March 17, 2005 - Our initial play time with Enthusia: Professional Racing after having just picked up the game early Thursday morning (Japan time), suggested that Konami had put together a quality racer in its first attempt at simulating the real driving experience. Since that time, we've played for a few more hours and are now convinced that if you weren't before, you should be enthusiastic about Enthusia.
We've at last managed to put in some big time with the game's main mode of play, the Enthusia Life Mode, where your goal is to rise to the top level in a ranking of 1000 other racers. The mode is split into multiple weeks. For any week, you have a couple of options from which you can chose: take part in a race or change cars. Either of these actions takes up a full week's time. You're also free to tune and test your car on a number of test tracks, without incurring any time penalties.
You rise in rank by, of course, winning races. Each week, you have a number of different races available to you, from which you choose one. Clear the race, and depending on its difficulty and your final position, you're awarded "rank points" which raise your rank. How fast you progress is up to you. By choosing to take part in the more difficult races, you can make yourself rise in rank faster. Also, purposely using a weaker car gives you extra rank points in return. Prior to the start of a race, all participating cars are displayed alongside their odds of winning.
Rising in rank and winning races unlocks additional cars. These cars then become available for access in the other modes of play and are also added to a growing garage for use in the Life Mode. Unlike many other racers, you don't have to go through the chore of buying new cars by earning money. Instead, you simply play the game at your own pace, and you'll get cars in return, which can be switched to if you choose. Usually, the cars that you unlock are the ones that you just raced against; following the race, you earn one of the opponent cars at random.
In addition to rank points, Enthusia's Life Mode also awards you "skill points" based on how you perform in the race. To determine your skill points for a given race, the game takes into account any problems that you may have had during the race, such as hitting other cars or going off the track. You'll probably want to avoid reckless driving. Earn enough skill points, and your car will go up in level, giving you added tuning capabilities.
Tuning, incidentally, is handled intuitively in Enthusia, even for beginners. To tune your car, you select between seven modification areas: height, spring rate, damper, toe angle, camber angle, gear ratio and L.S.D.. The actual modifications are made by adjusting a sliding scale, with the effects to steering, speed, acceleration, response and so-forth clearly displayed. Even if you don't know the slightest bit about cars, you'll be able to understand the changes you're making in Enthusia's garage screen.
Your car also earns extra HP when it goes up in level. HP? In a racing game? Yes, believe it or not, Enthusia's cars have hit points! Your car's HP total depletes when you hit other cars or run into walls -- in other words, when you do anything you probably wouldn't do with your car in real life. If the HP meter depletes all the way, you lose the ability to race the next week. Clearing a race automatically replenishes some of your HP, but to refill completely, you'll have to wait a full week's time, either by changing cars, or by selecting a "rest" option.
We're more than 10 weeks into the Life Mode and are having a blast. It's a relief not having to go through the standard practice of earning money, selling old cars and buying new ones. We're also relieved that there are no license tests. It's easy to jump right into Enthusia's Life Mode and get absorbed in your attempt to reach the number one rank. We get the feeling that Konami meant for you to play this mode multiple times, trying out different races and car combinations as you unlock new tracks and cars.
Life Mode isn't all Enthusia has going for it, of course. In addition to free race and time trial modes which are similar to the similarly named modes from other racers, you'll also find the Driving Revolution mode. In this mode, colored gates are placed along the track. They animate to indicate if you're going too fast or too slow. Your goal is to go through all the gates at just the right speed.
You start off with four test runs set on a straight test track, then progress to more advanced tracks where you may find yourself struggling to even hit the gates, let alone go through them at the right speed. Based on how well you navigate the gates, and how close you are to passing through at the perfect speed, you're given a letter grade at the end of the test. Get a C or above on all four tests and you unlock the next set of tests on another track.
The point of Driving Revolution mode is to improve your driving by forcing you to take turns properly. Whether or not you use the mode as a learning experience and drive properly in the other modes of play is up to you. Whatever the case, we've found this mode to be lots of fun, and we've noticed improvements in our driving as we attempt to get "S" ratings on each test.
Serving as a foundation for these two unique gameplay modes, Enthusia seems to have all the basics in place. Particularly, the feel of driving and overall control seem like they've been refined through exhaustive testing. Even through a standard Dual Shock, we don't think you'll have much to complain about with Enthusia in these areas. The game's interface is also smooth, with minimal load times and a quick search feature for displaying a specific set of cars in the car selection screen.
Konami has also done a good job with the game's visuals. While not the best the PS2 has seen, textures and car models are solid and there are some impressive lighting and dust effects, particularly in the natural environments. It's too bad there's no support for wide screen or progressive output.
Sound doesn't hold up as well as the visuals. While the music is catchy, the sound effects are a bit weak, with the sound of your car failing to change when you switch views or enter a tunnel. Also, there's no Dolby Pro Logic support, something that the higher end PS2 games tend to have nowadays.
We haven't played enough of Enthusia to unlock many of the tracks and cars. The initial set of available tracks suggest great variety, with city and natural environments, an oval speedway and off-road tracks. Some of the stages have weather effects, with rain making it particularly difficult to drive. The game even has a number of test tracks, including an infinite straightaway and a "track" that's set in an empty airport parking lot, offering lots of room to try and spin your car around (if only we could get some rain on the course!).
Despite having played a number of great racing games for the PS2 over the past few months, we're having a great time with Konami's debut in the simulation genre. Even the latest generation of PS2 racers is already represented in your game collection, you may want to give Enthusia a look when it arrives stateside in early May.