Drift Contest Mode

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Hyde
they are gonna use D1 scoring system if anything is gonna be implemented

its scored based on how close u are to the car in front, drift angle, tire smoke and speed.

drifting is probably the hardest thing to master in terms of racing now. the DFP doesnt make things easier, but actually really hard due to the heavy steering wheel.

Drifting is also the biggest thing in term of motorsport in Japan. having D1GP cars are signs that there will be Drift mode


Since WHEN did you see a burnout close to perfection in GT series/Demos?

Calm down, I don't know too if the final version of GT4 will have more perfect tire smokes...

But judge by the AMOUNT of smoke would be very interesting. I hope PD would seriously think about it.
 
Shoot, if you want a burnout contest, go to your local drag strip. Doesn't matter if the action is NOPI, IHRA, NHRA, or whatever. In fact, I don't think there's been a good enough burnout in a game, but if some of the past pictures of GT4 prove anything, you just might get a nice, smoky burnout. One of the pictures CobraGT posted once included a Ford GT lighting up the tires ready for takeoff. The smoke seemed pretty realistic, so I'd keep my hopes up on this deal if you want burnouts.
 
JohnBM01
Shoot, if you want a burnout contest, go to your local drag strip. Doesn't matter if the action is NOPI, IHRA, NHRA, or whatever. In fact, I don't think there's been a good enough burnout in a game, but if some of the past pictures of GT4 prove anything, you just might get a nice, smoky burnout. One of the pictures CobraGT posted once included a Ford GT lighting up the tires ready for takeoff. The smoke seemed pretty realistic, so I'd keep my hopes up on this deal if you want burnouts.


I saw that picture... smokes pretty realistic indeed.

But we will have to wait to see if it will be on the final version... let's prey!
 
TurboLevin2NV
FR's dominate long sweepers and mid-speed corners with their great balance, and 4WDs dominate low-speed cornering with their strength of being able to accelerate that much harder upon exit.

Then why are most road track cars RWD?
 
the smoke was done pretty nicely on the latest demo

but couldnt really do a burn out since we can not shut off TCS
 
Of course

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Has anybody considered Drift Mode to be a roundabout...not a track?

I loved the roundabouts in GT3 licence tests......wet ones if I remember correctly. These were surprisingly addictive! lets face it.....a perfect continuous drift around a wet roundabout would make anybody smile. Think of the multi-play against mates....who can hold a drift the longest. Better makes for keeping it smooth, rather than a bit of a mess.

I THINK IT WOULD BE ACE!
 
neilclasby
marks not makes!!!!

You can use the edit button (next to the reply button on your post).

Thats what its there for.
 
neilclasby
Has anybody considered Drift Mode to be a roundabout...not a track?

I loved the roundabouts in GT3 licence tests......wet ones if I remember correctly. These were surprisingly addictive! lets face it.....a perfect continuous drift around a wet roundabout would make anybody smile. Think of the multi-play against mates....who can hold a drift the longest. Better makes for keeping it smooth, rather than a bit of a mess.

I THINK IT WOULD BE ACE!
Although the skidpad is entertaining to a point, I think it would get old if that's all that was available.

I would, however, like for them to document G's on the skidpad though, in addition to any other data-gathering events they may have incorporated (Dyno, 1/4, top speed, etc)
 
I don't really care if there is a drift mode... As long as there's a free run and sims (Which is definitely in ;) )
 
TurboLevin2NV
I think you mean most of the people who have posted in this thread dislike drifting. But then again that is thir opinion, I respect it nonetheless. I'm glad they have mentioned that it is in, I've been waiting for a while now to hear that.

Drift can be faster if you do it in the right places, and in the right way. Such as, if it was a very tight corner. it would be faster to slide the car around instead of crawling through in "grip style"

Too bad that there's not gonna be any touge of sorts. It seems like Kazunori is ignoring it or something.....because he should KNOW a lot of drifting occurs there. But it's okay. It's much more sensible to drift on a closed race course instead of a public road. Initial D has given the touge just an ounce too much of exxageration, or it's too "over rated" as some might say.


drift is faster in very rare situations, most of the time grip is tons faster... maybe with a car that has a small torque band drift would be faster on some corners, say that the car requires you to have avobe 5K RPM's to get any real power, but you can't shift down, cause that would be to slow in a certain corner. then what do you do? you drift using power over, it might be a tad faster if done properly. but then, that would only apply to cars with that problem...
 
SaintKamus
drift is faster in very rare situations, most of the time grip is tons faster... maybe with a car that has a small torque band drift would be faster on some corners, say that the car requires you to have avobe 5K RPM's to get any real power, but you can't shift down, cause that would be to slow in a certain corner. then what do you do? you drift using power over, it might be a tad faster if done properly. but then, that would only apply to cars with that problem...


Rare situations? I hardly doubt that tight corners are very rare. Although I guess it depends on the track. Grip drive isn't TONS faster, if you know what you're doing with a drift, it would only be 3-5mph slower than "normal driving".
 
This topic has been discussed many times.. They both have there advantages. Let's just keep it like that gentlemen.. ;)
 
I agree ...

I mean ... grip driving is faster usually but in some occasions gentle powersliding is faster. Not true drifting. True drifting is never faster. Only more, much more fun ;).
 
Powersliding is faster in rare situations I do it if i have to get through a turn where there is no fast and logical race line through it.
 
As much as I love drifting, it will never be as fast as grip driving....Although in circuit racing having knowledge of how-to drift helps out immensely. Coming in too hot to a corner/late-braking to pass(+all similar situations), knowing how to keep the car in control beyond its limits is valuable.
 
TheSquidd
Um you just discussed two completely different aspects of NFSU. While not a fan of the PHYICS of NFSU (FWD drifting almost better thna the RWD), the scoring system is a completely different setup. The scores are based on your speed, your angle in relation to the corner and how far into the special "bonus point zones" your car is.

I believe it's a pretty solid scoring system, put the bonus point zones near the apex of a turn instead of the places NFSU has them and you'd have a fairly decent score judgement system. my .01

While I can't say too much about the NFSU scoring system, having only played it a few times at a local Best Buy, my initial impression was that the scoring was terrible. It was the same sense of letdown I had with the Initial D Special Stage game. In both of the games you got 'Drift' points when you were just sliding the cars around corners without really drifting.

My drifting experience in real life is limited. It was mostly done in a my friend's RX7 (FD) on mountain passes in Japan. This friend of mine has drifted for years. He's really good. He's also really good at GT3. So one day I invited him to my house to play GT3 and I totally kicked his ass. Then he challenged me to a drift contest in GT3. And I thought all i had to do was slide the car like crazy around turns, by driving way too fast into the turn and slamming on the brakes while steering into the turn. So I was pretty confident.

But that's when i realized what i was doing wasn't real drifiting. He kept on taking points off on my 'drifts' because i had almost no countersteer. Then he took the controller and that's when i got seriously schooled. He drifted EVERY turn in Deep Forest. It was like his car was only pointed straight on the back and front straights. The rest of the time his car was sideways with wheels on full counter. It was one of the coolest things I've seen.

So I practiced a lot. And now I can drift in GT pretty well. I wish I had a video card to record my friend's drifts. But the reason why I wrote all this is because if a drift scoring system ever came into play i hope that the amount of countersteer, would be a major scoring aspect, along with entry speed, drift angle and racing line.

I've been to a bunch of D1 events in Japan, and I know that all of these aspects are very important for getting a good drift score. Even though it was a good try and idea, neither NFSU or Initial D incorporated all of these aspects, and i'm just saying i wish they had.
 
The Drift Vs Grip issue has been discussed in a number of places before.

The following I hope will shead some light on why it's (in my opinion) an invalid argument

https://www.gtplanet.net/forum/showthread.php?p=1277927#post1277927

The following is an excert from 'Speed Secrets - Professional Race Driving Techniques' by Ross Bentley

"Neautral steer is the term used to describe when both the front and rear tires lose traction at the same speed or cornering limit, and all four tires are at the same slip angle. Sometimes described as "being in a four-wheel-drift", this is ideally what a driver is striving for when adjusting the handling of the car and trying to balance it."

Just thought I would throw this into the pot, it clearly highlights (as do other sections of the same book) what most people hear clearly understand; that drift techniques do exist and apply on the race track. While this is clear on older (pre grooved tyres) F1, it is far more visable in Sports car or touring car racing.

When driving a car on the limit you will, at times, exceed the slip angles of the tyres and the car will lose traction, depending which tires lose traction, the result is under/over steer or a four wheel drift. The difference between racing and drifting (for compatition) is if you choose to correct the drift or maintain it.
 
I don't think many of you all are giving this a chance. What good is something in a GT game if it's not going to be implemented? No one is interested in drifting because no one is giving it a chance. It's also a generalization to say that no one on here is interested in drifting. Well guess what? John's in the house.

Now, player. Dig this. I remember watching a GT Concept video with a Jaguar S-Type being drifted out on the long, sweeping left corner of Apricot Hill by RaceIdiot. It was so freaking cool because even if you don't have a 350Z or an AE86, modding a car correctly can induce drift. It's very fun because while you're not going to win a bigtime circuit race, it's about having fun. It's the same thing Drift King Keiichi Tsuchiya said. When he raced in the JGTC, he said that racing is work, drifting is fun. I like drifting because of how aggressive you can be in the turns. If you like American racing, the best examples can be had with sprint car racing. It was fun watching the sprint cars shoot down the stretch and enter opposite lock trying to go for the win or for position. But for the rest of us (I'm not saying I'm an oval racing fan), we have the hot Japanese rides to drift with. My top pick would be the Mazda RX-7. If you have GT3, go to Arcade Mode, select the RX-7 in the A-Class, and select drift settings. Have some fun!

And again, give it a chance. Dig?
 
JohnBM01: To me, and a lot of others here on GTP, racing is about going the fastest you can on the course you are on. Drifting does not produce the fastest times for the equipment used, so therefore a lot of people look at it as a waste. The difference in attitude can be summed up like this: someone like me thinks something looks "cool" if it adds to the car in some appreciable way on the racetrack (less weight, less drag, more power, etc). I don't care what the car's paint job is, I don't care how much neon it has, I don't care how much smoke it can pour off its tires through a turn, and I don't care how many subs are in the trunk.

I guess I'm into the pure performance aspect more than the "showoff" aspect that I think drifting represents. Also, I don't think PD cares if I use drift mode or not. They are going to get their 50 bucks from me no matter what.

I think a drifter's perspective can be summed up by the quote in my sig.
 
To make a quick mention of a repeating point in this thread... the reason no one is talking about Drift Mode in GT4 is that we simply don't know anything about it. All we know is that it's there... that's it. Doesn't really give folks a lot to talk about.

Me, I can't drift to save my life, I've tried.. hehe. At least as far as exhibition drifting goes, where (as mentioned above), the car's never pointing straight. I will, on occasion, hit a corner a little too fast and a little too sharp, in order to break the rear free and slide around it. Which I suppose is technically "drifting", but it's not exhibition drifting. But it's the type that I prefer.. high-speed, having a grand ol' time slinging the car around corners. Not necessarily going for length or high angle. And I only do it in Free Runs, never in a race, unless I accidentally come into a corner too hot (and, as mentioned above, I'm able to save it when the car starts to slide).

A good example of what I typically do is what Stefan Rosier does in the "Faszination" video, zipping the Ruf Yellowbird around the 'Ring. If you watch it, he's not doing exhibition-style drifting, he's just slinging the car around the corners. And yes, I plan to get a Yellowbird in GT4 and try to do what he did.. hehe.

In regards to the pluses and minuses of drifting, it really depends on what you're after. If you're trying to win a race, it's probably best to hold the racing line, grip-style. You'll get faster times and less tire wear. If you're just out on a Free Run to have a grand ol' time zipping around the track, then have at it, do what you will.

I think it was best summed up by Stefan Rosier himself, in an interview.. I found this quote a couple days ago. One of the interviewers asked him (paraphrased) "Why do you drive the way you do? Isn't it faster to drive normally?" To which Stefan replied:

"Well, when you make love, you're not always trying to make a baby..."

Not only is the comment funny, but it's also very true. There's more to driving than just getting the fastest times, just as there's more to lovemaking than having babies. To the folks that argue that drifting is slower: You're right, but I'm pretty sure you're preaching to the choir... the drifters among us know that drifting is slower, especially exhibition drifting. And in a race, I highly doubt that they use it. In fact, were GT4 online, you'd probably never see them doing any fancy drifting, unless the race was decided ahead of time as a drifting competition. Racing and drifting don't go together, and I think everyone here already knows it. But driving and drifting is another story. It's all about going out on the track and having fun, not necessarily about getting the best lap time.
 

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