact that is beneficial to the Driver (such as being bump drafted under acceleration, rear ending under deceleration, or riding corners inside AI cars) shall be grounds for immediate disqualification (DQ) of the submitted time without further review. Non-beneficial AI Touches shall be prohibited or penalized depending upon the format of the race, as indicated below.
3.9: Time Penalties: Inadvertent minor Offs or Touches shall be assessed time penalties as indicated below. In the case of Hot Laps and FTOD submissions, the Driver has the option of submitting a slower but 100% clean lap replay in order to avoid the penalty assessment.
3.9.1: Hot Laps and FTODs: Given the nature of Hot Lap scenarios, these laps shall be 100% clean. Any Offs or Wall Touches shall result in disqualification of the submitted time. Driver may submit an alternate lap as Hot Lap or FTOD provided it is 100% clean.
3.9.2: Short Races (less than 5 laps): Any Offs or Wall Touches that are not the result of AI disturbance are prohibited and will result in disqualification of the submitted time. Offs, Wall Touches, and non-beneficial AI Touches as a result of AI disturbance (avoidance or unintentional contact) shall be assessed a penalty as follows:
1 Off or Touch: no penalty
2 Offs or Touches: 1.0 second total penalty
3 Offs or Touches: 3.0 second total penalty
4 or more Offs or Touches: DQ
3.9.3: Long Races (more than 10 laps) and Long Track Races: Offs, Wall Touches, and non-beneficial AI Touches shall be assessed a penalty as follows:
2 or less Offs or Touches: no penalty
3 Offs or Touches: 0.5 second total penalty
4 Offs or Touches: 1.0 second total penalty
5 Offs or Touches: 2.0 second total penalty
6 Offs or Touches: 4.0 second total penalty
7 or more Offs or Touches: DQ
3.10 Failure to comply with the rules above, or failure to follow the specified car, setup, track, and race conditions for the Round, will result in a Did Not Finish (DNF) and zero points for the Round.
3.11 Due to the lack of an MK-type program for GT4, all participants are on their honor to comply with all rules and scenarios. It is expected that all participants will behave within the spirit of this competition. The alternative is to have all rounds run in Arcade mode. The BC5 Administration prefers to trust the competitors.
4.0: TIME AND REPLAY SUBMITTALS
4.1: Time submittals: The times submitted shall be the time saved and indicated in the replay file itself. No other time source (such as Diary or Analyzer) shall be accepted. Managers or Co-managers must submit times for each Round to the BC5 Administration no later than the announced deadline. In the event that a Manager or Co-manager is unavailable, Drivers may submit their times directly to the Administration. Any times received after the announced deadline will result in a Did Not Finish (DNF) and zero points for the Round. Each time submittal must include the following information:
Team Name
Driver Name
Round #
Total Elapsed Time (ET)
Individual laptimes for multi-lap races
4.2: Replay submittals: All times must be verified by a submitted replay file. Preferred method is via Xport/Sharkport v2 or Max Drive file emailed to the BC5 Administrators or Review Committee at the designated email address (bc5admin@gmail.com). Drivers without these devices may physically mail a memory card containing the replay to their Team Managers for electronic forwarding. Replays submitted by any means must be received no more than 10 calendar days after the Round deadline. Each replay file must include the following in the Comments section:
Team Name
Driver Name
Round #
4.3: Deadlines: Deadlines are to be determined by discussion among Teams and the BC5 Administration. It is intended that the race series will be run over a period of a few weeks leading up to the first deadline, with each successive round deadline falling at 48-hour [deleted: 24-hour] intervals. This is to allow Drivers some flexibility over when they run their race while maintaining the suspense and excitement at deadline time.
4.4: Results publication: Provisional results will be announced as soon as feasible after the Round deadline. This is a volunteer organization and we will make every effort to announce the winners as soon as possible. However, we cannot guarantee that results will be available in a given time frame. Official results will be released as soon as replay verification has been completed for all entries.
4.5: An email address or web site will be provided for time and replay submittal purposes. All Review Committee members will be given access to this location.
5.0: MISCELLANEOUS
5.1: Questions or comments concerning the rules are invited during the early stages of the organization process. The BC5 Administration will make every effort to solve any issues in a way that is fair and agreeable to all participants. Should problems arise while the competition is under way, the BC5 administration will work with the Team Captains in order to determine the appropriate course of resolution.
5.2: Preliminary Schedule:
Board Challenge 5 (BC5) is an international OnLine Racing (OLR) competition among a group of internet-based communities centered around the Gran Turismo game series. Each board will select a team of their fastest drivers and compete in a series of race or hot lap scenarios to determine the overall fastest board online.
BC5 will be conducted in Gran Turismo 4 because the game is new, no major OLR events have occurred using GT4 yet, and the freshness of the game may provide an interesting shakeup among the usual top finishers.
Draft version 1.0 of the 2005 BC5 rules appears below.
1.0 RACE SERIES
1.1: The BC5 competition will consist of a series of 10 Rounds. Each Round will be a single race or fast lap Scenario. The Scenarios will be divided into categories by Car Type, Course Type, Race Type, and/or Race Length, or a combination of these criteria.
1.2: Each Team will submit Proposals for all 10 Scenarios.
1.3: Each Round Scenario will be selected from the Proposals by popular vote among the Teams. Teams are prohibited from voting for more than 3 of their own Proposals. Teams will vote for their 10 favorite Proposals. The Wild Card Proposals (see 1.4.18 below) will be grouped in an 11th category. Any Team voting for a Wild Card Proposal may not vote for one race from one other category. If the Wild Card selection receives more votes than the least popular single Scenario, the Wild Card race will be substituted for that Round.
1.4: Proposal Categories are determined as follows (subject to revision):
1.4.1: Road Course Race Car, Race Tires
1.4.2: Road Course Street Car, Sport Tires
1.4.3: Street Course Race Car, Race Tires
1.4.4: Street Course Street Car, Sport Tires
1.4.5: Dirt / Snow Course Rally Car, Dirt / Snow Tires
1.4.6: Wet Course Car selection open
1.4.7: Long Course (Nurburgring/Le Sarthe) Car selection open
1.4.8: Long Race (10-20 laps) Track and Car Selection open (Nurburgring/Le Sarthe, Wet, Dirt, or Snow Tracks excluded)
1.4.9: Arcade Rally Arcade Rally Car
1.4.10: Arcade Road Course Arcade Race Car
1.4.11: Race Length: All Scenarios above will be run in either Short Race (2-5 laps) or Hot Lap (single fast lap on open track; no AI) format except the Long Race. Proposals shall indicate the format for each Scenario. It is the intent of these rules that races shall be 5 laps or less, except Long Races, which are 10 or more laps. Sprints and enduros require different strategies and this rule is intended to reflect that. However, Proposals for races 6-9 laps in length will be accepted.
1.4.12: Car Selection: All Scenarios shall use GT4-standard cars and tunings. Proposed cars must be available in all released local versions of the game (NTSC/PAL etc). Any and all hybrids are prohibited. Preference is given to cars that are purchasable; however, 100% all-car game saves are available for download in the event that a given Scenario uses a car available only as a prize.
1.4.12: Car Preparation: All Scenarios except Arcade Mode may include specified modifications, tunings, or setups. Proposals shall indicate list of car modifications or settings (if any) specified. Proposals shall indicate whether a virgin Oil Change is permitted or excluded.
1.4.13: Tires: All Scenarios except Arcade Mode may include a specified Tire and Tire Wear option (on or off). Proposals shall include this information.
1.4.14: Driver's Aids: Unless specified by the Scenario, Driver's Aids settings are at the discretion of the Driver.
1.4.15: Controllers: Controller and automatic/manual transmission choices are at the discretion of the Driver.
1.4.16: Drivability: Race Teams are advised to check the suitability and drivability of their Proposals before submitting them. Teams are also advised to check each Proposal before voting for it.
1.4.17: All Race Scenarios are to be run without Qualifying for position.
1.4.18: Wild Cards: In addition to the 10 Scenarios above, each Team may submit (at their discretion) a Wild Card Proposal. This is to allow teams a chance to make up their own scenario, and to allow a substitution in case one category proves unpopular. If this rule is deemed too complicated, it will be removed.
1.4.19: Arcade/GT Mode: It is the intent to have a minimum of 2 Rounds be held in Arcade Mode with fixed settings. The other rounds will probably be GT Mode due to greater flexibility. However, Teams may submit Arcade Mode proposals for any other Rounds they wish. These will be then be subject to popular vote along side the GT Mode proposals.
1.4.20: GT Mode Verification: All GT Mode cars shall have Nitrous Oxide systems installed but not used during the race. The intent of this rule is to provide visual confirmation that the race was run in GT Mode.
1.5: After Proposals have been received and compiled, adjustments will be made to avoid duplicating Track and Car selections. Adjustments will be made by consensus of Teams and BC5 administration. [deleted: Round Scenarios will be selected in the order presented above. As each race is selected, the Track and Car specified in that Scenario will become ineligible for use in a subsequent Scenario. In the event that the most popular selection in a subsequent Scenario specifies an ineligible Car or Track, the next most popular selection will be used.]
1.6: Points will be awarded to each Team/Driver per Round as follows:
1st: 30 pts
2nd: 27 pts
3rd: 25 pts
4th: 23 pts
5th: 21 pts
6th: 20 pts
7th: 19 pts
8th: 18 pts
9th: 17 pts
10th: 16 pts
11th: 15 pts
12th: 14 pts
13th: 13 pts
14th: 12 pts
15th: 11 pts
16th-25th: 10 pts -1 pt each place
Fastest Time Of Day (FTOD) Bonus: +2p (Hot Lap Scenarios excluded)
1.6.1: Championship: The Team standings will be indicated by the largest number of accumulated points per Team. In the event of ties, the Team with the largest number of 1st and/or 2nd place finishes will be declared the Champions.
2.0: RACE TEAMS
2.1: Team Composition: Each Team will consist [ deleted: a minimum of 5 Drivers and a maximum] of 10 Drivers, plus 2 Alternates. These Drivers and Alternates shall be designated and submitted to the BC5 Administration prior to the final selection of Scenario Proposals. Team members will have access to a public BC5 general discussion board for rules, updates, and results. Teams having difficulty recruiting 10 competitive members may request a waiver of this rule, to be considered by the BC5 Administration and the Team Managers.
2.2: Team Administration: Each Team shall designate a Manager [deleted: Captain] who shall be the spokesperson and contact for the Team when dealing with the BC5 Administration. Each Team shall also designate a Comanager to serve as backup in the event the Manger becomes unavailable. Managers may or may not participate as a Driver, at the Team's discretion. [delete: Captains and Cocaptains are considered Drivers and must participate in a minimum of 1 Round.] Managers will have access to a staff-only BC5 board for discussion of relevant topics.
2.3: Team Participation: Each Driver shall participate in 1 Round. [deleted: a minimum of 1 Round and a maximum of 2 Rounds.] except in small Teams with a waiver. Alternate Drivers may participate in a maximum of 1 Round. Teams do not need to specify which Driver will run which Round, but only the maximum number of times will be accepted from each Driver.
2.4: Team Selection: Each Team shall select its Drivers at its own discretion. No Driver shall serve on more than 1 Team. Each Board may enter more than 1 Team, subject to the criteria above.
2.5: Support personnel: Each team may have additional participants in support of the official Drivers. Support may take any form except the actual running of the submitted time. The number of support personnel is not limited, and support personnel do not need to be identified to BC5 Administration.
3.0: RACE RULES
3.1: All rules below are subject to replay verification by a Review Committee via normal in-game means. In the event that in-game means cannot clearly resolve the issue, additional means such as slow-motion video recording may be used at the discretion of the BC5 administration and the Review Committee.
3.2: The Review Committee (RC) shall consist of the BC5 Administration, the Team Captains and/or qualified non-participants. The composition of the RC shall be determined before the first race begins.
3.3: The intent of the BC5 is to promote 100% clean times. However, the rules acknowledge that 100% clean racing is nearly impossible in events involving AI and more than a few laps in duration. A penalty system is described below to deal with minor infractions. However, blatant disregard or violation of the rules below, such as grass cutting, wall riding, or severe or beneficial AI contact (purposeful or not) [deleted: AI ramming], shall be grounds for immediate disqualification (DQ) of the submitted time without further review.
3.4: Track Definition: The 'Track' is defined as all paved areas, including curbs and rumble strips. Pit Roads are not considered 'paved area' except in races with tire wear on. Any paved area of track delineated 'out of bounds' by cones or temporary markers, such as stretches of track that shortcut a chicane, are not considered 'paved area'.
3.5: Off-track position: At least 2 tires must remain on or directly over the paved surface of the track at all times. Should the car leave contact with the ground, the flight path must maintain an acceptable line as if the tires were in contact. Should all 4 tires leave the paved area, it shall be deemed an Off. Dirt or Snow events are excluded from this rule.
3.6: Wall Contact: Any change of direction or speed not a result of normal control inputs, when in the vicinity of a wall or barrier, shall be deemed a Wall Touch. Wall Touches shall be prohibited or penalized depending upon the format of the race, as indicated below.
3.7: Invisible Walls: Invisible walls have not been well identified in GT4 to date. Any known invisible walls should be submitted prior to the first race. Should any be identified during the series, the Review Committee will publish a determination after discussing the matter.
3.8: AI Contact: Any change of direction or speed not a result of normal control inputs, when in the vicinity of an AI car, shall be deemed an AI Touch. Any contact that is beneficial to the Driver (such as being bump drafted under acceleration, rear ending under deceleration, or riding corners inside AI cars) shall be grounds for immediate disqualification (DQ) of the submitted time without further review. Non-beneficial AI Touches shall be prohibited or penalized depending upon the format of the race, as indicated below.
3.9: Time Penalties: Inadvertent minor Offs or Touches shall be assessed time penalties as indicated below. In the case of Hot Laps and FTOD submissions, the Driver has the option of submitting a slower but 100% clean lap replay in order to avoid the penalty assessment.
3.9.1: Hot Laps and FTODs: Given the nature of Hot Lap scenarios, these laps shall be 100% clean. Any Offs or Wall Touches shall result in disqualification of the submitted time. Driver may submit an alternate lap as Hot Lap or FTOD provided it is 100% clean.
3.9.2: Short Races (less than 5 laps): Any Offs or Wall Touches that are not the result of AI disturbance are prohibited and will result in disqualification of the submitted time. Offs, Wall Touches, and non-beneficial AI Touches as a result of AI disturbance (avoidance or unintentional contact) shall be assessed a penalty as follows:
1 Off or Touch: no penalty
2 Offs or Touches: 1.0 second total penalty
3 Offs or Touches: 3.0 second total penalty
4 or more Offs or Touches: DQ
3.9.3: Long Races (more than 10 laps) and Long Track Races: Offs, Wall Touches, and non-beneficial AI Touches shall be assessed a penalty as follows:
2 or less Offs or Touches: no penalty
3 Offs or Touches: 0.5 second total penalty
4 Offs or Touches: 1.0 second total penalty
5 Offs or Touches: 2.0 second total penalty
6 Offs or Touches: 4.0 second total penalty
7 or more Offs or Touches: DQ
3.10 Failure to comply with the rules above, or failure to follow the specified car, setup, track, and race conditions for the Round, will result in a Did Not Finish (DNF) and zero points for the Round.
3.11 Due to the lack of an MK-type program for GT4, all participants are on their honor to comply with all rules and scenarios. It is expected that all participants will behave within the spirit of this competition. The alternative is to have all rounds run in Arcade mode. The BC5 Administration prefers to trust the competitors.
4.0: TIME AND REPLAY SUBMITTALS
4.1: Time submittals: The times submitted shall be the time saved and indicated in the replay file itself. No other time source (such as Diary or Analyzer) shall be accepted. Managers or Co-managers must submit times for each Round to the BC5 Administration no later than the announced deadline. In the event that a Manager or Co-manager is unavailable, Drivers may submit their times directly to the Administration. Any times received after the announced deadline will result in a Did Not Finish (DNF) and zero points for the Round. Each time submittal must include the following information:
Team Name
Driver Name
Round #
Total Elapsed Time (ET)
Individual laptimes for multi-lap races
4.2: Replay submittals: All times must be verified by a submitted replay file. Preferred method is via Xport/Sharkport v2 or Max Drive file emailed to the BC5 Administrators or Review Committee at the designated email address (bc5admin@gmail.com). Drivers without these devices may physically mail a memory card containing the replay to their Team Managers for electronic forwarding. Replays submitted by any means must be received no more than 10 calendar days after the Round deadline. Each replay file must include the following in the Comments section:
Team Name
Driver Name
Round #
4.3: Deadlines: Deadlines are to be determined by discussion among Teams and the BC5 Administration. It is intended that the race series will be run over a period of a few weeks leading up to the first deadline, with each successive round deadline falling at 48-hour [deleted: 24-hour] intervals. This is to allow Drivers some flexibility over when they run their race while maintaining the suspense and excitement at deadline time.
4.4: Results publication: Provisional results will be announced as soon as feasible after the Round deadline. This is a volunteer organization and we will make every effort to announce the winners as soon as possible. However, we cannot guarantee that results will be available in a given time frame. Official results will be released as soon as replay verification has been completed for all entries.
4.5: An email address or web site will be provided for time and replay submittal purposes. All Review Committee members will be given access to this location.
5.0: MISCELLANEOUS
5.1: Questions or comments concerning the rules are invited during the early stages of the organization process. The BC5 Administration will make every effort to solve any issues in a way that is fair and agreeable to all participants. Should problems arise while the competition is under way, the BC5 administration will work with the Team Captains in order to determine the appropriate course of resolution.
5.2: Preliminary Schedule:
- Rules/Category Finalization - now through 1 July 2005
- Team Selection - now through 15 August 2005
- Scenario Submittal - 1 July through 8 August 2005
- Voting & Finalization - 8 August through 1 September 2005
- Races Begin - 1 September
- Deadlines - 10 September through 30 September - 1 Round every 48 hours
- Results - 30 September Provisional; 10 October Final pending verifications