I bought the new OPSM and it had the demo!!!
There are four tracks to choose from. Speediapolis, marco strada, and two more i think, but i can't remember the names. NO 'ring i'm afraid.
Depending on the track you choose they give you different cars for it. I picked a tracka nd chose the R32 volkswagen. On to the driving imrpessions then:
The demo, first of all, has a date of Dec'04. Since then at least one thing has changed, mainly the visual gravity indicator.
The default control option has a clutch on L1. The itneresting thing is that R analoge button is designated to 'camera', which is different from the button to change perspective. So you are forced to accelerate with the X button.
Physics-wise this feels like Gran Turismo...if gran turismo was 5x more realistic. That is, it's like GT but without all the holding of hands. It makes GT3 seem arcade as it actually is and it is more realistic than GT4. The R32 was hard to throw around. Later i tried the little Miata from teh movies of the game and it handled very much alike a totally different car from the R32.
Drifting seem easy enough althouh i can't look at the VGS and race at the same time. I also tried the Audi Race car. They only let you race it on the oval track. TI got up to about 200mph and the sense of speed was great. AS you go faster the peripheral view bcomes distorted and fades, giving you a great sense of speed.
My beef with the game that i noticed are the following:
Collission with walls seems GT-ish. That is, you kinda bounce off. Also i was not blown away by the engine sounds. I was playing on a crappy TV (19" WEGA) but the sounds didn't stand out. The best sounds for me still belong to Juiced.
As i was playing the game i coudln't help but to ask myself how the casual gamers will take to these physics. The game had aids turned on (TCS) and it was still very challenging to drive properly. I
Be back with more imrpessions as i play more.
ps., the game doth delivers if you're looking for a console SIM that's more SIM than GT4.
There are four tracks to choose from. Speediapolis, marco strada, and two more i think, but i can't remember the names. NO 'ring i'm afraid.
Depending on the track you choose they give you different cars for it. I picked a tracka nd chose the R32 volkswagen. On to the driving imrpessions then:
The demo, first of all, has a date of Dec'04. Since then at least one thing has changed, mainly the visual gravity indicator.
The default control option has a clutch on L1. The itneresting thing is that R analoge button is designated to 'camera', which is different from the button to change perspective. So you are forced to accelerate with the X button.
Physics-wise this feels like Gran Turismo...if gran turismo was 5x more realistic. That is, it's like GT but without all the holding of hands. It makes GT3 seem arcade as it actually is and it is more realistic than GT4. The R32 was hard to throw around. Later i tried the little Miata from teh movies of the game and it handled very much alike a totally different car from the R32.
Drifting seem easy enough althouh i can't look at the VGS and race at the same time. I also tried the Audi Race car. They only let you race it on the oval track. TI got up to about 200mph and the sense of speed was great. AS you go faster the peripheral view bcomes distorted and fades, giving you a great sense of speed.
My beef with the game that i noticed are the following:
Collission with walls seems GT-ish. That is, you kinda bounce off. Also i was not blown away by the engine sounds. I was playing on a crappy TV (19" WEGA) but the sounds didn't stand out. The best sounds for me still belong to Juiced.
As i was playing the game i coudln't help but to ask myself how the casual gamers will take to these physics. The game had aids turned on (TCS) and it was still very challenging to drive properly. I
Be back with more imrpessions as i play more.
ps., the game doth delivers if you're looking for a console SIM that's more SIM than GT4.