Drivers! This is how Suzuka should be driven.

  • Thread starter Thread starter L_Hamilton
  • 69 comments
  • 6,176 views
Love of oval racing? I was just looking around on youtube and ran across the videos and decided to put them up since they made sense. I have to stand up for oval racing alot and at times it may make me look like I prefer it over any other form of racing thats not true.

I'm sorry you think oval racing is crap and shouldn't be mentioned.

Oh I know the video hamilton posted was so awesomness with half way professional drivers and a commentator speaking the uber cool japanese language is just so awesome did you get an erection listening him speak Japanese?

I bet you have japanese lettering tattoed all over your body too and watch all your anime cartoons in japanese with english subtitles

Blow off

にほんごをはなすですか? いえ? こていかんねんのひとびと。

ok my japanese isnt the best but i think i made my point. and if you do speak japanese any pointers on how i did would be great and if what i said was clear im still learning so im trying my best.

oh and dont try and translate that on google
 
I never did take Best Motoring seriously...Their races are a show and it seems staged.

Somehow, I think this is what PD has in mind for GT and not all out racing. Just look at how they program the AI, they don't fight and defend their positions just like these "racers." It's a shame, really.

Way to miss the point.

These racers are to display the relative strengths and weaknesses of the cars, not to show racing techniques. Blocking could allow the GTR to win, but as a car does it deserve to win over the grid of exotics? No.


-----------

My favorite passing spot is where the F50 took the lambo. It always ends in disaster online. The driver being passed never gives up the place and tries to go two wide... Never works and they end up in the wall probably thinking it was not their fault.
 
If anyone remembers playing the old TOCA games, the red positional indicator arrow used to work really well. It started out as a very light tint, increasing in solidity to 100% when an opponent was right on you. It also moved about the bottom of the screen in relation to the car's position behind you. I used to race in a TOCA clan and we used to have loads of really good close 2 or 3 abreast racing. If PD could implement something along these lines it would make things a lot easier for rubber to rubber racing
 
Well you have got mirrors in most cockpit views, and a rear view mirror on the bonnet view.

Exactly.. PD made realistic mirrors, because there are blind spots just like in real life.So there's no problem to see the guy next to you and really , have common sense to know if the next corner is able to take it 2 wide or to back off and let him have the position and stay on track and not knocking each other off the track and then you'll feel better about yourself.. Then you can still try to make a pass in a more reasonable spot.
 
You only get to see 1.5 of the 3 mirrors (depending on the car the drivers mirror is cut in half) you can rotate to look at them but as stated before it causes issues while cornering. I think the indicator idea from toca is a great idea. In a real car your vision allows you to see basically both side windows in the game you see mostly dash and half a drivers window.
 
Exactly.. PD made realistic mirrors, because there are blind spots just like in real life.So there's no problem to see the guy next to you and really , have common sense to know if the next corner is able to take it 2 wide or to back off and let him have the position and stay on track and not knocking each other off the track and then you'll feel better about yourself.. Then you can still try to make a pass in a more reasonable spot.

In a TV with a ratio of 5:4 you see basically nothing only half of the rear view mirror, that's why I use bonnet view that way I get at least a decent mirror.

A little map like in F355 Challenge would be great, it was basically a top view according to your position that way you could see if you're cutting someone or whatever.
 
When I'm driving, I don't notice my hands or the dashboard, my eyes are interely focused on what lies beyond. The best simulation I get of that "eye-focus" is when I'm using the bumper cam. The TV screen becomes the windshield of the car I'm driving.

The cockpit one is a nice addition and, from what I read here, most like it, but I consider it more the result of a "user request" by many Gran Turismo fans, than really a evolution in the "simulation" aspect of this series.

Being able to look sideways, however, is an improvement. But it's distracting to use, takes lots of practice to do it without losing concentration and risking your race or, at least, your aproach to next corner.

The difference between the ability to look sideways and the ability to look back is that we can look back in the middle of a straight, just to check if our opponent is close or far, if he's catching up or losing ground. So, we can do it - and we will do it - when going full throttle in a straight line. However, when it's most needed to look sideways is when you're about to come into a corner and you want to know if you're going to fight for your position or you're going to give it up. And, at that moment, you must be fully concentrated on things like: a) when to brake; b) when to steer.

I guess a few years from now we'll have Logitech helmets with incorporated screens and, when we turn our head with them on, we'll see the car beside our own. That'll happen when Gran Turismo VR gets released ... and we all get divorced :dopey:
 
I guess a few years from now we'll have Logitech helmets with incorporated screens and, when we turn our head with them on, we'll see the car beside our own. That'll happen when Gran Turismo VR gets released ... and we all get divorced :dopey:

lol, that already happened in the 90s.....never again. :crazy:
 
Back