End all to how real it is.

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GTP_Drought
Any one on GTPLanet actualy race a car, maby even tried taking their car to a track for a race day? If so, what are your thoughts on how each car handles. Is it true to life?
 
Any one on GTPLanet actualy race a car, maby even tried taking their car to a track for a race day? If so, what are your thoughts on how each car handles. Is it true to life??

Quite a lot of people have.

Problem is that not a lot of people have driven many of the cars in GT5P at a track day. If only they'd put a Mk1 MX-5/Miata/Eunos Roadster in the game, I might have been of some use... As it is, I cannot offer an opinion on individual cars in GT5P and how close they are to reality. But I can say that the handling model is nearly there with respect to what I'd expect given cars to handle like.
 
I drove a normal car but I never got it to limits like tyre sliding into corners and so on. But at relative low speeds GT feels amazingly realistic with the DFP.

I also drove a cart and it felt amazingly precise and spot on, just about how a supersport car in GT4 feels with its force feedback effects and overall brutality. The only BIG thing missing in GT4 from my cart experience is the real G-force. No matter what happens in the game you will never feel like you're about to fall out from the car on corners. :D
 
I own a AE86 Drift car and have used it for Time attack and also drifting so my comparisons car be entirely compared to a AE86. However, unless Kimi raikonen has driven his F2007 in GT5 i cant see much accurate feedback on how realistic it is.

All i can say is that i have driven an Integra R DC5 and it sounds very alike and i can say it does handle very VERY similar when compared to an EVO which i have also driven.

Lots of cars in GT are supercars and working for Nissan i can compare a lot of the S13/4/5 and 350z but as for the new GT-R i will have to wait until autumn before i can make any comparisons.....if it drives like it does in the game then happy days!

One thing i did notice and this is from a drifting point of view is that some cars (new m3) bog down on upshifting from 1-2 and 2-3 which in real life is certainly not the case FROM EXPERIENCE.
 
I really hope more people read this. I would really like to know how these compare to real life
 
I really hope more people read this. I would really like to know how these compare to real life

That had better not be a bump...
 
This is the real world! haha :)

It's pretty realistic. I drive an S2000 and the game physics simulate a rear wheel drive car pretty well.


Amuse S2000 GT-Matrix

A short film I mixed. Please, turn on your speakers to hear the dialog.
I wanted to mix the game contents somehow with my real life car videos(also with all red interior).
Like the Matrix, Gran Turismo is a simulator. I worked off this idea in mixing this video.


I've taken my car to a race track, and I think Gran Turismo can help prepare you for it. It's still only a game, but a good one.
 
cool video. what cockpit do you have setup. or is it homemade.
 
I believe Breaker uses a Playseat (Classic) with a G25. Not sure, but I think that's what he uses.

Cool vid, btw. Great editing. 👍
 
lol, breaker i see you got rid of that handbrake habbit,lol
greetings from s2ki :tipwink:
 
I think that the cars in GT 5 Prologue handle spot on.

However, rear wheel drive cars seem a bit to tail happy, but i think this is because on the game, you dont have to worry about "Crashing" and "Death" Etc... so you go flat out.

I Compare my R1 powered Kit Car to the Caterham In GT4, and it does seem pretty realistic, but my Dads E90 Saloon, defintaly does not slide out as easy as M3 Coupe on GT prologue LOL

Either way, i thing PD has got it spot on to be fair. :D
 
The handling is spot on.

Rear wheel drive cars handling correctly. Just like Enthusia, reviewers make comments that suggest the game makes the rear a little too tail happy in the game. It's not. It becomes this way because unlike real life, we sample this game without fear and we are more willing to risk going full trottle around corners. In real life, not many people will risk this. Makes it seem like rear wheel drive in real life is more stable than in the game.

Drive the same way in real life and the rear end will break loose the way it's happening in the game.

Unexperienced gamers usually go wide open trottole all over the game and that gives the experience that the tail end of the cars are all too twitchy on rear wheel drives. The same goes for unexperienced real life drivers. It's a shame how many S2000s in real life have been totalled because of this.
 
The frontwheel drive cars handle in my opinion realisticly, since i've never driven a rear wheel car a have no comment on thatone
 
The handling is spot on.

Rear wheel drive cars handling correctly. Just like Enthusia, reviewers make comments that suggest the game makes the rear a little too tail happy in the game. It's not. It becomes this way because unlike real life, we sample this game without fear and we are more willing to risk going full trottle around corners. In real life, not many people will risk this. Makes it seem like rear wheel drive in real life is more stable than in the game.

Drive the same way in real life and the rear end will break loose the way it's happening in the game.

Unexperienced gamers usually go wide open trottole all over the game and that gives the experience that the tail end of the cars are all too twitchy on rear wheel drives. The same goes for unexperienced real life drivers. It's a shame how many S2000s in real life have been totalled because of this.
Without having access to a PS3 myself, I can't say if GT5:P is spot-on or not, but BreakerOhio has a great point here. In real life, rear-wheel-drive cars simply aren't as docile as videogame reviewers and the general public believe them to be. My own experiences with my BMW confirm this (which, despite having only 101hp, I've had sideways on numerous occasions and surfaces).

In fact, from what I've seen in videos of GT5:P, I'm guessing RWD cars are actually too controllable; that the tires transition between grip and slip too gradually. Enthusia was the same way, and like Enthusia, GT5:P is probably still believable and enjoyable regardless, but the two games still can't compare to Live for Speed in terms of realism.

At any rate, GT5:P looks to be a very welcome improvement over GT4.
 
GT5:P still isn't as volatile as real life, but it's closer imo than Enthusia was which was better than GT4 or more natural I should say, than GT4 felt to me and my style of driving. GT4:P is better than EPR imo. Put the N3 tyres on the Z06 and remove ABS, ASM and TCS and the car is a monster to control, simple as. I've been having a nightmare in the Z06 race at High Speed Ring and that's on S3's (I think), putting the power down as you exit a corner has never been as hard in GT as it is in GT5:P, nor has it ever been as satisfying when you get it spot on and reel in the car infont of you as it is in GT5:P.

I'd love to get your opinion of GT5:P Wolfe, especially since we shared a similar opinion of GT4 and we both enjoyed EPR a lot more. I'm not urging you to get it along with a PS3 though they still arn't cheap, just that if/when the time comes for you get a good go in GT5:P I'd really like to get your view.
 
I have a 350z and in the JP prologue demo it felt pretty close to real with my g25 (though I only got to play for like 30 min at my friends) The feel of the wheel is obviously off but thats just the g25. It is very close for a simulation.
 
Just a thought about the last comment made that GT5 cannot compare to LFS for realism. i tend to agree on this one being both a GT and LFS fan. LFS is such a great game in its own rite given that GT5 as a WHOLE package is a better game when Visuals, sound etc come to play.

with this in mind given PD's time and development etc, same can be said about MS and Forza aswell that how can LFS become the most realistic racing sim when both PD and MS have much larger budgets, personnel and experience. Does a sence of playability for sales etc fall into their mind set instead of just going all out to make it even more technical to say? its hard to put into words but the best comparison is how Flight simulator is the most complex and most realistic flight sim that its used by pilots and airlines worldwide for training that GT isnt on the same par in a racing sim. in otherwords do many think there is room not for improvement because there always is but room to make its even more of a sim than a game.
 
The funny thing about flight simulators, Ian - AE86, is that just like with Live for Speed, there's a little-known amateur project that trumps the big dogs in realism yet lacks content, high-quality visuals, etc.

http://www.x-plane.com/

My perception is that the big-name companies don't have the time or budget to produce a truly realistic game, and that the market they're trying to sell to wouldn't enjoy playing it anyway. Meanwhile, the small amateur teams aren't held back by the same restraints, and can translate their passion for the subject into putting as much effort and detail into the game as they can muster.

The big-name companies still tend to produce fun-to-play, reasonably accurate games of course, but they'll never be "true" simulators.
 
The handling is spot on.

Rear wheel drive cars handling correctly. Just like Enthusia, reviewers make comments that suggest the game makes the rear a little too tail happy in the game. It's not. It becomes this way because unlike real life, we sample this game without fear and we are more willing to risk going full trottle around corners. In real life, not many people will risk this. Makes it seem like rear wheel drive in real life is more stable than in the game.

Drive the same way in real life and the rear end will break loose the way it's happening in the game.

Unexperienced gamers usually go wide open trottole all over the game and that gives the experience that the tail end of the cars are all too twitchy on rear wheel drives. The same goes for unexperienced real life drivers. It's a shame how many S2000s in real life have been totalled because of this.

Totally true... I WON'T risk my 'stang or my life in the real world.
 
I've done some tracking, however, I'm in the rare exception that I haven't been able to play GT5:P, and probably won't for another year.
 
The funny thing about flight simulators, Ian - AE86, is that just like with Live for Speed, there's a little-known amateur project that trumps the big dogs in realism yet lacks content, high-quality visuals, etc.

http://www.x-plane.com/

My perception is that the big-name companies don't have the time or budget to produce a truly realistic game, and that the market they're trying to sell to wouldn't enjoy playing it anyway. Meanwhile, the small amateur teams aren't held back by the same restraints, and can translate their passion for the subject into putting as much effort and detail into the game as they can muster.

The big-name companies still tend to produce fun-to-play, reasonably accurate games of course, but they'll never be "true" simulators.

yep. You're completely right about that.

However...

Although I have LFS installed on my PC, I have to admit to only playing a few puzzled hours of it. It drives great, but it confuses the hell out of me. I always feel a bit stupid when I can't figure out the menus in a game in under 15 minutes. The guys that make it are no doubt genius's (es?) in their own right, but they should think about hiring some other geniuses to design a user interface.
 
:lol: Not trying to be a smartass but I don't think lfs could have a cleaner more logical interface+ lfs manual online?

anyway gt5p, I've pushed some front drive cars on back roads and empty parking lots and gt does a pretty good job. I think the new physics come into their own when pro physics selelcted AND abs turned OFF.

This frees up the car so much , and you can finally trail brake an FF car, try the honda integra ,turn1 suzuka:dopey:
 
I own a S2000 and since a couple of weeks a new BMW M3 Coupe.

I go on race tracks as often as possible and have taken on the Nuerburgring Nordschleife, the Hockenheimring and the Boxberg Proving Ground from Bosch so far, all with the S2000 (the M3 is still in his break-in period, so no track experience).

I have to say, what COMPLETELY sold me on Gran Turismo was the moment I tried the S2000 for the first time in GT4 on the Nordschleife. The way the car was handling the first few corners down Hatzenbach, the way the chassis movement was modelled when breaking into corners and accelerating out of them is nothing else but perfect. This is especially true when you use a decent wheel instead of the Joypads.
Most game journalist will never ever come close to judge these games like GT, Forza etc. fairly because they don't know **** and all they have as experience so far is driving their 75 hp VW Golfs down the alley and onto the parking lot of their office, that's all. So forget about that.

What I absolutely flat out HATE about Gran Turismo is the engine sound in general. It was bad before and it is bad again in GT5P. The M3 2007 Coupe sounds more like the old inline 6 engine of the E46 than the new V8 hammer. It's a complete joke. I have absolutely no idea whats so damn difficult about digitising the original engine sounds and putting them into the game. Jeez.... :sick:

Having said this, I'm glad I got the M3 instead of the GT-R which I first had in mind, because if the Nissan handles anywhere near what it does in GT5P, it's just not my car... :irked:
 
The funny thing about flight simulators, Ian - AE86, is that just like with Live for Speed, there's a little-known amateur project that trumps the big dogs in realism yet lacks content, high-quality visuals, etc.

http://www.x-plane.com/

My perception is that the big-name companies don't have the time or budget to produce a truly realistic game, and that the market they're trying to sell to wouldn't enjoy playing it anyway. Meanwhile, the small amateur teams aren't held back by the same restraints, and can translate their passion for the subject into putting as much effort and detail into the game as they can muster.

The big-name companies still tend to produce fun-to-play, reasonably accurate games of course, but they'll never be "true" simulators.


Thanks for the reply chief. 👍 Totally understandable when you break it down like this. I wonder will there be many changes/improvements made to the final product of GT5 compared to Pro. personally i cant wait to drive the AE86 again because i spent half my youth on GT3 ASpec with it..haha
 
GT5:P still isn't as volatile as real life, but it's closer imo than Enthusia was which was better than GT4 or more natural I should say, than GT4 felt to me and my style of driving. GT4:P is better than EPR imo. Put the N3 tyres on the Z06 and remove ABS, ASM and TCS and the car is a monster to control, simple as. I've been having a nightmare in the Z06 race at High Speed Ring and that's on S3's (I think), putting the power down as you exit a corner has never been as hard in GT as it is in GT5:P, nor has it ever been as satisfying when you get it spot on and reel in the car infont of you as it is in GT5:P.

Agreed 👍 - I was thinking the exact same thing. Enthusia always had a far superior under/oversteer model that allowed you much better control of the cars position on track with small throttle inputs. GT5:P lets you do the same at least as well if not better than EPR does.

I still can't get used to rear wheel drive in GT5:P, it's so different to how it was in previous GT games. I also first attempted the 1st American Cup(?) race at HSR in a Z06 and was shocked at how much oversteer it offered, especially after only driving, with the exception of the Cappuccino, front or all wheel drive cars up until that point.
 
Sorry I only race my Lamborghini's. I have no idea why Lambo is not in gt5p. Probably because it is owned by Audi now and Audi wants to push their R8.

OK, seriously, I never raced on a track, but I consider the whole world a racing track if you know what I mean, and let me stop you there, yes I wear a seat belt.
OK, I must admit that it is pretty realistic. Like in real live the amount of steering and amount of gas balance is great. Very realistic.
 
The frontwheel drive cars handle in my opinion realisticly, since i've never driven a rear wheel car a have no comment on thatone
Oh my god i feel sorry for you! Imho, anything fwd is commuting, rwd is driving.

I've driven many cars on track, raced for a couple of years and do a lot of amateur drifting - i think the cars handle like i would expect them in real life.
 
The funny thing about flight simulators, Ian - AE86, is that just like with Live for Speed, there's a little-known amateur project that trumps the big dogs in realism yet lacks content, high-quality visuals, etc.

http://www.x-plane.com/


Payware for FS series trumps X-plane for realism, x-plane does well for one package but when it comes to realism you have to invest in many different payware mods, which is mostly FS series as thats where most the users are.


As for GT5P, some cars are just absolute monsters when removed the asissts and pro physics. F40 needs very careful inputs as it loves to step out come in and going out of corners, the Ford GT requires very careful weight shifting and the supercharged torque can turn you around in a flash with very little chance of recovery (that heavy ass turns much faster than the Z06 when you drive it wrong). The blitz ER34 drift car does not make a easy drift machine as many would automatically think, it really is designed for the 100km/h+ drifts speeds and takes a lot of practice.


PD have done a great job this time around, most of the cars really keep you on edge and even the Cappuccino can catch you out if you are not paying attention.
 
The blitz ER34 drift car does not make a easy drift machine as many would automatically think, it really is designed for the 100km/h+ drifts speeds and takes a lot of practice.

Sounds good to me!! :) when Noumura came to Ireland in 2005 with Kunny Takahashi they both put on a display. Nomura in the Blitz Skyline initiated drifting in 3rd gear at about 130kmh and slowed into a hairpin right, then full throttle exit with a quick upshift to 4th which is when the tyres and the car disappeared before us up to speeds of over 160kmh.

and thats in Mondello where the maximum entry speeds last year recorded where 85mph at a Prodrift event. In D1GP Japan they use a track called Autopolis (which shud be added in GT5 may i add! :) ) and the entry speeds are over 200kmh. I cant wait to get the Blitz car in GT5:P and suss it out. I can safely say if its ANYTHING like the real thing i wont be buying anything else. :)
 
I think it's quite alike.

I remember in GT4 they tested with professional drivers driving the very same cars on track and at the game and the lap times where quite a match so as the driving.

Unfortunelly i had never driven a Integra, a S2000 or a F430 to tell...
 
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