- 160
- GTP_Drought
Any one on GTPLanet actualy race a car, maby even tried taking their car to a track for a race day? If so, what are your thoughts on how each car handles. Is it true to life?
Any one on GTPLanet actualy race a car, maby even tried taking their car to a track for a race day? If so, what are your thoughts on how each car handles. Is it true to life??
I really hope more people read this. I would really like to know how these compare to real life
Without having access to a PS3 myself, I can't say if GT5The handling is spot on.
Rear wheel drive cars handling correctly. Just like Enthusia, reviewers make comments that suggest the game makes the rear a little too tail happy in the game. It's not. It becomes this way because unlike real life, we sample this game without fear and we are more willing to risk going full trottle around corners. In real life, not many people will risk this. Makes it seem like rear wheel drive in real life is more stable than in the game.
Drive the same way in real life and the rear end will break loose the way it's happening in the game.
Unexperienced gamers usually go wide open trottole all over the game and that gives the experience that the tail end of the cars are all too twitchy on rear wheel drives. The same goes for unexperienced real life drivers. It's a shame how many S2000s in real life have been totalled because of this.
The handling is spot on.
Rear wheel drive cars handling correctly. Just like Enthusia, reviewers make comments that suggest the game makes the rear a little too tail happy in the game. It's not. It becomes this way because unlike real life, we sample this game without fear and we are more willing to risk going full trottle around corners. In real life, not many people will risk this. Makes it seem like rear wheel drive in real life is more stable than in the game.
Drive the same way in real life and the rear end will break loose the way it's happening in the game.
Unexperienced gamers usually go wide open trottole all over the game and that gives the experience that the tail end of the cars are all too twitchy on rear wheel drives. The same goes for unexperienced real life drivers. It's a shame how many S2000s in real life have been totalled because of this.
The funny thing about flight simulators, Ian - AE86, is that just like with Live for Speed, there's a little-known amateur project that trumps the big dogs in realism yet lacks content, high-quality visuals, etc.
http://www.x-plane.com/
My perception is that the big-name companies don't have the time or budget to produce a truly realistic game, and that the market they're trying to sell to wouldn't enjoy playing it anyway. Meanwhile, the small amateur teams aren't held back by the same restraints, and can translate their passion for the subject into putting as much effort and detail into the game as they can muster.
The big-name companies still tend to produce fun-to-play, reasonably accurate games of course, but they'll never be "true" simulators.
Not trying to be a smartass but I don't think lfs could have a cleaner more logical interface+ lfs manual online?
anyway gt5p, I've pushed some front drive cars on back roads and empty parking lots and gt does a pretty good job. I think the new physics come into their own when pro physics selelcted AND abs turned OFF.
This frees up the car so much , and you can finally trail brake an FF car, try the honda integra ,turn1 suzuka![]()
The funny thing about flight simulators, Ian - AE86, is that just like with Live for Speed, there's a little-known amateur project that trumps the big dogs in realism yet lacks content, high-quality visuals, etc.
http://www.x-plane.com/
My perception is that the big-name companies don't have the time or budget to produce a truly realistic game, and that the market they're trying to sell to wouldn't enjoy playing it anyway. Meanwhile, the small amateur teams aren't held back by the same restraints, and can translate their passion for the subject into putting as much effort and detail into the game as they can muster.
The big-name companies still tend to produce fun-to-play, reasonably accurate games of course, but they'll never be "true" simulators.
GT5still isn't as volatile as real life, but it's closer imo than Enthusia was which was better than GT4 or more natural I should say, than GT4 felt to me and my style of driving. GT4
is better than EPR imo. Put the N3 tyres on the Z06 and remove ABS, ASM and TCS and the car is a monster to control, simple as. I've been having a nightmare in the Z06 race at High Speed Ring and that's on S3's (I think), putting the power down as you exit a corner has never been as hard in GT as it is in GT5
, nor has it ever been as satisfying when you get it spot on and reel in the car infont of you as it is in GT5
.
Oh my god i feel sorry for you! Imho, anything fwd is commuting, rwd is driving.The frontwheel drive cars handle in my opinion realisticly, since i've never driven a rear wheel car a have no comment on thatone
The funny thing about flight simulators, Ian - AE86, is that just like with Live for Speed, there's a little-known amateur project that trumps the big dogs in realism yet lacks content, high-quality visuals, etc.
http://www.x-plane.com/
The blitz ER34 drift car does not make a easy drift machine as many would automatically think, it really is designed for the 100km/h+ drifts speeds and takes a lot of practice.